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- #!/usr/bin/env python
- from misc.utility.scons_hints import *
- import os
- import core_builders
- import methods
- Import("env")
- env.core_sources = []
- # Add required thirdparty code.
- thirdparty_obj = []
- env_thirdparty = env.Clone()
- env_thirdparty.disable_warnings()
- # Misc thirdparty code: header paths are hardcoded, we don't need to append
- # to the include path (saves a few chars on the compiler invocation for touchy MSVC...)
- thirdparty_misc_dir = "#thirdparty/misc/"
- thirdparty_misc_sources = [
- # C sources
- "fastlz.c",
- "r128.c",
- "smaz.c",
- # C++ sources
- "pcg.cpp",
- "polypartition.cpp",
- "smolv.cpp",
- ]
- thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
- env_thirdparty.add_source_files(thirdparty_obj, thirdparty_misc_sources)
- # Brotli
- if env["brotli"] and env["builtin_brotli"]:
- thirdparty_brotli_dir = "#thirdparty/brotli/"
- thirdparty_brotli_sources = [
- "common/constants.c",
- "common/context.c",
- "common/dictionary.c",
- "common/platform.c",
- "common/shared_dictionary.c",
- "common/transform.c",
- "dec/bit_reader.c",
- "dec/decode.c",
- "dec/huffman.c",
- "dec/state.c",
- ]
- thirdparty_brotli_sources = [thirdparty_brotli_dir + file for file in thirdparty_brotli_sources]
- env_thirdparty.Prepend(CPPEXTPATH=[thirdparty_brotli_dir + "include"])
- env.Prepend(CPPEXTPATH=[thirdparty_brotli_dir + "include"])
- if env.get("use_ubsan") or env.get("use_asan") or env.get("use_tsan") or env.get("use_lsan") or env.get("use_msan"):
- env_thirdparty.Append(CPPDEFINES=["BROTLI_BUILD_PORTABLE"])
- env_thirdparty.add_source_files(thirdparty_obj, thirdparty_brotli_sources)
- # Clipper2 Thirdparty source files used for polygon and polyline boolean operations.
- if env["builtin_clipper2"]:
- thirdparty_clipper_dir = "#thirdparty/clipper2/"
- thirdparty_clipper_sources = [
- "src/clipper.engine.cpp",
- "src/clipper.offset.cpp",
- "src/clipper.rectclip.cpp",
- ]
- thirdparty_clipper_sources = [thirdparty_clipper_dir + file for file in thirdparty_clipper_sources]
- env_thirdparty.Prepend(CPPEXTPATH=[thirdparty_clipper_dir + "include"])
- env.Prepend(CPPEXTPATH=[thirdparty_clipper_dir + "include"])
- env_thirdparty.Append(CPPDEFINES=["CLIPPER2_ENABLED"])
- env.Append(CPPDEFINES=["CLIPPER2_ENABLED"])
- env_thirdparty.add_source_files(thirdparty_obj, thirdparty_clipper_sources)
- # Zlib library, can be unbundled
- if env["builtin_zlib"]:
- thirdparty_zlib_dir = "#thirdparty/zlib/"
- thirdparty_zlib_sources = [
- "adler32.c",
- "compress.c",
- "crc32.c",
- "deflate.c",
- "inffast.c",
- "inflate.c",
- "inftrees.c",
- "trees.c",
- "uncompr.c",
- "zutil.c",
- ]
- thirdparty_zlib_sources = [thirdparty_zlib_dir + file for file in thirdparty_zlib_sources]
- env_thirdparty.Prepend(CPPEXTPATH=[thirdparty_zlib_dir])
- # Needs to be available in main env too
- env.Prepend(CPPEXTPATH=[thirdparty_zlib_dir])
- if env.dev_build:
- env_thirdparty.Append(CPPDEFINES=["ZLIB_DEBUG"])
- # Affects headers so it should also be defined for Godot code
- env.Append(CPPDEFINES=["ZLIB_DEBUG"])
- env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zlib_sources)
- # Minizip library, could be unbundled in theory
- # However, our version has some custom modifications, so it won't compile with the system one
- thirdparty_minizip_dir = "#thirdparty/minizip/"
- thirdparty_minizip_sources = ["ioapi.c", "unzip.c", "zip.c"]
- thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
- env_thirdparty.add_source_files(thirdparty_obj, thirdparty_minizip_sources)
- # Zstd library, can be unbundled in theory
- # though we currently use some private symbols
- # https://github.com/godotengine/godot/issues/17374
- if env["builtin_zstd"]:
- thirdparty_zstd_dir = "#thirdparty/zstd/"
- thirdparty_zstd_sources = [
- "common/debug.c",
- "common/entropy_common.c",
- "common/error_private.c",
- "common/fse_decompress.c",
- "common/pool.c",
- "common/threading.c",
- "common/xxhash.c",
- "common/zstd_common.c",
- "compress/fse_compress.c",
- "compress/hist.c",
- "compress/huf_compress.c",
- "compress/zstd_compress.c",
- "compress/zstd_double_fast.c",
- "compress/zstd_fast.c",
- "compress/zstd_lazy.c",
- "compress/zstd_ldm.c",
- "compress/zstd_opt.c",
- "compress/zstdmt_compress.c",
- "compress/zstd_compress_literals.c",
- "compress/zstd_compress_sequences.c",
- "compress/zstd_compress_superblock.c",
- "decompress/huf_decompress.c",
- "decompress/zstd_ddict.c",
- "decompress/zstd_decompress_block.c",
- "decompress/zstd_decompress.c",
- ]
- if env["platform"] in ["android", "ios", "linuxbsd", "macos"] and env["arch"] == "x86_64":
- # Match platforms with ZSTD_ASM_SUPPORTED in common/portability_macros.h
- thirdparty_zstd_sources.append("decompress/huf_decompress_amd64.S")
- thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
- env_thirdparty.Prepend(CPPEXTPATH=[thirdparty_zstd_dir, thirdparty_zstd_dir + "common"])
- env_thirdparty.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"])
- env.Prepend(CPPEXTPATH=thirdparty_zstd_dir)
- # Also needed in main env includes will trigger warnings
- env.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"])
- env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zstd_sources)
- env.core_sources += thirdparty_obj
- # Godot source files
- env.add_source_files(env.core_sources, "*.cpp")
- # Generate disabled classes
- env.CommandNoCache(
- "disabled_classes.gen.h", env.Value(env.disabled_classes), env.Run(core_builders.disabled_class_builder)
- )
- # Generate version info
- env.CommandNoCache(
- "version_generated.gen.h",
- env.Value(methods.get_version_info(env.module_version_string)),
- env.Run(core_builders.version_info_builder),
- )
- # Generate version hash
- gen_hash = env.CommandNoCache(
- "version_hash.gen.cpp", env.Value(methods.get_git_info()), env.Run(core_builders.version_hash_builder)
- )
- env.add_source_files(env.core_sources, gen_hash)
- # Generate AES256 script encryption key
- gen_encrypt = env.CommandNoCache(
- "script_encryption_key.gen.cpp",
- env.Value(os.environ.get("SCRIPT_AES256_ENCRYPTION_KEY")),
- env.Run(core_builders.encryption_key_builder),
- )
- env.add_source_files(env.core_sources, gen_encrypt)
- # Certificates
- env.CommandNoCache(
- "#core/io/certs_compressed.gen.h",
- ["#thirdparty/certs/ca-certificates.crt", env.Value(env["builtin_certs"]), env.Value(env["system_certs_path"])],
- env.Run(core_builders.make_certs_header),
- )
- # Authors
- env.CommandNoCache("#core/authors.gen.h", "#AUTHORS.md", env.Run(core_builders.make_authors_header))
- # Donors
- env.CommandNoCache("#core/donors.gen.h", "#DONORS.md", env.Run(core_builders.make_donors_header))
- # License
- env.CommandNoCache(
- "#core/license.gen.h", ["#COPYRIGHT.txt", "#LICENSE.txt"], env.Run(core_builders.make_license_header)
- )
- # Chain load SCsubs
- SConscript("os/SCsub")
- SConscript("math/SCsub")
- SConscript("crypto/SCsub")
- SConscript("io/SCsub")
- SConscript("debugger/SCsub")
- SConscript("input/SCsub")
- SConscript("variant/SCsub")
- SConscript("extension/SCsub")
- SConscript("object/SCsub")
- SConscript("templates/SCsub")
- SConscript("string/SCsub")
- SConscript("config/SCsub")
- SConscript("error/SCsub")
- # Build it all as a library
- lib = env.add_library("core", env.core_sources)
- env.Prepend(LIBS=[lib])
- # Needed to force rebuilding the core files when the thirdparty code is updated.
- env.Depends(lib, thirdparty_obj)
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