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- /**************************************************************************/
- /* resource.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "resource.h"
- #include "core/io/resource_loader.h"
- #include "core/math/math_funcs.h"
- #include "core/math/random_pcg.h"
- #include "core/os/os.h"
- #include "core/variant/container_type_validate.h"
- #include "scene/main/node.h" //only so casting works
- void Resource::emit_changed() {
- if (emit_changed_state != EMIT_CHANGED_UNBLOCKED) {
- emit_changed_state = EMIT_CHANGED_BLOCKED_PENDING_EMIT;
- return;
- }
- if (ResourceLoader::is_within_load() && !Thread::is_main_thread()) {
- ResourceLoader::resource_changed_emit(this);
- return;
- }
- emit_signal(CoreStringName(changed));
- }
- void Resource::_block_emit_changed() {
- if (emit_changed_state == EMIT_CHANGED_UNBLOCKED) {
- emit_changed_state = EMIT_CHANGED_BLOCKED;
- }
- }
- void Resource::_unblock_emit_changed() {
- bool emit = (emit_changed_state == EMIT_CHANGED_BLOCKED_PENDING_EMIT);
- emit_changed_state = EMIT_CHANGED_UNBLOCKED;
- if (emit) {
- emit_changed();
- }
- }
- void Resource::_resource_path_changed() {
- }
- void Resource::set_path(const String &p_path, bool p_take_over) {
- if (path_cache == p_path) {
- return;
- }
- if (p_path.is_empty()) {
- p_take_over = false; // Can't take over an empty path
- }
- {
- MutexLock lock(ResourceCache::lock);
- if (!path_cache.is_empty()) {
- ResourceCache::resources.erase(path_cache);
- }
- path_cache = "";
- Ref<Resource> existing = ResourceCache::get_ref(p_path);
- if (existing.is_valid()) {
- if (p_take_over) {
- existing->path_cache = String();
- ResourceCache::resources.erase(p_path);
- } else {
- ERR_FAIL_MSG(vformat("Another resource is loaded from path '%s' (possible cyclic resource inclusion).", p_path));
- }
- }
- path_cache = p_path;
- if (!path_cache.is_empty()) {
- ResourceCache::resources[path_cache] = this;
- }
- }
- _resource_path_changed();
- }
- String Resource::get_path() const {
- return path_cache;
- }
- void Resource::set_path_cache(const String &p_path) {
- path_cache = p_path;
- GDVIRTUAL_CALL(_set_path_cache, p_path);
- }
- static thread_local RandomPCG unique_id_gen = RandomPCG(0);
- void Resource::seed_scene_unique_id(uint32_t p_seed) {
- unique_id_gen.seed(p_seed);
- }
- String Resource::generate_scene_unique_id() {
- // Generate a unique enough hash, but still user-readable.
- // If it's not unique it does not matter because the saver will try again.
- if (unique_id_gen.get_seed() == 0) {
- OS::DateTime dt = OS::get_singleton()->get_datetime();
- uint32_t hash = hash_murmur3_one_32(OS::get_singleton()->get_ticks_usec());
- hash = hash_murmur3_one_32(dt.year, hash);
- hash = hash_murmur3_one_32(dt.month, hash);
- hash = hash_murmur3_one_32(dt.day, hash);
- hash = hash_murmur3_one_32(dt.hour, hash);
- hash = hash_murmur3_one_32(dt.minute, hash);
- hash = hash_murmur3_one_32(dt.second, hash);
- hash = hash_murmur3_one_32(Math::rand(), hash);
- unique_id_gen.seed(hash);
- }
- uint32_t random_num = unique_id_gen.rand();
- static constexpr uint32_t characters = 5;
- static constexpr uint32_t char_count = ('z' - 'a');
- static constexpr uint32_t base = char_count + ('9' - '0');
- String id;
- id.resize_uninitialized(characters + 1);
- char32_t *ptr = id.ptrw();
- for (uint32_t i = 0; i < characters; i++) {
- uint32_t c = random_num % base;
- if (c < char_count) {
- ptr[i] = ('a' + c);
- } else {
- ptr[i] = ('0' + (c - char_count));
- }
- random_num /= base;
- }
- ptr[characters] = '\0';
- return id;
- }
- void Resource::set_scene_unique_id(const String &p_id) {
- bool is_valid = true;
- for (int i = 0; i < p_id.length(); i++) {
- if (!is_ascii_identifier_char(p_id[i])) {
- is_valid = false;
- scene_unique_id = Resource::generate_scene_unique_id();
- break;
- }
- }
- ERR_FAIL_COND_MSG(!is_valid, "The scene unique ID must contain only letters, numbers, and underscores.");
- scene_unique_id = p_id;
- }
- String Resource::get_scene_unique_id() const {
- return scene_unique_id;
- }
- void Resource::set_name(const String &p_name) {
- name = p_name;
- emit_changed();
- }
- String Resource::get_name() const {
- return name;
- }
- void Resource::update_configuration_warning() {
- if (_update_configuration_warning) {
- _update_configuration_warning();
- }
- }
- bool Resource::editor_can_reload_from_file() {
- return true; //by default yes
- }
- void Resource::connect_changed(const Callable &p_callable, uint32_t p_flags) {
- if (ResourceLoader::is_within_load() && !Thread::is_main_thread()) {
- ResourceLoader::resource_changed_connect(this, p_callable, p_flags);
- return;
- }
- if (!is_connected(CoreStringName(changed), p_callable) || p_flags & CONNECT_REFERENCE_COUNTED) {
- connect(CoreStringName(changed), p_callable, p_flags);
- }
- }
- void Resource::disconnect_changed(const Callable &p_callable) {
- if (ResourceLoader::is_within_load() && !Thread::is_main_thread()) {
- ResourceLoader::resource_changed_disconnect(this, p_callable);
- return;
- }
- if (is_connected(CoreStringName(changed), p_callable)) {
- disconnect(CoreStringName(changed), p_callable);
- }
- }
- void Resource::reset_state() {
- GDVIRTUAL_CALL(_reset_state);
- }
- Error Resource::copy_from(const Ref<Resource> &p_resource) {
- ERR_FAIL_COND_V(p_resource.is_null(), ERR_INVALID_PARAMETER);
- if (get_class() != p_resource->get_class()) {
- return ERR_INVALID_PARAMETER;
- }
- _block_emit_changed();
- reset_state(); // May want to reset state.
- List<PropertyInfo> pi;
- p_resource->get_property_list(&pi);
- for (const PropertyInfo &E : pi) {
- if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
- continue;
- }
- if (E.name == "resource_path") {
- continue; //do not change path
- }
- set(E.name, p_resource->get(E.name));
- }
- _unblock_emit_changed();
- return OK;
- }
- void Resource::reload_from_file() {
- String path = get_path();
- if (!path.is_resource_file()) {
- return;
- }
- Ref<Resource> s = ResourceLoader::load(ResourceLoader::path_remap(path), get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
- if (s.is_null()) {
- return;
- }
- copy_from(s);
- }
- Variant Resource::_duplicate_recursive(const Variant &p_variant, const DuplicateParams &p_params, uint32_t p_usage) const {
- // Anything other than object can be simply skipped in case of a shallow copy.
- if (!p_params.deep && p_variant.get_type() != Variant::OBJECT) {
- return p_variant;
- }
- switch (p_variant.get_type()) {
- case Variant::OBJECT: {
- const Ref<Resource> &sr = p_variant;
- bool should_duplicate = false;
- if (sr.is_valid()) {
- if ((p_usage & PROPERTY_USAGE_ALWAYS_DUPLICATE)) {
- should_duplicate = true;
- } else if ((p_usage & PROPERTY_USAGE_NEVER_DUPLICATE)) {
- should_duplicate = false;
- } else if (p_params.local_scene) {
- should_duplicate = sr->is_local_to_scene();
- } else {
- switch (p_params.subres_mode) {
- case RESOURCE_DEEP_DUPLICATE_NONE: {
- should_duplicate = false;
- } break;
- case RESOURCE_DEEP_DUPLICATE_INTERNAL: {
- should_duplicate = p_params.deep && sr->is_built_in();
- } break;
- case RESOURCE_DEEP_DUPLICATE_ALL: {
- should_duplicate = p_params.deep;
- } break;
- default: {
- DEV_ASSERT(false);
- }
- }
- }
- }
- if (should_duplicate) {
- if (thread_duplicate_remap_cache->has(sr)) {
- return thread_duplicate_remap_cache->get(sr);
- } else {
- const Ref<Resource> &dupe = p_params.local_scene
- ? sr->duplicate_for_local_scene(p_params.local_scene, *thread_duplicate_remap_cache)
- : sr->_duplicate(p_params);
- thread_duplicate_remap_cache->insert(sr, dupe);
- return dupe;
- }
- } else {
- return p_variant;
- }
- } break;
- case Variant::ARRAY: {
- const Array &src = p_variant;
- Array dst;
- if (src.is_typed()) {
- dst.set_typed(src.get_element_type());
- }
- dst.resize(src.size());
- for (int i = 0; i < src.size(); i++) {
- dst[i] = _duplicate_recursive(src[i], p_params);
- }
- return dst;
- } break;
- case Variant::DICTIONARY: {
- const Dictionary &src = p_variant;
- Dictionary dst;
- if (src.is_typed()) {
- dst.set_typed(src.get_key_type(), src.get_value_type());
- }
- for (const Variant &k : src.get_key_list()) {
- const Variant &v = src[k];
- dst.set(
- _duplicate_recursive(k, p_params),
- _duplicate_recursive(v, p_params));
- }
- return dst;
- } break;
- case Variant::PACKED_BYTE_ARRAY:
- case Variant::PACKED_INT32_ARRAY:
- case Variant::PACKED_INT64_ARRAY:
- case Variant::PACKED_FLOAT32_ARRAY:
- case Variant::PACKED_FLOAT64_ARRAY:
- case Variant::PACKED_STRING_ARRAY:
- case Variant::PACKED_VECTOR2_ARRAY:
- case Variant::PACKED_VECTOR3_ARRAY:
- case Variant::PACKED_COLOR_ARRAY:
- case Variant::PACKED_VECTOR4_ARRAY: {
- return p_variant.duplicate();
- } break;
- default: {
- return p_variant;
- }
- }
- }
- Ref<Resource> Resource::_duplicate(const DuplicateParams &p_params) const {
- ERR_FAIL_COND_V_MSG(p_params.local_scene && p_params.subres_mode != RESOURCE_DEEP_DUPLICATE_MAX, Ref<Resource>(), "Duplication for local-to-scene can't specify a deep duplicate mode.");
- DuplicateRemapCacheT *remap_cache_backup = thread_duplicate_remap_cache;
- // These are for avoiding potential duplicates that can happen in custom code
- // from participating in the same duplication session (remap cache).
- #define BEFORE_USER_CODE thread_duplicate_remap_cache = nullptr;
- #define AFTER_USER_CODE thread_duplicate_remap_cache = remap_cache_backup;
- List<PropertyInfo> plist;
- get_property_list(&plist);
- BEFORE_USER_CODE
- Ref<Resource> r = Object::cast_to<Resource>(ClassDB::instantiate(get_class()));
- AFTER_USER_CODE
- ERR_FAIL_COND_V(r.is_null(), Ref<Resource>());
- thread_duplicate_remap_cache->insert(Ref<Resource>(this), r);
- if (p_params.local_scene) {
- r->local_scene = p_params.local_scene;
- }
- // Duplicate script first, so the scripted properties are considered.
- BEFORE_USER_CODE
- r->set_script(get_script());
- AFTER_USER_CODE
- for (const PropertyInfo &E : plist) {
- if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
- continue;
- }
- if (E.name == "script") {
- continue;
- }
- BEFORE_USER_CODE
- Variant p = get(E.name);
- AFTER_USER_CODE
- p = _duplicate_recursive(p, p_params, E.usage);
- BEFORE_USER_CODE
- r->set(E.name, p);
- AFTER_USER_CODE
- }
- return r;
- #undef BEFORE_USER_CODE
- #undef AFTER_USER_CODE
- }
- Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, DuplicateRemapCacheT &p_remap_cache) const {
- #ifdef DEBUG_ENABLED
- // The only possibilities for the remap cache passed being valid are these:
- // a) It's the same already used as the one of the thread. That happens when this function
- // is called within some recursion level within a duplication.
- // b) There's no current thread remap cache, which means this function is acting as an entry point.
- // This check failing means that this function is being called as an entry point during an ongoing
- // duplication, likely due to custom instantiation or setter code. It would be an engine bug because
- // code starting or joining a duplicate session must ensure to exit it temporarily when making calls
- // that may in turn invoke such custom code.
- if (thread_duplicate_remap_cache && &p_remap_cache != thread_duplicate_remap_cache) {
- ERR_PRINT("Resource::duplicate_for_local_scene() called during an ongoing duplication session. This is an engine bug.");
- }
- #endif
- DuplicateRemapCacheT *remap_cache_backup = thread_duplicate_remap_cache;
- thread_duplicate_remap_cache = &p_remap_cache;
- DuplicateParams params;
- params.deep = true;
- params.local_scene = p_for_scene;
- const Ref<Resource> &dupe = _duplicate(params);
- thread_duplicate_remap_cache = remap_cache_backup;
- return dupe;
- }
- void Resource::_find_sub_resources(const Variant &p_variant, HashSet<Ref<Resource>> &p_resources_found) {
- switch (p_variant.get_type()) {
- case Variant::ARRAY: {
- Array a = p_variant;
- for (int i = 0; i < a.size(); i++) {
- _find_sub_resources(a[i], p_resources_found);
- }
- } break;
- case Variant::DICTIONARY: {
- Dictionary d = p_variant;
- for (const KeyValue<Variant, Variant> &kv : d) {
- _find_sub_resources(kv.key, p_resources_found);
- _find_sub_resources(kv.value, p_resources_found);
- }
- } break;
- case Variant::OBJECT: {
- Ref<Resource> r = p_variant;
- if (r.is_valid()) {
- p_resources_found.insert(r);
- }
- } break;
- default: {
- }
- }
- }
- void Resource::configure_for_local_scene(Node *p_for_scene, DuplicateRemapCacheT &p_remap_cache) {
- List<PropertyInfo> plist;
- get_property_list(&plist);
- reset_local_to_scene();
- local_scene = p_for_scene;
- for (const PropertyInfo &E : plist) {
- if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
- continue;
- }
- Variant p = get(E.name);
- HashSet<Ref<Resource>> sub_resources;
- _find_sub_resources(p, sub_resources);
- for (Ref<Resource> sr : sub_resources) {
- if (sr->is_local_to_scene()) {
- if (!p_remap_cache.has(sr)) {
- sr->configure_for_local_scene(p_for_scene, p_remap_cache);
- p_remap_cache[sr] = sr;
- }
- }
- }
- }
- }
- Ref<Resource> Resource::duplicate(bool p_deep) const {
- DuplicateRemapCacheT remap_cache;
- bool started_session = false;
- if (!thread_duplicate_remap_cache) {
- thread_duplicate_remap_cache = &remap_cache;
- started_session = true;
- }
- DuplicateParams params;
- params.deep = p_deep;
- params.subres_mode = RESOURCE_DEEP_DUPLICATE_INTERNAL;
- const Ref<Resource> &dupe = _duplicate(params);
- if (started_session) {
- thread_duplicate_remap_cache = nullptr;
- }
- return dupe;
- }
- Ref<Resource> Resource::duplicate_deep(ResourceDeepDuplicateMode p_deep_subresources_mode) const {
- ERR_FAIL_INDEX_V(p_deep_subresources_mode, RESOURCE_DEEP_DUPLICATE_MAX, Ref<Resource>());
- DuplicateRemapCacheT remap_cache;
- bool started_session = false;
- if (!thread_duplicate_remap_cache) {
- thread_duplicate_remap_cache = &remap_cache;
- started_session = true;
- }
- DuplicateParams params;
- params.deep = true;
- params.subres_mode = p_deep_subresources_mode;
- const Ref<Resource> &dupe = _duplicate(params);
- if (started_session) {
- thread_duplicate_remap_cache = nullptr;
- }
- return dupe;
- }
- Ref<Resource> Resource::_duplicate_deep_bind(DeepDuplicateMode p_deep_subresources_mode) const {
- return _duplicate_from_variant(true, (ResourceDeepDuplicateMode)p_deep_subresources_mode, 0);
- }
- Ref<Resource> Resource::_duplicate_from_variant(bool p_deep, ResourceDeepDuplicateMode p_deep_subresources_mode, int p_recursion_count) const {
- // A call without deep duplication would have been early-rejected at Variant::duplicate() unless it's the root call.
- DEV_ASSERT(!(p_recursion_count > 0 && p_deep_subresources_mode == RESOURCE_DEEP_DUPLICATE_NONE));
- // When duplicating from Variant, this function may be called multiple times from
- // different parts of the data structure being copied. Therefore, we need to create
- // a remap cache instance in a way that can be shared among all of the calls.
- // Whatever Variant, Array or Dictionary that initiated the call chain will eventually
- // claim it, when the stack unwinds up to the root call.
- // One exception is that this is the root call.
- if (p_recursion_count == 0) {
- if (p_deep) {
- return duplicate_deep(p_deep_subresources_mode);
- } else {
- return duplicate(false);
- }
- }
- if (thread_duplicate_remap_cache) {
- Resource::DuplicateRemapCacheT::Iterator E = thread_duplicate_remap_cache->find(Ref<Resource>(this));
- if (E) {
- return E->value;
- }
- } else {
- thread_duplicate_remap_cache = memnew(DuplicateRemapCacheT);
- }
- DuplicateParams params;
- params.deep = p_deep;
- params.subres_mode = p_deep_subresources_mode;
- const Ref<Resource> dupe = _duplicate(params);
- return dupe;
- }
- void Resource::_teardown_duplicate_from_variant() {
- if (thread_duplicate_remap_cache) {
- memdelete(thread_duplicate_remap_cache);
- thread_duplicate_remap_cache = nullptr;
- }
- }
- void Resource::_set_path(const String &p_path) {
- set_path(p_path, false);
- }
- void Resource::_take_over_path(const String &p_path) {
- set_path(p_path, true);
- }
- RID Resource::get_rid() const {
- RID ret;
- if (!GDVIRTUAL_CALL(_get_rid, ret)) {
- #ifndef DISABLE_DEPRECATED
- if (_get_extension() && _get_extension()->get_rid) {
- ret = RID::from_uint64(_get_extension()->get_rid(_get_extension_instance()));
- }
- #endif
- }
- return ret;
- }
- #ifdef TOOLS_ENABLED
- uint32_t Resource::hash_edited_version_for_preview() const {
- uint32_t hash = hash_murmur3_one_32(get_edited_version());
- List<PropertyInfo> plist;
- get_property_list(&plist);
- for (const PropertyInfo &E : plist) {
- if (E.usage & PROPERTY_USAGE_STORAGE && E.type == Variant::OBJECT && E.hint == PROPERTY_HINT_RESOURCE_TYPE) {
- Ref<Resource> res = get(E.name);
- if (res.is_valid()) {
- hash = hash_murmur3_one_32(res->hash_edited_version_for_preview(), hash);
- }
- }
- }
- return hash;
- }
- #endif
- void Resource::set_local_to_scene(bool p_enable) {
- local_to_scene = p_enable;
- }
- bool Resource::is_local_to_scene() const {
- return local_to_scene;
- }
- Node *Resource::get_local_scene() const {
- if (local_scene) {
- return local_scene;
- }
- if (_get_local_scene_func) {
- return _get_local_scene_func();
- }
- return nullptr;
- }
- void Resource::setup_local_to_scene() {
- emit_signal(SNAME("setup_local_to_scene_requested"));
- GDVIRTUAL_CALL(_setup_local_to_scene);
- }
- void Resource::reset_local_to_scene() {
- // Restores the state as if setup_local_to_scene() hadn't been called.
- }
- Node *(*Resource::_get_local_scene_func)() = nullptr;
- void (*Resource::_update_configuration_warning)() = nullptr;
- void Resource::set_as_translation_remapped(bool p_remapped) {
- if (remapped_list.in_list() == p_remapped) {
- return;
- }
- MutexLock lock(ResourceCache::lock);
- if (p_remapped) {
- ResourceLoader::remapped_list.add(&remapped_list);
- } else {
- ResourceLoader::remapped_list.remove(&remapped_list);
- }
- }
- // Helps keep IDs the same when loading/saving scenes. An empty ID clears the entry, and an empty ID is returned when not found.
- void Resource::set_id_for_path(const String &p_path, const String &p_id) {
- #ifdef TOOLS_ENABLED
- if (p_id.is_empty()) {
- ResourceCache::path_cache_lock.write_lock();
- ResourceCache::resource_path_cache[p_path].erase(get_path());
- ResourceCache::path_cache_lock.write_unlock();
- } else {
- ResourceCache::path_cache_lock.write_lock();
- ResourceCache::resource_path_cache[p_path][get_path()] = p_id;
- ResourceCache::path_cache_lock.write_unlock();
- }
- #endif
- }
- String Resource::get_id_for_path(const String &p_path) const {
- #ifdef TOOLS_ENABLED
- ResourceCache::path_cache_lock.read_lock();
- if (ResourceCache::resource_path_cache[p_path].has(get_path())) {
- String result = ResourceCache::resource_path_cache[p_path][get_path()];
- ResourceCache::path_cache_lock.read_unlock();
- return result;
- } else {
- ResourceCache::path_cache_lock.read_unlock();
- return "";
- }
- #else
- return "";
- #endif
- }
- void Resource::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path);
- ClassDB::bind_method(D_METHOD("take_over_path", "path"), &Resource::_take_over_path);
- ClassDB::bind_method(D_METHOD("get_path"), &Resource::get_path);
- ClassDB::bind_method(D_METHOD("set_path_cache", "path"), &Resource::set_path_cache);
- ClassDB::bind_method(D_METHOD("set_name", "name"), &Resource::set_name);
- ClassDB::bind_method(D_METHOD("get_name"), &Resource::get_name);
- ClassDB::bind_method(D_METHOD("get_rid"), &Resource::get_rid);
- ClassDB::bind_method(D_METHOD("set_local_to_scene", "enable"), &Resource::set_local_to_scene);
- ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene);
- ClassDB::bind_method(D_METHOD("get_local_scene"), &Resource::get_local_scene);
- ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene);
- ClassDB::bind_method(D_METHOD("reset_state"), &Resource::reset_state);
- ClassDB::bind_method(D_METHOD("set_id_for_path", "path", "id"), &Resource::set_id_for_path);
- ClassDB::bind_method(D_METHOD("get_id_for_path", "path"), &Resource::get_id_for_path);
- ClassDB::bind_method(D_METHOD("is_built_in"), &Resource::is_built_in);
- ClassDB::bind_static_method("Resource", D_METHOD("generate_scene_unique_id"), &Resource::generate_scene_unique_id);
- ClassDB::bind_method(D_METHOD("set_scene_unique_id", "id"), &Resource::set_scene_unique_id);
- ClassDB::bind_method(D_METHOD("get_scene_unique_id"), &Resource::get_scene_unique_id);
- ClassDB::bind_method(D_METHOD("emit_changed"), &Resource::emit_changed);
- ClassDB::bind_method(D_METHOD("duplicate", "deep"), &Resource::duplicate, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("duplicate_deep", "deep_subresources_mode"), &Resource::_duplicate_deep_bind, DEFVAL(RESOURCE_DEEP_DUPLICATE_INTERNAL));
- // For the bindings, it's much more natural to expose this enum from the Variant realm via Resource.
- // Therefore, we can't use BIND_ENUM_CONSTANT here because we need some customization.
- ClassDB::bind_integer_constant(get_class_static(), StringName("DeepDuplicateMode"), "DEEP_DUPLICATE_NONE", RESOURCE_DEEP_DUPLICATE_NONE);
- ClassDB::bind_integer_constant(get_class_static(), StringName("DeepDuplicateMode"), "DEEP_DUPLICATE_INTERNAL", RESOURCE_DEEP_DUPLICATE_INTERNAL);
- ClassDB::bind_integer_constant(get_class_static(), StringName("DeepDuplicateMode"), "DEEP_DUPLICATE_ALL", RESOURCE_DEEP_DUPLICATE_ALL);
- ADD_SIGNAL(MethodInfo("changed"));
- ADD_SIGNAL(MethodInfo("setup_local_to_scene_requested"));
- ADD_GROUP("Resource", "resource_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_name"), "set_name", "get_name");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_scene_unique_id", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_scene_unique_id", "get_scene_unique_id");
- GDVIRTUAL_BIND(_setup_local_to_scene);
- GDVIRTUAL_BIND(_get_rid);
- GDVIRTUAL_BIND(_reset_state);
- GDVIRTUAL_BIND(_set_path_cache, "path");
- }
- Resource::Resource() :
- remapped_list(this) {}
- Resource::~Resource() {
- if (unlikely(path_cache.is_empty())) {
- return;
- }
- MutexLock lock(ResourceCache::lock);
- // Only unregister from the cache if this is the actual resource listed there.
- // (Other resources can have the same value in `path_cache` if loaded with `CACHE_IGNORE`.)
- HashMap<String, Resource *>::Iterator E = ResourceCache::resources.find(path_cache);
- if (likely(E && E->value == this)) {
- ResourceCache::resources.remove(E);
- }
- }
- HashMap<String, Resource *> ResourceCache::resources;
- #ifdef TOOLS_ENABLED
- HashMap<String, HashMap<String, String>> ResourceCache::resource_path_cache;
- #endif
- Mutex ResourceCache::lock;
- #ifdef TOOLS_ENABLED
- RWLock ResourceCache::path_cache_lock;
- #endif
- void ResourceCache::clear() {
- if (!resources.is_empty()) {
- if (OS::get_singleton()->is_stdout_verbose()) {
- ERR_PRINT(vformat("%d resources still in use at exit.", resources.size()));
- for (const KeyValue<String, Resource *> &E : resources) {
- print_line(vformat("Resource still in use: %s (%s)", E.key, E.value->get_class()));
- }
- } else {
- ERR_PRINT(vformat("%d resources still in use at exit (run with --verbose for details).", resources.size()));
- }
- }
- resources.clear();
- }
- bool ResourceCache::has(const String &p_path) {
- Resource **res = nullptr;
- {
- MutexLock mutex_lock(lock);
- res = resources.getptr(p_path);
- if (res && (*res)->get_reference_count() == 0) {
- // This resource is in the process of being deleted, ignore its existence.
- (*res)->path_cache = String();
- resources.erase(p_path);
- res = nullptr;
- }
- }
- if (!res) {
- return false;
- }
- return true;
- }
- Ref<Resource> ResourceCache::get_ref(const String &p_path) {
- Ref<Resource> ref;
- {
- MutexLock mutex_lock(lock);
- Resource **res = resources.getptr(p_path);
- if (res) {
- ref = Ref<Resource>(*res);
- }
- if (res && ref.is_null()) {
- // This resource is in the process of being deleted, ignore its existence
- (*res)->path_cache = String();
- resources.erase(p_path);
- res = nullptr;
- }
- }
- return ref;
- }
- void ResourceCache::get_cached_resources(List<Ref<Resource>> *p_resources) {
- MutexLock mutex_lock(lock);
- LocalVector<String> to_remove;
- for (KeyValue<String, Resource *> &E : resources) {
- Ref<Resource> ref = Ref<Resource>(E.value);
- if (ref.is_null()) {
- // This resource is in the process of being deleted, ignore its existence
- E.value->path_cache = String();
- to_remove.push_back(E.key);
- continue;
- }
- p_resources->push_back(ref);
- }
- for (const String &E : to_remove) {
- resources.erase(E);
- }
- }
- int ResourceCache::get_cached_resource_count() {
- MutexLock mutex_lock(lock);
- return resources.size();
- }
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