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- /**************************************************************************/
- /* navigation_region_3d_gizmo_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "navigation_region_3d_gizmo_plugin.h"
- #include "core/math/random_pcg.h"
- #include "scene/3d/navigation/navigation_region_3d.h"
- #include "servers/navigation_server_3d.h"
- NavigationRegion3DGizmoPlugin::NavigationRegion3DGizmoPlugin() {
- create_material("face_material", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color(), false, false, true);
- create_material("face_material_disabled", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_color(), false, false, true);
- create_material("edge_material", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_color());
- create_material("edge_material_disabled", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_color());
- Color baking_aabb_material_color = Color(0.8, 0.5, 0.7);
- baking_aabb_material_color.a = 0.1;
- create_material("baking_aabb_material", baking_aabb_material_color);
- }
- bool NavigationRegion3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
- return Object::cast_to<NavigationRegion3D>(p_spatial) != nullptr;
- }
- String NavigationRegion3DGizmoPlugin::get_gizmo_name() const {
- return "NavigationRegion3D";
- }
- int NavigationRegion3DGizmoPlugin::get_priority() const {
- return -1;
- }
- void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
- NavigationRegion3D *navigationregion = Object::cast_to<NavigationRegion3D>(p_gizmo->get_node_3d());
- p_gizmo->clear();
- Ref<NavigationMesh> navigationmesh = navigationregion->get_navigation_mesh();
- if (navigationmesh.is_null()) {
- return;
- }
- AABB baking_aabb = navigationmesh->get_filter_baking_aabb();
- if (baking_aabb.has_volume()) {
- Vector3 baking_aabb_offset = navigationmesh->get_filter_baking_aabb_offset();
- if (p_gizmo->is_selected()) {
- Ref<Material> material = get_material("baking_aabb_material", p_gizmo);
- p_gizmo->add_solid_box(material, baking_aabb.get_size(), baking_aabb.get_center() + baking_aabb_offset);
- }
- }
- Vector<Vector3> vertices = navigationmesh->get_vertices();
- const Vector3 *vr = vertices.ptr();
- List<Face3> faces;
- for (int i = 0; i < navigationmesh->get_polygon_count(); i++) {
- Vector<int> p = navigationmesh->get_polygon(i);
- for (int j = 2; j < p.size(); j++) {
- Face3 f;
- f.vertex[0] = vr[p[0]];
- f.vertex[1] = vr[p[j - 1]];
- f.vertex[2] = vr[p[j]];
- faces.push_back(f);
- }
- }
- if (faces.is_empty()) {
- return;
- }
- HashMap<_EdgeKey, bool, _EdgeKey> edge_map;
- Vector<Vector3> tmeshfaces;
- tmeshfaces.resize(faces.size() * 3);
- {
- Vector3 *tw = tmeshfaces.ptrw();
- int tidx = 0;
- for (const Face3 &f : faces) {
- for (int j = 0; j < 3; j++) {
- tw[tidx++] = f.vertex[j];
- _EdgeKey ek;
- ek.from = f.vertex[j].snappedf(CMP_EPSILON);
- ek.to = f.vertex[(j + 1) % 3].snappedf(CMP_EPSILON);
- if (ek.from < ek.to) {
- SWAP(ek.from, ek.to);
- }
- HashMap<_EdgeKey, bool, _EdgeKey>::Iterator F = edge_map.find(ek);
- if (F) {
- F->value = false;
- } else {
- edge_map[ek] = true;
- }
- }
- }
- }
- Vector<Vector3> lines;
- for (const KeyValue<_EdgeKey, bool> &E : edge_map) {
- if (E.value) {
- lines.push_back(E.key.from);
- lines.push_back(E.key.to);
- }
- }
- Ref<TriangleMesh> tmesh = memnew(TriangleMesh);
- tmesh->create(tmeshfaces);
- p_gizmo->add_collision_triangles(tmesh);
- p_gizmo->add_collision_segments(lines);
- Ref<ArrayMesh> debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
- int polygon_count = navigationmesh->get_polygon_count();
- // build geometry face surface
- Vector<Vector3> face_vertex_array;
- face_vertex_array.resize(polygon_count * 3);
- for (int i = 0; i < polygon_count; i++) {
- Vector<int> polygon = navigationmesh->get_polygon(i);
- face_vertex_array.push_back(vertices[polygon[0]]);
- face_vertex_array.push_back(vertices[polygon[1]]);
- face_vertex_array.push_back(vertices[polygon[2]]);
- }
- Array face_mesh_array;
- face_mesh_array.resize(Mesh::ARRAY_MAX);
- face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array;
- // if enabled add vertex colors to colorize each face individually
- RandomPCG rand;
- bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color();
- if (enabled_geometry_face_random_color) {
- Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
- Color polygon_color = debug_navigation_geometry_face_color;
- Vector<Color> face_color_array;
- face_color_array.resize(polygon_count * 3);
- for (int i = 0; i < polygon_count; i++) {
- // Generate the polygon color, slightly randomly modified from the settings one.
- polygon_color.set_hsv(debug_navigation_geometry_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1, debug_navigation_geometry_face_color.get_s(), debug_navigation_geometry_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2);
- polygon_color.a = debug_navigation_geometry_face_color.a;
- Vector<int> polygon = navigationmesh->get_polygon(i);
- face_color_array.push_back(polygon_color);
- face_color_array.push_back(polygon_color);
- face_color_array.push_back(polygon_color);
- }
- face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array;
- }
- debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
- p_gizmo->add_mesh(debug_mesh, navigationregion->is_enabled() ? get_material("face_material", p_gizmo) : get_material("face_material_disabled", p_gizmo));
- // if enabled build geometry edge line surface
- bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
- if (enabled_edge_lines) {
- Vector<Vector3> line_vertex_array;
- line_vertex_array.resize(polygon_count * 6);
- for (int i = 0; i < polygon_count; i++) {
- Vector<int> polygon = navigationmesh->get_polygon(i);
- line_vertex_array.push_back(vertices[polygon[0]]);
- line_vertex_array.push_back(vertices[polygon[1]]);
- line_vertex_array.push_back(vertices[polygon[1]]);
- line_vertex_array.push_back(vertices[polygon[2]]);
- line_vertex_array.push_back(vertices[polygon[2]]);
- line_vertex_array.push_back(vertices[polygon[0]]);
- }
- p_gizmo->add_lines(line_vertex_array, navigationregion->is_enabled() ? get_material("edge_material", p_gizmo) : get_material("edge_material_disabled", p_gizmo));
- }
- }
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