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- /**************************************************************************/
- /* gpu_particles_3d_gizmo_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "gpu_particles_3d_gizmo_plugin.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "editor/editor_string_names.h"
- #include "scene/3d/gpu_particles_3d.h"
- GPUParticles3DGizmoPlugin::GPUParticles3DGizmoPlugin() {
- Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/particles");
- create_material("particles_material", gizmo_color);
- gizmo_color.a = MAX((gizmo_color.a - 0.2) * 0.02, 0.0);
- create_icon_material("particles_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoGPUParticles3D"), EditorStringName(EditorIcons)));
- }
- bool GPUParticles3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
- return Object::cast_to<GPUParticles3D>(p_spatial) != nullptr;
- }
- String GPUParticles3DGizmoPlugin::get_gizmo_name() const {
- return "GPUParticles3D";
- }
- int GPUParticles3DGizmoPlugin::get_priority() const {
- return -1;
- }
- bool GPUParticles3DGizmoPlugin::is_selectable_when_hidden() const {
- return true;
- }
- void GPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
- p_gizmo->clear();
- if (p_gizmo->is_selected()) {
- GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d());
- Vector<Vector3> lines;
- AABB aabb = particles->get_visibility_aabb();
- for (int i = 0; i < 12; i++) {
- Vector3 a, b;
- aabb.get_edge(i, a, b);
- lines.push_back(a);
- lines.push_back(b);
- }
- Ref<Material> material = get_material("particles_material", p_gizmo);
- p_gizmo->add_lines(lines, material);
- }
- Ref<Material> icon = get_material("particles_icon", p_gizmo);
- p_gizmo->add_unscaled_billboard(icon, 0.05);
- }
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