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- /**************************************************************************/
- /* interpolated_property.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- struct Vector2;
- namespace InterpolatedPropertyFuncs {
- float lerp(float p_a, float p_b, float p_fraction);
- double lerp(double p_a, double p_b, float p_fraction);
- Vector2 lerp(const Vector2 &p_a, const Vector2 &p_b, float p_fraction);
- } //namespace InterpolatedPropertyFuncs
- // This class is intended to reduce the boiler plate involved to
- // support custom properties to be physics interpolated.
- template <class T>
- class InterpolatedProperty {
- // Only needs interpolating / updating the servers when
- // curr and prev are different.
- bool _needs_interpolating = false;
- T _interpolated;
- T curr;
- T prev;
- public:
- // FTI depends on the constant flow between current values
- // (on the current tick) and stored previous values (on the previous tick).
- // These should be updated both on each tick, and also on resets.
- void pump() {
- prev = curr;
- _needs_interpolating = false;
- }
- void reset() { pump(); }
- void set_interpolated_value(const T &p_val) {
- _interpolated = p_val;
- }
- const T &interpolated() const { return _interpolated; }
- bool needs_interpolating() const { return _needs_interpolating; }
- bool interpolate(float p_interpolation_fraction) {
- if (_needs_interpolating) {
- _interpolated = InterpolatedPropertyFuncs::lerp(prev, curr, p_interpolation_fraction);
- return true;
- }
- return false;
- }
- operator T() const {
- return curr;
- }
- bool operator==(const T &p_o) const {
- return p_o == curr;
- }
- bool operator!=(const T &p_o) const {
- return p_o != curr;
- }
- InterpolatedProperty &operator=(T p_val) {
- curr = p_val;
- _interpolated = p_val;
- _needs_interpolating = true;
- return *this;
- }
- InterpolatedProperty(T p_val) {
- curr = p_val;
- _interpolated = p_val;
- pump();
- }
- InterpolatedProperty() {
- // Ensure either the constructor is run,
- // or the memory is zeroed if using a fundamental type.
- _interpolated = T{};
- curr = T{};
- prev = T{};
- }
- };
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