detect.py 8.4 KB

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  1. import os
  2. import platform
  3. import subprocess
  4. import sys
  5. from typing import TYPE_CHECKING
  6. from methods import print_error, print_warning
  7. from platform_methods import validate_arch
  8. if TYPE_CHECKING:
  9. from SCons.Script.SConscript import SConsEnvironment
  10. def get_name():
  11. return "Android"
  12. def can_build():
  13. return os.path.exists(get_env_android_sdk_root())
  14. def get_tools(env: "SConsEnvironment"):
  15. return ["clang", "clang++", "as", "ar", "link"]
  16. def get_opts():
  17. from SCons.Variables import BoolVariable
  18. return [
  19. ("ANDROID_HOME", "Path to the Android SDK", get_env_android_sdk_root()),
  20. (
  21. "ndk_platform",
  22. 'Target platform (android-<api>, e.g. "android-' + str(get_min_target_api()) + '")',
  23. "android-" + str(get_min_target_api()),
  24. ),
  25. BoolVariable("store_release", "Editor build for Google Play Store (for official builds only)", False),
  26. BoolVariable(
  27. "generate_android_binaries",
  28. "Generate APK, AAB & AAR binaries after building Android library by calling Gradle",
  29. False,
  30. ),
  31. BoolVariable("swappy", "Use Swappy Frame Pacing library", False),
  32. ]
  33. def get_doc_classes():
  34. return [
  35. "EditorExportPlatformAndroid",
  36. ]
  37. def get_doc_path():
  38. return "doc_classes"
  39. # Return the ANDROID_HOME environment variable.
  40. def get_env_android_sdk_root():
  41. return os.environ.get("ANDROID_HOME", os.environ.get("ANDROID_SDK_ROOT", ""))
  42. def get_min_sdk_version(platform):
  43. return int(platform.split("-")[1])
  44. def get_android_ndk_root(env: "SConsEnvironment"):
  45. return env["ANDROID_HOME"] + "/ndk/" + get_ndk_version()
  46. # This is kept in sync with the value in 'platform/android/java/app/config.gradle'.
  47. def get_ndk_version():
  48. return "27.2.12479018"
  49. # This is kept in sync with the value in 'platform/android/java/app/config.gradle'.
  50. def get_min_target_api():
  51. return 24
  52. def get_flags():
  53. return {
  54. "arch": "arm64",
  55. "target": "template_debug",
  56. "supported": ["mono"],
  57. }
  58. # Check if Android NDK version is installed
  59. # If not, install it.
  60. def install_ndk_if_needed(env: "SConsEnvironment"):
  61. sdk_root = env["ANDROID_HOME"]
  62. if not os.path.exists(get_android_ndk_root(env)):
  63. extension = ".bat" if os.name == "nt" else ""
  64. sdkmanager = sdk_root + "/cmdline-tools/latest/bin/sdkmanager" + extension
  65. if os.path.exists(sdkmanager):
  66. # Install the Android NDK
  67. print("Installing Android NDK...")
  68. ndk_download_args = "ndk;" + get_ndk_version()
  69. subprocess.check_call([sdkmanager, ndk_download_args])
  70. else:
  71. print_error(
  72. f'Cannot find "{sdkmanager}". Please ensure ANDROID_HOME is correct and cmdline-tools'
  73. f' are installed, or install NDK version "{get_ndk_version()}" manually.'
  74. )
  75. sys.exit(255)
  76. env["ANDROID_NDK_ROOT"] = get_android_ndk_root(env)
  77. def detect_swappy():
  78. archs = ["arm64-v8a", "armeabi-v7a", "x86", "x86_64"]
  79. has_swappy = True
  80. for arch in archs:
  81. if not os.path.isfile(f"thirdparty/swappy-frame-pacing/{arch}/libswappy_static.a"):
  82. has_swappy = False
  83. return has_swappy
  84. def configure(env: "SConsEnvironment"):
  85. # Validate arch.
  86. supported_arches = ["x86_32", "x86_64", "arm32", "arm64"]
  87. validate_arch(env["arch"], get_name(), supported_arches)
  88. if get_min_sdk_version(env["ndk_platform"]) < get_min_target_api():
  89. print_warning(
  90. "Minimum supported Android target api is %d. Forcing target api %d."
  91. % (get_min_target_api(), get_min_target_api())
  92. )
  93. env["ndk_platform"] = "android-" + str(get_min_target_api())
  94. install_ndk_if_needed(env)
  95. ndk_root = env["ANDROID_NDK_ROOT"]
  96. # Architecture
  97. if env["arch"] == "arm32":
  98. target_triple = "armv7a-linux-androideabi"
  99. elif env["arch"] == "arm64":
  100. target_triple = "aarch64-linux-android"
  101. elif env["arch"] == "x86_32":
  102. target_triple = "i686-linux-android"
  103. elif env["arch"] == "x86_64":
  104. target_triple = "x86_64-linux-android"
  105. target_option = ["-target", target_triple + str(get_min_sdk_version(env["ndk_platform"]))]
  106. env.Append(ASFLAGS=[target_option, "-c"])
  107. env.Append(CCFLAGS=target_option)
  108. env.Append(LINKFLAGS=target_option)
  109. # LTO
  110. if env["lto"] == "auto": # LTO benefits for Android (size, performance) haven't been clearly established yet.
  111. env["lto"] = "none"
  112. if env["lto"] != "none":
  113. if env["lto"] == "thin":
  114. env.Append(CCFLAGS=["-flto=thin"])
  115. env.Append(LINKFLAGS=["-flto=thin"])
  116. else:
  117. env.Append(CCFLAGS=["-flto"])
  118. env.Append(LINKFLAGS=["-flto"])
  119. # Compiler configuration
  120. env["SHLIBSUFFIX"] = ".so"
  121. if env["PLATFORM"] == "win32":
  122. env.use_windows_spawn_fix()
  123. if sys.platform.startswith("linux"):
  124. host_subpath = "linux-x86_64"
  125. elif sys.platform.startswith("darwin"):
  126. host_subpath = "darwin-x86_64"
  127. elif sys.platform.startswith("win"):
  128. if platform.machine().endswith("64"):
  129. host_subpath = "windows-x86_64"
  130. else:
  131. host_subpath = "windows"
  132. toolchain_path = ndk_root + "/toolchains/llvm/prebuilt/" + host_subpath
  133. compiler_path = toolchain_path + "/bin"
  134. env["CC"] = compiler_path + "/clang"
  135. env["CXX"] = compiler_path + "/clang++"
  136. env["AR"] = compiler_path + "/llvm-ar"
  137. env["RANLIB"] = compiler_path + "/llvm-ranlib"
  138. env["AS"] = compiler_path + "/clang"
  139. env.Append(
  140. CCFLAGS=(["-fpic", "-ffunction-sections", "-funwind-tables", "-fstack-protector-strong", "-fvisibility=hidden"])
  141. )
  142. has_swappy = detect_swappy()
  143. if not has_swappy:
  144. print_warning(
  145. "Swappy Frame Pacing not detected! It is strongly recommended you download it from https://github.com/godotengine/godot-swappy/releases and extract it so that the following files can be found:\n"
  146. + " thirdparty/swappy-frame-pacing/arm64-v8a/libswappy_static.a\n"
  147. + " thirdparty/swappy-frame-pacing/armeabi-v7a/libswappy_static.a\n"
  148. + " thirdparty/swappy-frame-pacing/x86/libswappy_static.a\n"
  149. + " thirdparty/swappy-frame-pacing/x86_64/libswappy_static.a\n"
  150. + "Without Swappy, Godot apps on Android will inevitable suffer stutter and struggle to keep consistent 30/60/90/120 fps. Though Swappy cannot guarantee your app will be stutter-free, not having Swappy will guarantee there will be stutter even on the best phones and the most simple of scenes."
  151. )
  152. if env["swappy"]:
  153. print_error("Use build option `swappy=no` to ignore missing Swappy dependency and build without it.")
  154. sys.exit(255)
  155. if get_min_sdk_version(env["ndk_platform"]) >= 24:
  156. env.Append(CPPDEFINES=[("_FILE_OFFSET_BITS", 64)])
  157. if env["arch"] == "x86_32":
  158. if has_swappy:
  159. env.Append(LIBPATH=["#thirdparty/swappy-frame-pacing/x86"])
  160. elif env["arch"] == "x86_64":
  161. if has_swappy:
  162. env.Append(LIBPATH=["#thirdparty/swappy-frame-pacing/x86_64"])
  163. elif env["arch"] == "arm32":
  164. env.Append(CCFLAGS=["-march=armv7-a", "-mfloat-abi=softfp"])
  165. env.Append(CPPDEFINES=["__ARM_ARCH_7__", "__ARM_ARCH_7A__"])
  166. env.Append(CPPDEFINES=["__ARM_NEON__"])
  167. if has_swappy:
  168. env.Append(LIBPATH=["#thirdparty/swappy-frame-pacing/armeabi-v7a"])
  169. elif env["arch"] == "arm64":
  170. env.Append(CCFLAGS=["-mfix-cortex-a53-835769"])
  171. env.Append(CPPDEFINES=["__ARM_ARCH_8A__"])
  172. if has_swappy:
  173. env.Append(LIBPATH=["#thirdparty/swappy-frame-pacing/arm64-v8a"])
  174. env.Append(CCFLAGS=["-ffp-contract=off"])
  175. # Link flags
  176. env.Append(LINKFLAGS=["-Wl,--gc-sections", "-Wl,--no-undefined", "-Wl,-z,now"])
  177. env.Append(LINKFLAGS=["-Wl,-soname,libgodot_android.so"])
  178. env.Prepend(CPPPATH=["#platform/android"])
  179. env.Append(CPPDEFINES=["ANDROID_ENABLED", "UNIX_ENABLED"])
  180. env.Append(LIBS=["OpenSLES", "EGL", "android", "log", "z", "dl"])
  181. if env["vulkan"]:
  182. env.Append(CPPDEFINES=["VULKAN_ENABLED", "RD_ENABLED"])
  183. if has_swappy:
  184. env.Append(CPPDEFINES=["SWAPPY_FRAME_PACING_ENABLED"])
  185. env.Append(LIBS=["swappy_static"])
  186. if not env["use_volk"]:
  187. env.Append(LIBS=["vulkan"])
  188. if env["opengl3"]:
  189. env.Append(CPPDEFINES=["GLES3_ENABLED"])
  190. env.Append(LIBS=["GLESv3"])