version.h 5.7 KB

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  1. /**************************************************************************/
  2. /* version.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "core/version_generated.gen.h" // IWYU pragma: export
  32. #include <stdint.h>
  33. // Copied from typedefs.h to stay lean.
  34. #ifndef _STR
  35. #define _STR(m_x) #m_x
  36. #define _MKSTR(m_x) _STR(m_x)
  37. #endif
  38. // Godot versions are of the form <major>.<minor> for the initial release,
  39. // and then <major>.<minor>.<patch> for subsequent bugfix releases where <patch> != 0
  40. // That's arbitrary, but we find it pretty and it's the current policy.
  41. // Defines the main "branch" version. Patch versions in this branch should be
  42. // forward-compatible.
  43. // Example: "3.1"
  44. #define GODOT_VERSION_BRANCH _MKSTR(GODOT_VERSION_MAJOR) "." _MKSTR(GODOT_VERSION_MINOR)
  45. #if GODOT_VERSION_PATCH
  46. // Example: "3.1.4"
  47. #define GODOT_VERSION_NUMBER GODOT_VERSION_BRANCH "." _MKSTR(GODOT_VERSION_PATCH)
  48. #else // patch is 0, we don't include it in the "pretty" version number.
  49. // Example: "3.1" instead of "3.1.0"
  50. #define GODOT_VERSION_NUMBER GODOT_VERSION_BRANCH
  51. #endif // GODOT_VERSION_PATCH
  52. // Version number encoded as hexadecimal int with one byte for each number,
  53. // for easy comparison from code.
  54. // Example: 3.1.4 will be 0x030104, making comparison easy from script.
  55. #define GODOT_VERSION_HEX 0x10000 * GODOT_VERSION_MAJOR + 0x100 * GODOT_VERSION_MINOR + GODOT_VERSION_PATCH
  56. // Describes the full configuration of that Godot version, including the version number,
  57. // the status (beta, stable, etc.), potential module-specific features (e.g. mono)
  58. // and double-precision status.
  59. // Example: "3.1.4.stable.mono.double"
  60. #ifdef REAL_T_IS_DOUBLE
  61. #define GODOT_VERSION_FULL_CONFIG GODOT_VERSION_NUMBER "." GODOT_VERSION_STATUS GODOT_VERSION_MODULE_CONFIG ".double"
  62. #else
  63. #define GODOT_VERSION_FULL_CONFIG GODOT_VERSION_NUMBER "." GODOT_VERSION_STATUS GODOT_VERSION_MODULE_CONFIG
  64. #endif
  65. // Similar to GODOT_VERSION_FULL_CONFIG, but also includes the (potentially custom) GODOT_VERSION_BUILD
  66. // description (e.g. official, custom_build, etc.).
  67. // Example: "3.1.4.stable.mono.double.official"
  68. #define GODOT_VERSION_FULL_BUILD GODOT_VERSION_FULL_CONFIG "." GODOT_VERSION_BUILD
  69. // Same as above, but prepended with Godot's name and a cosmetic "v" for "version".
  70. // Example: "Godot v3.1.4.stable.official.mono.double"
  71. #define GODOT_VERSION_FULL_NAME GODOT_VERSION_NAME " v" GODOT_VERSION_FULL_BUILD
  72. // Git commit hash, generated at build time in `core/version_hash.gen.cpp`.
  73. extern const char *const GODOT_VERSION_HASH;
  74. // Git commit date UNIX timestamp (in seconds), generated at build time in `core/version_hash.gen.cpp`.
  75. // Set to 0 if unknown.
  76. extern const uint64_t GODOT_VERSION_TIMESTAMP;
  77. #ifndef DISABLE_DEPRECATED
  78. // Compatibility with pre-4.5 modules.
  79. #define VERSION_SHORT_NAME GODOT_VERSION_SHORT_NAME
  80. #define VERSION_NAME GODOT_VERSION_NAME
  81. #define VERSION_MAJOR GODOT_VERSION_MAJOR
  82. #define VERSION_MINOR GODOT_VERSION_MINOR
  83. #define VERSION_PATCH GODOT_VERSION_PATCH
  84. #define VERSION_STATUS GODOT_VERSION_STATUS
  85. #define VERSION_BUILD GODOT_VERSION_BUILD
  86. #define VERSION_MODULE_CONFIG GODOT_VERSION_MODULE_CONFIG
  87. #define VERSION_WEBSITE GODOT_VERSION_WEBSITE
  88. #define VERSION_DOCS_BRANCH GODOT_VERSION_DOCS_BRANCH
  89. #define VERSION_DOCS_URL GODOT_VERSION_DOCS_URL
  90. #define VERSION_BRANCH GODOT_VERSION_BRANCH
  91. #define VERSION_NUMBER GODOT_VERSION_NUMBER
  92. #define VERSION_HEX GODOT_VERSION_HEX
  93. #define VERSION_FULL_CONFIG GODOT_VERSION_FULL_CONFIG
  94. #define VERSION_FULL_BUILD GODOT_VERSION_FULL_BUILD
  95. #define VERSION_FULL_NAME GODOT_VERSION_FULL_NAME
  96. #define VERSION_HASH GODOT_VERSION_HASH
  97. #define VERSION_TIMESTAMP GODOT_VERSION_TIMESTAMP
  98. #endif // DISABLE_DEPRECATED