os_android.cpp 30 KB

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  1. /**************************************************************************/
  2. /* os_android.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "os_android.h"
  31. #include "dir_access_jandroid.h"
  32. #include "display_server_android.h"
  33. #include "file_access_android.h"
  34. #include "file_access_filesystem_jandroid.h"
  35. #include "java_godot_io_wrapper.h"
  36. #include "java_godot_wrapper.h"
  37. #include "net_socket_android.h"
  38. #include "core/config/project_settings.h"
  39. #include "core/extension/gdextension_manager.h"
  40. #include "core/io/xml_parser.h"
  41. #include "drivers/unix/dir_access_unix.h"
  42. #include "drivers/unix/file_access_unix.h"
  43. #ifdef TOOLS_ENABLED
  44. #include "editor/editor_node.h"
  45. #include "editor/plugins/game_view_plugin.h"
  46. #endif
  47. #include "main/main.h"
  48. #include "scene/main/scene_tree.h"
  49. #include "servers/rendering_server.h"
  50. #include <dlfcn.h>
  51. #include <sys/system_properties.h>
  52. const char *OS_Android::ANDROID_EXEC_PATH = "apk";
  53. String _remove_symlink(const String &dir) {
  54. // Workaround for Android 6.0+ using a symlink.
  55. // Save the current directory.
  56. char current_dir_name[2048];
  57. getcwd(current_dir_name, 2048);
  58. // Change directory to the external data directory.
  59. chdir(dir.utf8().get_data());
  60. // Get the actual directory without the potential symlink.
  61. char dir_name_without_symlink[2048];
  62. getcwd(dir_name_without_symlink, 2048);
  63. // Convert back to a String.
  64. String dir_without_symlink(dir_name_without_symlink);
  65. // Restore original current directory.
  66. chdir(current_dir_name);
  67. return dir_without_symlink;
  68. }
  69. class AndroidLogger : public Logger {
  70. public:
  71. virtual void logv(const char *p_format, va_list p_list, bool p_err) {
  72. __android_log_vprint(p_err ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list);
  73. }
  74. virtual ~AndroidLogger() {}
  75. };
  76. void OS_Android::alert(const String &p_alert, const String &p_title) {
  77. ERR_FAIL_NULL(godot_java);
  78. godot_java->alert(p_alert, p_title);
  79. }
  80. void OS_Android::initialize_core() {
  81. OS_Unix::initialize_core();
  82. #ifdef TOOLS_ENABLED
  83. FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
  84. #else
  85. if (use_apk_expansion) {
  86. FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
  87. } else {
  88. FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
  89. }
  90. #endif
  91. FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
  92. FileAccess::make_default<FileAccessFilesystemJAndroid>(FileAccess::ACCESS_FILESYSTEM);
  93. #ifdef TOOLS_ENABLED
  94. DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
  95. #else
  96. if (use_apk_expansion) {
  97. DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
  98. } else {
  99. DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
  100. }
  101. #endif
  102. DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
  103. DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_FILESYSTEM);
  104. NetSocketAndroid::make_default();
  105. }
  106. void OS_Android::initialize() {
  107. initialize_core();
  108. }
  109. void OS_Android::initialize_joypads() {
  110. Input::get_singleton()->set_fallback_mapping(godot_java->get_input_fallback_mapping());
  111. // This queries/updates the currently connected devices/joypads.
  112. godot_java->init_input_devices();
  113. }
  114. void OS_Android::set_main_loop(MainLoop *p_main_loop) {
  115. main_loop = p_main_loop;
  116. }
  117. void OS_Android::delete_main_loop() {
  118. if (main_loop) {
  119. memdelete(main_loop);
  120. main_loop = nullptr;
  121. }
  122. }
  123. void OS_Android::finalize() {
  124. }
  125. OS_Android *OS_Android::get_singleton() {
  126. return static_cast<OS_Android *>(OS::get_singleton());
  127. }
  128. GodotJavaWrapper *OS_Android::get_godot_java() {
  129. return godot_java;
  130. }
  131. GodotIOJavaWrapper *OS_Android::get_godot_io_java() {
  132. return godot_io_java;
  133. }
  134. bool OS_Android::request_permission(const String &p_name) {
  135. return godot_java->request_permission(p_name);
  136. }
  137. bool OS_Android::request_permissions() {
  138. return godot_java->request_permissions();
  139. }
  140. Vector<String> OS_Android::get_granted_permissions() const {
  141. return godot_java->get_granted_permissions();
  142. }
  143. bool OS_Android::copy_dynamic_library(const String &p_library_path, const String &p_target_dir, String *r_copy_path) {
  144. if (!FileAccess::exists(p_library_path)) {
  145. return false;
  146. }
  147. Ref<DirAccess> da_ref = DirAccess::create_for_path(p_library_path);
  148. if (da_ref.is_null()) {
  149. return false;
  150. }
  151. String copy_path = p_target_dir.path_join(p_library_path.get_file());
  152. bool copy_exists = FileAccess::exists(copy_path);
  153. if (copy_exists) {
  154. print_verbose("Deleting existing library copy " + copy_path);
  155. if (da_ref->remove(copy_path) != OK) {
  156. print_verbose("Unable to delete " + copy_path);
  157. }
  158. }
  159. print_verbose("Copying " + p_library_path + " to " + p_target_dir);
  160. Error create_dir_result = da_ref->make_dir_recursive(p_target_dir);
  161. if (create_dir_result == OK || create_dir_result == ERR_ALREADY_EXISTS) {
  162. copy_exists = da_ref->copy(p_library_path, copy_path) == OK;
  163. }
  164. if (copy_exists && r_copy_path != nullptr) {
  165. *r_copy_path = copy_path;
  166. }
  167. return copy_exists;
  168. }
  169. Error OS_Android::open_dynamic_library(const String &p_path, void *&p_library_handle, GDExtensionData *p_data) {
  170. String path = p_path;
  171. bool so_file_exists = true;
  172. if (!FileAccess::exists(path)) {
  173. path = p_path.get_file();
  174. so_file_exists = false;
  175. }
  176. p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
  177. if (!p_library_handle && so_file_exists) {
  178. // The library (and its dependencies) may be on the sdcard and thus inaccessible.
  179. // Try to copy to the internal directory for access.
  180. const String dynamic_library_path = get_dynamic_libraries_path();
  181. if (p_data != nullptr && p_data->library_dependencies != nullptr && !p_data->library_dependencies->is_empty()) {
  182. // Copy the library dependencies
  183. print_verbose("Copying library dependencies..");
  184. for (const String &library_dependency_path : *p_data->library_dependencies) {
  185. String internal_library_dependency_path;
  186. if (!copy_dynamic_library(library_dependency_path, dynamic_library_path.path_join(library_dependency_path.get_base_dir()), &internal_library_dependency_path)) {
  187. ERR_PRINT(vformat("Unable to copy library dependency %s", library_dependency_path));
  188. } else {
  189. void *lib_dependency_handle = dlopen(internal_library_dependency_path.utf8().get_data(), RTLD_NOW);
  190. if (!lib_dependency_handle) {
  191. ERR_PRINT(vformat("Can't open dynamic library dependency: %s. Error: %s.", internal_library_dependency_path, dlerror()));
  192. }
  193. }
  194. }
  195. }
  196. String internal_path;
  197. print_verbose("Copying library " + p_path);
  198. const bool internal_so_file_exists = copy_dynamic_library(p_path, dynamic_library_path.path_join(p_path.get_base_dir()), &internal_path);
  199. if (internal_so_file_exists) {
  200. print_verbose("Opening library " + internal_path);
  201. p_library_handle = dlopen(internal_path.utf8().get_data(), RTLD_NOW);
  202. if (p_library_handle) {
  203. path = internal_path;
  204. }
  205. }
  206. }
  207. ERR_FAIL_NULL_V_MSG(p_library_handle, ERR_CANT_OPEN, vformat("Can't open dynamic library: %s. Error: %s.", p_path, dlerror()));
  208. if (p_data != nullptr && p_data->r_resolved_path != nullptr) {
  209. *p_data->r_resolved_path = path;
  210. }
  211. return OK;
  212. }
  213. String OS_Android::get_name() const {
  214. return "Android";
  215. }
  216. String OS_Android::get_system_property(const char *key) const {
  217. String value;
  218. char value_str[PROP_VALUE_MAX];
  219. if (__system_property_get(key, value_str)) {
  220. value = String(value_str);
  221. }
  222. return value;
  223. }
  224. String OS_Android::get_distribution_name() const {
  225. if (!get_system_property("ro.havoc.version").is_empty()) {
  226. return "Havoc OS";
  227. } else if (!get_system_property("org.pex.version").is_empty()) { // Putting before "Pixel Experience", because it's derivating from it.
  228. return "Pixel Extended";
  229. } else if (!get_system_property("org.pixelexperience.version").is_empty()) {
  230. return "Pixel Experience";
  231. } else if (!get_system_property("ro.potato.version").is_empty()) {
  232. return "POSP";
  233. } else if (!get_system_property("ro.xtended.version").is_empty()) {
  234. return "Project-Xtended";
  235. } else if (!get_system_property("org.evolution.version").is_empty()) {
  236. return "Evolution X";
  237. } else if (!get_system_property("ro.corvus.version").is_empty()) {
  238. return "Corvus-Q";
  239. } else if (!get_system_property("ro.pa.version").is_empty()) {
  240. return "Paranoid Android";
  241. } else if (!get_system_property("ro.crdroid.version").is_empty()) {
  242. return "crDroid Android";
  243. } else if (!get_system_property("ro.syberia.version").is_empty()) {
  244. return "Syberia Project";
  245. } else if (!get_system_property("ro.arrow.version").is_empty()) {
  246. return "ArrowOS";
  247. } else if (!get_system_property("ro.lineage.version").is_empty()) { // Putting LineageOS last, just in case any derivative writes to "ro.lineage.version".
  248. return "LineageOS";
  249. }
  250. if (!get_system_property("ro.modversion").is_empty()) { // Handles other Android custom ROMs.
  251. return vformat("%s %s", get_name(), "Custom ROM");
  252. }
  253. // Handles stock Android.
  254. return get_name();
  255. }
  256. String OS_Android::get_version() const {
  257. const Vector<const char *> roms = { "ro.havoc.version", "org.pex.version", "org.pixelexperience.version",
  258. "ro.potato.version", "ro.xtended.version", "org.evolution.version", "ro.corvus.version", "ro.pa.version",
  259. "ro.crdroid.version", "ro.syberia.version", "ro.arrow.version", "ro.lineage.version" };
  260. for (int i = 0; i < roms.size(); i++) {
  261. String rom_version = get_system_property(roms[i]);
  262. if (!rom_version.is_empty()) {
  263. return rom_version;
  264. }
  265. }
  266. String mod_version = get_system_property("ro.modversion"); // Handles other Android custom ROMs.
  267. if (!mod_version.is_empty()) {
  268. return mod_version;
  269. }
  270. // Handles stock Android.
  271. String sdk_version = get_system_property("ro.build.version.sdk_int");
  272. String build = get_system_property("ro.build.version.incremental");
  273. if (!sdk_version.is_empty()) {
  274. if (!build.is_empty()) {
  275. return vformat("%s.%s", sdk_version, build);
  276. }
  277. return sdk_version;
  278. }
  279. return "";
  280. }
  281. MainLoop *OS_Android::get_main_loop() const {
  282. return main_loop;
  283. }
  284. void OS_Android::main_loop_begin() {
  285. if (main_loop) {
  286. main_loop->initialize();
  287. }
  288. #ifdef TOOLS_ENABLED
  289. if (Engine::get_singleton()->is_editor_hint()) {
  290. GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
  291. if (game_view_plugin != nullptr) {
  292. game_view_plugin->connect("main_screen_changed", callable_mp_static(&OS_Android::_on_main_screen_changed));
  293. }
  294. }
  295. #endif
  296. }
  297. bool OS_Android::main_loop_iterate(bool *r_should_swap_buffers) {
  298. if (!main_loop) {
  299. return false;
  300. }
  301. DisplayServerAndroid::get_singleton()->reset_swap_buffers_flag();
  302. DisplayServerAndroid::get_singleton()->process_events();
  303. uint64_t current_frames_drawn = Engine::get_singleton()->get_frames_drawn();
  304. bool exit = Main::iteration();
  305. if (r_should_swap_buffers) {
  306. *r_should_swap_buffers = !is_in_low_processor_usage_mode() ||
  307. DisplayServerAndroid::get_singleton()->should_swap_buffers() ||
  308. RenderingServer::get_singleton()->has_changed() ||
  309. current_frames_drawn != Engine::get_singleton()->get_frames_drawn();
  310. }
  311. return exit;
  312. }
  313. void OS_Android::main_loop_end() {
  314. #ifdef TOOLS_ENABLED
  315. if (Engine::get_singleton()->is_editor_hint()) {
  316. GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
  317. if (game_view_plugin != nullptr) {
  318. game_view_plugin->disconnect("main_screen_changed", callable_mp_static(&OS_Android::_on_main_screen_changed));
  319. }
  320. }
  321. #endif
  322. if (main_loop) {
  323. SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
  324. if (scene_tree) {
  325. scene_tree->quit();
  326. }
  327. main_loop->finalize();
  328. }
  329. }
  330. #ifdef TOOLS_ENABLED
  331. void OS_Android::_on_main_screen_changed(const String &p_screen_name) {
  332. if (OS_Android::get_singleton() != nullptr && OS_Android::get_singleton()->get_godot_java() != nullptr) {
  333. OS_Android::get_singleton()->get_godot_java()->on_editor_workspace_selected(p_screen_name);
  334. }
  335. }
  336. #endif
  337. void OS_Android::main_loop_focusout() {
  338. DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_OUT);
  339. if (OS::get_singleton()->get_main_loop()) {
  340. OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT);
  341. }
  342. audio_driver_android.set_pause(true);
  343. }
  344. void OS_Android::main_loop_focusin() {
  345. DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_IN);
  346. if (OS::get_singleton()->get_main_loop()) {
  347. OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN);
  348. }
  349. audio_driver_android.set_pause(false);
  350. }
  351. Error OS_Android::shell_open(const String &p_uri) {
  352. return godot_io_java->open_uri(p_uri);
  353. }
  354. String OS_Android::get_resource_dir() const {
  355. #ifdef TOOLS_ENABLED
  356. return OS_Unix::get_resource_dir();
  357. #else
  358. if (remote_fs_dir.is_empty()) {
  359. return "/"; // Android has its own filesystem for resources inside the APK
  360. } else {
  361. return remote_fs_dir;
  362. }
  363. #endif
  364. }
  365. String OS_Android::get_locale() const {
  366. String locale = godot_io_java->get_locale();
  367. if (!locale.is_empty()) {
  368. return locale;
  369. }
  370. return OS_Unix::get_locale();
  371. }
  372. String OS_Android::get_model_name() const {
  373. String model = godot_io_java->get_model();
  374. if (!model.is_empty()) {
  375. return model;
  376. }
  377. return OS_Unix::get_model_name();
  378. }
  379. String OS_Android::get_data_path() const {
  380. return OS::get_user_data_dir();
  381. }
  382. void OS_Android::_load_system_font_config() const {
  383. font_aliases.clear();
  384. fonts.clear();
  385. font_names.clear();
  386. Ref<XMLParser> parser;
  387. parser.instantiate();
  388. Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
  389. String root = String(getenv("ANDROID_ROOT")).path_join("fonts");
  390. Error err = parser->open(String(getenv("ANDROID_ROOT")).path_join("/etc/fonts.xml"));
  391. if (err == OK) {
  392. bool in_font_node = false;
  393. String fb, fn;
  394. FontInfo fi;
  395. while (parser->read() == OK) {
  396. if (parser->get_node_type() == XMLParser::NODE_ELEMENT) {
  397. in_font_node = false;
  398. if (parser->get_node_name() == "familyset") {
  399. int ver = parser->has_attribute("version") ? parser->get_named_attribute_value("version").to_int() : 0;
  400. if (ver < 21) {
  401. ERR_PRINT(vformat("Unsupported font config version %s", ver));
  402. break;
  403. }
  404. } else if (parser->get_node_name() == "alias") {
  405. String name = parser->has_attribute("name") ? parser->get_named_attribute_value("name").strip_edges() : String();
  406. String to = parser->has_attribute("to") ? parser->get_named_attribute_value("to").strip_edges() : String();
  407. if (!name.is_empty() && !to.is_empty()) {
  408. font_aliases[name] = to;
  409. }
  410. } else if (parser->get_node_name() == "family") {
  411. fn = parser->has_attribute("name") ? parser->get_named_attribute_value("name").strip_edges() : String();
  412. String lang_code = parser->has_attribute("lang") ? parser->get_named_attribute_value("lang").strip_edges() : String();
  413. Vector<String> lang_codes = lang_code.split(",");
  414. for (int i = 0; i < lang_codes.size(); i++) {
  415. Vector<String> lang_code_elements = lang_codes[i].split("-");
  416. if (lang_code_elements.size() >= 1 && lang_code_elements[0] != "und") {
  417. // Add missing script codes.
  418. if (lang_code_elements[0] == "ko") {
  419. fi.script.insert("Hani");
  420. fi.script.insert("Hang");
  421. }
  422. if (lang_code_elements[0] == "ja") {
  423. fi.script.insert("Hani");
  424. fi.script.insert("Kana");
  425. fi.script.insert("Hira");
  426. }
  427. if (!lang_code_elements[0].is_empty()) {
  428. fi.lang.insert(lang_code_elements[0]);
  429. }
  430. }
  431. if (lang_code_elements.size() >= 2) {
  432. // Add common codes for variants and remove variants not supported by HarfBuzz/ICU.
  433. if (lang_code_elements[1] == "Aran") {
  434. fi.script.insert("Arab");
  435. }
  436. if (lang_code_elements[1] == "Cyrs") {
  437. fi.script.insert("Cyrl");
  438. }
  439. if (lang_code_elements[1] == "Hanb") {
  440. fi.script.insert("Hani");
  441. fi.script.insert("Bopo");
  442. }
  443. if (lang_code_elements[1] == "Hans" || lang_code_elements[1] == "Hant") {
  444. fi.script.insert("Hani");
  445. }
  446. if (lang_code_elements[1] == "Syrj" || lang_code_elements[1] == "Syre" || lang_code_elements[1] == "Syrn") {
  447. fi.script.insert("Syrc");
  448. }
  449. if (!lang_code_elements[1].is_empty() && lang_code_elements[1] != "Zsym" && lang_code_elements[1] != "Zsye" && lang_code_elements[1] != "Zmth") {
  450. fi.script.insert(lang_code_elements[1]);
  451. }
  452. }
  453. }
  454. } else if (parser->get_node_name() == "font") {
  455. in_font_node = true;
  456. fb = parser->has_attribute("fallbackFor") ? parser->get_named_attribute_value("fallbackFor").strip_edges() : String();
  457. fi.weight = parser->has_attribute("weight") ? parser->get_named_attribute_value("weight").to_int() : 400;
  458. fi.italic = parser->has_attribute("style") && parser->get_named_attribute_value("style").strip_edges() == "italic";
  459. }
  460. }
  461. if (parser->get_node_type() == XMLParser::NODE_TEXT) {
  462. if (in_font_node) {
  463. fi.filename = parser->get_node_data().strip_edges();
  464. fi.font_name = fn;
  465. if (da->file_exists(root.path_join(fi.filename))) {
  466. if (!fb.is_empty() && fn.is_empty()) {
  467. fi.font_name = fb;
  468. fi.priority = 2;
  469. }
  470. if (fi.font_name.is_empty()) {
  471. fi.font_name = "sans-serif";
  472. fi.priority = 5;
  473. }
  474. if (fi.font_name.ends_with("-condensed")) {
  475. fi.stretch = 75;
  476. fi.font_name = fi.font_name.trim_suffix("-condensed");
  477. }
  478. fonts.push_back(fi);
  479. font_names.insert(fi.font_name);
  480. }
  481. }
  482. }
  483. if (parser->get_node_type() == XMLParser::NODE_ELEMENT_END) {
  484. in_font_node = false;
  485. if (parser->get_node_name() == "font") {
  486. fb = String();
  487. fi.font_name = String();
  488. fi.priority = 0;
  489. fi.weight = 400;
  490. fi.stretch = 100;
  491. fi.italic = false;
  492. } else if (parser->get_node_name() == "family") {
  493. fi = FontInfo();
  494. fn = String();
  495. }
  496. }
  497. }
  498. parser->close();
  499. } else {
  500. ERR_PRINT("Unable to load font config");
  501. }
  502. font_config_loaded = true;
  503. }
  504. Vector<String> OS_Android::get_system_fonts() const {
  505. if (!font_config_loaded) {
  506. _load_system_font_config();
  507. }
  508. Vector<String> ret;
  509. for (const String &E : font_names) {
  510. ret.push_back(E);
  511. }
  512. return ret;
  513. }
  514. Vector<String> OS_Android::get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale, const String &p_script, int p_weight, int p_stretch, bool p_italic) const {
  515. if (!font_config_loaded) {
  516. _load_system_font_config();
  517. }
  518. String font_name = p_font_name.to_lower();
  519. if (font_aliases.has(font_name)) {
  520. font_name = font_aliases[font_name];
  521. }
  522. String root = String(getenv("ANDROID_ROOT")).path_join("fonts");
  523. String lang_prefix = p_locale.split("_")[0];
  524. Vector<String> ret;
  525. int best_score = 0;
  526. for (const List<FontInfo>::Element *E = fonts.front(); E; E = E->next()) {
  527. int score = 0;
  528. if (!E->get().script.is_empty() && !p_script.is_empty() && !E->get().script.has(p_script)) {
  529. continue;
  530. }
  531. float sim = E->get().font_name.similarity(font_name);
  532. if (sim > 0.0) {
  533. score += (60 * sim + 5 - E->get().priority);
  534. }
  535. if (E->get().lang.has(p_locale)) {
  536. score += 120;
  537. } else if (E->get().lang.has(lang_prefix)) {
  538. score += 115;
  539. }
  540. if (E->get().script.has(p_script)) {
  541. score += 240;
  542. }
  543. score += (20 - Math::abs(E->get().weight - p_weight) / 50);
  544. score += (20 - Math::abs(E->get().stretch - p_stretch) / 10);
  545. if (E->get().italic == p_italic) {
  546. score += 30;
  547. }
  548. if (score > best_score) {
  549. best_score = score;
  550. if (!ret.has(root.path_join(E->get().filename))) {
  551. ret.insert(0, root.path_join(E->get().filename));
  552. }
  553. } else if (score == best_score || E->get().script.is_empty()) {
  554. if (!ret.has(root.path_join(E->get().filename))) {
  555. ret.push_back(root.path_join(E->get().filename));
  556. }
  557. }
  558. if (score >= 490) {
  559. break; // Perfect match.
  560. }
  561. }
  562. return ret;
  563. }
  564. String OS_Android::get_system_font_path(const String &p_font_name, int p_weight, int p_stretch, bool p_italic) const {
  565. if (!font_config_loaded) {
  566. _load_system_font_config();
  567. }
  568. String font_name = p_font_name.to_lower();
  569. if (font_aliases.has(font_name)) {
  570. font_name = font_aliases[font_name];
  571. }
  572. String root = String(getenv("ANDROID_ROOT")).path_join("fonts");
  573. int best_score = 0;
  574. const List<FontInfo>::Element *best_match = nullptr;
  575. for (const List<FontInfo>::Element *E = fonts.front(); E; E = E->next()) {
  576. int score = 0;
  577. if (E->get().font_name == font_name) {
  578. score += (65 - E->get().priority);
  579. }
  580. score += (20 - Math::abs(E->get().weight - p_weight) / 50);
  581. score += (20 - Math::abs(E->get().stretch - p_stretch) / 10);
  582. if (E->get().italic == p_italic) {
  583. score += 30;
  584. }
  585. if (score >= 60 && score > best_score) {
  586. best_score = score;
  587. best_match = E;
  588. }
  589. if (score >= 140) {
  590. break; // Perfect match.
  591. }
  592. }
  593. if (best_match) {
  594. return root.path_join(best_match->get().filename);
  595. }
  596. return String();
  597. }
  598. String OS_Android::get_executable_path() const {
  599. // Since unix process creation is restricted on Android, we bypass
  600. // OS_Unix::get_executable_path() so we can return ANDROID_EXEC_PATH.
  601. // Detection of ANDROID_EXEC_PATH allows to handle process creation in an Android compliant
  602. // manner.
  603. return OS::get_executable_path();
  604. }
  605. String OS_Android::get_user_data_dir(const String &p_user_dir) const {
  606. if (!data_dir_cache.is_empty()) {
  607. return data_dir_cache;
  608. }
  609. String data_dir = godot_io_java->get_user_data_dir(p_user_dir);
  610. if (!data_dir.is_empty()) {
  611. data_dir_cache = _remove_symlink(data_dir);
  612. return data_dir_cache;
  613. }
  614. return ".";
  615. }
  616. String OS_Android::get_dynamic_libraries_path() const {
  617. return get_cache_path().path_join("dynamic_libraries");
  618. }
  619. String OS_Android::get_cache_path() const {
  620. if (!cache_dir_cache.is_empty()) {
  621. return cache_dir_cache;
  622. }
  623. String cache_dir = godot_io_java->get_cache_dir();
  624. if (!cache_dir.is_empty()) {
  625. cache_dir_cache = _remove_symlink(cache_dir);
  626. return cache_dir_cache;
  627. }
  628. return ".";
  629. }
  630. String OS_Android::get_temp_path() const {
  631. if (!temp_dir_cache.is_empty()) {
  632. return temp_dir_cache;
  633. }
  634. String temp_dir = godot_io_java->get_temp_dir();
  635. if (!temp_dir.is_empty()) {
  636. temp_dir_cache = _remove_symlink(temp_dir);
  637. return temp_dir_cache;
  638. }
  639. return ".";
  640. }
  641. String OS_Android::get_unique_id() const {
  642. String unique_id = godot_io_java->get_unique_id();
  643. if (!unique_id.is_empty()) {
  644. return unique_id;
  645. }
  646. return OS::get_unique_id();
  647. }
  648. String OS_Android::get_system_dir(SystemDir p_dir, bool p_shared_storage) const {
  649. return godot_io_java->get_system_dir(p_dir, p_shared_storage);
  650. }
  651. Error OS_Android::move_to_trash(const String &p_path) {
  652. Ref<DirAccess> da_ref = DirAccess::create_for_path(p_path);
  653. if (da_ref.is_null()) {
  654. return FAILED;
  655. }
  656. // Check if it's a directory
  657. if (da_ref->dir_exists(p_path)) {
  658. Error err = da_ref->change_dir(p_path);
  659. if (err) {
  660. return err;
  661. }
  662. // This is directory, let's erase its contents
  663. err = da_ref->erase_contents_recursive();
  664. if (err) {
  665. return err;
  666. }
  667. // Remove the top directory
  668. return da_ref->remove(p_path);
  669. } else if (da_ref->file_exists(p_path)) {
  670. // This is a file, let's remove it.
  671. return da_ref->remove(p_path);
  672. } else {
  673. return FAILED;
  674. }
  675. }
  676. void OS_Android::set_display_size(const Size2i &p_size) {
  677. display_size = p_size;
  678. }
  679. Size2i OS_Android::get_display_size() const {
  680. return display_size;
  681. }
  682. void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
  683. #if defined(GLES3_ENABLED)
  684. ERR_FAIL_NULL(p_gl_extensions);
  685. gl_extensions = p_gl_extensions;
  686. #endif
  687. }
  688. void OS_Android::set_native_window(ANativeWindow *p_native_window) {
  689. #if defined(VULKAN_ENABLED)
  690. native_window = p_native_window;
  691. #endif
  692. }
  693. ANativeWindow *OS_Android::get_native_window() const {
  694. #if defined(VULKAN_ENABLED)
  695. return native_window;
  696. #else
  697. return nullptr;
  698. #endif
  699. }
  700. void OS_Android::vibrate_handheld(int p_duration_ms, float p_amplitude) {
  701. godot_java->vibrate(p_duration_ms, p_amplitude);
  702. }
  703. String OS_Android::get_config_path() const {
  704. return OS::get_user_data_dir().path_join("config");
  705. }
  706. void OS_Android::benchmark_begin_measure(const String &p_context, const String &p_what) {
  707. #ifdef TOOLS_ENABLED
  708. godot_java->begin_benchmark_measure(p_context, p_what);
  709. #endif
  710. }
  711. void OS_Android::benchmark_end_measure(const String &p_context, const String &p_what) {
  712. #ifdef TOOLS_ENABLED
  713. godot_java->end_benchmark_measure(p_context, p_what);
  714. #endif
  715. }
  716. void OS_Android::benchmark_dump() {
  717. #ifdef TOOLS_ENABLED
  718. if (!is_use_benchmark_set()) {
  719. return;
  720. }
  721. godot_java->dump_benchmark(get_benchmark_file());
  722. #endif
  723. }
  724. #ifdef TOOLS_ENABLED
  725. Error OS_Android::sign_apk(const String &p_input_path, const String &p_output_path, const String &p_keystore_path, const String &p_keystore_user, const String &p_keystore_password) {
  726. return godot_java->sign_apk(p_input_path, p_output_path, p_keystore_path, p_keystore_user, p_keystore_password);
  727. }
  728. Error OS_Android::verify_apk(const String &p_apk_path) {
  729. return godot_java->verify_apk(p_apk_path);
  730. }
  731. #endif
  732. bool OS_Android::_check_internal_feature_support(const String &p_feature) {
  733. if (p_feature == "macos" || p_feature == "web_ios" || p_feature == "web_macos" || p_feature == "windows") {
  734. return false;
  735. }
  736. if (p_feature == "system_fonts") {
  737. return true;
  738. }
  739. if (p_feature == "mobile") {
  740. return true;
  741. }
  742. #if defined(__aarch64__)
  743. if (p_feature == "arm64-v8a" || p_feature == "arm64") {
  744. return true;
  745. }
  746. #elif defined(__ARM_ARCH_7A__)
  747. if (p_feature == "armeabi-v7a" || p_feature == "armeabi" || p_feature == "arm32") {
  748. return true;
  749. }
  750. #elif defined(__arm__)
  751. if (p_feature == "armeabi" || p_feature == "arm") {
  752. return true;
  753. }
  754. #endif
  755. if (godot_java->has_feature(p_feature)) {
  756. return true;
  757. }
  758. return false;
  759. }
  760. OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion) {
  761. display_size.width = DEFAULT_WINDOW_WIDTH;
  762. display_size.height = DEFAULT_WINDOW_HEIGHT;
  763. use_apk_expansion = p_use_apk_expansion;
  764. main_loop = nullptr;
  765. #if defined(GLES3_ENABLED)
  766. gl_extensions = nullptr;
  767. #endif
  768. #if defined(VULKAN_ENABLED)
  769. native_window = nullptr;
  770. #endif
  771. godot_java = p_godot_java;
  772. godot_io_java = p_godot_io_java;
  773. Vector<Logger *> loggers;
  774. loggers.push_back(memnew(AndroidLogger));
  775. _set_logger(memnew(CompositeLogger(loggers)));
  776. AudioDriverManager::add_driver(&audio_driver_android);
  777. DisplayServerAndroid::register_android_driver();
  778. }
  779. Error OS_Android::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) {
  780. if (p_path == ANDROID_EXEC_PATH) {
  781. return create_instance(p_arguments);
  782. } else {
  783. return OS_Unix::execute(p_path, p_arguments, r_pipe, r_exitcode, read_stderr, p_pipe_mutex, p_open_console);
  784. }
  785. }
  786. Error OS_Android::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id, bool p_open_console) {
  787. if (p_path == ANDROID_EXEC_PATH) {
  788. return create_instance(p_arguments, r_child_id);
  789. } else {
  790. return OS_Unix::create_process(p_path, p_arguments, r_child_id, p_open_console);
  791. }
  792. }
  793. Error OS_Android::create_instance(const List<String> &p_arguments, ProcessID *r_child_id) {
  794. int instance_id = godot_java->create_new_godot_instance(p_arguments);
  795. if (instance_id == -1) {
  796. return FAILED;
  797. }
  798. if (r_child_id) {
  799. *r_child_id = instance_id;
  800. }
  801. return OK;
  802. }
  803. Error OS_Android::kill(const ProcessID &p_pid) {
  804. if (godot_java->force_quit(nullptr, p_pid)) {
  805. return OK;
  806. }
  807. return OS_Unix::kill(p_pid);
  808. }
  809. String OS_Android::get_system_ca_certificates() {
  810. return godot_java->get_ca_certificates();
  811. }
  812. Error OS_Android::setup_remote_filesystem(const String &p_server_host, int p_port, const String &p_password, String &r_project_path) {
  813. r_project_path = OS::get_user_data_dir();
  814. Error err = OS_Unix::setup_remote_filesystem(p_server_host, p_port, p_password, r_project_path);
  815. if (err == OK) {
  816. remote_fs_dir = r_project_path;
  817. FileAccess::make_default<FileAccessFilesystemJAndroid>(FileAccess::ACCESS_RESOURCES);
  818. }
  819. return err;
  820. }
  821. void OS_Android::load_platform_gdextensions() const {
  822. Vector<String> extension_list_config_file = godot_java->get_gdextension_list_config_file();
  823. for (String config_file_path : extension_list_config_file) {
  824. GDExtensionManager::LoadStatus err = GDExtensionManager::get_singleton()->load_extension(config_file_path);
  825. ERR_CONTINUE_MSG(err == GDExtensionManager::LOAD_STATUS_FAILED, "Error loading platform extension: " + config_file_path);
  826. }
  827. }
  828. OS_Android::~OS_Android() {
  829. }