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- plugins {
- id 'io.github.gradle-nexus.publish-plugin'
- }
- apply from: 'app/config.gradle'
- apply from: 'scripts/publish-root.gradle'
- ext {
- PUBLISH_VERSION = getGodotPublishVersion()
- }
- group = ossrhGroupId
- version = PUBLISH_VERSION
- allprojects {
- repositories {
- google()
- mavenCentral()
- gradlePluginPortal()
- maven { url "https://plugins.gradle.org/m2/" }
- maven { url "https://s01.oss.sonatype.org/content/repositories/snapshots/"}
- }
- }
- ext {
- supportedAbis = ["arm32", "arm64", "x86_32", "x86_64"]
- supportedFlavors = ["editor", "template"]
- supportedAndroidDistributions = ["android", "horizonos", "picoos"]
- supportedFlavorsBuildTypes = [
- "editor": ["dev", "debug", "release"],
- "template": ["dev", "debug", "release"]
- ]
- supportedEditions = ["standard", "mono"]
- // Used by gradle to specify which architecture to build for by default when running
- // `./gradlew build` (this command is usually used by Android Studio).
- // If building manually on the command line, it's recommended to use the
- // `./gradlew generateGodotTemplates` build command instead after running the `scons` command(s).
- // The {selectedAbis} values must be from the {supportedAbis} values.
- selectedAbis = ["arm64"]
- rootDir = "../../.."
- binDir = "$rootDir/bin/"
- androidEditorBuildsDir = "$binDir/android_editor_builds/"
- }
- def getSconsTaskName(String flavor, String buildType, String abi) {
- return "compileGodotNativeLibs" + flavor.capitalize() + buildType.capitalize() + abi.capitalize()
- }
- /**
- * Generate Godot gradle build template by zipping the source files from the app directory, as well
- * as the AAR files generated by 'copyDebugAAR', 'copyDevAAR' and 'copyReleaseAAR'.
- * The zip file also includes some gradle tools to enable gradle builds from the Godot Editor.
- */
- task zipGradleBuild(type: Zip) {
- onlyIf { generateGodotTemplates.state.executed || generateGodotMonoTemplates.state.executed || generateDevTemplate.state.executed }
- doFirst {
- logger.lifecycle("Generating Godot gradle build template")
- }
- from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradlew', 'gradlew.bat', 'gradle/**']))
- include '**/*'
- archiveFileName = 'android_source.zip'
- destinationDirectory = file(binDir)
- }
- /**
- * Returns true if the scons build tasks responsible for generating the Godot native shared
- * libraries should be excluded.
- */
- def excludeSconsBuildTasks() {
- return !isAndroidStudio() && !project.hasProperty("generateNativeLibs")
- }
- /**
- * Generates the list of build tasks that should be excluded from the build process.\
- */
- def templateExcludedBuildTask() {
- // We exclude these gradle tasks so we can run the scons command manually.
- def excludedTasks = []
- if (excludeSconsBuildTasks()) {
- logger.info("Excluding Android studio build tasks")
- for (String flavor : supportedFlavors) {
- String[] supportedBuildTypes = supportedFlavorsBuildTypes[flavor]
- for (String buildType : supportedBuildTypes) {
- for (String abi : selectedAbis) {
- excludedTasks += ":lib:" + getSconsTaskName(flavor, buildType, abi)
- }
- }
- }
- }
- return excludedTasks
- }
- /**
- * Generates the build tasks for the given flavor
- * @param flavor Must be one of the supported flavors ('template' / 'editor')
- * @param edition Must be one of the supported editions ('standard' / 'mono')
- * @param androidDistro Must be one of the supported Android distributions ('android' / 'horizonos' / 'picoos')
- */
- def generateBuildTasks(String flavor = "template", String edition = "standard", String androidDistro = "android") {
- if (!supportedFlavors.contains(flavor)) {
- throw new GradleException("Invalid build flavor: $flavor")
- }
- if (!supportedAndroidDistributions.contains(androidDistro)) {
- throw new GradleException("Invalid Android distribution: $androidDistro")
- }
- if (!supportedEditions.contains(edition)) {
- throw new GradleException("Invalid build edition: $edition")
- }
- if (edition == "mono" && flavor != "template") {
- throw new GradleException("'mono' edition only supports the 'template' flavor.")
- }
- String capitalizedAndroidDistro = androidDistro.capitalize()
- def buildTasks = []
- // Only build the binary files for which we have native shared libraries unless we intend
- // to run the scons build tasks.
- boolean excludeSconsBuildTasks = excludeSconsBuildTasks()
- boolean isTemplate = flavor == "template"
- String libsDir = isTemplate ? "lib/libs/" : "lib/libs/tools/"
- for (String target : supportedFlavorsBuildTypes[flavor]) {
- File targetLibs = new File(libsDir + target)
- String targetSuffix = target
- if (target == "dev") {
- targetSuffix = "debug.dev"
- }
- if (!excludeSconsBuildTasks || (targetLibs != null
- && targetLibs.isDirectory()
- && targetLibs.listFiles() != null
- && targetLibs.listFiles().length > 0)) {
- String capitalizedTarget = target.capitalize()
- String capitalizedEdition = edition.capitalize()
- if (isTemplate) {
- // Copy the Godot android library archive file into the app module libs directory.
- // Depends on the library build task to ensure the AAR file is generated prior to copying.
- String copyAARTaskName = "copy${capitalizedTarget}AARToAppModule"
- if (tasks.findByName(copyAARTaskName) != null) {
- buildTasks += tasks.getByName(copyAARTaskName)
- } else {
- buildTasks += tasks.create(name: copyAARTaskName, type: Copy) {
- dependsOn ":lib:assembleTemplate${capitalizedTarget}"
- from('lib/build/outputs/aar')
- include("godot-lib.template_${targetSuffix}.aar")
- into("app/libs/${target}")
- }
- }
- // Copy the Godot android library archive file into the root bin directory.
- // Depends on the library build task to ensure the AAR file is generated prior to copying.
- String copyAARToBinTaskName = "copy${capitalizedTarget}AARToBin"
- if (tasks.findByName(copyAARToBinTaskName) != null) {
- buildTasks += tasks.getByName(copyAARToBinTaskName)
- } else {
- buildTasks += tasks.create(name: copyAARToBinTaskName, type: Copy) {
- dependsOn ":lib:assembleTemplate${capitalizedTarget}"
- from('lib/build/outputs/aar')
- include("godot-lib.template_${targetSuffix}.aar")
- into(binDir)
- }
- }
- // Copy the generated binary template into the Godot bin directory.
- // Depends on the app build task to ensure the binary is generated prior to copying.
- String copyBinaryTaskName = "copy${capitalizedEdition}${capitalizedTarget}BinaryToBin"
- if (tasks.findByName(copyBinaryTaskName) != null) {
- buildTasks += tasks.getByName(copyBinaryTaskName)
- } else {
- buildTasks += tasks.create(name: copyBinaryTaskName, type: Copy) {
- String filenameSuffix = edition == "mono" ? "${edition}${capitalizedTarget}" : target
- dependsOn ":app:assemble${capitalizedEdition}${capitalizedTarget}"
- from("app/build/outputs/apk/${edition}/${target}") {
- include("android_${filenameSuffix}.apk")
- }
- from("app/build/outputs/native-debug-symbols/${edition}${capitalizedTarget}") {
- include("native-debug-symbols.zip")
- rename ("native-debug-symbols.zip", "android-template-${edition}-${target}-native-debug-symbols.zip")
- }
- into(binDir)
- }
- }
- } else {
- // Copy the generated editor apk to the bin directory.
- String copyEditorApkTaskName = "copyEditor${capitalizedAndroidDistro}${capitalizedTarget}ApkToBin"
- if (tasks.findByName(copyEditorApkTaskName) != null) {
- buildTasks += tasks.getByName(copyEditorApkTaskName)
- } else {
- buildTasks += tasks.create(name: copyEditorApkTaskName, type: Copy) {
- dependsOn ":editor:assemble${capitalizedAndroidDistro}${capitalizedTarget}"
- from("editor/build/outputs/apk/${androidDistro}/${target}") {
- include("android_editor-${androidDistro}-${target}*.apk")
- }
- from("editor/build/outputs/native-debug-symbols/${androidDistro}${capitalizedTarget}") {
- include("native-debug-symbols.zip")
- rename ("native-debug-symbols.zip", "android-editor-${androidDistro}-${target}-native-debug-symbols.zip")
- }
- into(androidEditorBuildsDir)
- }
- }
- // Copy the generated editor aab to the bin directory.
- String copyEditorAabTaskName = "copyEditor${capitalizedAndroidDistro}${capitalizedTarget}AabToBin"
- if (tasks.findByName(copyEditorAabTaskName) != null) {
- buildTasks += tasks.getByName(copyEditorAabTaskName)
- } else {
- buildTasks += tasks.create(name: copyEditorAabTaskName, type: Copy) {
- dependsOn ":editor:bundle${capitalizedAndroidDistro}${capitalizedTarget}"
- from("editor/build/outputs/bundle/${androidDistro}${capitalizedTarget}")
- into(androidEditorBuildsDir)
- include("android_editor-${androidDistro}-${target}*.aab")
- }
- }
- }
- } else {
- logger.info("No native shared libs for target $target. Skipping build.")
- }
- }
- return buildTasks
- }
- /**
- * Generate the Godot Editor binaries for Android devices.
- *
- * Note: Unless the 'generateNativeLibs` argument is specified, the Godot 'tools' shared libraries
- * must have been generated (via scons) prior to running this gradle task.
- * The task will only build the binaries for which the shared libraries is available.
- */
- task generateGodotEditor {
- gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
- dependsOn = generateBuildTasks("editor", "standard", "android")
- }
- /**
- * Generate the Godot Editor binaries for HorizonOS devices.
- *
- * Note: Unless the 'generateNativeLibs` argument is specified, the Godot 'tools' shared libraries
- * must have been generated (via scons) prior to running this gradle task.
- * The task will only build the binaries for which the shared libraries is available.
- */
- task generateGodotHorizonOSEditor {
- gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
- dependsOn = generateBuildTasks("editor", "standard", "horizonos")
- }
- /**
- * Generate the Godot Editor binaries for PicoOS devices.
- *
- * Note: Unless the 'generateNativeLibs` argument is specified, the Godot 'tools' shared libraries
- * must have been generated (via scons) prior to running this gradle task.
- * The task will only build the binaries for which the shared libraries is available.
- */
- task generateGodotPicoOSEditor {
- gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
- dependsOn = generateBuildTasks("editor", "standard", "picoos")
- }
- /**
- * Master task used to coordinate the tasks defined above to generate the set of Godot templates.
- */
- task generateGodotTemplates {
- gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
- dependsOn = generateBuildTasks("template")
- finalizedBy 'zipGradleBuild'
- }
- /**
- * Master task used to coordinate the tasks defined above to generate the set of Godot templates
- * for the 'mono' edition of the engine.
- */
- task generateGodotMonoTemplates {
- gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
- dependsOn = generateBuildTasks("template", "mono")
- finalizedBy 'zipGradleBuild'
- }
- task clean(type: Delete) {
- dependsOn 'cleanGodotEditor'
- dependsOn 'cleanGodotTemplates'
- }
- /**
- * Clean the generated editor artifacts.
- */
- task cleanGodotEditor(type: Delete) {
- // Delete the generated native tools libs
- delete("lib/libs/tools")
- // Delete the library generated AAR files
- delete("lib/build/outputs/aar")
- // Delete the generated binary apks
- delete("editor/build/outputs/apk")
- // Delete the generated aab binaries
- delete("editor/build/outputs/bundle")
- // Delete the Godot editor apks & aabs in the Godot bin directory
- delete(androidEditorBuildsDir)
- }
- /**
- * Clean the generated template artifacts.
- */
- task cleanGodotTemplates(type: Delete) {
- // Delete the generated native libs
- delete("lib/libs")
- // Delete the library generated AAR files
- delete("lib/build/outputs/aar")
- // Delete the app libs directory contents
- delete("app/libs")
- // Delete the generated binary apks
- delete("app/build/outputs/apk")
- // Delete the Godot templates in the Godot bin directory
- delete("$binDir/android_debug.apk")
- delete("$binDir/android-template-standard-debug-native-debug-symbols.zip")
- delete("$binDir/android_dev.apk")
- delete("$binDir/android-template-standard-dev-native-debug-symbols.zip")
- delete("$binDir/android_release.apk")
- delete("$binDir/android-template-standard-release-native-debug-symbols.zip")
- delete("$binDir/android_monoDebug.apk")
- delete("$binDir/android-template-mono-debug-native-debug-symbols.zip")
- delete("$binDir/android_monoDev.apk")
- delete("$binDir/android-template-mono-dev-native-debug-symbols.zip")
- delete("$binDir/android_monoRelease.apk")
- delete("$binDir/android-template-mono-release-native-debug-symbols.zip")
- delete("$binDir/android_source.zip")
- delete("$binDir/godot-lib.template_debug.aar")
- delete("$binDir/godot-lib.template_debug.dev.aar")
- delete("$binDir/godot-lib.template_release.aar")
- // Cover deletion for the libs using the previous naming scheme
- delete("$binDir/godot-lib.debug.aar")
- delete("$binDir/godot-lib.dev.aar")
- delete("$binDir/godot-lib.release.aar")
- }
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