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- /**************************************************************************/
- /* core_string_names.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include "core/string/string_name.h"
- class CoreStringNames {
- inline static CoreStringNames *singleton = nullptr;
- public:
- static void create() { singleton = memnew(CoreStringNames); }
- static void free() {
- memdelete(singleton);
- singleton = nullptr;
- }
- _FORCE_INLINE_ static CoreStringNames *get_singleton() { return singleton; }
- const StringName free_ = "free"; // free would conflict with C++ keyword.
- const StringName changed = "changed";
- const StringName script = "script";
- const StringName script_changed = "script_changed";
- const StringName _iter_init = "_iter_init";
- const StringName _iter_next = "_iter_next";
- const StringName _iter_get = "_iter_get";
- const StringName get_rid = "get_rid";
- const StringName _to_string = "_to_string";
- const StringName _custom_features = "_custom_features";
- const StringName x = "x";
- const StringName y = "y";
- const StringName z = "z";
- const StringName w = "w";
- const StringName r = "r";
- const StringName g = "g";
- const StringName b = "b";
- const StringName a = "a";
- const StringName position = "position";
- const StringName size = "size";
- const StringName end = "end";
- const StringName basis = "basis";
- const StringName origin = "origin";
- const StringName normal = "normal";
- const StringName d = "d";
- const StringName h = "h";
- const StringName s = "s";
- const StringName v = "v";
- const StringName r8 = "r8";
- const StringName g8 = "g8";
- const StringName b8 = "b8";
- const StringName a8 = "a8";
- const StringName call = "call";
- const StringName call_deferred = "call_deferred";
- const StringName bind = "bind";
- const StringName notification = "notification";
- const StringName property_list_changed = "property_list_changed";
- };
- #define CoreStringName(m_name) CoreStringNames::get_singleton()->m_name
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