editor_preview_plugins.cpp 31 KB

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  1. /**************************************************************************/
  2. /* editor_preview_plugins.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "editor_preview_plugins.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/io/image.h"
  33. #include "core/io/resource_loader.h"
  34. #include "core/object/script_language.h"
  35. #include "editor/editor_paths.h"
  36. #include "editor/editor_settings.h"
  37. #include "editor/themes/editor_scale.h"
  38. #include "scene/resources/atlas_texture.h"
  39. #include "scene/resources/bit_map.h"
  40. #include "scene/resources/font.h"
  41. #include "scene/resources/gradient_texture.h"
  42. #include "scene/resources/image_texture.h"
  43. #include "scene/resources/material.h"
  44. #include "scene/resources/mesh.h"
  45. #include "servers/audio/audio_stream.h"
  46. void post_process_preview(Ref<Image> p_image) {
  47. if (p_image->get_format() != Image::FORMAT_RGBA8) {
  48. p_image->convert(Image::FORMAT_RGBA8);
  49. }
  50. const int w = p_image->get_width();
  51. const int h = p_image->get_height();
  52. const int r = MIN(w, h) / 32;
  53. const int r2 = r * r;
  54. Color transparent = Color(0, 0, 0, 0);
  55. for (int i = 0; i < r; i++) {
  56. for (int j = 0; j < r; j++) {
  57. int dx = i - r;
  58. int dy = j - r;
  59. if (dx * dx + dy * dy > r2) {
  60. p_image->set_pixel(i, j, transparent);
  61. p_image->set_pixel(w - 1 - i, j, transparent);
  62. p_image->set_pixel(w - 1 - i, h - 1 - j, transparent);
  63. p_image->set_pixel(i, h - 1 - j, transparent);
  64. } else {
  65. break;
  66. }
  67. }
  68. }
  69. }
  70. bool EditorTexturePreviewPlugin::handles(const String &p_type) const {
  71. return ClassDB::is_parent_class(p_type, "Texture");
  72. }
  73. bool EditorTexturePreviewPlugin::generate_small_preview_automatically() const {
  74. return true;
  75. }
  76. Ref<Texture2D> EditorTexturePreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  77. Ref<Image> img;
  78. Ref<AtlasTexture> tex_atlas = p_from;
  79. Ref<Texture3D> tex_3d = p_from;
  80. Ref<TextureLayered> tex_lyr = p_from;
  81. if (tex_atlas.is_valid()) {
  82. Ref<Texture2D> tex = tex_atlas->get_atlas();
  83. if (tex.is_null()) {
  84. return Ref<Texture2D>();
  85. }
  86. Ref<Image> atlas = tex->get_image();
  87. if (atlas.is_null()) {
  88. return Ref<Texture2D>();
  89. }
  90. if (atlas->is_compressed()) {
  91. atlas = atlas->duplicate();
  92. if (atlas->decompress() != OK) {
  93. return Ref<Texture2D>();
  94. }
  95. }
  96. if (!tex_atlas->get_region().has_area()) {
  97. return Ref<Texture2D>();
  98. }
  99. img = atlas->get_region(tex_atlas->get_region());
  100. } else if (tex_3d.is_valid()) {
  101. if (tex_3d->get_depth() == 0) {
  102. return Ref<Texture2D>();
  103. }
  104. Vector<Ref<Image>> data = tex_3d->get_data();
  105. if (data.size() != tex_3d->get_depth()) {
  106. return Ref<Texture2D>();
  107. }
  108. // Use the middle slice for the thumbnail.
  109. const int mid_depth = (tex_3d->get_depth() - 1) / 2;
  110. if (!data.is_empty() && data[mid_depth].is_valid()) {
  111. img = data[mid_depth]->duplicate();
  112. }
  113. } else if (tex_lyr.is_valid()) {
  114. if (tex_lyr->get_layers() == 0) {
  115. return Ref<Texture2D>();
  116. }
  117. // Use the middle slice for the thumbnail.
  118. const int mid_layer = (tex_lyr->get_layers() - 1) / 2;
  119. Ref<Image> data = tex_lyr->get_layer_data(mid_layer);
  120. if (data.is_valid()) {
  121. img = data->duplicate();
  122. }
  123. } else {
  124. Ref<Texture2D> tex = p_from;
  125. if (tex.is_valid()) {
  126. img = tex->get_image();
  127. if (img.is_valid()) {
  128. img = img->duplicate();
  129. }
  130. }
  131. }
  132. if (img.is_null() || img->is_empty()) {
  133. return Ref<Texture2D>();
  134. }
  135. p_metadata["dimensions"] = img->get_size();
  136. img->clear_mipmaps();
  137. if (img->is_compressed()) {
  138. if (img->decompress() != OK) {
  139. return Ref<Texture2D>();
  140. }
  141. } else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
  142. img->convert(Image::FORMAT_RGBA8);
  143. }
  144. Vector2 new_size = img->get_size();
  145. if (new_size.x > p_size.x) {
  146. new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
  147. }
  148. if (new_size.y > p_size.y) {
  149. new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
  150. }
  151. Vector2i new_size_i = Vector2i(new_size).maxi(1);
  152. img->resize(new_size_i.x, new_size_i.y, Image::INTERPOLATE_CUBIC);
  153. post_process_preview(img);
  154. return ImageTexture::create_from_image(img);
  155. }
  156. ////////////////////////////////////////////////////////////////////////////
  157. bool EditorImagePreviewPlugin::handles(const String &p_type) const {
  158. return p_type == "Image";
  159. }
  160. Ref<Texture2D> EditorImagePreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  161. Ref<Image> img = p_from;
  162. if (img.is_null() || img->is_empty()) {
  163. return Ref<Image>();
  164. }
  165. img = img->duplicate();
  166. img->clear_mipmaps();
  167. if (img->is_compressed()) {
  168. if (img->decompress() != OK) {
  169. return Ref<Image>();
  170. }
  171. } else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
  172. img->convert(Image::FORMAT_RGBA8);
  173. }
  174. Vector2 new_size = img->get_size();
  175. if (new_size.x > p_size.x) {
  176. new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
  177. }
  178. if (new_size.y > p_size.y) {
  179. new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
  180. }
  181. img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
  182. post_process_preview(img);
  183. return ImageTexture::create_from_image(img);
  184. }
  185. bool EditorImagePreviewPlugin::generate_small_preview_automatically() const {
  186. return true;
  187. }
  188. ////////////////////////////////////////////////////////////////////////////
  189. bool EditorBitmapPreviewPlugin::handles(const String &p_type) const {
  190. return ClassDB::is_parent_class(p_type, "BitMap");
  191. }
  192. Ref<Texture2D> EditorBitmapPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  193. Ref<BitMap> bm = p_from;
  194. if (bm->get_size() == Size2()) {
  195. return Ref<Texture2D>();
  196. }
  197. Vector<uint8_t> data;
  198. data.resize(bm->get_size().width * bm->get_size().height);
  199. {
  200. uint8_t *w = data.ptrw();
  201. for (int i = 0; i < bm->get_size().width; i++) {
  202. for (int j = 0; j < bm->get_size().height; j++) {
  203. if (bm->get_bit(i, j)) {
  204. w[j * (int)bm->get_size().width + i] = 255;
  205. } else {
  206. w[j * (int)bm->get_size().width + i] = 0;
  207. }
  208. }
  209. }
  210. }
  211. Ref<Image> img = Image::create_from_data(bm->get_size().width, bm->get_size().height, false, Image::FORMAT_L8, data);
  212. if (img->is_compressed()) {
  213. if (img->decompress() != OK) {
  214. return Ref<Texture2D>();
  215. }
  216. } else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
  217. img->convert(Image::FORMAT_RGBA8);
  218. }
  219. Vector2 new_size = img->get_size();
  220. if (new_size.x > p_size.x) {
  221. new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
  222. }
  223. if (new_size.y > p_size.y) {
  224. new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
  225. }
  226. img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
  227. post_process_preview(img);
  228. return ImageTexture::create_from_image(img);
  229. }
  230. bool EditorBitmapPreviewPlugin::generate_small_preview_automatically() const {
  231. return true;
  232. }
  233. ///////////////////////////////////////////////////////////////////////////
  234. bool EditorPackedScenePreviewPlugin::handles(const String &p_type) const {
  235. return ClassDB::is_parent_class(p_type, "PackedScene");
  236. }
  237. Ref<Texture2D> EditorPackedScenePreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  238. return generate_from_path(p_from->get_path(), p_size, p_metadata);
  239. }
  240. Ref<Texture2D> EditorPackedScenePreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const {
  241. String temp_path = EditorPaths::get_singleton()->get_cache_dir();
  242. String cache_base = ProjectSettings::get_singleton()->globalize_path(p_path).md5_text();
  243. cache_base = temp_path.path_join("resthumb-" + cache_base);
  244. //does not have it, try to load a cached thumbnail
  245. String path = cache_base + ".png";
  246. if (!FileAccess::exists(path)) {
  247. return Ref<Texture2D>();
  248. }
  249. Ref<Image> img;
  250. img.instantiate();
  251. Error err = img->load(path);
  252. if (err == OK) {
  253. post_process_preview(img);
  254. return ImageTexture::create_from_image(img);
  255. } else {
  256. return Ref<Texture2D>();
  257. }
  258. }
  259. //////////////////////////////////////////////////////////////////
  260. void EditorMaterialPreviewPlugin::abort() {
  261. draw_requester.abort();
  262. }
  263. bool EditorMaterialPreviewPlugin::handles(const String &p_type) const {
  264. return ClassDB::is_parent_class(p_type, "Material"); // Any material.
  265. }
  266. bool EditorMaterialPreviewPlugin::generate_small_preview_automatically() const {
  267. return true;
  268. }
  269. Ref<Texture2D> EditorMaterialPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  270. Ref<Material> material = p_from;
  271. ERR_FAIL_COND_V(material.is_null(), Ref<Texture2D>());
  272. if (material->get_shader_mode() == Shader::MODE_SPATIAL) {
  273. RS::get_singleton()->mesh_surface_set_material(sphere, 0, material->get_rid());
  274. draw_requester.request_and_wait(viewport);
  275. Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
  276. RS::get_singleton()->mesh_surface_set_material(sphere, 0, RID());
  277. ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
  278. img->convert(Image::FORMAT_RGBA8);
  279. int thumbnail_size = MAX(p_size.x, p_size.y);
  280. img->resize(thumbnail_size, thumbnail_size, Image::INTERPOLATE_CUBIC);
  281. post_process_preview(img);
  282. return ImageTexture::create_from_image(img);
  283. }
  284. return Ref<Texture2D>();
  285. }
  286. EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
  287. scenario = RS::get_singleton()->scenario_create();
  288. viewport = RS::get_singleton()->viewport_create();
  289. RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_DISABLED);
  290. RS::get_singleton()->viewport_set_scenario(viewport, scenario);
  291. RS::get_singleton()->viewport_set_size(viewport, 128, 128);
  292. RS::get_singleton()->viewport_set_transparent_background(viewport, true);
  293. RS::get_singleton()->viewport_set_active(viewport, true);
  294. viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
  295. camera = RS::get_singleton()->camera_create();
  296. RS::get_singleton()->viewport_attach_camera(viewport, camera);
  297. RS::get_singleton()->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 0, 3)));
  298. RS::get_singleton()->camera_set_perspective(camera, 45, 0.1, 10);
  299. if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
  300. camera_attributes = RS::get_singleton()->camera_attributes_create();
  301. RS::get_singleton()->camera_attributes_set_exposure(camera_attributes, 1.0, 0.000032552); // Matches default CameraAttributesPhysical to work well with default DirectionalLight3Ds.
  302. RS::get_singleton()->camera_set_camera_attributes(camera, camera_attributes);
  303. }
  304. light = RS::get_singleton()->directional_light_create();
  305. light_instance = RS::get_singleton()->instance_create2(light, scenario);
  306. RS::get_singleton()->instance_set_transform(light_instance, Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
  307. light2 = RS::get_singleton()->directional_light_create();
  308. RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
  309. //RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
  310. light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
  311. RS::get_singleton()->instance_set_transform(light_instance2, Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
  312. sphere = RS::get_singleton()->mesh_create();
  313. sphere_instance = RS::get_singleton()->instance_create2(sphere, scenario);
  314. int lats = 32;
  315. int lons = 32;
  316. const double lat_step = Math::TAU / lats;
  317. const double lon_step = Math::TAU / lons;
  318. real_t radius = 1.0;
  319. Vector<Vector3> vertices;
  320. Vector<Vector3> normals;
  321. Vector<Vector2> uvs;
  322. Vector<real_t> tangents;
  323. Basis tt = Basis(Vector3(0, 1, 0), Math::PI * 0.5);
  324. for (int i = 1; i <= lats; i++) {
  325. double lat0 = lat_step * (i - 1) - Math::TAU / 4;
  326. double z0 = Math::sin(lat0);
  327. double zr0 = Math::cos(lat0);
  328. double lat1 = lat_step * i - Math::TAU / 4;
  329. double z1 = Math::sin(lat1);
  330. double zr1 = Math::cos(lat1);
  331. for (int j = lons; j >= 1; j--) {
  332. double lng0 = lon_step * (j - 1);
  333. double x0 = Math::cos(lng0);
  334. double y0 = Math::sin(lng0);
  335. double lng1 = lon_step * j;
  336. double x1 = Math::cos(lng1);
  337. double y1 = Math::sin(lng1);
  338. Vector3 v[4] = {
  339. Vector3(x1 * zr0, z0, y1 * zr0),
  340. Vector3(x1 * zr1, z1, y1 * zr1),
  341. Vector3(x0 * zr1, z1, y0 * zr1),
  342. Vector3(x0 * zr0, z0, y0 * zr0)
  343. };
  344. #define ADD_POINT(m_idx) \
  345. normals.push_back(v[m_idx]); \
  346. vertices.push_back(v[m_idx] * radius); \
  347. { \
  348. Vector2 uv(Math::atan2(v[m_idx].x, v[m_idx].z), Math::atan2(-v[m_idx].y, v[m_idx].z)); \
  349. uv /= Math::PI; \
  350. uv *= 4.0; \
  351. uv = uv * 0.5 + Vector2(0.5, 0.5); \
  352. uvs.push_back(uv); \
  353. } \
  354. { \
  355. Vector3 t = tt.xform(v[m_idx]); \
  356. tangents.push_back(t.x); \
  357. tangents.push_back(t.y); \
  358. tangents.push_back(t.z); \
  359. tangents.push_back(1.0); \
  360. }
  361. ADD_POINT(0);
  362. ADD_POINT(1);
  363. ADD_POINT(2);
  364. ADD_POINT(2);
  365. ADD_POINT(3);
  366. ADD_POINT(0);
  367. }
  368. }
  369. Array arr;
  370. arr.resize(RS::ARRAY_MAX);
  371. arr[RS::ARRAY_VERTEX] = vertices;
  372. arr[RS::ARRAY_NORMAL] = normals;
  373. arr[RS::ARRAY_TANGENT] = tangents;
  374. arr[RS::ARRAY_TEX_UV] = uvs;
  375. RS::get_singleton()->mesh_add_surface_from_arrays(sphere, RS::PRIMITIVE_TRIANGLES, arr);
  376. }
  377. EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() {
  378. ERR_FAIL_NULL(RenderingServer::get_singleton());
  379. RS::get_singleton()->free(sphere);
  380. RS::get_singleton()->free(sphere_instance);
  381. RS::get_singleton()->free(viewport);
  382. RS::get_singleton()->free(light);
  383. RS::get_singleton()->free(light_instance);
  384. RS::get_singleton()->free(light2);
  385. RS::get_singleton()->free(light_instance2);
  386. RS::get_singleton()->free(camera);
  387. RS::get_singleton()->free(camera_attributes);
  388. RS::get_singleton()->free(scenario);
  389. }
  390. ///////////////////////////////////////////////////////////////////////////
  391. bool EditorScriptPreviewPlugin::handles(const String &p_type) const {
  392. return ClassDB::is_parent_class(p_type, "Script");
  393. }
  394. Ref<Texture2D> EditorScriptPreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const {
  395. Error err;
  396. String code = FileAccess::get_file_as_string(p_path, &err);
  397. if (err != OK) {
  398. return Ref<Texture2D>();
  399. }
  400. ScriptLanguage *lang = ScriptServer::get_language_for_extension(p_path.get_extension());
  401. return _generate_from_source_code(lang, code, p_size, p_metadata);
  402. }
  403. Ref<Texture2D> EditorScriptPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  404. Ref<Script> scr = p_from;
  405. if (scr.is_null()) {
  406. return Ref<Texture2D>();
  407. }
  408. String code = scr->get_source_code().strip_edges();
  409. return _generate_from_source_code(scr->get_language(), code, p_size, p_metadata);
  410. }
  411. Ref<Texture2D> EditorScriptPreviewPlugin::_generate_from_source_code(const ScriptLanguage *p_language, const String &p_source_code, const Size2 &p_size, Dictionary &p_metadata) const {
  412. if (p_source_code.is_empty()) {
  413. return Ref<Texture2D>();
  414. }
  415. HashSet<String> control_flow_keywords;
  416. HashSet<String> keywords;
  417. if (p_language) {
  418. for (const String &keyword : p_language->get_reserved_words()) {
  419. if (p_language->is_control_flow_keyword(keyword)) {
  420. control_flow_keywords.insert(keyword);
  421. } else {
  422. keywords.insert(keyword);
  423. }
  424. }
  425. }
  426. int line = 0;
  427. int col = 0;
  428. int thumbnail_size = MAX(p_size.x, p_size.y);
  429. Ref<Image> img = Image::create_empty(thumbnail_size, thumbnail_size, false, Image::FORMAT_RGBA8);
  430. Color bg_color = EDITOR_GET("text_editor/theme/highlighting/background_color");
  431. Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color");
  432. Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color");
  433. Color text_color = EDITOR_GET("text_editor/theme/highlighting/text_color");
  434. Color symbol_color = EDITOR_GET("text_editor/theme/highlighting/symbol_color");
  435. Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color");
  436. Color doc_comment_color = EDITOR_GET("text_editor/theme/highlighting/doc_comment_color");
  437. if (bg_color.a == 0) {
  438. bg_color = Color(0, 0, 0, 0);
  439. }
  440. bg_color.a = MAX(bg_color.a, 0.2); // Ensure we have some background, regardless of the text editor setting.
  441. img->fill(bg_color);
  442. const int x0 = thumbnail_size / 8;
  443. const int y0 = thumbnail_size / 8;
  444. const int available_height = thumbnail_size - 2 * y0;
  445. col = x0;
  446. bool prev_is_text = false;
  447. bool in_control_flow_keyword = false;
  448. bool in_keyword = false;
  449. bool in_comment = false;
  450. bool in_doc_comment = false;
  451. for (int i = 0; i < p_source_code.length(); i++) {
  452. char32_t c = p_source_code[i];
  453. if (c > 32) {
  454. if (col < thumbnail_size) {
  455. Color color = text_color;
  456. if (c == '#') {
  457. if (i < p_source_code.length() - 1 && p_source_code[i + 1] == '#') {
  458. in_doc_comment = true;
  459. } else {
  460. in_comment = true;
  461. }
  462. }
  463. if (in_comment) {
  464. color = comment_color;
  465. } else if (in_doc_comment) {
  466. color = doc_comment_color;
  467. } else {
  468. if (is_symbol(c)) {
  469. // Make symbol a little visible.
  470. color = symbol_color;
  471. in_control_flow_keyword = false;
  472. in_keyword = false;
  473. } else if (!prev_is_text && is_ascii_identifier_char(c)) {
  474. int pos = i;
  475. while (is_ascii_identifier_char(p_source_code[pos])) {
  476. pos++;
  477. }
  478. String word = p_source_code.substr(i, pos - i);
  479. if (control_flow_keywords.has(word)) {
  480. in_control_flow_keyword = true;
  481. } else if (keywords.has(word)) {
  482. in_keyword = true;
  483. }
  484. } else if (!is_ascii_identifier_char(c)) {
  485. in_keyword = false;
  486. }
  487. if (in_control_flow_keyword) {
  488. color = control_flow_keyword_color;
  489. } else if (in_keyword) {
  490. color = keyword_color;
  491. }
  492. }
  493. Color ul = color;
  494. ul.a *= 0.5;
  495. img->set_pixel(col, y0 + line * 2, bg_color.blend(ul));
  496. img->set_pixel(col, y0 + line * 2 + 1, color);
  497. prev_is_text = is_ascii_identifier_char(c);
  498. }
  499. col++;
  500. } else {
  501. prev_is_text = false;
  502. in_control_flow_keyword = false;
  503. in_keyword = false;
  504. if (c == '\n') {
  505. in_comment = false;
  506. in_doc_comment = false;
  507. col = x0;
  508. line++;
  509. if (line >= available_height / 2) {
  510. break;
  511. }
  512. } else if (c == '\t') {
  513. col += 3;
  514. } else {
  515. col++;
  516. }
  517. }
  518. }
  519. post_process_preview(img);
  520. return ImageTexture::create_from_image(img);
  521. }
  522. ///////////////////////////////////////////////////////////////////
  523. bool EditorAudioStreamPreviewPlugin::handles(const String &p_type) const {
  524. return ClassDB::is_parent_class(p_type, "AudioStream");
  525. }
  526. Ref<Texture2D> EditorAudioStreamPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  527. Ref<AudioStream> stream = p_from;
  528. ERR_FAIL_COND_V(stream.is_null(), Ref<Texture2D>());
  529. Vector<uint8_t> img;
  530. int w = p_size.x;
  531. int h = p_size.y;
  532. img.resize(w * h * 3);
  533. uint8_t *imgdata = img.ptrw();
  534. uint8_t *imgw = imgdata;
  535. Ref<AudioStreamPlayback> playback = stream->instantiate_playback();
  536. ERR_FAIL_COND_V(playback.is_null(), Ref<Texture2D>());
  537. real_t len_s = stream->get_length();
  538. if (len_s == 0) {
  539. len_s = 60; //one minute audio if no length specified
  540. }
  541. int frame_length = AudioServer::get_singleton()->get_mix_rate() * len_s;
  542. Vector<AudioFrame> frames;
  543. frames.resize(frame_length);
  544. playback->start();
  545. playback->mix(frames.ptrw(), 1, frames.size());
  546. playback->stop();
  547. for (int i = 0; i < w; i++) {
  548. real_t max = -1000;
  549. real_t min = 1000;
  550. int from = uint64_t(i) * frame_length / w;
  551. int to = (uint64_t(i) + 1) * frame_length / w;
  552. to = MIN(to, frame_length);
  553. from = MIN(from, frame_length - 1);
  554. if (to == from) {
  555. to = from + 1;
  556. }
  557. for (int j = from; j < to; j++) {
  558. max = MAX(max, frames[j].left);
  559. max = MAX(max, frames[j].right);
  560. min = MIN(min, frames[j].left);
  561. min = MIN(min, frames[j].right);
  562. }
  563. int pfrom = CLAMP((min * 0.5 + 0.5) * h / 2, 0, h / 2) + h / 4;
  564. int pto = CLAMP((max * 0.5 + 0.5) * h / 2, 0, h / 2) + h / 4;
  565. for (int j = 0; j < h; j++) {
  566. uint8_t *p = &imgw[(j * w + i) * 3];
  567. if (j < pfrom || j > pto) {
  568. p[0] = 100;
  569. p[1] = 100;
  570. p[2] = 100;
  571. } else {
  572. p[0] = 180;
  573. p[1] = 180;
  574. p[2] = 180;
  575. }
  576. }
  577. }
  578. p_metadata["length"] = stream->get_length();
  579. //post_process_preview(img);
  580. Ref<Image> image = Image::create_from_data(w, h, false, Image::FORMAT_RGB8, img);
  581. return ImageTexture::create_from_image(image);
  582. }
  583. ///////////////////////////////////////////////////////////////////////////
  584. void EditorMeshPreviewPlugin::abort() {
  585. draw_requester.abort();
  586. }
  587. bool EditorMeshPreviewPlugin::handles(const String &p_type) const {
  588. return ClassDB::is_parent_class(p_type, "Mesh"); // Any mesh.
  589. }
  590. Ref<Texture2D> EditorMeshPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  591. Ref<Mesh> mesh = p_from;
  592. ERR_FAIL_COND_V(mesh.is_null(), Ref<Texture2D>());
  593. RS::get_singleton()->instance_set_base(mesh_instance, mesh->get_rid());
  594. AABB aabb = mesh->get_aabb();
  595. Vector3 ofs = aabb.get_center();
  596. aabb.position -= ofs;
  597. Transform3D xform;
  598. xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math::PI * 0.125);
  599. xform.basis = Basis().rotated(Vector3(1, 0, 0), Math::PI * 0.125) * xform.basis;
  600. AABB rot_aabb = xform.xform(aabb);
  601. real_t m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
  602. if (m == 0) {
  603. return Ref<Texture2D>();
  604. }
  605. m = 1.0 / m;
  606. m *= 0.5;
  607. xform.basis.scale(Vector3(m, m, m));
  608. xform.origin = -xform.basis.xform(ofs); //-ofs*m;
  609. xform.origin.z -= rot_aabb.size.z * 2;
  610. RS::get_singleton()->instance_set_transform(mesh_instance, xform);
  611. draw_requester.request_and_wait(viewport);
  612. Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
  613. ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
  614. RS::get_singleton()->instance_set_base(mesh_instance, RID());
  615. img->convert(Image::FORMAT_RGBA8);
  616. Vector2 new_size = img->get_size();
  617. if (new_size.x > p_size.x) {
  618. new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
  619. }
  620. if (new_size.y > p_size.y) {
  621. new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
  622. }
  623. img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
  624. post_process_preview(img);
  625. return ImageTexture::create_from_image(img);
  626. }
  627. EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
  628. scenario = RS::get_singleton()->scenario_create();
  629. viewport = RS::get_singleton()->viewport_create();
  630. RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_DISABLED);
  631. RS::get_singleton()->viewport_set_scenario(viewport, scenario);
  632. RS::get_singleton()->viewport_set_size(viewport, 128, 128);
  633. RS::get_singleton()->viewport_set_transparent_background(viewport, true);
  634. RS::get_singleton()->viewport_set_active(viewport, true);
  635. viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
  636. camera = RS::get_singleton()->camera_create();
  637. RS::get_singleton()->viewport_attach_camera(viewport, camera);
  638. RS::get_singleton()->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 0, 3)));
  639. //RS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
  640. RS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
  641. if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
  642. camera_attributes = RS::get_singleton()->camera_attributes_create();
  643. RS::get_singleton()->camera_attributes_set_exposure(camera_attributes, 1.0, 0.000032552); // Matches default CameraAttributesPhysical to work well with default DirectionalLight3Ds.
  644. RS::get_singleton()->camera_set_camera_attributes(camera, camera_attributes);
  645. }
  646. light = RS::get_singleton()->directional_light_create();
  647. light_instance = RS::get_singleton()->instance_create2(light, scenario);
  648. RS::get_singleton()->instance_set_transform(light_instance, Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
  649. light2 = RS::get_singleton()->directional_light_create();
  650. RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
  651. //RS::get_singleton()->light_set_color(light2, RS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
  652. light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
  653. RS::get_singleton()->instance_set_transform(light_instance2, Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
  654. //sphere = RS::get_singleton()->mesh_create();
  655. mesh_instance = RS::get_singleton()->instance_create();
  656. RS::get_singleton()->instance_set_scenario(mesh_instance, scenario);
  657. }
  658. EditorMeshPreviewPlugin::~EditorMeshPreviewPlugin() {
  659. ERR_FAIL_NULL(RenderingServer::get_singleton());
  660. //RS::get_singleton()->free(sphere);
  661. RS::get_singleton()->free(mesh_instance);
  662. RS::get_singleton()->free(viewport);
  663. RS::get_singleton()->free(light);
  664. RS::get_singleton()->free(light_instance);
  665. RS::get_singleton()->free(light2);
  666. RS::get_singleton()->free(light_instance2);
  667. RS::get_singleton()->free(camera);
  668. RS::get_singleton()->free(camera_attributes);
  669. RS::get_singleton()->free(scenario);
  670. }
  671. ///////////////////////////////////////////////////////////////////////////
  672. void EditorFontPreviewPlugin::abort() {
  673. draw_requester.abort();
  674. }
  675. bool EditorFontPreviewPlugin::handles(const String &p_type) const {
  676. return ClassDB::is_parent_class(p_type, "Font");
  677. }
  678. Ref<Texture2D> EditorFontPreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const {
  679. Ref<Font> sampled_font = ResourceLoader::load(p_path);
  680. ERR_FAIL_COND_V(sampled_font.is_null(), Ref<Texture2D>());
  681. String sample;
  682. static const String sample_base = U"12漢字ԱբΑαАбΑαאבابܐܒހށआআਆઆଆஆఆಆആආกิກິༀကႠა한글ሀᎣᐁᚁᚠᜀᜠᝀᝠកᠠᤁᥐAb😀";
  683. for (int i = 0; i < sample_base.length(); i++) {
  684. if (sampled_font->has_char(sample_base[i])) {
  685. sample += sample_base[i];
  686. }
  687. }
  688. if (sample.is_empty()) {
  689. sample = sampled_font->get_supported_chars().substr(0, 6);
  690. }
  691. Vector2 size = sampled_font->get_string_size(sample, HORIZONTAL_ALIGNMENT_LEFT, -1, 50);
  692. Vector2 pos;
  693. pos.x = 64 - size.x / 2;
  694. pos.y = 80;
  695. const Color c = GLOBAL_GET("rendering/environment/defaults/default_clear_color");
  696. const float fg = c.get_luminance() < 0.5 ? 1.0 : 0.0;
  697. sampled_font->draw_string(canvas_item, pos, sample, HORIZONTAL_ALIGNMENT_LEFT, -1.f, 50, Color(fg, fg, fg));
  698. draw_requester.request_and_wait(viewport);
  699. RS::get_singleton()->canvas_item_clear(canvas_item);
  700. Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
  701. ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
  702. img->convert(Image::FORMAT_RGBA8);
  703. Vector2 new_size = img->get_size();
  704. if (new_size.x > p_size.x) {
  705. new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
  706. }
  707. if (new_size.y > p_size.y) {
  708. new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
  709. }
  710. img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
  711. post_process_preview(img);
  712. return ImageTexture::create_from_image(img);
  713. }
  714. Ref<Texture2D> EditorFontPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  715. String path = p_from->get_path();
  716. if (!FileAccess::exists(path)) {
  717. return Ref<Texture2D>();
  718. }
  719. return generate_from_path(path, p_size, p_metadata);
  720. }
  721. EditorFontPreviewPlugin::EditorFontPreviewPlugin() {
  722. viewport = RS::get_singleton()->viewport_create();
  723. RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_DISABLED);
  724. RS::get_singleton()->viewport_set_size(viewport, 128, 128);
  725. RS::get_singleton()->viewport_set_active(viewport, true);
  726. viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
  727. canvas = RS::get_singleton()->canvas_create();
  728. canvas_item = RS::get_singleton()->canvas_item_create();
  729. RS::get_singleton()->viewport_attach_canvas(viewport, canvas);
  730. RS::get_singleton()->canvas_item_set_parent(canvas_item, canvas);
  731. }
  732. EditorFontPreviewPlugin::~EditorFontPreviewPlugin() {
  733. ERR_FAIL_NULL(RenderingServer::get_singleton());
  734. RS::get_singleton()->free(canvas_item);
  735. RS::get_singleton()->free(canvas);
  736. RS::get_singleton()->free(viewport);
  737. }
  738. ////////////////////////////////////////////////////////////////////////////
  739. static const real_t GRADIENT_PREVIEW_TEXTURE_SCALE_FACTOR = 4.0;
  740. bool EditorGradientPreviewPlugin::handles(const String &p_type) const {
  741. return ClassDB::is_parent_class(p_type, "Gradient");
  742. }
  743. bool EditorGradientPreviewPlugin::generate_small_preview_automatically() const {
  744. return true;
  745. }
  746. Ref<Texture2D> EditorGradientPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  747. Ref<Gradient> gradient = p_from;
  748. if (gradient.is_valid()) {
  749. Ref<GradientTexture1D> ptex;
  750. ptex.instantiate();
  751. ptex->set_width(p_size.width * GRADIENT_PREVIEW_TEXTURE_SCALE_FACTOR * EDSCALE);
  752. ptex->set_gradient(gradient);
  753. return ImageTexture::create_from_image(ptex->get_image());
  754. }
  755. return Ref<Texture2D>();
  756. }