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- /**************************************************************************/
- /* input_event_codec.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include "core/input/input_event.h"
- /**
- * Encodes the input event as a byte array.
- *
- * Returns `true` if the event was successfully encoded, `false` otherwise.
- */
- bool encode_input_event(const Ref<InputEvent> &p_event, PackedByteArray &r_data);
- void decode_input_event(const PackedByteArray &p_data, Ref<InputEvent> &r_event);
- void encode_input_event_key(const Ref<InputEventKey> &p_event, PackedByteArray &r_data);
- void encode_input_event_mouse_button(const Ref<InputEventMouseButton> &p_event, PackedByteArray &r_data);
- void encode_input_event_mouse_motion(const Ref<InputEventMouseMotion> &p_event, PackedByteArray &r_data);
- void encode_input_event_joypad_button(const Ref<InputEventJoypadButton> &p_event, PackedByteArray &r_data);
- void encode_input_event_joypad_motion(const Ref<InputEventJoypadMotion> &p_event, PackedByteArray &r_data);
- void encode_input_event_gesture_pan(const Ref<InputEventPanGesture> &p_event, PackedByteArray &r_data);
- void encode_input_event_gesture_magnify(const Ref<InputEventMagnifyGesture> &p_event, PackedByteArray &r_data);
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