editor_expression_evaluator.h 3.2 KB

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  1. /**************************************************************************/
  2. /* editor_expression_evaluator.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "scene/gui/box_container.h"
  32. class Button;
  33. class CheckBox;
  34. class EditorDebuggerInspector;
  35. class LineEdit;
  36. class RemoteDebuggerPeer;
  37. class ScriptEditorDebugger;
  38. class EditorExpressionEvaluator : public VBoxContainer {
  39. GDCLASS(EditorExpressionEvaluator, VBoxContainer)
  40. private:
  41. Ref<RemoteDebuggerPeer> peer;
  42. LineEdit *expression_input = nullptr;
  43. CheckBox *clear_on_run_checkbox = nullptr;
  44. Button *evaluate_btn = nullptr;
  45. Button *clear_btn = nullptr;
  46. EditorDebuggerInspector *inspector = nullptr;
  47. void _evaluate();
  48. void _clear();
  49. void _remote_object_selected(ObjectID p_id);
  50. void _on_expression_input_changed(const String &p_expression);
  51. void _on_debugger_breaked(bool p_breaked, bool p_can_debug);
  52. void _on_debugger_clear_execution(Ref<Script> p_stack_script);
  53. protected:
  54. ScriptEditorDebugger *editor_debugger = nullptr;
  55. void _notification(int p_what);
  56. public:
  57. void on_start();
  58. void set_editor_debugger(ScriptEditorDebugger *p_editor_debugger);
  59. void add_value(const Array &p_array);
  60. EditorExpressionEvaluator();
  61. };