gpu_particles_3d_gizmo_plugin.cpp 3.8 KB

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  1. /**************************************************************************/
  2. /* gpu_particles_3d_gizmo_plugin.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "gpu_particles_3d_gizmo_plugin.h"
  31. #include "editor/editor_node.h"
  32. #include "editor/editor_settings.h"
  33. #include "editor/editor_string_names.h"
  34. #include "scene/3d/gpu_particles_3d.h"
  35. GPUParticles3DGizmoPlugin::GPUParticles3DGizmoPlugin() {
  36. Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/particles");
  37. create_material("particles_material", gizmo_color);
  38. gizmo_color.a = MAX((gizmo_color.a - 0.2) * 0.02, 0.0);
  39. create_icon_material("particles_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoGPUParticles3D"), EditorStringName(EditorIcons)));
  40. }
  41. bool GPUParticles3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  42. return Object::cast_to<GPUParticles3D>(p_spatial) != nullptr;
  43. }
  44. String GPUParticles3DGizmoPlugin::get_gizmo_name() const {
  45. return "GPUParticles3D";
  46. }
  47. int GPUParticles3DGizmoPlugin::get_priority() const {
  48. return -1;
  49. }
  50. bool GPUParticles3DGizmoPlugin::is_selectable_when_hidden() const {
  51. return true;
  52. }
  53. void GPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  54. p_gizmo->clear();
  55. if (p_gizmo->is_selected()) {
  56. GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d());
  57. Vector<Vector3> lines;
  58. AABB aabb = particles->get_visibility_aabb();
  59. for (int i = 0; i < 12; i++) {
  60. Vector3 a, b;
  61. aabb.get_edge(i, a, b);
  62. lines.push_back(a);
  63. lines.push_back(b);
  64. }
  65. Ref<Material> material = get_material("particles_material", p_gizmo);
  66. p_gizmo->add_lines(lines, material);
  67. }
  68. Ref<Material> icon = get_material("particles_icon", p_gizmo);
  69. p_gizmo->add_unscaled_billboard(icon, 0.05);
  70. }