shader_globals_editor.cpp 16 KB

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  1. /**************************************************************************/
  2. /* shader_globals_editor.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "shader_globals_editor.h"
  31. #include "core/config/project_settings.h"
  32. #include "editor/editor_inspector.h"
  33. #include "editor/editor_node.h"
  34. #include "editor/editor_undo_redo_manager.h"
  35. #include "scene/gui/label.h"
  36. #include "scene/gui/line_edit.h"
  37. #include "servers/rendering/shader_language.h"
  38. static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
  39. "bool",
  40. "bvec2",
  41. "bvec3",
  42. "bvec4",
  43. "int",
  44. "ivec2",
  45. "ivec3",
  46. "ivec4",
  47. "rect2i",
  48. "uint",
  49. "uvec2",
  50. "uvec3",
  51. "uvec4",
  52. "float",
  53. "vec2",
  54. "vec3",
  55. "vec4",
  56. "color",
  57. "rect2",
  58. "mat2",
  59. "mat3",
  60. "mat4",
  61. "transform_2d",
  62. "transform",
  63. "sampler2D",
  64. "sampler2DArray",
  65. "sampler3D",
  66. "samplerCube",
  67. "samplerExternalOES",
  68. };
  69. class ShaderGlobalsEditorInterface : public Object {
  70. GDCLASS(ShaderGlobalsEditorInterface, Object)
  71. void _set_var(const StringName &p_name, const Variant &p_value, const Variant &p_prev_value) {
  72. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  73. undo_redo->create_action(TTR("Set Shader Global Variable"));
  74. undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_set", p_name, p_value);
  75. undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_set", p_name, p_prev_value);
  76. RS::GlobalShaderParameterType type = RS::get_singleton()->global_shader_parameter_get_type(p_name);
  77. Dictionary gv;
  78. gv["type"] = global_var_type_names[type];
  79. if (type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  80. Ref<Resource> res = p_value;
  81. if (res.is_valid()) {
  82. gv["value"] = res->get_path();
  83. } else {
  84. gv["value"] = "";
  85. }
  86. } else {
  87. gv["value"] = p_value;
  88. }
  89. String path = "shader_globals/" + String(p_name);
  90. undo_redo->add_do_property(ProjectSettings::get_singleton(), path, gv);
  91. undo_redo->add_undo_property(ProjectSettings::get_singleton(), path, GLOBAL_GET(path));
  92. undo_redo->add_do_method(this, "_var_changed");
  93. undo_redo->add_undo_method(this, "_var_changed");
  94. block_update = true;
  95. undo_redo->commit_action();
  96. block_update = false;
  97. }
  98. void _var_changed() {
  99. emit_signal(SNAME("var_changed"));
  100. }
  101. protected:
  102. static void _bind_methods() {
  103. ClassDB::bind_method("_var_changed", &ShaderGlobalsEditorInterface::_var_changed);
  104. ADD_SIGNAL(MethodInfo("var_changed"));
  105. }
  106. bool _set(const StringName &p_name, const Variant &p_value) {
  107. Variant existing = RS::get_singleton()->global_shader_parameter_get(p_name);
  108. if (existing.get_type() == Variant::NIL) {
  109. return false;
  110. }
  111. callable_mp(this, &ShaderGlobalsEditorInterface::_set_var).call_deferred(p_name, p_value, existing);
  112. return true;
  113. }
  114. bool _get(const StringName &p_name, Variant &r_ret) const {
  115. r_ret = RS::get_singleton()->global_shader_parameter_get(p_name);
  116. return r_ret.get_type() != Variant::NIL;
  117. }
  118. void _get_property_list(List<PropertyInfo> *p_list) const {
  119. Vector<StringName> variables;
  120. variables = RS::get_singleton()->global_shader_parameter_get_list();
  121. for (int i = 0; i < variables.size(); i++) {
  122. PropertyInfo pinfo;
  123. pinfo.name = variables[i];
  124. switch (RS::get_singleton()->global_shader_parameter_get_type(variables[i])) {
  125. case RS::GLOBAL_VAR_TYPE_BOOL: {
  126. pinfo.type = Variant::BOOL;
  127. } break;
  128. case RS::GLOBAL_VAR_TYPE_BVEC2: {
  129. pinfo.type = Variant::INT;
  130. pinfo.hint = PROPERTY_HINT_FLAGS;
  131. pinfo.hint_string = "x,y";
  132. } break;
  133. case RS::GLOBAL_VAR_TYPE_BVEC3: {
  134. pinfo.type = Variant::INT;
  135. pinfo.hint = PROPERTY_HINT_FLAGS;
  136. pinfo.hint_string = "x,y,z";
  137. } break;
  138. case RS::GLOBAL_VAR_TYPE_BVEC4: {
  139. pinfo.type = Variant::INT;
  140. pinfo.hint = PROPERTY_HINT_FLAGS;
  141. pinfo.hint_string = "x,y,z,w";
  142. } break;
  143. case RS::GLOBAL_VAR_TYPE_INT: {
  144. pinfo.type = Variant::INT;
  145. } break;
  146. case RS::GLOBAL_VAR_TYPE_IVEC2: {
  147. pinfo.type = Variant::VECTOR2I;
  148. } break;
  149. case RS::GLOBAL_VAR_TYPE_IVEC3: {
  150. pinfo.type = Variant::VECTOR3I;
  151. } break;
  152. case RS::GLOBAL_VAR_TYPE_IVEC4: {
  153. pinfo.type = Variant::VECTOR4I;
  154. } break;
  155. case RS::GLOBAL_VAR_TYPE_RECT2I: {
  156. pinfo.type = Variant::RECT2I;
  157. } break;
  158. case RS::GLOBAL_VAR_TYPE_UINT: {
  159. pinfo.type = Variant::INT;
  160. } break;
  161. case RS::GLOBAL_VAR_TYPE_UVEC2: {
  162. pinfo.type = Variant::VECTOR2I;
  163. } break;
  164. case RS::GLOBAL_VAR_TYPE_UVEC3: {
  165. pinfo.type = Variant::VECTOR3I;
  166. } break;
  167. case RS::GLOBAL_VAR_TYPE_UVEC4: {
  168. pinfo.type = Variant::VECTOR4I;
  169. } break;
  170. case RS::GLOBAL_VAR_TYPE_FLOAT: {
  171. pinfo.type = Variant::FLOAT;
  172. } break;
  173. case RS::GLOBAL_VAR_TYPE_VEC2: {
  174. pinfo.type = Variant::VECTOR2;
  175. } break;
  176. case RS::GLOBAL_VAR_TYPE_VEC3: {
  177. pinfo.type = Variant::VECTOR3;
  178. } break;
  179. case RS::GLOBAL_VAR_TYPE_VEC4: {
  180. pinfo.type = Variant::VECTOR4;
  181. } break;
  182. case RS::GLOBAL_VAR_TYPE_RECT2: {
  183. pinfo.type = Variant::RECT2;
  184. } break;
  185. case RS::GLOBAL_VAR_TYPE_COLOR: {
  186. pinfo.type = Variant::COLOR;
  187. } break;
  188. case RS::GLOBAL_VAR_TYPE_MAT2: {
  189. pinfo.type = Variant::PACKED_FLOAT32_ARRAY;
  190. } break;
  191. case RS::GLOBAL_VAR_TYPE_MAT3: {
  192. pinfo.type = Variant::BASIS;
  193. } break;
  194. case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
  195. pinfo.type = Variant::TRANSFORM2D;
  196. } break;
  197. case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
  198. pinfo.type = Variant::TRANSFORM3D;
  199. } break;
  200. case RS::GLOBAL_VAR_TYPE_MAT4: {
  201. pinfo.type = Variant::PROJECTION;
  202. } break;
  203. case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
  204. pinfo.type = Variant::OBJECT;
  205. pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
  206. pinfo.hint_string = "Texture2D";
  207. } break;
  208. case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
  209. pinfo.type = Variant::OBJECT;
  210. pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
  211. pinfo.hint_string = "Texture2DArray,CompressedTexture2DArray";
  212. } break;
  213. case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
  214. pinfo.type = Variant::OBJECT;
  215. pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
  216. pinfo.hint_string = "Texture3D";
  217. } break;
  218. case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
  219. pinfo.type = Variant::OBJECT;
  220. pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
  221. pinfo.hint_string = "Cubemap,CompressedCubemap";
  222. } break;
  223. case RS::GLOBAL_VAR_TYPE_SAMPLEREXT: {
  224. pinfo.type = Variant::OBJECT;
  225. pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
  226. pinfo.hint_string = "ExternalTexture";
  227. } break;
  228. default: {
  229. } break;
  230. }
  231. p_list->push_back(pinfo);
  232. }
  233. }
  234. public:
  235. bool block_update = false;
  236. ShaderGlobalsEditorInterface() {
  237. }
  238. };
  239. static Variant create_var(RS::GlobalShaderParameterType p_type) {
  240. switch (p_type) {
  241. case RS::GLOBAL_VAR_TYPE_BOOL: {
  242. return false;
  243. }
  244. case RS::GLOBAL_VAR_TYPE_BVEC2: {
  245. return 0; //bits
  246. }
  247. case RS::GLOBAL_VAR_TYPE_BVEC3: {
  248. return 0; //bits
  249. }
  250. case RS::GLOBAL_VAR_TYPE_BVEC4: {
  251. return 0; //bits
  252. }
  253. case RS::GLOBAL_VAR_TYPE_INT: {
  254. return 0; //bits
  255. }
  256. case RS::GLOBAL_VAR_TYPE_IVEC2: {
  257. return Vector2i();
  258. }
  259. case RS::GLOBAL_VAR_TYPE_IVEC3: {
  260. return Vector3i();
  261. }
  262. case RS::GLOBAL_VAR_TYPE_IVEC4: {
  263. return Vector4i();
  264. }
  265. case RS::GLOBAL_VAR_TYPE_RECT2I: {
  266. return Rect2i();
  267. }
  268. case RS::GLOBAL_VAR_TYPE_UINT: {
  269. return 0;
  270. }
  271. case RS::GLOBAL_VAR_TYPE_UVEC2: {
  272. return Vector2i();
  273. }
  274. case RS::GLOBAL_VAR_TYPE_UVEC3: {
  275. return Vector3i();
  276. }
  277. case RS::GLOBAL_VAR_TYPE_UVEC4: {
  278. return Vector4i();
  279. }
  280. case RS::GLOBAL_VAR_TYPE_FLOAT: {
  281. return 0.0;
  282. }
  283. case RS::GLOBAL_VAR_TYPE_VEC2: {
  284. return Vector2();
  285. }
  286. case RS::GLOBAL_VAR_TYPE_VEC3: {
  287. return Vector3();
  288. }
  289. case RS::GLOBAL_VAR_TYPE_VEC4: {
  290. return Vector4();
  291. }
  292. case RS::GLOBAL_VAR_TYPE_RECT2: {
  293. return Rect2();
  294. }
  295. case RS::GLOBAL_VAR_TYPE_COLOR: {
  296. return Color();
  297. }
  298. case RS::GLOBAL_VAR_TYPE_MAT2: {
  299. Vector<float> xform;
  300. xform.resize(4);
  301. xform.write[0] = 1;
  302. xform.write[1] = 0;
  303. xform.write[2] = 0;
  304. xform.write[3] = 1;
  305. return xform;
  306. }
  307. case RS::GLOBAL_VAR_TYPE_MAT3: {
  308. return Basis();
  309. }
  310. case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
  311. return Transform2D();
  312. }
  313. case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
  314. return Transform3D();
  315. }
  316. case RS::GLOBAL_VAR_TYPE_MAT4: {
  317. return Projection();
  318. }
  319. case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
  320. return "";
  321. }
  322. case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
  323. return "";
  324. }
  325. case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
  326. return "";
  327. }
  328. case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
  329. return "";
  330. }
  331. case RS::GLOBAL_VAR_TYPE_SAMPLEREXT: {
  332. return "";
  333. }
  334. default: {
  335. return Variant();
  336. }
  337. }
  338. }
  339. String ShaderGlobalsEditor::_check_new_variable_name(const String &p_variable_name) {
  340. if (p_variable_name.is_empty()) {
  341. return TTRC("Name cannot be empty.");
  342. }
  343. if (!p_variable_name.is_valid_ascii_identifier()) {
  344. return TTRC("Name must be a valid identifier.");
  345. }
  346. return "";
  347. }
  348. LineEdit *ShaderGlobalsEditor::get_name_box() const {
  349. return variable_name;
  350. }
  351. void ShaderGlobalsEditor::_variable_name_text_changed(const String &p_variable_name) {
  352. const String &warning = _check_new_variable_name(p_variable_name.strip_edges());
  353. variable_add->set_tooltip_text(warning);
  354. variable_add->set_disabled(!warning.is_empty());
  355. }
  356. void ShaderGlobalsEditor::_variable_added() {
  357. String var = variable_name->get_text().strip_edges();
  358. if (RenderingServer::get_singleton()->global_shader_parameter_get(var).get_type() != Variant::NIL) {
  359. EditorNode::get_singleton()->show_warning(vformat(TTR("Global shader parameter '%s' already exists."), var));
  360. return;
  361. }
  362. List<String> keywords;
  363. ShaderLanguage::get_keyword_list(&keywords);
  364. if (keywords.find(var) != nullptr || var == "script") {
  365. EditorNode::get_singleton()->show_warning(vformat(TTR("Name '%s' is a reserved shader language keyword."), var));
  366. return;
  367. }
  368. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  369. Variant value = create_var(RS::GlobalShaderParameterType(variable_type->get_selected()));
  370. undo_redo->create_action(TTR("Add Shader Global Parameter"));
  371. undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_add", var, RS::GlobalShaderParameterType(variable_type->get_selected()), value);
  372. undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_remove", var);
  373. Dictionary gv;
  374. gv["type"] = global_var_type_names[variable_type->get_selected()];
  375. gv["value"] = value;
  376. undo_redo->add_do_property(ProjectSettings::get_singleton(), "shader_globals/" + var, gv);
  377. undo_redo->add_undo_property(ProjectSettings::get_singleton(), "shader_globals/" + var, Variant());
  378. undo_redo->add_do_method(this, "_changed");
  379. undo_redo->add_undo_method(this, "_changed");
  380. undo_redo->commit_action();
  381. variable_name->clear();
  382. }
  383. void ShaderGlobalsEditor::_variable_deleted(const String &p_variable) {
  384. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  385. undo_redo->create_action(TTR("Add Shader Global Parameter"));
  386. undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_remove", p_variable);
  387. undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_add", p_variable, RS::get_singleton()->global_shader_parameter_get_type(p_variable), RS::get_singleton()->global_shader_parameter_get(p_variable));
  388. undo_redo->add_do_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, Variant());
  389. undo_redo->add_undo_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, GLOBAL_GET("shader_globals/" + p_variable));
  390. undo_redo->add_do_method(this, "_changed");
  391. undo_redo->add_undo_method(this, "_changed");
  392. undo_redo->commit_action();
  393. }
  394. void ShaderGlobalsEditor::_changed() {
  395. emit_signal(SNAME("globals_changed"));
  396. if (!interface->block_update) {
  397. interface->notify_property_list_changed();
  398. }
  399. }
  400. void ShaderGlobalsEditor::_bind_methods() {
  401. ClassDB::bind_method("_changed", &ShaderGlobalsEditor::_changed);
  402. ADD_SIGNAL(MethodInfo("globals_changed"));
  403. }
  404. void ShaderGlobalsEditor::_notification(int p_what) {
  405. switch (p_what) {
  406. case NOTIFICATION_VISIBILITY_CHANGED: {
  407. if (is_visible_in_tree()) {
  408. inspector->edit(interface);
  409. }
  410. } break;
  411. case NOTIFICATION_THEME_CHANGED: {
  412. variable_add->set_button_icon(get_editor_theme_icon(SNAME("Add")));
  413. } break;
  414. case NOTIFICATION_PREDELETE: {
  415. inspector->edit(nullptr);
  416. } break;
  417. }
  418. }
  419. ShaderGlobalsEditor::ShaderGlobalsEditor() {
  420. ProjectSettings::get_singleton()->add_hidden_prefix("shader_globals/");
  421. HBoxContainer *add_menu_hb = memnew(HBoxContainer);
  422. add_child(add_menu_hb);
  423. add_menu_hb->add_child(memnew(Label(TTRC("Name:"))));
  424. variable_name = memnew(LineEdit);
  425. variable_name->set_h_size_flags(SIZE_EXPAND_FILL);
  426. variable_name->set_clear_button_enabled(true);
  427. variable_name->connect(SceneStringName(text_changed), callable_mp(this, &ShaderGlobalsEditor::_variable_name_text_changed));
  428. variable_name->connect(SceneStringName(text_submitted), callable_mp(this, &ShaderGlobalsEditor::_variable_added).unbind(1));
  429. add_menu_hb->add_child(variable_name);
  430. add_menu_hb->add_child(memnew(Label(TTRC("Type:"))));
  431. variable_type = memnew(OptionButton);
  432. variable_type->set_h_size_flags(SIZE_EXPAND_FILL);
  433. add_menu_hb->add_child(variable_type);
  434. for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
  435. variable_type->add_item(global_var_type_names[i]);
  436. }
  437. variable_add = memnew(Button(TTRC("Add")));
  438. variable_add->set_disabled(true);
  439. add_menu_hb->add_child(variable_add);
  440. variable_add->connect(SceneStringName(pressed), callable_mp(this, &ShaderGlobalsEditor::_variable_added));
  441. inspector = memnew(EditorInspector);
  442. inspector->set_v_size_flags(SIZE_EXPAND_FILL);
  443. add_child(inspector);
  444. inspector->set_use_wide_editors(true);
  445. inspector->set_property_name_style(EditorPropertyNameProcessor::STYLE_RAW);
  446. inspector->set_use_deletable_properties(true);
  447. inspector->connect("property_deleted", callable_mp(this, &ShaderGlobalsEditor::_variable_deleted), CONNECT_DEFERRED);
  448. interface = memnew(ShaderGlobalsEditorInterface);
  449. interface->connect("var_changed", callable_mp(this, &ShaderGlobalsEditor::_changed));
  450. }
  451. ShaderGlobalsEditor::~ShaderGlobalsEditor() {
  452. memdelete(interface);
  453. }