.. |
joints
|
94282d88f9
Core: Use `Math` namespace for constants
|
2 mesi fa |
SCsub
|
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
|
9 mesi fa |
config.py
|
5ad414d046
Allow to compile templates without physics servers
|
3 mesi fa |
gjk_epa.cpp
|
0333648cea
Move Godot Physics 3D into a module; add dummy 3D physics server
|
9 mesi fa |
gjk_epa.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
3 mesi fa |
godot_area_3d.cpp
|
0333648cea
Move Godot Physics 3D into a module; add dummy 3D physics server
|
9 mesi fa |
godot_area_3d.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
3 mesi fa |
godot_area_pair_3d.cpp
|
0333648cea
Move Godot Physics 3D into a module; add dummy 3D physics server
|
9 mesi fa |
godot_area_pair_3d.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
3 mesi fa |
godot_body_3d.cpp
|
4f4031a675
Replace size() == 0 with is_empty().
|
2 mesi fa |
godot_body_3d.h
|
a5de242a2f
Place a hard limit on the max_contacts_reported property
|
3 mesi fa |
godot_body_direct_state_3d.cpp
|
0333648cea
Move Godot Physics 3D into a module; add dummy 3D physics server
|
9 mesi fa |
godot_body_direct_state_3d.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
3 mesi fa |
godot_body_pair_3d.cpp
|
94282d88f9
Core: Use `Math` namespace for constants
|
2 mesi fa |
godot_body_pair_3d.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
3 mesi fa |
godot_broad_phase_3d.cpp
|
0333648cea
Move Godot Physics 3D into a module; add dummy 3D physics server
|
9 mesi fa |
godot_broad_phase_3d.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
3 mesi fa |
godot_broad_phase_3d_bvh.cpp
|
0333648cea
Move Godot Physics 3D into a module; add dummy 3D physics server
|
9 mesi fa |
godot_broad_phase_3d_bvh.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
3 mesi fa |
godot_collision_object_3d.cpp
|
0333648cea
Move Godot Physics 3D into a module; add dummy 3D physics server
|
9 mesi fa |
godot_collision_object_3d.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
3 mesi fa |
godot_collision_solver_3d.cpp
|
94282d88f9
Core: Use `Math` namespace for constants
|
2 mesi fa |
godot_collision_solver_3d.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
3 mesi fa |
godot_collision_solver_3d_sat.cpp
|
94282d88f9
Core: Use `Math` namespace for constants
|
2 mesi fa |
godot_collision_solver_3d_sat.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
3 mesi fa |
godot_constraint_3d.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
3 mesi fa |
godot_joint_3d.h
|
94282d88f9
Core: Use `Math` namespace for constants
|
2 mesi fa |
godot_physics_server_3d.cpp
|
05ceab6b7b
Merge pull request #106321 from elzewyr/shrink-factor
|
1 mese fa |
godot_physics_server_3d.h
|
05ceab6b7b
Merge pull request #106321 from elzewyr/shrink-factor
|
1 mese fa |
godot_shape_3d.cpp
|
ad40939b6f
Core: Replace C math headers with C++ equivalents
|
2 mesi fa |
godot_shape_3d.h
|
94282d88f9
Core: Use `Math` namespace for constants
|
2 mesi fa |
godot_soft_body_3d.cpp
|
05ceab6b7b
Merge pull request #106321 from elzewyr/shrink-factor
|
1 mese fa |
godot_soft_body_3d.h
|
05ceab6b7b
Merge pull request #106321 from elzewyr/shrink-factor
|
1 mese fa |
godot_space_3d.cpp
|
33817b186f
Remove unused header in drivers and modules.
|
6 mesi fa |
godot_space_3d.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
3 mesi fa |
godot_step_3d.cpp
|
d58b2e879f
Get rid of easily removable uses of const_cast
|
6 mesi fa |
godot_step_3d.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
3 mesi fa |
register_types.cpp
|
0333648cea
Move Godot Physics 3D into a module; add dummy 3D physics server
|
9 mesi fa |
register_types.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
3 mesi fa |