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- /**************************************************************************/
- /* collision_object_3d_gizmo_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "collision_object_3d_gizmo_plugin.h"
- #include "scene/3d/physics/collision_object_3d.h"
- #include "scene/3d/physics/collision_polygon_3d.h"
- #include "scene/3d/physics/collision_shape_3d.h"
- #include "scene/resources/surface_tool.h"
- CollisionObject3DGizmoPlugin::CollisionObject3DGizmoPlugin() {
- const Color gizmo_color = SceneTree::get_singleton()->get_debug_collisions_color();
- create_material("shape_material", gizmo_color);
- const float gizmo_value = gizmo_color.get_v();
- const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
- create_material("shape_material_disabled", gizmo_color_disabled);
- }
- bool CollisionObject3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
- return Object::cast_to<CollisionObject3D>(p_spatial) != nullptr;
- }
- String CollisionObject3DGizmoPlugin::get_gizmo_name() const {
- return "CollisionObject3D";
- }
- int CollisionObject3DGizmoPlugin::get_priority() const {
- return -2;
- }
- void CollisionObject3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
- CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_gizmo->get_node_3d());
- p_gizmo->clear();
- List<uint32_t> owner_ids;
- co->get_shape_owners(&owner_ids);
- for (uint32_t &owner_id : owner_ids) {
- Transform3D xform = co->shape_owner_get_transform(owner_id);
- Object *owner = co->shape_owner_get_owner(owner_id);
- // Exclude CollisionShape3D and CollisionPolygon3D as they have their gizmo.
- if (!Object::cast_to<CollisionShape3D>(owner) && !Object::cast_to<CollisionPolygon3D>(owner)) {
- Ref<Material> material = get_material(!co->is_shape_owner_disabled(owner_id) ? "shape_material" : "shape_material_disabled", p_gizmo);
- for (int shape_id = 0; shape_id < co->shape_owner_get_shape_count(owner_id); shape_id++) {
- Ref<Shape3D> s = co->shape_owner_get_shape(owner_id, shape_id);
- if (s.is_null()) {
- continue;
- }
- SurfaceTool st;
- st.append_from(s->get_debug_mesh(), 0, xform);
- p_gizmo->add_mesh(st.commit(), material);
- p_gizmo->add_collision_segments(s->get_debug_mesh_lines());
- }
- }
- }
- }
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