hashing_context.h 2.7 KB

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  1. /**************************************************************************/
  2. /* hashing_context.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "core/object/ref_counted.h"
  32. class HashingContext : public RefCounted {
  33. GDCLASS(HashingContext, RefCounted);
  34. public:
  35. enum HashType : int32_t {
  36. HASH_MD5,
  37. HASH_SHA1,
  38. HASH_SHA256
  39. };
  40. private:
  41. void *ctx = nullptr;
  42. HashType type = HASH_MD5;
  43. protected:
  44. static void _bind_methods();
  45. void _create_ctx(HashType p_type);
  46. void _delete_ctx();
  47. public:
  48. Error start(HashType p_type);
  49. Error update(const PackedByteArray &p_chunk);
  50. PackedByteArray finish();
  51. HashingContext() {}
  52. ~HashingContext();
  53. };
  54. VARIANT_ENUM_CAST(HashingContext::HashType);