script_create_dialog.h 5.4 KB

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  1. /**************************************************************************/
  2. /* script_create_dialog.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "core/object/script_language.h"
  32. #include "scene/gui/check_box.h"
  33. #include "scene/gui/dialogs.h"
  34. #include "scene/gui/option_button.h"
  35. #include "scene/gui/panel_container.h"
  36. class CreateDialog;
  37. class EditorFileDialog;
  38. class EditorValidationPanel;
  39. class LineEdit;
  40. class ScriptCreateDialog : public ConfirmationDialog {
  41. GDCLASS(ScriptCreateDialog, ConfirmationDialog);
  42. enum {
  43. MSG_ID_SCRIPT,
  44. MSG_ID_PATH,
  45. MSG_ID_BUILT_IN,
  46. MSG_ID_TEMPLATE,
  47. };
  48. EditorValidationPanel *validation_panel = nullptr;
  49. LineEdit *parent_name = nullptr;
  50. Button *parent_browse_button = nullptr;
  51. Button *parent_search_button = nullptr;
  52. OptionButton *language_menu = nullptr;
  53. OptionButton *template_menu = nullptr;
  54. LineEdit *file_path = nullptr;
  55. LineEdit *built_in_name = nullptr;
  56. Button *path_button = nullptr;
  57. EditorFileDialog *file_browse = nullptr;
  58. CheckBox *built_in = nullptr;
  59. CheckBox *use_templates = nullptr;
  60. VBoxContainer *path_vb = nullptr;
  61. AcceptDialog *alert = nullptr;
  62. CreateDialog *select_class = nullptr;
  63. bool is_browsing_parent = false;
  64. String path_error;
  65. String template_inactive_message;
  66. bool is_new_script_created = true;
  67. bool is_path_valid = false;
  68. bool supports_built_in = false;
  69. bool can_inherit_from_file = false;
  70. bool is_parent_name_valid = false;
  71. bool is_class_name_valid = false;
  72. bool is_built_in = false;
  73. bool is_using_templates = true;
  74. bool built_in_enabled = true;
  75. bool load_enabled = true;
  76. int default_language;
  77. bool re_check_path = false;
  78. Control *path_controls[2];
  79. Control *name_controls[2];
  80. Vector<ScriptLanguage::ScriptTemplate> template_list;
  81. ScriptLanguage *language = nullptr;
  82. String base_type;
  83. void _path_hbox_sorted();
  84. bool _can_be_built_in();
  85. void _path_changed(const String &p_path = String());
  86. void _language_changed(int l = 0);
  87. void _built_in_pressed();
  88. void _use_template_pressed();
  89. bool _validate_parent(const String &p_string);
  90. String _validate_path(const String &p_path, bool p_file_must_exist, bool *r_path_valid = nullptr);
  91. void _parent_name_changed(const String &p_parent);
  92. void _template_changed(int p_template = 0);
  93. void _browse_path(bool browse_parent, bool p_save);
  94. void _file_selected(const String &p_file);
  95. void _create();
  96. void _browse_class_in_tree();
  97. virtual void ok_pressed() override;
  98. void _create_new();
  99. void _load_exist();
  100. void _update_template_menu();
  101. void _update_dialog();
  102. ScriptLanguage::ScriptTemplate _get_current_template() const;
  103. Vector<ScriptLanguage::ScriptTemplate> _get_user_templates(const ScriptLanguage *p_language, const StringName &p_object, const String &p_dir, const ScriptLanguage::TemplateLocation &p_origin) const;
  104. ScriptLanguage::ScriptTemplate _parse_template(const ScriptLanguage *p_language, const String &p_path, const String &p_filename, const ScriptLanguage::TemplateLocation &p_origin, const String &p_inherits) const;
  105. String _get_script_origin_label(const ScriptLanguage::TemplateLocation &p_origin) const;
  106. String _adjust_file_path(const String &p_base_path) const;
  107. protected:
  108. void _notification(int p_what);
  109. static void _bind_methods();
  110. public:
  111. void config(const String &p_base_name, const String &p_base_path, bool p_built_in_enabled = true, bool p_load_enabled = true);
  112. void set_inheritance_base_type(const String &p_base);
  113. ScriptCreateDialog();
  114. };