scene_create_dialog.h 3.5 KB

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  1. /**************************************************************************/
  2. /* scene_create_dialog.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "scene/gui/dialogs.h"
  32. class ButtonGroup;
  33. class CheckBox;
  34. class CreateDialog;
  35. class EditorFileDialog;
  36. class EditorValidationPanel;
  37. class Label;
  38. class LineEdit;
  39. class OptionButton;
  40. class SceneCreateDialog : public ConfirmationDialog {
  41. GDCLASS(SceneCreateDialog, ConfirmationDialog);
  42. enum {
  43. MSG_ID_PATH,
  44. MSG_ID_ROOT,
  45. };
  46. const StringName type_meta = StringName("type");
  47. public:
  48. enum RootType {
  49. ROOT_2D_SCENE,
  50. ROOT_3D_SCENE,
  51. ROOT_USER_INTERFACE,
  52. ROOT_OTHER,
  53. };
  54. private:
  55. String directory;
  56. String scene_name;
  57. String root_name;
  58. Ref<ButtonGroup> node_type_group;
  59. CheckBox *node_type_2d = nullptr;
  60. CheckBox *node_type_3d = nullptr;
  61. CheckBox *node_type_gui = nullptr;
  62. CheckBox *node_type_other = nullptr;
  63. LineEdit *other_type_display = nullptr;
  64. Button *select_node_button = nullptr;
  65. CreateDialog *select_node_dialog = nullptr;
  66. LineEdit *scene_name_edit = nullptr;
  67. OptionButton *scene_extension_picker = nullptr;
  68. LineEdit *root_name_edit = nullptr;
  69. EditorValidationPanel *validation_panel = nullptr;
  70. void accept_create();
  71. void browse_types();
  72. void on_type_picked();
  73. void update_dialog();
  74. protected:
  75. void _notification(int p_what);
  76. public:
  77. void config(const String &p_dir);
  78. String get_scene_path() const;
  79. Node *create_scene_root();
  80. SceneCreateDialog();
  81. };