steam_tracker.h 3.4 KB

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  1. /**************************************************************************/
  2. /* steam_tracker.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #if defined(STEAMAPI_ENABLED)
  32. #include "core/os/os.h"
  33. // SteamTracker is used to load SteamAPI dynamic library and initialize
  34. // the interface, this notifies Steam that Godot editor is running and
  35. // allow tracking of the usage time of child instances of the engine
  36. // (e.g., opened projects).
  37. //
  38. // Currently, SteamAPI is not used by the engine in any way, and is not
  39. // exposed to the scripting APIs.
  40. enum SteamAPIInitResult {
  41. SteamAPIInitResult_OK = 0,
  42. SteamAPIInitResult_FailedGeneric = 1,
  43. SteamAPIInitResult_NoSteamClient = 2,
  44. SteamAPIInitResult_VersionMismatch = 3,
  45. };
  46. // https://partner.steamgames.com/doc/api/steam_api#SteamAPI_Init
  47. typedef bool (*SteamAPI_InitFunction)();
  48. typedef SteamAPIInitResult (*SteamAPI_InitFlatFunction)(char *r_err_msg);
  49. // https://partner.steamgames.com/doc/api/steam_api#SteamAPI_Shutdown
  50. typedef void (*SteamAPI_ShutdownFunction)();
  51. class SteamTracker {
  52. void *steam_library_handle = nullptr;
  53. SteamAPI_InitFunction steam_init_function = nullptr;
  54. SteamAPI_InitFlatFunction steam_init_flat_function = nullptr;
  55. SteamAPI_ShutdownFunction steam_shutdown_function = nullptr;
  56. bool steam_initialized = false;
  57. public:
  58. SteamTracker();
  59. ~SteamTracker();
  60. };
  61. #endif // STEAMAPI_ENABLED