input_event_codec.h 3.2 KB

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  1. /**************************************************************************/
  2. /* input_event_codec.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "core/input/input_event.h"
  32. /**
  33. * Encodes the input event as a byte array.
  34. *
  35. * Returns `true` if the event was successfully encoded, `false` otherwise.
  36. */
  37. bool encode_input_event(const Ref<InputEvent> &p_event, PackedByteArray &r_data);
  38. void decode_input_event(const PackedByteArray &p_data, Ref<InputEvent> &r_event);
  39. void encode_input_event_key(const Ref<InputEventKey> &p_event, PackedByteArray &r_data);
  40. void encode_input_event_mouse_button(const Ref<InputEventMouseButton> &p_event, PackedByteArray &r_data);
  41. void encode_input_event_mouse_motion(const Ref<InputEventMouseMotion> &p_event, PackedByteArray &r_data);
  42. void encode_input_event_joypad_button(const Ref<InputEventJoypadButton> &p_event, PackedByteArray &r_data);
  43. void encode_input_event_joypad_motion(const Ref<InputEventJoypadMotion> &p_event, PackedByteArray &r_data);
  44. void encode_input_event_gesture_pan(const Ref<InputEventPanGesture> &p_event, PackedByteArray &r_data);
  45. void encode_input_event_gesture_magnify(const Ref<InputEventMagnifyGesture> &p_event, PackedByteArray &r_data);