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- /**************************************************************************/
- /* gpu_particles_collision_sdf_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "gpu_particles_collision_sdf_editor_plugin.h"
- #include "editor/editor_interface.h"
- #include "editor/editor_node.h"
- #include "editor/editor_string_names.h"
- #include "editor/gui/editor_file_dialog.h"
- void GPUParticlesCollisionSDF3DEditorPlugin::_bake() {
- if (col_sdf) {
- if (col_sdf->get_texture().is_null() || !col_sdf->get_texture()->get_path().is_resource_file()) {
- String path = get_tree()->get_edited_scene_root()->get_scene_file_path();
- if (path.is_empty()) {
- path = "res://" + col_sdf->get_name() + "_data.exr";
- } else {
- String ext = path.get_extension();
- path = path.get_basename() + "." + col_sdf->get_name() + "_data.exr";
- }
- probe_file->set_current_path(path);
- probe_file->popup_file_dialog();
- return;
- }
- _sdf_save_path_and_bake(col_sdf->get_texture()->get_path());
- }
- }
- void GPUParticlesCollisionSDF3DEditorPlugin::edit(Object *p_object) {
- GPUParticlesCollisionSDF3D *s = Object::cast_to<GPUParticlesCollisionSDF3D>(p_object);
- if (!s) {
- return;
- }
- col_sdf = s;
- }
- bool GPUParticlesCollisionSDF3DEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("GPUParticlesCollisionSDF3D");
- }
- void GPUParticlesCollisionSDF3DEditorPlugin::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_PROCESS: {
- if (!col_sdf) {
- return;
- }
- // Set information tooltip on the Bake button. This information is useful
- // to optimize performance (video RAM size) and reduce collision tunneling (individual cell size).
- const Vector3i size = col_sdf->get_estimated_cell_size();
- const Vector3 extents = col_sdf->get_size() / 2;
- int data_size = 2;
- const double size_mb = size.x * size.y * size.z * data_size / (1024.0 * 1024.0);
- // Add a qualitative measurement to help the user assess whether a GPUParticlesCollisionSDF3D node is using a lot of VRAM.
- String size_quality;
- if (size_mb < 8.0) {
- size_quality = TTR("Low");
- } else if (size_mb < 32.0) {
- size_quality = TTR("Moderate");
- } else {
- size_quality = TTR("High");
- }
- String text;
- text += vformat(TTR("Subdivisions: %s"), vformat(U"%d × %d × %d", size.x, size.y, size.z)) + "\n";
- text += vformat(TTR("Cell size: %s"), vformat(U"%.3f × %.3f × %.3f", extents.x / size.x, extents.y / size.y, extents.z / size.z)) + "\n";
- text += vformat(TTR("Video RAM size: %s MB (%s)"), String::num(size_mb, 2), size_quality);
- // Only update the tooltip when needed to avoid constant redrawing.
- if (bake->get_tooltip(Point2()) == text) {
- return;
- }
- bake->set_tooltip_text(text);
- } break;
- }
- }
- void GPUParticlesCollisionSDF3DEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- bake_hb->show();
- set_process(true);
- } else {
- bake_hb->hide();
- set_process(false);
- }
- }
- EditorProgress *GPUParticlesCollisionSDF3DEditorPlugin::tmp_progress = nullptr;
- void GPUParticlesCollisionSDF3DEditorPlugin::bake_func_begin(int p_steps) {
- ERR_FAIL_COND(tmp_progress != nullptr);
- tmp_progress = memnew(EditorProgress("bake_sdf", TTR("Bake SDF"), p_steps));
- }
- void GPUParticlesCollisionSDF3DEditorPlugin::bake_func_step(int p_step, const String &p_description) {
- ERR_FAIL_NULL(tmp_progress);
- tmp_progress->step(p_description, p_step, false);
- }
- void GPUParticlesCollisionSDF3DEditorPlugin::bake_func_end() {
- ERR_FAIL_NULL(tmp_progress);
- memdelete(tmp_progress);
- tmp_progress = nullptr;
- }
- void GPUParticlesCollisionSDF3DEditorPlugin::_sdf_save_path_and_bake(const String &p_path) {
- probe_file->hide();
- if (col_sdf) {
- Ref<Image> bake_img = col_sdf->bake();
- if (bake_img.is_null()) {
- EditorNode::get_singleton()->show_warning(TTR("No faces detected during GPUParticlesCollisionSDF3D bake.\nCheck whether there are visible meshes matching the bake mask within its extents."));
- return;
- }
- Ref<ConfigFile> config;
- config.instantiate();
- if (FileAccess::exists(p_path + ".import")) {
- config->load(p_path + ".import");
- }
- config->set_value("remap", "importer", "3d_texture");
- config->set_value("remap", "type", "CompressedTexture3D");
- if (!config->has_section_key("params", "compress/mode")) {
- config->set_value("params", "compress/mode", 3); //user may want another compression, so leave it be
- }
- config->set_value("params", "compress/channel_pack", 1);
- config->set_value("params", "mipmaps/generate", false);
- config->set_value("params", "slices/horizontal", 1);
- config->set_value("params", "slices/vertical", bake_img->get_meta("depth"));
- config->save(p_path + ".import");
- Error err = bake_img->save_exr(p_path, false);
- ERR_FAIL_COND(err);
- ResourceLoader::import(p_path);
- Ref<Texture> t = ResourceLoader::load(p_path); //if already loaded, it will be updated on refocus?
- ERR_FAIL_COND(t.is_null());
- col_sdf->set_texture(t);
- }
- }
- GPUParticlesCollisionSDF3DEditorPlugin::GPUParticlesCollisionSDF3DEditorPlugin() {
- bake_hb = memnew(HBoxContainer);
- bake_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- bake_hb->hide();
- bake = memnew(Button);
- bake->set_theme_type_variation(SceneStringName(FlatButton));
- bake->set_button_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Bake"), EditorStringName(EditorIcons)));
- bake->set_text(TTR("Bake SDF"));
- bake->connect(SceneStringName(pressed), callable_mp(this, &GPUParticlesCollisionSDF3DEditorPlugin::_bake));
- bake_hb->add_child(bake);
- add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, bake_hb);
- col_sdf = nullptr;
- probe_file = memnew(EditorFileDialog);
- probe_file->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
- probe_file->add_filter("*.exr");
- probe_file->connect("file_selected", callable_mp(this, &GPUParticlesCollisionSDF3DEditorPlugin::_sdf_save_path_and_bake));
- EditorInterface::get_singleton()->get_base_control()->add_child(probe_file);
- probe_file->set_title(TTR("Select path for SDF Texture"));
- GPUParticlesCollisionSDF3D::bake_begin_function = bake_func_begin;
- GPUParticlesCollisionSDF3D::bake_step_function = bake_func_step;
- GPUParticlesCollisionSDF3D::bake_end_function = bake_func_end;
- }
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