import_defaults_editor.cpp 8.0 KB

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  1. /**************************************************************************/
  2. /* import_defaults_editor.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "import_defaults_editor.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/io/resource_importer.h"
  33. #include "editor/action_map_editor.h"
  34. #include "editor/editor_inspector.h"
  35. #include "editor/editor_sectioned_inspector.h"
  36. #include "scene/gui/center_container.h"
  37. #include "scene/gui/label.h"
  38. class ImportDefaultsEditorSettings : public Object {
  39. GDCLASS(ImportDefaultsEditorSettings, Object)
  40. friend class ImportDefaultsEditor;
  41. List<PropertyInfo> properties;
  42. HashMap<StringName, Variant> values;
  43. HashMap<StringName, Variant> default_values;
  44. Ref<ResourceImporter> importer;
  45. protected:
  46. bool _set(const StringName &p_name, const Variant &p_value) {
  47. if (values.has(p_name)) {
  48. values[p_name] = p_value;
  49. return true;
  50. } else {
  51. return false;
  52. }
  53. }
  54. bool _get(const StringName &p_name, Variant &r_ret) const {
  55. if (values.has(p_name)) {
  56. r_ret = values[p_name];
  57. return true;
  58. } else {
  59. r_ret = Variant();
  60. return false;
  61. }
  62. }
  63. void _get_property_list(List<PropertyInfo> *p_list) const {
  64. if (importer.is_null()) {
  65. return;
  66. }
  67. for (const PropertyInfo &E : properties) {
  68. if (importer->get_option_visibility("", E.name, values)) {
  69. p_list->push_back(E);
  70. }
  71. }
  72. }
  73. };
  74. void ImportDefaultsEditor::_notification(int p_what) {
  75. switch (p_what) {
  76. case NOTIFICATION_PREDELETE: {
  77. inspector->edit(nullptr);
  78. } break;
  79. }
  80. }
  81. void ImportDefaultsEditor::_reset() {
  82. if (settings->importer.is_valid()) {
  83. settings->values = settings->default_values;
  84. settings->notify_property_list_changed();
  85. }
  86. }
  87. void ImportDefaultsEditor::_save() {
  88. if (settings->importer.is_valid()) {
  89. Dictionary modified;
  90. for (const KeyValue<StringName, Variant> &E : settings->values) {
  91. if (E.value != settings->default_values[E.key]) {
  92. modified[E.key] = E.value;
  93. }
  94. }
  95. if (modified.size()) {
  96. ProjectSettings::get_singleton()->set("importer_defaults/" + settings->importer->get_importer_name(), modified);
  97. } else {
  98. ProjectSettings::get_singleton()->set("importer_defaults/" + settings->importer->get_importer_name(), Variant());
  99. }
  100. ProjectSettings::get_singleton()->save();
  101. }
  102. }
  103. void ImportDefaultsEditor::_update_importer() {
  104. List<Ref<ResourceImporter>> importer_list;
  105. ResourceFormatImporter::get_singleton()->get_importers(&importer_list);
  106. Ref<ResourceImporter> importer;
  107. for (const Ref<ResourceImporter> &E : importer_list) {
  108. if (E->get_visible_name() == importers->get_item_text(importers->get_selected())) {
  109. importer = E;
  110. break;
  111. }
  112. }
  113. settings->properties.clear();
  114. settings->values.clear();
  115. settings->importer = importer;
  116. if (importer.is_valid()) {
  117. List<ResourceImporter::ImportOption> options;
  118. importer->get_import_options("", &options);
  119. Dictionary d;
  120. if (ProjectSettings::get_singleton()->has_setting("importer_defaults/" + importer->get_importer_name())) {
  121. d = GLOBAL_GET("importer_defaults/" + importer->get_importer_name());
  122. }
  123. for (const ResourceImporter::ImportOption &E : options) {
  124. settings->properties.push_back(E.option);
  125. if (d.has(E.option.name)) {
  126. settings->values[E.option.name] = d[E.option.name];
  127. } else {
  128. settings->values[E.option.name] = E.default_value;
  129. }
  130. settings->default_values[E.option.name] = E.default_value;
  131. }
  132. save_defaults->set_disabled(false);
  133. reset_defaults->set_disabled(false);
  134. } else {
  135. save_defaults->set_disabled(true);
  136. reset_defaults->set_disabled(true);
  137. }
  138. settings->notify_property_list_changed();
  139. // Set the importer class to fetch the correct class in the XML class reference.
  140. // This allows tooltips to display when hovering properties.
  141. inspector->set_object_class(importer->get_class_name());
  142. inspector->edit(settings);
  143. }
  144. void ImportDefaultsEditor::_importer_selected(int p_index) {
  145. _update_importer();
  146. }
  147. void ImportDefaultsEditor::clear() {
  148. String last_selected;
  149. if (importers->get_selected() >= 0) {
  150. last_selected = importers->get_item_text(importers->get_selected());
  151. }
  152. importers->clear();
  153. List<Ref<ResourceImporter>> importer_list;
  154. ResourceFormatImporter::get_singleton()->get_importers(&importer_list);
  155. Vector<String> names;
  156. for (const Ref<ResourceImporter> &E : importer_list) {
  157. String vn = E->get_visible_name();
  158. names.push_back(vn);
  159. }
  160. names.sort();
  161. // `last_selected.is_empty()` means it's the first time being called.
  162. if (last_selected.is_empty() && !names.is_empty()) {
  163. last_selected = names[0];
  164. }
  165. for (int i = 0; i < names.size(); i++) {
  166. importers->add_item(names[i]);
  167. if (names[i] == last_selected) {
  168. importers->select(i);
  169. _update_importer();
  170. }
  171. }
  172. }
  173. ImportDefaultsEditor::ImportDefaultsEditor() {
  174. ProjectSettings::get_singleton()->add_hidden_prefix("importer_defaults/");
  175. HBoxContainer *hb = memnew(HBoxContainer);
  176. hb->add_child(memnew(Label(TTR("Importer:"))));
  177. importers = memnew(OptionButton);
  178. hb->add_child(importers);
  179. hb->add_spacer();
  180. importers->connect(SceneStringName(item_selected), callable_mp(this, &ImportDefaultsEditor::_importer_selected));
  181. reset_defaults = memnew(Button);
  182. reset_defaults->set_text(TTR("Reset to Defaults"));
  183. reset_defaults->set_disabled(true);
  184. reset_defaults->connect(SceneStringName(pressed), callable_mp(this, &ImportDefaultsEditor::_reset));
  185. hb->add_child(reset_defaults);
  186. add_child(hb);
  187. inspector = memnew(EditorInspector);
  188. add_child(inspector);
  189. inspector->set_v_size_flags(SIZE_EXPAND_FILL);
  190. // Make it possible to display tooltips stored in the XML class reference.
  191. // The object name is set when the importer changes in `_update_importer()`.
  192. inspector->set_use_doc_hints(true);
  193. CenterContainer *cc = memnew(CenterContainer);
  194. save_defaults = memnew(Button);
  195. save_defaults->set_text(TTR("Save"));
  196. save_defaults->connect(SceneStringName(pressed), callable_mp(this, &ImportDefaultsEditor::_save));
  197. cc->add_child(save_defaults);
  198. add_child(cc);
  199. settings = memnew(ImportDefaultsEditorSettings);
  200. }
  201. ImportDefaultsEditor::~ImportDefaultsEditor() {
  202. memdelete(settings);
  203. }