display_server_ios.mm 26 KB

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  1. /**************************************************************************/
  2. /* display_server_ios.mm */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #import "display_server_ios.h"
  31. #import "app_delegate.h"
  32. #import "device_metrics.h"
  33. #import "godot_view.h"
  34. #import "ios.h"
  35. #import "key_mapping_ios.h"
  36. #import "keyboard_input_view.h"
  37. #import "os_ios.h"
  38. #import "tts_ios.h"
  39. #import "view_controller.h"
  40. #include "core/config/project_settings.h"
  41. #include "core/io/file_access_pack.h"
  42. #import <sys/utsname.h>
  43. #import <GameController/GameController.h>
  44. static const float kDisplayServerIOSAcceleration = 1.f;
  45. DisplayServerIOS *DisplayServerIOS::get_singleton() {
  46. return (DisplayServerIOS *)DisplayServer::get_singleton();
  47. }
  48. DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) {
  49. KeyMappingIOS::initialize();
  50. rendering_driver = p_rendering_driver;
  51. // Init TTS
  52. bool tts_enabled = GLOBAL_GET("audio/general/text_to_speech");
  53. if (tts_enabled) {
  54. tts = [[TTS_IOS alloc] init];
  55. }
  56. native_menu = memnew(NativeMenu);
  57. #if defined(RD_ENABLED)
  58. rendering_context = nullptr;
  59. rendering_device = nullptr;
  60. CALayer *layer = nullptr;
  61. union {
  62. #ifdef VULKAN_ENABLED
  63. RenderingContextDriverVulkanIOS::WindowPlatformData vulkan;
  64. #endif
  65. #ifdef METAL_ENABLED
  66. #pragma clang diagnostic push
  67. #pragma clang diagnostic ignored "-Wunguarded-availability"
  68. // Eliminate "RenderingContextDriverMetal is only available on iOS 14.0 or newer".
  69. RenderingContextDriverMetal::WindowPlatformData metal;
  70. #pragma clang diagnostic pop
  71. #endif
  72. } wpd;
  73. #if defined(VULKAN_ENABLED)
  74. if (rendering_driver == "vulkan") {
  75. layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"vulkan"];
  76. if (!layer) {
  77. ERR_FAIL_MSG("Failed to create iOS Vulkan rendering layer.");
  78. }
  79. wpd.vulkan.layer_ptr = (CAMetalLayer *const *)&layer;
  80. rendering_context = memnew(RenderingContextDriverVulkanIOS);
  81. }
  82. #endif
  83. #ifdef METAL_ENABLED
  84. if (rendering_driver == "metal") {
  85. if (@available(iOS 14.0, *)) {
  86. layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"metal"];
  87. wpd.metal.layer = (CAMetalLayer *)layer;
  88. rendering_context = memnew(RenderingContextDriverMetal);
  89. } else {
  90. OS::get_singleton()->alert("Metal is only supported on iOS 14.0 and later.");
  91. r_error = ERR_UNAVAILABLE;
  92. return;
  93. }
  94. }
  95. #endif
  96. if (rendering_context) {
  97. if (rendering_context->initialize() != OK) {
  98. memdelete(rendering_context);
  99. rendering_context = nullptr;
  100. #if defined(GLES3_ENABLED)
  101. bool fallback_to_opengl3 = GLOBAL_GET("rendering/rendering_device/fallback_to_opengl3");
  102. if (fallback_to_opengl3 && rendering_driver != "opengl3") {
  103. WARN_PRINT("Your device seem not to support MoltenVK or Metal, switching to OpenGL 3.");
  104. rendering_driver = "opengl3";
  105. OS::get_singleton()->set_current_rendering_method("gl_compatibility");
  106. OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
  107. } else
  108. #endif
  109. {
  110. ERR_PRINT(vformat("Failed to initialize %s context", rendering_driver));
  111. r_error = ERR_UNAVAILABLE;
  112. return;
  113. }
  114. }
  115. }
  116. if (rendering_context) {
  117. if (rendering_context->window_create(MAIN_WINDOW_ID, &wpd) != OK) {
  118. ERR_PRINT(vformat("Failed to create %s window.", rendering_driver));
  119. memdelete(rendering_context);
  120. rendering_context = nullptr;
  121. r_error = ERR_UNAVAILABLE;
  122. return;
  123. }
  124. Size2i size = Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_max_scale();
  125. rendering_context->window_set_size(MAIN_WINDOW_ID, size.width, size.height);
  126. rendering_context->window_set_vsync_mode(MAIN_WINDOW_ID, p_vsync_mode);
  127. rendering_device = memnew(RenderingDevice);
  128. if (rendering_device->initialize(rendering_context, MAIN_WINDOW_ID) != OK) {
  129. rendering_device = nullptr;
  130. memdelete(rendering_context);
  131. rendering_context = nullptr;
  132. r_error = ERR_UNAVAILABLE;
  133. return;
  134. }
  135. rendering_device->screen_create(MAIN_WINDOW_ID);
  136. RendererCompositorRD::make_current();
  137. }
  138. #endif
  139. #if defined(GLES3_ENABLED)
  140. if (rendering_driver == "opengl3") {
  141. CALayer *layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"opengl3"];
  142. if (!layer) {
  143. ERR_FAIL_MSG("Failed to create iOS OpenGLES rendering layer.");
  144. }
  145. RasterizerGLES3::make_current(false);
  146. }
  147. #endif
  148. bool keep_screen_on = bool(GLOBAL_GET("display/window/energy_saving/keep_screen_on"));
  149. screen_set_keep_on(keep_screen_on);
  150. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  151. r_error = OK;
  152. }
  153. DisplayServerIOS::~DisplayServerIOS() {
  154. if (native_menu) {
  155. memdelete(native_menu);
  156. native_menu = nullptr;
  157. }
  158. #if defined(RD_ENABLED)
  159. if (rendering_device) {
  160. rendering_device->screen_free(MAIN_WINDOW_ID);
  161. memdelete(rendering_device);
  162. rendering_device = nullptr;
  163. }
  164. if (rendering_context) {
  165. rendering_context->window_destroy(MAIN_WINDOW_ID);
  166. memdelete(rendering_context);
  167. rendering_context = nullptr;
  168. }
  169. #endif
  170. }
  171. DisplayServer *DisplayServerIOS::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) {
  172. return memnew(DisplayServerIOS(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, p_context, p_parent_window, r_error));
  173. }
  174. Vector<String> DisplayServerIOS::get_rendering_drivers_func() {
  175. Vector<String> drivers;
  176. #if defined(VULKAN_ENABLED)
  177. drivers.push_back("vulkan");
  178. #endif
  179. #if defined(METAL_ENABLED)
  180. if (@available(ios 14.0, *)) {
  181. drivers.push_back("metal");
  182. }
  183. #endif
  184. #if defined(GLES3_ENABLED)
  185. drivers.push_back("opengl3");
  186. #endif
  187. return drivers;
  188. }
  189. void DisplayServerIOS::register_ios_driver() {
  190. register_create_function("iOS", create_func, get_rendering_drivers_func);
  191. }
  192. // MARK: Events
  193. void DisplayServerIOS::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
  194. window_resize_callback = p_callable;
  195. }
  196. void DisplayServerIOS::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
  197. window_event_callback = p_callable;
  198. }
  199. void DisplayServerIOS::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
  200. input_event_callback = p_callable;
  201. }
  202. void DisplayServerIOS::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
  203. input_text_callback = p_callable;
  204. }
  205. void DisplayServerIOS::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
  206. // Probably not supported for iOS
  207. }
  208. void DisplayServerIOS::process_events() {
  209. Input::get_singleton()->flush_buffered_events();
  210. }
  211. void DisplayServerIOS::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  212. DisplayServerIOS::get_singleton()->send_input_event(p_event);
  213. }
  214. void DisplayServerIOS::send_input_event(const Ref<InputEvent> &p_event) const {
  215. _window_callback(input_event_callback, p_event);
  216. }
  217. void DisplayServerIOS::send_input_text(const String &p_text) const {
  218. _window_callback(input_text_callback, p_text);
  219. }
  220. void DisplayServerIOS::send_window_event(DisplayServer::WindowEvent p_event) const {
  221. _window_callback(window_event_callback, int(p_event));
  222. }
  223. void DisplayServerIOS::_window_callback(const Callable &p_callable, const Variant &p_arg) const {
  224. if (p_callable.is_valid()) {
  225. p_callable.call(p_arg);
  226. }
  227. }
  228. // MARK: - Input
  229. // MARK: Touches
  230. void DisplayServerIOS::touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click) {
  231. Ref<InputEventScreenTouch> ev;
  232. ev.instantiate();
  233. ev->set_index(p_idx);
  234. ev->set_pressed(p_pressed);
  235. ev->set_position(Vector2(p_x, p_y));
  236. ev->set_double_tap(p_double_click);
  237. perform_event(ev);
  238. }
  239. void DisplayServerIOS::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y, float p_pressure, Vector2 p_tilt) {
  240. Ref<InputEventScreenDrag> ev;
  241. ev.instantiate();
  242. ev->set_index(p_idx);
  243. ev->set_pressure(p_pressure);
  244. ev->set_tilt(p_tilt);
  245. ev->set_position(Vector2(p_x, p_y));
  246. ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
  247. ev->set_relative_screen_position(ev->get_relative());
  248. perform_event(ev);
  249. }
  250. void DisplayServerIOS::perform_event(const Ref<InputEvent> &p_event) {
  251. Input::get_singleton()->parse_input_event(p_event);
  252. }
  253. void DisplayServerIOS::touches_canceled(int p_idx) {
  254. touch_press(p_idx, -1, -1, false, false);
  255. }
  256. // MARK: Keyboard
  257. void DisplayServerIOS::key(Key p_key, char32_t p_char, Key p_unshifted, Key p_physical, NSInteger p_modifier, bool p_pressed, KeyLocation p_location) {
  258. Ref<InputEventKey> ev;
  259. ev.instantiate();
  260. ev->set_echo(false);
  261. ev->set_pressed(p_pressed);
  262. ev->set_keycode(fix_keycode(p_char, p_key));
  263. if (@available(iOS 13.4, *)) {
  264. if (p_key != Key::SHIFT) {
  265. ev->set_shift_pressed(p_modifier & UIKeyModifierShift);
  266. }
  267. if (p_key != Key::CTRL) {
  268. ev->set_ctrl_pressed(p_modifier & UIKeyModifierControl);
  269. }
  270. if (p_key != Key::ALT) {
  271. ev->set_alt_pressed(p_modifier & UIKeyModifierAlternate);
  272. }
  273. if (p_key != Key::META) {
  274. ev->set_meta_pressed(p_modifier & UIKeyModifierCommand);
  275. }
  276. }
  277. ev->set_key_label(p_unshifted);
  278. ev->set_physical_keycode(p_physical);
  279. ev->set_unicode(fix_unicode(p_char));
  280. ev->set_location(p_location);
  281. perform_event(ev);
  282. }
  283. // MARK: Motion
  284. void DisplayServerIOS::update_gravity(const Vector3 &p_gravity) {
  285. Input::get_singleton()->set_gravity(p_gravity);
  286. }
  287. void DisplayServerIOS::update_accelerometer(const Vector3 &p_accelerometer) {
  288. Input::get_singleton()->set_accelerometer(p_accelerometer / kDisplayServerIOSAcceleration);
  289. }
  290. void DisplayServerIOS::update_magnetometer(const Vector3 &p_magnetometer) {
  291. Input::get_singleton()->set_magnetometer(p_magnetometer);
  292. }
  293. void DisplayServerIOS::update_gyroscope(const Vector3 &p_gyroscope) {
  294. Input::get_singleton()->set_gyroscope(p_gyroscope);
  295. }
  296. // MARK: -
  297. bool DisplayServerIOS::has_feature(Feature p_feature) const {
  298. switch (p_feature) {
  299. #ifndef DISABLE_DEPRECATED
  300. case FEATURE_GLOBAL_MENU: {
  301. return (native_menu && native_menu->has_feature(NativeMenu::FEATURE_GLOBAL_MENU));
  302. } break;
  303. #endif
  304. // case FEATURE_CURSOR_SHAPE:
  305. // case FEATURE_CUSTOM_CURSOR_SHAPE:
  306. // case FEATURE_HIDPI:
  307. // case FEATURE_ICON:
  308. // case FEATURE_IME:
  309. // case FEATURE_MOUSE:
  310. // case FEATURE_MOUSE_WARP:
  311. // case FEATURE_NATIVE_DIALOG:
  312. // case FEATURE_NATIVE_DIALOG_INPUT:
  313. // case FEATURE_NATIVE_DIALOG_FILE:
  314. // case FEATURE_NATIVE_DIALOG_FILE_EXTRA:
  315. // case FEATURE_NATIVE_DIALOG_FILE_MIME:
  316. // case FEATURE_NATIVE_ICON:
  317. // case FEATURE_WINDOW_TRANSPARENCY:
  318. case FEATURE_CLIPBOARD:
  319. case FEATURE_KEEP_SCREEN_ON:
  320. case FEATURE_ORIENTATION:
  321. case FEATURE_TOUCHSCREEN:
  322. case FEATURE_VIRTUAL_KEYBOARD:
  323. case FEATURE_TEXT_TO_SPEECH:
  324. return true;
  325. default:
  326. return false;
  327. }
  328. }
  329. String DisplayServerIOS::get_name() const {
  330. return "iOS";
  331. }
  332. bool DisplayServerIOS::tts_is_speaking() const {
  333. ERR_FAIL_NULL_V_MSG(tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  334. return [tts isSpeaking];
  335. }
  336. bool DisplayServerIOS::tts_is_paused() const {
  337. ERR_FAIL_NULL_V_MSG(tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  338. return [tts isPaused];
  339. }
  340. TypedArray<Dictionary> DisplayServerIOS::tts_get_voices() const {
  341. ERR_FAIL_NULL_V_MSG(tts, TypedArray<Dictionary>(), "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  342. return [tts getVoices];
  343. }
  344. void DisplayServerIOS::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
  345. ERR_FAIL_NULL_MSG(tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  346. [tts speak:p_text voice:p_voice volume:p_volume pitch:p_pitch rate:p_rate utterance_id:p_utterance_id interrupt:p_interrupt];
  347. }
  348. void DisplayServerIOS::tts_pause() {
  349. ERR_FAIL_NULL_MSG(tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  350. [tts pauseSpeaking];
  351. }
  352. void DisplayServerIOS::tts_resume() {
  353. ERR_FAIL_NULL_MSG(tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  354. [tts resumeSpeaking];
  355. }
  356. void DisplayServerIOS::tts_stop() {
  357. ERR_FAIL_NULL_MSG(tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
  358. [tts stopSpeaking];
  359. }
  360. bool DisplayServerIOS::is_dark_mode_supported() const {
  361. if (@available(iOS 13.0, *)) {
  362. return true;
  363. } else {
  364. return false;
  365. }
  366. }
  367. bool DisplayServerIOS::is_dark_mode() const {
  368. if (@available(iOS 13.0, *)) {
  369. return [UITraitCollection currentTraitCollection].userInterfaceStyle == UIUserInterfaceStyleDark;
  370. } else {
  371. return false;
  372. }
  373. }
  374. void DisplayServerIOS::set_system_theme_change_callback(const Callable &p_callable) {
  375. system_theme_changed = p_callable;
  376. }
  377. void DisplayServerIOS::emit_system_theme_changed() {
  378. if (system_theme_changed.is_valid()) {
  379. Variant ret;
  380. Callable::CallError ce;
  381. system_theme_changed.callp(nullptr, 0, ret, ce);
  382. if (ce.error != Callable::CallError::CALL_OK) {
  383. ERR_PRINT(vformat("Failed to execute system theme changed callback: %s.", Variant::get_callable_error_text(system_theme_changed, nullptr, 0, ce)));
  384. }
  385. }
  386. }
  387. Rect2i DisplayServerIOS::get_display_safe_area() const {
  388. UIEdgeInsets insets = UIEdgeInsetsZero;
  389. UIView *view = AppDelegate.viewController.godotView;
  390. if ([view respondsToSelector:@selector(safeAreaInsets)]) {
  391. insets = [view safeAreaInsets];
  392. }
  393. float scale = screen_get_scale();
  394. Size2i insets_position = Size2i(insets.left, insets.top) * scale;
  395. Size2i insets_size = Size2i(insets.left + insets.right, insets.top + insets.bottom) * scale;
  396. return Rect2i(screen_get_position() + insets_position, screen_get_size() - insets_size);
  397. }
  398. int DisplayServerIOS::get_screen_count() const {
  399. return 1;
  400. }
  401. int DisplayServerIOS::get_primary_screen() const {
  402. return 0;
  403. }
  404. Point2i DisplayServerIOS::screen_get_position(int p_screen) const {
  405. return Size2i();
  406. }
  407. Size2i DisplayServerIOS::screen_get_size(int p_screen) const {
  408. CALayer *layer = AppDelegate.viewController.godotView.renderingLayer;
  409. if (!layer) {
  410. return Size2i();
  411. }
  412. return Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_scale(p_screen);
  413. }
  414. Rect2i DisplayServerIOS::screen_get_usable_rect(int p_screen) const {
  415. return Rect2i(screen_get_position(p_screen), screen_get_size(p_screen));
  416. }
  417. int DisplayServerIOS::screen_get_dpi(int p_screen) const {
  418. struct utsname systemInfo;
  419. uname(&systemInfo);
  420. NSString *string = [NSString stringWithCString:systemInfo.machine encoding:NSUTF8StringEncoding];
  421. NSDictionary *iOSModelToDPI = [GodotDeviceMetrics dpiList];
  422. for (NSArray *keyArray in iOSModelToDPI) {
  423. if ([keyArray containsObject:string]) {
  424. NSNumber *value = iOSModelToDPI[keyArray];
  425. return [value intValue];
  426. }
  427. }
  428. // If device wasn't found in dictionary
  429. // make a best guess from device metrics.
  430. CGFloat scale = [UIScreen mainScreen].scale;
  431. UIUserInterfaceIdiom idiom = [UIDevice currentDevice].userInterfaceIdiom;
  432. switch (idiom) {
  433. case UIUserInterfaceIdiomPad:
  434. return scale == 2 ? 264 : 132;
  435. case UIUserInterfaceIdiomPhone: {
  436. if (scale == 3) {
  437. CGFloat nativeScale = [UIScreen mainScreen].nativeScale;
  438. return nativeScale == 3 ? 458 : 401;
  439. }
  440. return 326;
  441. }
  442. default:
  443. return 72;
  444. }
  445. }
  446. float DisplayServerIOS::screen_get_refresh_rate(int p_screen) const {
  447. float fps = [UIScreen mainScreen].maximumFramesPerSecond;
  448. if ([NSProcessInfo processInfo].lowPowerModeEnabled) {
  449. fps = 60;
  450. }
  451. return fps;
  452. }
  453. float DisplayServerIOS::screen_get_scale(int p_screen) const {
  454. return [UIScreen mainScreen].scale;
  455. }
  456. Vector<DisplayServer::WindowID> DisplayServerIOS::get_window_list() const {
  457. Vector<DisplayServer::WindowID> list;
  458. list.push_back(MAIN_WINDOW_ID);
  459. return list;
  460. }
  461. DisplayServer::WindowID DisplayServerIOS::get_window_at_screen_position(const Point2i &p_position) const {
  462. return MAIN_WINDOW_ID;
  463. }
  464. int64_t DisplayServerIOS::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
  465. ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0);
  466. switch (p_handle_type) {
  467. case DISPLAY_HANDLE: {
  468. return 0; // Not supported.
  469. }
  470. case WINDOW_HANDLE: {
  471. return (int64_t)AppDelegate.viewController;
  472. }
  473. case WINDOW_VIEW: {
  474. return (int64_t)AppDelegate.viewController.godotView;
  475. }
  476. default: {
  477. return 0;
  478. }
  479. }
  480. }
  481. void DisplayServerIOS::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
  482. window_attached_instance_id = p_instance;
  483. }
  484. ObjectID DisplayServerIOS::window_get_attached_instance_id(WindowID p_window) const {
  485. return window_attached_instance_id;
  486. }
  487. void DisplayServerIOS::window_set_title(const String &p_title, WindowID p_window) {
  488. // Probably not supported for iOS
  489. }
  490. int DisplayServerIOS::window_get_current_screen(WindowID p_window) const {
  491. return SCREEN_OF_MAIN_WINDOW;
  492. }
  493. void DisplayServerIOS::window_set_current_screen(int p_screen, WindowID p_window) {
  494. // Probably not supported for iOS
  495. }
  496. Point2i DisplayServerIOS::window_get_position(WindowID p_window) const {
  497. return Point2i();
  498. }
  499. Point2i DisplayServerIOS::window_get_position_with_decorations(WindowID p_window) const {
  500. return Point2i();
  501. }
  502. void DisplayServerIOS::window_set_position(const Point2i &p_position, WindowID p_window) {
  503. // Probably not supported for single window iOS app
  504. }
  505. void DisplayServerIOS::window_set_transient(WindowID p_window, WindowID p_parent) {
  506. // Probably not supported for iOS
  507. }
  508. void DisplayServerIOS::window_set_max_size(const Size2i p_size, WindowID p_window) {
  509. // Probably not supported for iOS
  510. }
  511. Size2i DisplayServerIOS::window_get_max_size(WindowID p_window) const {
  512. return Size2i();
  513. }
  514. void DisplayServerIOS::window_set_min_size(const Size2i p_size, WindowID p_window) {
  515. // Probably not supported for iOS
  516. }
  517. Size2i DisplayServerIOS::window_get_min_size(WindowID p_window) const {
  518. return Size2i();
  519. }
  520. void DisplayServerIOS::window_set_size(const Size2i p_size, WindowID p_window) {
  521. // Probably not supported for iOS
  522. }
  523. Size2i DisplayServerIOS::window_get_size(WindowID p_window) const {
  524. CGRect screenBounds = [UIScreen mainScreen].bounds;
  525. return Size2i(screenBounds.size.width, screenBounds.size.height) * screen_get_max_scale();
  526. }
  527. Size2i DisplayServerIOS::window_get_size_with_decorations(WindowID p_window) const {
  528. return window_get_size(p_window);
  529. }
  530. void DisplayServerIOS::window_set_mode(WindowMode p_mode, WindowID p_window) {
  531. // Probably not supported for iOS
  532. }
  533. DisplayServer::WindowMode DisplayServerIOS::window_get_mode(WindowID p_window) const {
  534. return WindowMode::WINDOW_MODE_FULLSCREEN;
  535. }
  536. bool DisplayServerIOS::window_is_maximize_allowed(WindowID p_window) const {
  537. return false;
  538. }
  539. void DisplayServerIOS::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
  540. // Probably not supported for iOS
  541. }
  542. bool DisplayServerIOS::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
  543. return false;
  544. }
  545. void DisplayServerIOS::window_request_attention(WindowID p_window) {
  546. // Probably not supported for iOS
  547. }
  548. void DisplayServerIOS::window_move_to_foreground(WindowID p_window) {
  549. // Probably not supported for iOS
  550. }
  551. bool DisplayServerIOS::window_is_focused(WindowID p_window) const {
  552. return true;
  553. }
  554. float DisplayServerIOS::screen_get_max_scale() const {
  555. return screen_get_scale(SCREEN_OF_MAIN_WINDOW);
  556. }
  557. void DisplayServerIOS::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
  558. screen_orientation = p_orientation;
  559. if (@available(iOS 16.0, *)) {
  560. [AppDelegate.viewController setNeedsUpdateOfSupportedInterfaceOrientations];
  561. } else {
  562. [UIViewController attemptRotationToDeviceOrientation];
  563. }
  564. }
  565. DisplayServer::ScreenOrientation DisplayServerIOS::screen_get_orientation(int p_screen) const {
  566. return screen_orientation;
  567. }
  568. bool DisplayServerIOS::window_can_draw(WindowID p_window) const {
  569. return true;
  570. }
  571. bool DisplayServerIOS::can_any_window_draw() const {
  572. return true;
  573. }
  574. bool DisplayServerIOS::is_touchscreen_available() const {
  575. return true;
  576. }
  577. _FORCE_INLINE_ int _convert_utf32_offset_to_utf16(const String &p_existing_text, int p_pos) {
  578. int limit = p_pos;
  579. for (int i = 0; i < MIN(p_existing_text.length(), p_pos); i++) {
  580. if (p_existing_text[i] > 0xffff) {
  581. limit++;
  582. }
  583. }
  584. return limit;
  585. }
  586. void DisplayServerIOS::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) {
  587. NSString *existingString = [[NSString alloc] initWithUTF8String:p_existing_text.utf8().get_data()];
  588. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
  589. AppDelegate.viewController.keyboardView.textContentType = nil;
  590. switch (p_type) {
  591. case KEYBOARD_TYPE_DEFAULT: {
  592. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
  593. } break;
  594. case KEYBOARD_TYPE_MULTILINE: {
  595. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
  596. } break;
  597. case KEYBOARD_TYPE_NUMBER: {
  598. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeNumberPad;
  599. } break;
  600. case KEYBOARD_TYPE_NUMBER_DECIMAL: {
  601. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDecimalPad;
  602. } break;
  603. case KEYBOARD_TYPE_PHONE: {
  604. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypePhonePad;
  605. AppDelegate.viewController.keyboardView.textContentType = UITextContentTypeTelephoneNumber;
  606. } break;
  607. case KEYBOARD_TYPE_EMAIL_ADDRESS: {
  608. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeEmailAddress;
  609. AppDelegate.viewController.keyboardView.textContentType = UITextContentTypeEmailAddress;
  610. } break;
  611. case KEYBOARD_TYPE_PASSWORD: {
  612. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
  613. AppDelegate.viewController.keyboardView.textContentType = UITextContentTypePassword;
  614. } break;
  615. case KEYBOARD_TYPE_URL: {
  616. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeWebSearch;
  617. AppDelegate.viewController.keyboardView.textContentType = UITextContentTypeURL;
  618. } break;
  619. }
  620. [AppDelegate.viewController.keyboardView
  621. becomeFirstResponderWithString:existingString
  622. cursorStart:_convert_utf32_offset_to_utf16(p_existing_text, p_cursor_start)
  623. cursorEnd:_convert_utf32_offset_to_utf16(p_existing_text, p_cursor_end)];
  624. }
  625. bool DisplayServerIOS::is_keyboard_active() const {
  626. return [AppDelegate.viewController.keyboardView isFirstResponder];
  627. }
  628. void DisplayServerIOS::virtual_keyboard_hide() {
  629. [AppDelegate.viewController.keyboardView resignFirstResponder];
  630. }
  631. void DisplayServerIOS::virtual_keyboard_set_height(int height) {
  632. virtual_keyboard_height = height * screen_get_max_scale();
  633. }
  634. int DisplayServerIOS::virtual_keyboard_get_height() const {
  635. return virtual_keyboard_height;
  636. }
  637. bool DisplayServerIOS::has_hardware_keyboard() const {
  638. if (@available(iOS 14.0, *)) {
  639. return [GCKeyboard coalescedKeyboard];
  640. } else {
  641. return false;
  642. }
  643. }
  644. void DisplayServerIOS::clipboard_set(const String &p_text) {
  645. [UIPasteboard generalPasteboard].string = [NSString stringWithUTF8String:p_text.utf8()];
  646. }
  647. String DisplayServerIOS::clipboard_get() const {
  648. NSString *text = [UIPasteboard generalPasteboard].string;
  649. return String::utf8([text UTF8String]);
  650. }
  651. void DisplayServerIOS::screen_set_keep_on(bool p_enable) {
  652. [UIApplication sharedApplication].idleTimerDisabled = p_enable;
  653. }
  654. bool DisplayServerIOS::screen_is_kept_on() const {
  655. return [UIApplication sharedApplication].idleTimerDisabled;
  656. }
  657. void DisplayServerIOS::resize_window(CGSize viewSize) {
  658. Size2i size = Size2i(viewSize.width, viewSize.height) * screen_get_max_scale();
  659. #if defined(RD_ENABLED)
  660. if (rendering_context) {
  661. rendering_context->window_set_size(MAIN_WINDOW_ID, size.x, size.y);
  662. }
  663. #endif
  664. Variant resize_rect = Rect2i(Point2i(), size);
  665. _window_callback(window_resize_callback, resize_rect);
  666. }
  667. void DisplayServerIOS::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
  668. _THREAD_SAFE_METHOD_
  669. #if defined(RD_ENABLED)
  670. if (rendering_context) {
  671. rendering_context->window_set_vsync_mode(p_window, p_vsync_mode);
  672. }
  673. #endif
  674. }
  675. DisplayServer::VSyncMode DisplayServerIOS::window_get_vsync_mode(WindowID p_window) const {
  676. _THREAD_SAFE_METHOD_
  677. #if defined(RD_ENABLED)
  678. if (rendering_context) {
  679. return rendering_context->window_get_vsync_mode(p_window);
  680. }
  681. #endif
  682. return DisplayServer::VSYNC_ENABLED;
  683. }