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- /**************************************************************************/
- /* joint_3d_gizmo_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "joint_3d_gizmo_plugin.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "scene/3d/physics/joints/cone_twist_joint_3d.h"
- #include "scene/3d/physics/joints/generic_6dof_joint_3d.h"
- #include "scene/3d/physics/joints/hinge_joint_3d.h"
- #include "scene/3d/physics/joints/pin_joint_3d.h"
- #include "scene/3d/physics/joints/slider_joint_3d.h"
- #define BODY_A_RADIUS 0.25
- #define BODY_B_RADIUS 0.27
- Basis JointGizmosDrawer::look_body(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
- const Vector3 &p_eye(p_joint_transform.origin);
- const Vector3 &p_target(p_body_transform.origin);
- Vector3 v_x, v_y, v_z;
- // Look the body with X
- v_x = p_target - p_eye;
- v_x.normalize();
- v_z = v_x.cross(Vector3(0, 1, 0));
- v_z.normalize();
- v_y = v_z.cross(v_x);
- v_y.normalize();
- Basis base;
- base.set_columns(v_x, v_y, v_z);
- // Absorb current joint transform
- base = p_joint_transform.basis.inverse() * base;
- return base;
- }
- Basis JointGizmosDrawer::look_body_toward(Vector3::Axis p_axis, const Transform3D &joint_transform, const Transform3D &body_transform) {
- switch (p_axis) {
- case Vector3::AXIS_X:
- return look_body_toward_x(joint_transform, body_transform);
- case Vector3::AXIS_Y:
- return look_body_toward_y(joint_transform, body_transform);
- case Vector3::AXIS_Z:
- return look_body_toward_z(joint_transform, body_transform);
- default:
- return Basis();
- }
- }
- Basis JointGizmosDrawer::look_body_toward_x(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
- const Vector3 &p_eye(p_joint_transform.origin);
- const Vector3 &p_target(p_body_transform.origin);
- const Vector3 p_front(p_joint_transform.basis.get_column(0));
- Vector3 v_x, v_y, v_z;
- // Look the body with X
- v_x = p_target - p_eye;
- v_x.normalize();
- v_y = p_front.cross(v_x);
- v_y.normalize();
- v_z = v_y.cross(p_front);
- v_z.normalize();
- // Clamp X to FRONT axis
- v_x = p_front;
- v_x.normalize();
- Basis base;
- base.set_columns(v_x, v_y, v_z);
- // Absorb current joint transform
- base = p_joint_transform.basis.inverse() * base;
- return base;
- }
- Basis JointGizmosDrawer::look_body_toward_y(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
- const Vector3 &p_eye(p_joint_transform.origin);
- const Vector3 &p_target(p_body_transform.origin);
- const Vector3 p_up(p_joint_transform.basis.get_column(1));
- Vector3 v_x, v_y, v_z;
- // Look the body with X
- v_x = p_target - p_eye;
- v_x.normalize();
- v_z = v_x.cross(p_up);
- v_z.normalize();
- v_x = p_up.cross(v_z);
- v_x.normalize();
- // Clamp Y to UP axis
- v_y = p_up;
- v_y.normalize();
- Basis base;
- base.set_columns(v_x, v_y, v_z);
- // Absorb current joint transform
- base = p_joint_transform.basis.inverse() * base;
- return base;
- }
- Basis JointGizmosDrawer::look_body_toward_z(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
- const Vector3 &p_eye(p_joint_transform.origin);
- const Vector3 &p_target(p_body_transform.origin);
- const Vector3 p_lateral(p_joint_transform.basis.get_column(2));
- Vector3 v_x, v_y, v_z;
- // Look the body with X
- v_x = p_target - p_eye;
- v_x.normalize();
- v_z = p_lateral;
- v_z.normalize();
- v_y = v_z.cross(v_x);
- v_y.normalize();
- // Clamp X to Z axis
- v_x = v_y.cross(v_z);
- v_x.normalize();
- Basis base;
- base.set_columns(v_x, v_y, v_z);
- // Absorb current joint transform
- base = p_joint_transform.basis.inverse() * base;
- return base;
- }
- void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform3D &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse) {
- if (p_limit_lower == p_limit_upper) {
- r_points.push_back(p_offset.translated_local(Vector3()).origin);
- r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(0.5, 0, 0))).origin);
- } else {
- if (p_limit_lower > p_limit_upper) {
- p_limit_lower = -Math::PI;
- p_limit_upper = Math::PI;
- }
- const int points = 32;
- for (int i = 0; i < points; i++) {
- real_t s = p_limit_lower + i * (p_limit_upper - p_limit_lower) / points;
- real_t n = p_limit_lower + (i + 1) * (p_limit_upper - p_limit_lower) / points;
- Vector3 from;
- Vector3 to;
- switch (p_axis) {
- case Vector3::AXIS_X:
- if (p_inverse) {
- from = p_base.xform(Vector3(0, Math::sin(s), Math::cos(s))) * p_radius;
- to = p_base.xform(Vector3(0, Math::sin(n), Math::cos(n))) * p_radius;
- } else {
- from = p_base.xform(Vector3(0, -Math::sin(s), Math::cos(s))) * p_radius;
- to = p_base.xform(Vector3(0, -Math::sin(n), Math::cos(n))) * p_radius;
- }
- break;
- case Vector3::AXIS_Y:
- if (p_inverse) {
- from = p_base.xform(Vector3(Math::cos(s), 0, -Math::sin(s))) * p_radius;
- to = p_base.xform(Vector3(Math::cos(n), 0, -Math::sin(n))) * p_radius;
- } else {
- from = p_base.xform(Vector3(Math::cos(s), 0, Math::sin(s))) * p_radius;
- to = p_base.xform(Vector3(Math::cos(n), 0, Math::sin(n))) * p_radius;
- }
- break;
- case Vector3::AXIS_Z:
- from = p_base.xform(Vector3(Math::cos(s), Math::sin(s), 0)) * p_radius;
- to = p_base.xform(Vector3(Math::cos(n), Math::sin(n), 0)) * p_radius;
- break;
- }
- if (i == points - 1) {
- r_points.push_back(p_offset.translated_local(to).origin);
- r_points.push_back(p_offset.translated_local(Vector3()).origin);
- }
- if (i == 0) {
- r_points.push_back(p_offset.translated_local(from).origin);
- r_points.push_back(p_offset.translated_local(Vector3()).origin);
- }
- r_points.push_back(p_offset.translated_local(from).origin);
- r_points.push_back(p_offset.translated_local(to).origin);
- }
- r_points.push_back(p_offset.translated_local(Vector3(0, p_radius * 1.5, 0)).origin);
- r_points.push_back(p_offset.translated_local(Vector3()).origin);
- }
- }
- void JointGizmosDrawer::draw_cone(const Transform3D &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points) {
- float r = 1.0;
- float w = r * Math::sin(p_swing);
- float d = r * Math::cos(p_swing);
- //swing
- for (int i = 0; i < 360; i += 10) {
- float ra = Math::deg_to_rad((float)i);
- float rb = Math::deg_to_rad((float)i + 10);
- Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
- Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
- r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(d, a.x, a.y))).origin);
- r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(d, b.x, b.y))).origin);
- if (i % 90 == 0) {
- r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(d, a.x, a.y))).origin);
- r_points.push_back(p_offset.translated_local(p_base.xform(Vector3())).origin);
- }
- }
- r_points.push_back(p_offset.translated_local(p_base.xform(Vector3())).origin);
- r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(1, 0, 0))).origin);
- /// Twist
- float ts = Math::rad_to_deg(p_twist);
- ts = MIN(ts, 720);
- for (int i = 0; i < int(ts); i += 5) {
- float ra = Math::deg_to_rad((float)i);
- float rb = Math::deg_to_rad((float)i + 5);
- float c = i / 720.0;
- float cn = (i + 5) / 720.0;
- Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w * c;
- Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w * cn;
- r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(c, a.x, a.y))).origin);
- r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(cn, b.x, b.y))).origin);
- }
- }
- ////
- Joint3DGizmoPlugin::Joint3DGizmoPlugin() {
- create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint"));
- create_material("joint_body_a_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_a"));
- create_material("joint_body_b_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_b"));
- update_timer = memnew(Timer);
- update_timer->set_name("JointGizmoUpdateTimer");
- update_timer->set_wait_time(1.0 / 120.0);
- update_timer->connect("timeout", callable_mp(this, &Joint3DGizmoPlugin::incremental_update_gizmos));
- update_timer->set_autostart(true);
- callable_mp((Node *)EditorNode::get_singleton(), &Node::add_child).call_deferred(update_timer, false, Node::INTERNAL_MODE_DISABLED);
- }
- void Joint3DGizmoPlugin::incremental_update_gizmos() {
- if (!current_gizmos.is_empty()) {
- HashSet<EditorNode3DGizmo *>::Iterator E = current_gizmos.find(last_drawn);
- if (E) {
- ++E;
- }
- if (!E) {
- E = current_gizmos.begin();
- }
- redraw(*E);
- last_drawn = *E;
- }
- }
- bool Joint3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
- return Object::cast_to<Joint3D>(p_spatial) != nullptr;
- }
- String Joint3DGizmoPlugin::get_gizmo_name() const {
- return "Joint3D";
- }
- int Joint3DGizmoPlugin::get_priority() const {
- return -1;
- }
- void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
- Joint3D *joint = Object::cast_to<Joint3D>(p_gizmo->get_node_3d());
- p_gizmo->clear();
- Node3D *node_body_a = nullptr;
- if (!joint->get_node_a().is_empty()) {
- node_body_a = Object::cast_to<Node3D>(joint->get_node(joint->get_node_a()));
- }
- Node3D *node_body_b = nullptr;
- if (!joint->get_node_b().is_empty()) {
- node_body_b = Object::cast_to<Node3D>(joint->get_node(joint->get_node_b()));
- }
- if (!node_body_a && !node_body_b) {
- return;
- }
- Ref<Material> common_material = get_material("joint_material", p_gizmo);
- Ref<Material> body_a_material = get_material("joint_body_a_material", p_gizmo);
- Ref<Material> body_b_material = get_material("joint_body_b_material", p_gizmo);
- Vector<Vector3> points;
- Vector<Vector3> body_a_points;
- Vector<Vector3> body_b_points;
- if (Object::cast_to<PinJoint3D>(joint)) {
- CreatePinJointGizmo(Transform3D(), points);
- p_gizmo->add_collision_segments(points);
- p_gizmo->add_lines(points, common_material);
- }
- HingeJoint3D *hinge = Object::cast_to<HingeJoint3D>(joint);
- if (hinge) {
- CreateHingeJointGizmo(
- Transform3D(),
- hinge->get_global_transform(),
- node_body_a ? node_body_a->get_global_transform() : Transform3D(),
- node_body_b ? node_body_b->get_global_transform() : Transform3D(),
- hinge->get_param(HingeJoint3D::PARAM_LIMIT_LOWER),
- hinge->get_param(HingeJoint3D::PARAM_LIMIT_UPPER),
- hinge->get_flag(HingeJoint3D::FLAG_USE_LIMIT),
- points,
- node_body_a ? &body_a_points : nullptr,
- node_body_b ? &body_b_points : nullptr);
- p_gizmo->add_collision_segments(points);
- p_gizmo->add_collision_segments(body_a_points);
- p_gizmo->add_collision_segments(body_b_points);
- p_gizmo->add_lines(points, common_material);
- p_gizmo->add_lines(body_a_points, body_a_material);
- p_gizmo->add_lines(body_b_points, body_b_material);
- }
- SliderJoint3D *slider = Object::cast_to<SliderJoint3D>(joint);
- if (slider) {
- CreateSliderJointGizmo(
- Transform3D(),
- slider->get_global_transform(),
- node_body_a ? node_body_a->get_global_transform() : Transform3D(),
- node_body_b ? node_body_b->get_global_transform() : Transform3D(),
- slider->get_param(SliderJoint3D::PARAM_ANGULAR_LIMIT_LOWER),
- slider->get_param(SliderJoint3D::PARAM_ANGULAR_LIMIT_UPPER),
- slider->get_param(SliderJoint3D::PARAM_LINEAR_LIMIT_LOWER),
- slider->get_param(SliderJoint3D::PARAM_LINEAR_LIMIT_UPPER),
- points,
- node_body_a ? &body_a_points : nullptr,
- node_body_b ? &body_b_points : nullptr);
- p_gizmo->add_collision_segments(points);
- p_gizmo->add_collision_segments(body_a_points);
- p_gizmo->add_collision_segments(body_b_points);
- p_gizmo->add_lines(points, common_material);
- p_gizmo->add_lines(body_a_points, body_a_material);
- p_gizmo->add_lines(body_b_points, body_b_material);
- }
- ConeTwistJoint3D *cone = Object::cast_to<ConeTwistJoint3D>(joint);
- if (cone) {
- CreateConeTwistJointGizmo(
- Transform3D(),
- cone->get_global_transform(),
- node_body_a ? node_body_a->get_global_transform() : Transform3D(),
- node_body_b ? node_body_b->get_global_transform() : Transform3D(),
- cone->get_param(ConeTwistJoint3D::PARAM_SWING_SPAN),
- cone->get_param(ConeTwistJoint3D::PARAM_TWIST_SPAN),
- node_body_a ? &body_a_points : nullptr,
- node_body_b ? &body_b_points : nullptr);
- p_gizmo->add_collision_segments(body_a_points);
- p_gizmo->add_collision_segments(body_b_points);
- p_gizmo->add_lines(body_a_points, body_a_material);
- p_gizmo->add_lines(body_b_points, body_b_material);
- }
- Generic6DOFJoint3D *gen = Object::cast_to<Generic6DOFJoint3D>(joint);
- if (gen) {
- CreateGeneric6DOFJointGizmo(
- Transform3D(),
- gen->get_global_transform(),
- node_body_a ? node_body_a->get_global_transform() : Transform3D(),
- node_body_b ? node_body_b->get_global_transform() : Transform3D(),
- gen->get_param_x(Generic6DOFJoint3D::PARAM_ANGULAR_LOWER_LIMIT),
- gen->get_param_x(Generic6DOFJoint3D::PARAM_ANGULAR_UPPER_LIMIT),
- gen->get_param_x(Generic6DOFJoint3D::PARAM_LINEAR_LOWER_LIMIT),
- gen->get_param_x(Generic6DOFJoint3D::PARAM_LINEAR_UPPER_LIMIT),
- gen->get_flag_x(Generic6DOFJoint3D::FLAG_ENABLE_ANGULAR_LIMIT),
- gen->get_flag_x(Generic6DOFJoint3D::FLAG_ENABLE_LINEAR_LIMIT),
- gen->get_param_y(Generic6DOFJoint3D::PARAM_ANGULAR_LOWER_LIMIT),
- gen->get_param_y(Generic6DOFJoint3D::PARAM_ANGULAR_UPPER_LIMIT),
- gen->get_param_y(Generic6DOFJoint3D::PARAM_LINEAR_LOWER_LIMIT),
- gen->get_param_y(Generic6DOFJoint3D::PARAM_LINEAR_UPPER_LIMIT),
- gen->get_flag_y(Generic6DOFJoint3D::FLAG_ENABLE_ANGULAR_LIMIT),
- gen->get_flag_y(Generic6DOFJoint3D::FLAG_ENABLE_LINEAR_LIMIT),
- gen->get_param_z(Generic6DOFJoint3D::PARAM_ANGULAR_LOWER_LIMIT),
- gen->get_param_z(Generic6DOFJoint3D::PARAM_ANGULAR_UPPER_LIMIT),
- gen->get_param_z(Generic6DOFJoint3D::PARAM_LINEAR_LOWER_LIMIT),
- gen->get_param_z(Generic6DOFJoint3D::PARAM_LINEAR_UPPER_LIMIT),
- gen->get_flag_z(Generic6DOFJoint3D::FLAG_ENABLE_ANGULAR_LIMIT),
- gen->get_flag_z(Generic6DOFJoint3D::FLAG_ENABLE_LINEAR_LIMIT),
- points,
- node_body_a ? &body_a_points : nullptr,
- node_body_a ? &body_b_points : nullptr);
- p_gizmo->add_collision_segments(points);
- p_gizmo->add_collision_segments(body_a_points);
- p_gizmo->add_collision_segments(body_b_points);
- p_gizmo->add_lines(points, common_material);
- p_gizmo->add_lines(body_a_points, body_a_material);
- p_gizmo->add_lines(body_b_points, body_b_material);
- }
- }
- void Joint3DGizmoPlugin::CreatePinJointGizmo(const Transform3D &p_offset, Vector<Vector3> &r_cursor_points) {
- float cs = 0.25;
- r_cursor_points.push_back(p_offset.translated_local(Vector3(+cs, 0, 0)).origin);
- r_cursor_points.push_back(p_offset.translated_local(Vector3(-cs, 0, 0)).origin);
- r_cursor_points.push_back(p_offset.translated_local(Vector3(0, +cs, 0)).origin);
- r_cursor_points.push_back(p_offset.translated_local(Vector3(0, -cs, 0)).origin);
- r_cursor_points.push_back(p_offset.translated_local(Vector3(0, 0, +cs)).origin);
- r_cursor_points.push_back(p_offset.translated_local(Vector3(0, 0, -cs)).origin);
- }
- void Joint3DGizmoPlugin::CreateHingeJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
- r_common_points.push_back(p_offset.translated_local(Vector3(0, 0, 0.5)).origin);
- r_common_points.push_back(p_offset.translated_local(Vector3(0, 0, -0.5)).origin);
- if (!p_use_limit) {
- p_limit_upper = -1;
- p_limit_lower = 0;
- }
- if (r_body_a_points) {
- JointGizmosDrawer::draw_circle(Vector3::AXIS_Z,
- BODY_A_RADIUS,
- p_offset,
- JointGizmosDrawer::look_body_toward_z(p_trs_joint, p_trs_body_a),
- p_limit_lower,
- p_limit_upper,
- *r_body_a_points);
- }
- if (r_body_b_points) {
- JointGizmosDrawer::draw_circle(Vector3::AXIS_Z,
- BODY_B_RADIUS,
- p_offset,
- JointGizmosDrawer::look_body_toward_z(p_trs_joint, p_trs_body_b),
- p_limit_lower,
- p_limit_upper,
- *r_body_b_points);
- }
- }
- void Joint3DGizmoPlugin::CreateSliderJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
- p_linear_limit_lower = -p_linear_limit_lower;
- p_linear_limit_upper = -p_linear_limit_upper;
- float cs = 0.25;
- r_points.push_back(p_offset.translated_local(Vector3(0, 0, 0.5)).origin);
- r_points.push_back(p_offset.translated_local(Vector3(0, 0, -0.5)).origin);
- if (p_linear_limit_lower >= p_linear_limit_upper) {
- r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, 0, 0)).origin);
- r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, 0, 0)).origin);
- r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, -cs)).origin);
- r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, cs)).origin);
- r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, cs)).origin);
- r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, cs)).origin);
- r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, cs)).origin);
- r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, -cs)).origin);
- r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, -cs)).origin);
- r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, -cs)).origin);
- r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, -cs)).origin);
- r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, cs)).origin);
- r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, cs)).origin);
- r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, cs)).origin);
- r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, cs)).origin);
- r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, -cs)).origin);
- r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, -cs)).origin);
- r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, -cs)).origin);
- } else {
- r_points.push_back(p_offset.translated_local(Vector3(+cs * 2, 0, 0)).origin);
- r_points.push_back(p_offset.translated_local(Vector3(-cs * 2, 0, 0)).origin);
- }
- if (r_body_a_points) {
- JointGizmosDrawer::draw_circle(
- Vector3::AXIS_X,
- BODY_A_RADIUS,
- p_offset,
- JointGizmosDrawer::look_body_toward(Vector3::AXIS_X, p_trs_joint, p_trs_body_a),
- p_angular_limit_lower,
- p_angular_limit_upper,
- *r_body_a_points);
- }
- if (r_body_b_points) {
- JointGizmosDrawer::draw_circle(
- Vector3::AXIS_X,
- BODY_B_RADIUS,
- p_offset,
- JointGizmosDrawer::look_body_toward(Vector3::AXIS_X, p_trs_joint, p_trs_body_b),
- p_angular_limit_lower,
- p_angular_limit_upper,
- *r_body_b_points,
- true);
- }
- }
- void Joint3DGizmoPlugin::CreateConeTwistJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
- if (r_body_a_points) {
- JointGizmosDrawer::draw_cone(
- p_offset,
- JointGizmosDrawer::look_body(p_trs_joint, p_trs_body_a),
- p_swing,
- p_twist,
- *r_body_a_points);
- }
- if (r_body_b_points) {
- JointGizmosDrawer::draw_cone(
- p_offset,
- JointGizmosDrawer::look_body(p_trs_joint, p_trs_body_b),
- p_swing,
- p_twist,
- *r_body_b_points);
- }
- }
- void Joint3DGizmoPlugin::CreateGeneric6DOFJointGizmo(
- const Transform3D &p_offset,
- const Transform3D &p_trs_joint,
- const Transform3D &p_trs_body_a,
- const Transform3D &p_trs_body_b,
- real_t p_angular_limit_lower_x,
- real_t p_angular_limit_upper_x,
- real_t p_linear_limit_lower_x,
- real_t p_linear_limit_upper_x,
- bool p_enable_angular_limit_x,
- bool p_enable_linear_limit_x,
- real_t p_angular_limit_lower_y,
- real_t p_angular_limit_upper_y,
- real_t p_linear_limit_lower_y,
- real_t p_linear_limit_upper_y,
- bool p_enable_angular_limit_y,
- bool p_enable_linear_limit_y,
- real_t p_angular_limit_lower_z,
- real_t p_angular_limit_upper_z,
- real_t p_linear_limit_lower_z,
- real_t p_linear_limit_upper_z,
- bool p_enable_angular_limit_z,
- bool p_enable_linear_limit_z,
- Vector<Vector3> &r_points,
- Vector<Vector3> *r_body_a_points,
- Vector<Vector3> *r_body_b_points) {
- float cs = 0.25;
- for (int ax = 0; ax < 3; ax++) {
- float ll = 0;
- float ul = 0;
- float lll = 0;
- float lul = 0;
- int a1 = 0;
- int a2 = 0;
- int a3 = 0;
- bool enable_ang = false;
- bool enable_lin = false;
- switch (ax) {
- case 0:
- ll = p_angular_limit_lower_x;
- ul = p_angular_limit_upper_x;
- lll = -p_linear_limit_lower_x;
- lul = -p_linear_limit_upper_x;
- enable_ang = p_enable_angular_limit_x;
- enable_lin = p_enable_linear_limit_x;
- a1 = 0;
- a2 = 1;
- a3 = 2;
- break;
- case 1:
- ll = p_angular_limit_lower_y;
- ul = p_angular_limit_upper_y;
- lll = -p_linear_limit_lower_y;
- lul = -p_linear_limit_upper_y;
- enable_ang = p_enable_angular_limit_y;
- enable_lin = p_enable_linear_limit_y;
- a1 = 1;
- a2 = 2;
- a3 = 0;
- break;
- case 2:
- ll = p_angular_limit_lower_z;
- ul = p_angular_limit_upper_z;
- lll = -p_linear_limit_lower_z;
- lul = -p_linear_limit_upper_z;
- enable_ang = p_enable_angular_limit_z;
- enable_lin = p_enable_linear_limit_z;
- a1 = 2;
- a2 = 0;
- a3 = 1;
- break;
- }
- #define ADD_VTX(x, y, z) \
- { \
- Vector3 v; \
- v[a1] = (x); \
- v[a2] = (y); \
- v[a3] = (z); \
- r_points.push_back(p_offset.translated_local(v).origin); \
- }
- if (enable_lin && lll >= lul) {
- ADD_VTX(lul, 0, 0);
- ADD_VTX(lll, 0, 0);
- ADD_VTX(lul, -cs, -cs);
- ADD_VTX(lul, -cs, cs);
- ADD_VTX(lul, -cs, cs);
- ADD_VTX(lul, cs, cs);
- ADD_VTX(lul, cs, cs);
- ADD_VTX(lul, cs, -cs);
- ADD_VTX(lul, cs, -cs);
- ADD_VTX(lul, -cs, -cs);
- ADD_VTX(lll, -cs, -cs);
- ADD_VTX(lll, -cs, cs);
- ADD_VTX(lll, -cs, cs);
- ADD_VTX(lll, cs, cs);
- ADD_VTX(lll, cs, cs);
- ADD_VTX(lll, cs, -cs);
- ADD_VTX(lll, cs, -cs);
- ADD_VTX(lll, -cs, -cs);
- } else {
- ADD_VTX(+cs * 2, 0, 0);
- ADD_VTX(-cs * 2, 0, 0);
- }
- if (!enable_ang) {
- ll = 0;
- ul = -1;
- }
- if (r_body_a_points) {
- JointGizmosDrawer::draw_circle(
- static_cast<Vector3::Axis>(ax),
- BODY_A_RADIUS,
- p_offset,
- JointGizmosDrawer::look_body_toward(static_cast<Vector3::Axis>(ax), p_trs_joint, p_trs_body_a),
- ll,
- ul,
- *r_body_a_points,
- true);
- }
- if (r_body_b_points) {
- JointGizmosDrawer::draw_circle(
- static_cast<Vector3::Axis>(ax),
- BODY_B_RADIUS,
- p_offset,
- JointGizmosDrawer::look_body_toward(static_cast<Vector3::Axis>(ax), p_trs_joint, p_trs_body_b),
- ll,
- ul,
- *r_body_b_points);
- }
- }
- #undef ADD_VTX
- }
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