openxr_platform_inc.h 4.0 KB

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  1. /**************************************************************************/
  2. /* openxr_platform_inc.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. // In various places we need to include platform definitions but we can't
  32. // include these in our normal header files as we'll end up with issues.
  33. #ifdef VULKAN_ENABLED
  34. #define XR_USE_GRAPHICS_API_VULKAN
  35. #include "drivers/vulkan/rendering_context_driver_vulkan.h"
  36. #endif // VULKAN_ENABLED
  37. #ifdef METAL_ENABLED
  38. #define XR_USE_GRAPHICS_API_METAL
  39. #include "drivers/metal/rendering_context_driver_metal.h"
  40. #endif // METAL_ENABLED
  41. #if defined(GLES3_ENABLED) && !defined(MACOS_ENABLED)
  42. #ifdef ANDROID_ENABLED
  43. #define XR_USE_GRAPHICS_API_OPENGL_ES
  44. #include <EGL/egl.h>
  45. #include <EGL/eglext.h>
  46. #include <GLES3/gl3.h>
  47. #include <GLES3/gl3ext.h>
  48. #else
  49. #define XR_USE_GRAPHICS_API_OPENGL
  50. #endif // ANDROID_ENABLED
  51. #if defined(LINUXBSD_ENABLED) && defined(EGL_ENABLED)
  52. #ifdef GLAD_ENABLED
  53. #include "thirdparty/glad/glad/egl.h"
  54. #else
  55. #include <EGL/egl.h>
  56. #endif // GLAD_ENABLED
  57. #endif // defined(LINUXBSD_ENABLED) && defined(EGL_ENABLED)
  58. #ifdef X11_ENABLED
  59. #define GL_GLEXT_PROTOTYPES 1
  60. #define GL3_PROTOTYPES 1
  61. #include "thirdparty/glad/glad/gl.h"
  62. #include "thirdparty/glad/glad/glx.h"
  63. #endif // X11_ENABLED
  64. #endif // defined(GLES3_ENABLED) && !defined(MACOS_ENABLED)
  65. #ifdef D3D12_ENABLED
  66. #define XR_USE_GRAPHICS_API_D3D12
  67. #include "drivers/d3d12/rendering_context_driver_d3d12.h"
  68. #endif // D3D12_ENABLED
  69. #ifdef X11_ENABLED
  70. #include <X11/Xlib.h>
  71. #endif // X11_ENABLED
  72. #ifdef WINDOWS_ENABLED
  73. // Including windows.h here is absolutely evil, we shouldn't be doing this outside of platform
  74. // however due to the way the openxr headers are put together, we have no choice.
  75. #include <windows.h>
  76. #endif // WINDOWS_ENABLED
  77. #ifdef ANDROID_ENABLED
  78. // The jobject type from jni.h is used by openxr_platform.h on Android.
  79. #include <jni.h>
  80. #endif // ANDROID_ENABLED
  81. // Include platform dependent structs.
  82. #include <openxr/openxr_platform.h>