net_socket.h 4.0 KB

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  1. /**************************************************************************/
  2. /* net_socket.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "core/io/ip.h"
  32. #include "core/object/ref_counted.h"
  33. class NetSocket : public RefCounted {
  34. protected:
  35. static NetSocket *(*_create)();
  36. public:
  37. static NetSocket *create();
  38. enum PollType : int32_t {
  39. POLL_TYPE_IN,
  40. POLL_TYPE_OUT,
  41. POLL_TYPE_IN_OUT
  42. };
  43. enum Type : int32_t {
  44. TYPE_NONE,
  45. TYPE_TCP,
  46. TYPE_UDP,
  47. };
  48. virtual Error open(Type p_type, IP::Type &ip_type) = 0;
  49. virtual void close() = 0;
  50. virtual Error bind(IPAddress p_addr, uint16_t p_port) = 0;
  51. virtual Error listen(int p_max_pending) = 0;
  52. virtual Error connect_to_host(IPAddress p_addr, uint16_t p_port) = 0;
  53. virtual Error poll(PollType p_type, int timeout) const = 0;
  54. virtual Error recv(uint8_t *p_buffer, int p_len, int &r_read) = 0;
  55. virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IPAddress &r_ip, uint16_t &r_port, bool p_peek = false) = 0;
  56. virtual Error send(const uint8_t *p_buffer, int p_len, int &r_sent) = 0;
  57. virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IPAddress p_ip, uint16_t p_port) = 0;
  58. virtual Ref<NetSocket> accept(IPAddress &r_ip, uint16_t &r_port) = 0;
  59. virtual bool is_open() const = 0;
  60. virtual int get_available_bytes() const = 0;
  61. virtual Error get_socket_address(IPAddress *r_ip, uint16_t *r_port) const = 0;
  62. virtual Error set_broadcasting_enabled(bool p_enabled) = 0; // Returns OK if the socket option has been set successfully.
  63. virtual void set_blocking_enabled(bool p_enabled) = 0;
  64. virtual void set_ipv6_only_enabled(bool p_enabled) = 0;
  65. virtual void set_tcp_no_delay_enabled(bool p_enabled) = 0;
  66. virtual void set_reuse_address_enabled(bool p_enabled) = 0;
  67. virtual Error join_multicast_group(const IPAddress &p_multi_address, const String &p_if_name) = 0;
  68. virtual Error leave_multicast_group(const IPAddress &p_multi_address, const String &p_if_name) = 0;
  69. virtual ~NetSocket() {}
  70. };