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- /**************************************************************************/
- /* nav_link_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include "3d/nav_base_iteration_3d.h"
- #include "nav_base_3d.h"
- #include "nav_utils_3d.h"
- class NavLinkIteration3D : public NavBaseIteration3D {
- GDCLASS(NavLinkIteration3D, NavBaseIteration3D);
- public:
- bool bidirectional = true;
- Vector3 start_position;
- Vector3 end_position;
- Vector3 get_start_position() const { return start_position; }
- Vector3 get_end_position() const { return end_position; }
- bool is_bidirectional() const { return bidirectional; }
- virtual ~NavLinkIteration3D() override {
- navmesh_polygons.clear();
- internal_connections.clear();
- }
- };
- #include "core/templates/self_list.h"
- class NavLink3D : public NavBase3D {
- NavMap3D *map = nullptr;
- bool bidirectional = true;
- Vector3 start_position;
- Vector3 end_position;
- bool enabled = true;
- SelfList<NavLink3D> sync_dirty_request_list_element;
- uint32_t iteration_id = 0;
- mutable RWLock iteration_rwlock;
- Ref<NavLinkIteration3D> iteration;
- bool iteration_dirty = true;
- bool iteration_building = false;
- bool iteration_ready = false;
- void _build_iteration();
- void _sync_iteration();
- public:
- NavLink3D();
- ~NavLink3D();
- uint32_t get_iteration_id() const { return iteration_id; }
- void set_map(NavMap3D *p_map);
- NavMap3D *get_map() const {
- return map;
- }
- void set_enabled(bool p_enabled);
- bool get_enabled() const { return enabled; }
- void set_bidirectional(bool p_bidirectional);
- bool is_bidirectional() const {
- return bidirectional;
- }
- void set_start_position(Vector3 p_position);
- Vector3 get_start_position() const {
- return start_position;
- }
- void set_end_position(Vector3 p_position);
- Vector3 get_end_position() const {
- return end_position;
- }
- // NavBase properties.
- virtual void set_navigation_layers(uint32_t p_navigation_layers) override;
- virtual void set_enter_cost(real_t p_enter_cost) override;
- virtual void set_travel_cost(real_t p_travel_cost) override;
- virtual void set_owner_id(ObjectID p_owner_id) override;
- bool sync();
- void request_sync();
- void cancel_sync_request();
- Ref<NavLinkIteration3D> get_iteration();
- };
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