csg_gizmos.h 4.3 KB

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  1. /**************************************************************************/
  2. /* csg_gizmos.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "../csg_shape.h"
  32. #include "editor/plugins/editor_plugin.h"
  33. #include "editor/plugins/node_3d_editor_gizmos.h"
  34. #include "scene/gui/control.h"
  35. class AcceptDialog;
  36. class Gizmo3DHelper;
  37. class MenuButton;
  38. class CSGShape3DGizmoPlugin : public EditorNode3DGizmoPlugin {
  39. GDCLASS(CSGShape3DGizmoPlugin, EditorNode3DGizmoPlugin);
  40. Ref<Gizmo3DHelper> helper;
  41. public:
  42. virtual bool has_gizmo(Node3D *p_spatial) override;
  43. virtual String get_gizmo_name() const override;
  44. virtual int get_priority() const override;
  45. virtual bool is_selectable_when_hidden() const override;
  46. virtual void redraw(EditorNode3DGizmo *p_gizmo) override;
  47. virtual String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  48. virtual Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
  49. void begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) override;
  50. virtual void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
  51. virtual void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) override;
  52. CSGShape3DGizmoPlugin();
  53. };
  54. class CSGShapeEditor : public Control {
  55. GDCLASS(CSGShapeEditor, Control);
  56. enum Menu {
  57. MENU_OPTION_BAKE_MESH_INSTANCE,
  58. MENU_OPTION_BAKE_COLLISION_SHAPE,
  59. };
  60. CSGShape3D *node = nullptr;
  61. MenuButton *options = nullptr;
  62. AcceptDialog *err_dialog = nullptr;
  63. void _menu_option(int p_option);
  64. void _create_baked_mesh_instance();
  65. void _create_baked_collision_shape();
  66. protected:
  67. void _node_removed(Node *p_node);
  68. void _notification(int p_what);
  69. public:
  70. void edit(CSGShape3D *p_csg_shape);
  71. CSGShapeEditor();
  72. };
  73. class EditorPluginCSG : public EditorPlugin {
  74. GDCLASS(EditorPluginCSG, EditorPlugin);
  75. CSGShapeEditor *csg_shape_editor = nullptr;
  76. public:
  77. virtual String get_plugin_name() const override { return "CSGShape3D"; }
  78. virtual void edit(Object *p_object) override;
  79. virtual bool handles(Object *p_object) const override;
  80. EditorPluginCSG();
  81. };