editor_validation_panel.h 3.3 KB

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  1. /**************************************************************************/
  2. /* editor_validation_panel.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "scene/gui/panel_container.h"
  32. class Button;
  33. class Label;
  34. class VBoxContainer;
  35. class EditorValidationPanel : public PanelContainer {
  36. GDCLASS(EditorValidationPanel, PanelContainer);
  37. public:
  38. enum MessageType {
  39. MSG_OK,
  40. MSG_WARNING,
  41. MSG_ERROR,
  42. MSG_INFO,
  43. };
  44. static const int MSG_ID_DEFAULT = 0; // Avoids hard-coding ID in dialogs with single-line validation.
  45. private:
  46. VBoxContainer *message_container = nullptr;
  47. HashMap<int, String> valid_messages;
  48. HashMap<int, Label *> labels;
  49. bool valid = false;
  50. bool pending_update = false;
  51. struct ThemeCache {
  52. Color valid_color;
  53. Color warning_color;
  54. Color error_color;
  55. } theme_cache;
  56. void _update();
  57. Callable update_callback;
  58. Button *accept_button = nullptr;
  59. protected:
  60. void _notification(int p_what);
  61. public:
  62. void add_line(int p_id, const String &p_valid_message = "");
  63. void set_accept_button(Button *p_button);
  64. void set_update_callback(const Callable &p_callback);
  65. void update();
  66. void set_message(int p_id, const String &p_text, MessageType p_type, bool p_auto_prefix = true);
  67. bool is_valid() const;
  68. EditorValidationPanel();
  69. };