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- /**************************************************************************/
- /* test_navigation_server_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_NAVIGATION_SERVER_3D_H
- #define TEST_NAVIGATION_SERVER_3D_H
- #include "scene/3d/mesh_instance_3d.h"
- #include "scene/resources/3d/primitive_meshes.h"
- #include "servers/navigation_server_3d.h"
- namespace TestNavigationServer3D {
- // TODO: Find a more generic way to create `Callable` mocks.
- class CallableMock : public Object {
- GDCLASS(CallableMock, Object);
- public:
- void function1(Variant arg0) {
- function1_calls++;
- function1_latest_arg0 = arg0;
- }
- unsigned function1_calls{ 0 };
- Variant function1_latest_arg0{};
- };
- static inline Array build_array() {
- return Array();
- }
- template <typename... Targs>
- static inline Array build_array(Variant item, Targs... Fargs) {
- Array a = build_array(Fargs...);
- a.push_front(item);
- return a;
- }
- TEST_SUITE("[Navigation]") {
- TEST_CASE("[NavigationServer3D] Server should be empty when initialized") {
- NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
- CHECK_EQ(navigation_server->get_maps().size(), 0);
- SUBCASE("'ProcessInfo' should report all counters empty as well") {
- CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 0);
- CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_REGION_COUNT), 0);
- CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 0);
- CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_LINK_COUNT), 0);
- CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_POLYGON_COUNT), 0);
- CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_COUNT), 0);
- CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_MERGE_COUNT), 0);
- CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_CONNECTION_COUNT), 0);
- CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_FREE_COUNT), 0);
- }
- }
- TEST_CASE("[NavigationServer3D] Server should manage agent properly") {
- NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
- RID agent = navigation_server->agent_create();
- CHECK(agent.is_valid());
- SUBCASE("'ProcessInfo' should not report dangling agent") {
- CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 0);
- }
- SUBCASE("Setters/getters should work") {
- bool initial_use_3d_avoidance = navigation_server->agent_get_use_3d_avoidance(agent);
- navigation_server->agent_set_use_3d_avoidance(agent, !initial_use_3d_avoidance);
- navigation_server->process(0.0); // Give server some cycles to commit.
- CHECK_EQ(navigation_server->agent_get_use_3d_avoidance(agent), !initial_use_3d_avoidance);
- // TODO: Add remaining setters/getters once the missing getters are added.
- }
- SUBCASE("'ProcessInfo' should report agent with active map") {
- RID map = navigation_server->map_create();
- CHECK(map.is_valid());
- navigation_server->map_set_active(map, true);
- navigation_server->agent_set_map(agent, map);
- navigation_server->process(0.0); // Give server some cycles to commit.
- CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 1);
- navigation_server->agent_set_map(agent, RID());
- navigation_server->free(map);
- navigation_server->process(0.0); // Give server some cycles to commit.
- CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 0);
- }
- navigation_server->free(agent);
- }
- TEST_CASE("[NavigationServer3D] Server should manage map properly") {
- NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
- RID map;
- CHECK_FALSE(map.is_valid());
- SUBCASE("Queries against invalid map should return empty or invalid values") {
- ERR_PRINT_OFF;
- CHECK_EQ(navigation_server->map_get_closest_point(map, Vector3(7, 7, 7)), Vector3());
- CHECK_EQ(navigation_server->map_get_closest_point_normal(map, Vector3(7, 7, 7)), Vector3());
- CHECK_FALSE(navigation_server->map_get_closest_point_owner(map, Vector3(7, 7, 7)).is_valid());
- CHECK_EQ(navigation_server->map_get_closest_point_to_segment(map, Vector3(7, 7, 7), Vector3(8, 8, 8), true), Vector3());
- CHECK_EQ(navigation_server->map_get_closest_point_to_segment(map, Vector3(7, 7, 7), Vector3(8, 8, 8), false), Vector3());
- CHECK_EQ(navigation_server->map_get_path(map, Vector3(7, 7, 7), Vector3(8, 8, 8), true).size(), 0);
- CHECK_EQ(navigation_server->map_get_path(map, Vector3(7, 7, 7), Vector3(8, 8, 8), false).size(), 0);
- Ref<NavigationPathQueryParameters3D> query_parameters = memnew(NavigationPathQueryParameters3D);
- query_parameters->set_map(map);
- query_parameters->set_start_position(Vector3(7, 7, 7));
- query_parameters->set_target_position(Vector3(8, 8, 8));
- Ref<NavigationPathQueryResult3D> query_result = memnew(NavigationPathQueryResult3D);
- navigation_server->query_path(query_parameters, query_result);
- CHECK_EQ(query_result->get_path().size(), 0);
- CHECK_EQ(query_result->get_path_types().size(), 0);
- CHECK_EQ(query_result->get_path_rids().size(), 0);
- CHECK_EQ(query_result->get_path_owner_ids().size(), 0);
- ERR_PRINT_ON;
- }
- map = navigation_server->map_create();
- CHECK(map.is_valid());
- CHECK_EQ(navigation_server->get_maps().size(), 1);
- SUBCASE("'ProcessInfo' should not report inactive map") {
- CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 0);
- }
- SUBCASE("Setters/getters should work") {
- navigation_server->map_set_cell_size(map, 0.55);
- navigation_server->map_set_edge_connection_margin(map, 0.66);
- navigation_server->map_set_link_connection_radius(map, 0.77);
- navigation_server->map_set_up(map, Vector3(1, 0, 0));
- bool initial_use_edge_connections = navigation_server->map_get_use_edge_connections(map);
- navigation_server->map_set_use_edge_connections(map, !initial_use_edge_connections);
- navigation_server->process(0.0); // Give server some cycles to commit.
- CHECK_EQ(navigation_server->map_get_cell_size(map), doctest::Approx(0.55));
- CHECK_EQ(navigation_server->map_get_edge_connection_margin(map), doctest::Approx(0.66));
- CHECK_EQ(navigation_server->map_get_link_connection_radius(map), doctest::Approx(0.77));
- CHECK_EQ(navigation_server->map_get_up(map), Vector3(1, 0, 0));
- CHECK_EQ(navigation_server->map_get_use_edge_connections(map), !initial_use_edge_connections);
- }
- SUBCASE("'ProcessInfo' should report map iff active") {
- navigation_server->map_set_active(map, true);
- navigation_server->process(0.0); // Give server some cycles to commit.
- CHECK(navigation_server->map_is_active(map));
- CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 1);
- navigation_server->map_set_active(map, false);
- navigation_server->process(0.0); // Give server some cycles to commit.
- CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 0);
- }
- SUBCASE("Number of agents should be reported properly") {
- RID agent = navigation_server->agent_create();
- CHECK(agent.is_valid());
- navigation_server->agent_set_map(agent, map);
- navigation_server->process(0.0); // Give server some cycles to commit.
- CHECK_EQ(navigation_server->map_get_agents(map).size(), 1);
- navigation_server->free(agent);
- navigation_server->process(0.0); // Give server some cycles to commit.
- CHECK_EQ(navigation_server->map_get_agents(map).size(), 0);
- }
- SUBCASE("Number of links should be reported properly") {
- RID link = navigation_server->link_create();
- CHECK(link.is_valid());
- navigation_server->link_set_map(link, map);
- navigation_server->process(0.0); // Give server some cycles to commit.
- CHECK_EQ(navigation_server->map_get_links(map).size(), 1);
- navigation_server->free(link);
- navigation_server->process(0.0); // Give server some cycles to commit.
- CHECK_EQ(navigation_server->map_get_links(map).size(), 0);
- }
- SUBCASE("Number of obstacles should be reported properly") {
- RID obstacle = navigation_server->obstacle_create();
- CHECK(obstacle.is_valid());
- navigation_server->obstacle_set_map(obstacle, map);
- navigation_server->process(0.0); // Give server some cycles to commit.
- CHECK_EQ(navigation_server->map_get_obstacles(map).size(), 1);
- navigation_server->free(obstacle);
- navigation_server->process(0.0); // Give server some cycles to commit.
- CHECK_EQ(navigation_server->map_get_obstacles(map).size(), 0);
- }
- SUBCASE("Number of regions should be reported properly") {
- RID region = navigation_server->region_create();
- CHECK(region.is_valid());
- navigation_server->region_set_map(region, map);
- navigation_server->process(0.0); // Give server some cycles to commit.
- CHECK_EQ(navigation_server->map_get_regions(map).size(), 1);
- navigation_server->free(region);
- navigation_server->process(0.0); // Give server some cycles to commit.
- CHECK_EQ(navigation_server->map_get_regions(map).size(), 0);
- }
- SUBCASE("Queries against empty map should return empty or invalid values") {
- navigation_server->map_set_active(map, true);
- navigation_server->process(0.0); // Give server some cycles to commit.
- ERR_PRINT_OFF;
- CHECK_EQ(navigation_server->map_get_closest_point(map, Vector3(7, 7, 7)), Vector3());
- CHECK_EQ(navigation_server->map_get_closest_point_normal(map, Vector3(7, 7, 7)), Vector3());
- CHECK_FALSE(navigation_server->map_get_closest_point_owner(map, Vector3(7, 7, 7)).is_valid());
- CHECK_EQ(navigation_server->map_get_closest_point_to_segment(map, Vector3(7, 7, 7), Vector3(8, 8, 8), true), Vector3());
- CHECK_EQ(navigation_server->map_get_closest_point_to_segment(map, Vector3(7, 7, 7), Vector3(8, 8, 8), false), Vector3());
- CHECK_EQ(navigation_server->map_get_path(map, Vector3(7, 7, 7), Vector3(8, 8, 8), true).size(), 0);
- CHECK_EQ(navigation_server->map_get_path(map, Vector3(7, 7, 7), Vector3(8, 8, 8), false).size(), 0);
- Ref<NavigationPathQueryParameters3D> query_parameters = memnew(NavigationPathQueryParameters3D);
- query_parameters->set_map(map);
- query_parameters->set_start_position(Vector3(7, 7, 7));
- query_parameters->set_target_position(Vector3(8, 8, 8));
- Ref<NavigationPathQueryResult3D> query_result = memnew(NavigationPathQueryResult3D);
- navigation_server->query_path(query_parameters, query_result);
- CHECK_EQ(query_result->get_path().size(), 0);
- CHECK_EQ(query_result->get_path_types().size(), 0);
- CHECK_EQ(query_result->get_path_rids().size(), 0);
- CHECK_EQ(query_result->get_path_owner_ids().size(), 0);
- ERR_PRINT_ON;
- navigation_server->map_set_active(map, false);
- navigation_server->process(0.0); // Give server some cycles to commit.
- }
- navigation_server->free(map);
- navigation_server->process(0.0); // Give server some cycles to actually remove map.
- CHECK_EQ(navigation_server->get_maps().size(), 0);
- }
- TEST_CASE("[NavigationServer3D] Server should manage link properly") {
- NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
- RID link = navigation_server->link_create();
- CHECK(link.is_valid());
- SUBCASE("'ProcessInfo' should not report dangling link") {
- CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_LINK_COUNT), 0);
- }
- SUBCASE("Setters/getters should work") {
- bool initial_bidirectional = navigation_server->link_is_bidirectional(link);
- navigation_server->link_set_bidirectional(link, !initial_bidirectional);
- navigation_server->link_set_end_position(link, Vector3(7, 7, 7));
- navigation_server->link_set_enter_cost(link, 0.55);
- navigation_server->link_set_navigation_layers(link, 6);
- navigation_server->link_set_owner_id(link, ObjectID((int64_t)7));
- navigation_server->link_set_start_position(link, Vector3(8, 8, 8));
- navigation_server->link_set_travel_cost(link, 0.66);
- navigation_server->process(0.0); // Give server some cycles to commit.
- CHECK_EQ(navigation_server->link_is_bidirectional(link), !initial_bidirectional);
- CHECK_EQ(navigation_server->link_get_end_position(link), Vector3(7, 7, 7));
- CHECK_EQ(navigation_server->link_get_enter_cost(link), doctest::Approx(0.55));
- CHECK_EQ(navigation_server->link_get_navigation_layers(link), 6);
- CHECK_EQ(navigation_server->link_get_owner_id(link), ObjectID((int64_t)7));
- CHECK_EQ(navigation_server->link_get_start_position(link), Vector3(8, 8, 8));
- CHECK_EQ(navigation_server->link_get_travel_cost(link), doctest::Approx(0.66));
- }
- SUBCASE("'ProcessInfo' should report link with active map") {
- RID map = navigation_server->map_create();
- CHECK(map.is_valid());
- navigation_server->map_set_active(map, true);
- navigation_server->link_set_map(link, map);
- navigation_server->process(0.0); // Give server some cycles to commit.
- CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_LINK_COUNT), 1);
- navigation_server->link_set_map(link, RID());
- navigation_server->free(map);
- navigation_server->process(0.0); // Give server some cycles to commit.
- CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_LINK_COUNT), 0);
- }
- navigation_server->free(link);
- }
- TEST_CASE("[NavigationServer3D] Server should manage obstacles properly") {
- NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
- RID obstacle = navigation_server->obstacle_create();
- CHECK(obstacle.is_valid());
- // TODO: Add tests for setters/getters once getters are added.
- navigation_server->free(obstacle);
- }
- TEST_CASE("[NavigationServer3D] Server should manage regions properly") {
- NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
- RID region = navigation_server->region_create();
- CHECK(region.is_valid());
- SUBCASE("'ProcessInfo' should not report dangling region") {
- CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_REGION_COUNT), 0);
- }
- SUBCASE("Setters/getters should work") {
- bool initial_use_edge_connections = navigation_server->region_get_use_edge_connections(region);
- navigation_server->region_set_enter_cost(region, 0.55);
- navigation_server->region_set_navigation_layers(region, 5);
- navigation_server->region_set_owner_id(region, ObjectID((int64_t)7));
- navigation_server->region_set_travel_cost(region, 0.66);
- navigation_server->region_set_use_edge_connections(region, !initial_use_edge_connections);
- navigation_server->process(0.0); // Give server some cycles to commit.
- CHECK_EQ(navigation_server->region_get_enter_cost(region), doctest::Approx(0.55));
- CHECK_EQ(navigation_server->region_get_navigation_layers(region), 5);
- CHECK_EQ(navigation_server->region_get_owner_id(region), ObjectID((int64_t)7));
- CHECK_EQ(navigation_server->region_get_travel_cost(region), doctest::Approx(0.66));
- CHECK_EQ(navigation_server->region_get_use_edge_connections(region), !initial_use_edge_connections);
- }
- SUBCASE("'ProcessInfo' should report region with active map") {
- RID map = navigation_server->map_create();
- CHECK(map.is_valid());
- navigation_server->map_set_active(map, true);
- navigation_server->region_set_map(region, map);
- navigation_server->process(0.0); // Give server some cycles to commit.
- CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_REGION_COUNT), 1);
- navigation_server->region_set_map(region, RID());
- navigation_server->free(map);
- navigation_server->process(0.0); // Give server some cycles to commit.
- CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_REGION_COUNT), 0);
- }
- SUBCASE("Queries against empty region should return empty or invalid values") {
- ERR_PRINT_OFF;
- CHECK_EQ(navigation_server->region_get_connections_count(region), 0);
- CHECK_EQ(navigation_server->region_get_connection_pathway_end(region, 55), Vector3());
- CHECK_EQ(navigation_server->region_get_connection_pathway_start(region, 55), Vector3());
- ERR_PRINT_ON;
- }
- navigation_server->free(region);
- }
- // This test case does not check precise values on purpose - to not be too sensitivte.
- TEST_CASE("[NavigationServer3D] Server should move agent properly") {
- NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
- RID map = navigation_server->map_create();
- RID agent = navigation_server->agent_create();
- navigation_server->map_set_active(map, true);
- navigation_server->agent_set_map(agent, map);
- navigation_server->agent_set_avoidance_enabled(agent, true);
- navigation_server->agent_set_velocity(agent, Vector3(1, 0, 1));
- CallableMock agent_avoidance_callback_mock;
- navigation_server->agent_set_avoidance_callback(agent, callable_mp(&agent_avoidance_callback_mock, &CallableMock::function1));
- CHECK_EQ(agent_avoidance_callback_mock.function1_calls, 0);
- navigation_server->process(0.0); // Give server some cycles to commit.
- CHECK_EQ(agent_avoidance_callback_mock.function1_calls, 1);
- CHECK_NE(agent_avoidance_callback_mock.function1_latest_arg0, Vector3(0, 0, 0));
- navigation_server->free(agent);
- navigation_server->free(map);
- }
- // This test case does not check precise values on purpose - to not be too sensitivte.
- TEST_CASE("[NavigationServer3D] Server should make agents avoid each other when avoidance enabled") {
- NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
- RID map = navigation_server->map_create();
- RID agent_1 = navigation_server->agent_create();
- RID agent_2 = navigation_server->agent_create();
- navigation_server->map_set_active(map, true);
- navigation_server->agent_set_map(agent_1, map);
- navigation_server->agent_set_avoidance_enabled(agent_1, true);
- navigation_server->agent_set_position(agent_1, Vector3(0, 0, 0));
- navigation_server->agent_set_radius(agent_1, 1);
- navigation_server->agent_set_velocity(agent_1, Vector3(1, 0, 0));
- CallableMock agent_1_avoidance_callback_mock;
- navigation_server->agent_set_avoidance_callback(agent_1, callable_mp(&agent_1_avoidance_callback_mock, &CallableMock::function1));
- navigation_server->agent_set_map(agent_2, map);
- navigation_server->agent_set_avoidance_enabled(agent_2, true);
- navigation_server->agent_set_position(agent_2, Vector3(2.5, 0, 0.5));
- navigation_server->agent_set_radius(agent_2, 1);
- navigation_server->agent_set_velocity(agent_2, Vector3(-1, 0, 0));
- CallableMock agent_2_avoidance_callback_mock;
- navigation_server->agent_set_avoidance_callback(agent_2, callable_mp(&agent_2_avoidance_callback_mock, &CallableMock::function1));
- CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 0);
- CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 0);
- navigation_server->process(0.0); // Give server some cycles to commit.
- CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 1);
- CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 1);
- Vector3 agent_1_safe_velocity = agent_1_avoidance_callback_mock.function1_latest_arg0;
- Vector3 agent_2_safe_velocity = agent_2_avoidance_callback_mock.function1_latest_arg0;
- CHECK_MESSAGE(agent_1_safe_velocity.x > 0, "agent 1 should move a bit along desired velocity (+X)");
- CHECK_MESSAGE(agent_2_safe_velocity.x < 0, "agent 2 should move a bit along desired velocity (-X)");
- CHECK_MESSAGE(agent_1_safe_velocity.z < 0, "agent 1 should move a bit to the side so that it avoids agent 2");
- CHECK_MESSAGE(agent_2_safe_velocity.z > 0, "agent 2 should move a bit to the side so that it avoids agent 1");
- navigation_server->free(agent_2);
- navigation_server->free(agent_1);
- navigation_server->free(map);
- }
- TEST_CASE("[NavigationServer3D] Server should make agents avoid dynamic obstacles when avoidance enabled") {
- NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
- RID map = navigation_server->map_create();
- RID agent_1 = navigation_server->agent_create();
- RID obstacle_1 = navigation_server->obstacle_create();
- navigation_server->map_set_active(map, true);
- navigation_server->agent_set_map(agent_1, map);
- navigation_server->agent_set_avoidance_enabled(agent_1, true);
- navigation_server->agent_set_position(agent_1, Vector3(0, 0, 0));
- navigation_server->agent_set_radius(agent_1, 1);
- navigation_server->agent_set_velocity(agent_1, Vector3(1, 0, 0));
- CallableMock agent_1_avoidance_callback_mock;
- navigation_server->agent_set_avoidance_callback(agent_1, callable_mp(&agent_1_avoidance_callback_mock, &CallableMock::function1));
- navigation_server->obstacle_set_map(obstacle_1, map);
- navigation_server->obstacle_set_avoidance_enabled(obstacle_1, true);
- navigation_server->obstacle_set_position(obstacle_1, Vector3(2.5, 0, 0.5));
- navigation_server->obstacle_set_radius(obstacle_1, 1);
- CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 0);
- navigation_server->process(0.0); // Give server some cycles to commit.
- CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 1);
- Vector3 agent_1_safe_velocity = agent_1_avoidance_callback_mock.function1_latest_arg0;
- CHECK_MESSAGE(agent_1_safe_velocity.x > 0, "Agent 1 should move a bit along desired velocity (+X).");
- CHECK_MESSAGE(agent_1_safe_velocity.z < 0, "Agent 1 should move a bit to the side so that it avoids obstacle.");
- navigation_server->free(obstacle_1);
- navigation_server->free(agent_1);
- navigation_server->free(map);
- navigation_server->process(0.0); // Give server some cycles to commit.
- }
- TEST_CASE("[NavigationServer3D] Server should make agents avoid static obstacles when avoidance enabled") {
- NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
- RID map = navigation_server->map_create();
- RID agent_1 = navigation_server->agent_create();
- RID agent_2 = navigation_server->agent_create();
- RID obstacle_1 = navigation_server->obstacle_create();
- navigation_server->map_set_active(map, true);
- navigation_server->agent_set_map(agent_1, map);
- navigation_server->agent_set_avoidance_enabled(agent_1, true);
- navigation_server->agent_set_radius(agent_1, 1.6); // Have hit the obstacle already.
- navigation_server->agent_set_velocity(agent_1, Vector3(1, 0, 0));
- CallableMock agent_1_avoidance_callback_mock;
- navigation_server->agent_set_avoidance_callback(agent_1, callable_mp(&agent_1_avoidance_callback_mock, &CallableMock::function1));
- navigation_server->agent_set_map(agent_2, map);
- navigation_server->agent_set_avoidance_enabled(agent_2, true);
- navigation_server->agent_set_radius(agent_2, 1.4); // Haven't hit the obstacle yet.
- navigation_server->agent_set_velocity(agent_2, Vector3(1, 0, 0));
- CallableMock agent_2_avoidance_callback_mock;
- navigation_server->agent_set_avoidance_callback(agent_2, callable_mp(&agent_2_avoidance_callback_mock, &CallableMock::function1));
- navigation_server->obstacle_set_map(obstacle_1, map);
- navigation_server->obstacle_set_avoidance_enabled(obstacle_1, true);
- PackedVector3Array obstacle_1_vertices;
- SUBCASE("Static obstacles should work on ground level") {
- navigation_server->agent_set_position(agent_1, Vector3(0, 0, 0));
- navigation_server->agent_set_position(agent_2, Vector3(0, 0, 5));
- obstacle_1_vertices.push_back(Vector3(1.5, 0, 0.5));
- obstacle_1_vertices.push_back(Vector3(1.5, 0, 4.5));
- }
- SUBCASE("Static obstacles should work when elevated") {
- navigation_server->agent_set_position(agent_1, Vector3(0, 5, 0));
- navigation_server->agent_set_position(agent_2, Vector3(0, 5, 5));
- obstacle_1_vertices.push_back(Vector3(1.5, 0, 0.5));
- obstacle_1_vertices.push_back(Vector3(1.5, 0, 4.5));
- navigation_server->obstacle_set_position(obstacle_1, Vector3(0, 5, 0));
- }
- navigation_server->obstacle_set_vertices(obstacle_1, obstacle_1_vertices);
- CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 0);
- CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 0);
- navigation_server->process(0.0); // Give server some cycles to commit.
- CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 1);
- CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 1);
- Vector3 agent_1_safe_velocity = agent_1_avoidance_callback_mock.function1_latest_arg0;
- Vector3 agent_2_safe_velocity = agent_2_avoidance_callback_mock.function1_latest_arg0;
- CHECK_MESSAGE(agent_1_safe_velocity.x > 0, "Agent 1 should move a bit along desired velocity (+X).");
- CHECK_MESSAGE(agent_1_safe_velocity.z < 0, "Agent 1 should move a bit to the side so that it avoids obstacle.");
- CHECK_MESSAGE(agent_2_safe_velocity.x > 0, "Agent 2 should move a bit along desired velocity (+X).");
- CHECK_MESSAGE(agent_2_safe_velocity.z == 0, "Agent 2 should not move to the side.");
- navigation_server->free(obstacle_1);
- navigation_server->free(agent_2);
- navigation_server->free(agent_1);
- navigation_server->free(map);
- navigation_server->process(0.0); // Give server some cycles to commit.
- }
- #ifndef DISABLE_DEPRECATED
- // This test case uses only public APIs on purpose - other test cases use simplified baking.
- // FIXME: Remove once deprecated `region_bake_navigation_mesh()` is removed.
- TEST_CASE("[NavigationServer3D][SceneTree][DEPRECATED] Server should be able to bake map correctly") {
- NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
- // Prepare scene tree with simple mesh to serve as an input geometry.
- Node3D *node_3d = memnew(Node3D);
- SceneTree::get_singleton()->get_root()->add_child(node_3d);
- Ref<PlaneMesh> plane_mesh = memnew(PlaneMesh);
- plane_mesh->set_size(Size2(10.0, 10.0));
- MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
- mesh_instance->set_mesh(plane_mesh);
- node_3d->add_child(mesh_instance);
- // Prepare anything necessary to bake navigation mesh.
- RID map = navigation_server->map_create();
- RID region = navigation_server->region_create();
- Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh);
- navigation_server->map_set_active(map, true);
- navigation_server->region_set_map(region, map);
- navigation_server->region_set_navigation_mesh(region, navigation_mesh);
- navigation_server->process(0.0); // Give server some cycles to commit.
- CHECK_EQ(navigation_mesh->get_polygon_count(), 0);
- CHECK_EQ(navigation_mesh->get_vertices().size(), 0);
- ERR_PRINT_OFF;
- navigation_server->region_bake_navigation_mesh(navigation_mesh, node_3d);
- ERR_PRINT_ON;
- // FIXME: The above line should trigger the update (line below) under the hood.
- navigation_server->region_set_navigation_mesh(region, navigation_mesh); // Force update.
- CHECK_EQ(navigation_mesh->get_polygon_count(), 2);
- CHECK_EQ(navigation_mesh->get_vertices().size(), 4);
- SUBCASE("Map should emit signal and take newly baked navigation mesh into account") {
- SIGNAL_WATCH(navigation_server, "map_changed");
- SIGNAL_CHECK_FALSE("map_changed");
- navigation_server->process(0.0); // Give server some cycles to commit.
- SIGNAL_CHECK("map_changed", build_array(build_array(map)));
- SIGNAL_UNWATCH(navigation_server, "map_changed");
- CHECK_NE(navigation_server->map_get_closest_point(map, Vector3(0, 0, 0)), Vector3(0, 0, 0));
- }
- navigation_server->free(region);
- navigation_server->free(map);
- navigation_server->process(0.0); // Give server some cycles to commit.
- memdelete(mesh_instance);
- memdelete(node_3d);
- }
- #endif // DISABLE_DEPRECATED
- TEST_CASE("[NavigationServer3D][SceneTree] Server should be able to parse geometry") {
- NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
- // Prepare scene tree with simple mesh to serve as an input geometry.
- Node3D *node_3d = memnew(Node3D);
- SceneTree::get_singleton()->get_root()->add_child(node_3d);
- Ref<PlaneMesh> plane_mesh = memnew(PlaneMesh);
- plane_mesh->set_size(Size2(10.0, 10.0));
- MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
- mesh_instance->set_mesh(plane_mesh);
- node_3d->add_child(mesh_instance);
- Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh);
- Ref<NavigationMeshSourceGeometryData3D> source_geometry = memnew(NavigationMeshSourceGeometryData3D);
- CHECK_EQ(source_geometry->get_vertices().size(), 0);
- CHECK_EQ(source_geometry->get_indices().size(), 0);
- navigation_server->parse_source_geometry_data(navigation_mesh, source_geometry, mesh_instance);
- CHECK_EQ(source_geometry->get_vertices().size(), 12);
- CHECK_EQ(source_geometry->get_indices().size(), 6);
- SUBCASE("By default, parsing should remove any data that was parsed before") {
- navigation_server->parse_source_geometry_data(navigation_mesh, source_geometry, mesh_instance);
- CHECK_EQ(source_geometry->get_vertices().size(), 12);
- CHECK_EQ(source_geometry->get_indices().size(), 6);
- }
- SUBCASE("Parsed geometry should be extendible with other geometry") {
- source_geometry->merge(source_geometry); // Merging with itself.
- const Vector<float> vertices = source_geometry->get_vertices();
- const Vector<int> indices = source_geometry->get_indices();
- REQUIRE_EQ(vertices.size(), 24);
- REQUIRE_EQ(indices.size(), 12);
- // Check if first newly added vertex is the same as first vertex.
- CHECK_EQ(vertices[0], vertices[12]);
- CHECK_EQ(vertices[1], vertices[13]);
- CHECK_EQ(vertices[2], vertices[14]);
- // Check if first newly added index is the same as first index.
- CHECK_EQ(indices[0] + 4, indices[6]);
- }
- memdelete(mesh_instance);
- memdelete(node_3d);
- }
- // This test case uses only public APIs on purpose - other test cases use simplified baking.
- TEST_CASE("[NavigationServer3D][SceneTree] Server should be able to bake map correctly") {
- NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
- // Prepare scene tree with simple mesh to serve as an input geometry.
- Node3D *node_3d = memnew(Node3D);
- SceneTree::get_singleton()->get_root()->add_child(node_3d);
- Ref<PlaneMesh> plane_mesh = memnew(PlaneMesh);
- plane_mesh->set_size(Size2(10.0, 10.0));
- MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
- mesh_instance->set_mesh(plane_mesh);
- node_3d->add_child(mesh_instance);
- // Prepare anything necessary to bake navigation mesh.
- RID map = navigation_server->map_create();
- RID region = navigation_server->region_create();
- Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh);
- navigation_server->map_set_active(map, true);
- navigation_server->region_set_map(region, map);
- navigation_server->region_set_navigation_mesh(region, navigation_mesh);
- navigation_server->process(0.0); // Give server some cycles to commit.
- CHECK_EQ(navigation_mesh->get_polygon_count(), 0);
- CHECK_EQ(navigation_mesh->get_vertices().size(), 0);
- Ref<NavigationMeshSourceGeometryData3D> source_geometry = memnew(NavigationMeshSourceGeometryData3D);
- navigation_server->parse_source_geometry_data(navigation_mesh, source_geometry, node_3d);
- navigation_server->bake_from_source_geometry_data(navigation_mesh, source_geometry, Callable());
- // FIXME: The above line should trigger the update (line below) under the hood.
- navigation_server->region_set_navigation_mesh(region, navigation_mesh); // Force update.
- CHECK_EQ(navigation_mesh->get_polygon_count(), 2);
- CHECK_EQ(navigation_mesh->get_vertices().size(), 4);
- SUBCASE("Map should emit signal and take newly baked navigation mesh into account") {
- SIGNAL_WATCH(navigation_server, "map_changed");
- SIGNAL_CHECK_FALSE("map_changed");
- navigation_server->process(0.0); // Give server some cycles to commit.
- SIGNAL_CHECK("map_changed", build_array(build_array(map)));
- SIGNAL_UNWATCH(navigation_server, "map_changed");
- CHECK_NE(navigation_server->map_get_closest_point(map, Vector3(0, 0, 0)), Vector3(0, 0, 0));
- }
- navigation_server->free(region);
- navigation_server->free(map);
- navigation_server->process(0.0); // Give server some cycles to commit.
- memdelete(mesh_instance);
- memdelete(node_3d);
- }
- // This test case does not check precise values on purpose - to not be too sensitivte.
- TEST_CASE("[NavigationServer3D] Server should respond to queries against valid map properly") {
- NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
- Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh);
- Ref<NavigationMeshSourceGeometryData3D> source_geometry = memnew(NavigationMeshSourceGeometryData3D);
- Array arr;
- arr.resize(RS::ARRAY_MAX);
- BoxMesh::create_mesh_array(arr, Vector3(10.0, 0.001, 10.0));
- source_geometry->add_mesh_array(arr, Transform3D());
- navigation_server->bake_from_source_geometry_data(navigation_mesh, source_geometry, Callable());
- CHECK_NE(navigation_mesh->get_polygon_count(), 0);
- CHECK_NE(navigation_mesh->get_vertices().size(), 0);
- RID map = navigation_server->map_create();
- RID region = navigation_server->region_create();
- navigation_server->map_set_active(map, true);
- navigation_server->region_set_map(region, map);
- navigation_server->region_set_navigation_mesh(region, navigation_mesh);
- navigation_server->process(0.0); // Give server some cycles to commit.
- SUBCASE("Simple queries should return non-default values") {
- CHECK_NE(navigation_server->map_get_closest_point(map, Vector3(0, 0, 0)), Vector3(0, 0, 0));
- CHECK_NE(navigation_server->map_get_closest_point_normal(map, Vector3(0, 0, 0)), Vector3());
- CHECK(navigation_server->map_get_closest_point_owner(map, Vector3(0, 0, 0)).is_valid());
- // TODO: Test map_get_closest_point_to_segment() with p_use_collision=true as well.
- CHECK_NE(navigation_server->map_get_closest_point_to_segment(map, Vector3(0, 0, 0), Vector3(1, 1, 1), false), Vector3());
- CHECK_NE(navigation_server->map_get_path(map, Vector3(0, 0, 0), Vector3(10, 0, 10), true).size(), 0);
- CHECK_NE(navigation_server->map_get_path(map, Vector3(0, 0, 0), Vector3(10, 0, 10), false).size(), 0);
- }
- SUBCASE("Elaborate query with 'CORRIDORFUNNEL' post-processing should yield non-empty result") {
- Ref<NavigationPathQueryParameters3D> query_parameters = memnew(NavigationPathQueryParameters3D);
- query_parameters->set_map(map);
- query_parameters->set_start_position(Vector3(0, 0, 0));
- query_parameters->set_target_position(Vector3(10, 0, 10));
- query_parameters->set_path_postprocessing(NavigationPathQueryParameters3D::PATH_POSTPROCESSING_CORRIDORFUNNEL);
- Ref<NavigationPathQueryResult3D> query_result = memnew(NavigationPathQueryResult3D);
- navigation_server->query_path(query_parameters, query_result);
- CHECK_NE(query_result->get_path().size(), 0);
- CHECK_NE(query_result->get_path_types().size(), 0);
- CHECK_NE(query_result->get_path_rids().size(), 0);
- CHECK_NE(query_result->get_path_owner_ids().size(), 0);
- }
- SUBCASE("Elaborate query with 'EDGECENTERED' post-processing should yield non-empty result") {
- Ref<NavigationPathQueryParameters3D> query_parameters = memnew(NavigationPathQueryParameters3D);
- query_parameters->set_map(map);
- query_parameters->set_start_position(Vector3(10, 0, 10));
- query_parameters->set_target_position(Vector3(0, 0, 0));
- query_parameters->set_path_postprocessing(NavigationPathQueryParameters3D::PATH_POSTPROCESSING_EDGECENTERED);
- Ref<NavigationPathQueryResult3D> query_result = memnew(NavigationPathQueryResult3D);
- navigation_server->query_path(query_parameters, query_result);
- CHECK_NE(query_result->get_path().size(), 0);
- CHECK_NE(query_result->get_path_types().size(), 0);
- CHECK_NE(query_result->get_path_rids().size(), 0);
- CHECK_NE(query_result->get_path_owner_ids().size(), 0);
- }
- SUBCASE("Elaborate query with non-matching navigation layer mask should yield empty result") {
- Ref<NavigationPathQueryParameters3D> query_parameters = memnew(NavigationPathQueryParameters3D);
- query_parameters->set_map(map);
- query_parameters->set_start_position(Vector3(10, 0, 10));
- query_parameters->set_target_position(Vector3(0, 0, 0));
- query_parameters->set_navigation_layers(2);
- Ref<NavigationPathQueryResult3D> query_result = memnew(NavigationPathQueryResult3D);
- navigation_server->query_path(query_parameters, query_result);
- CHECK_EQ(query_result->get_path().size(), 0);
- CHECK_EQ(query_result->get_path_types().size(), 0);
- CHECK_EQ(query_result->get_path_rids().size(), 0);
- CHECK_EQ(query_result->get_path_owner_ids().size(), 0);
- }
- SUBCASE("Elaborate query without metadata flags should yield path only") {
- Ref<NavigationPathQueryParameters3D> query_parameters = memnew(NavigationPathQueryParameters3D);
- query_parameters->set_map(map);
- query_parameters->set_start_position(Vector3(10, 0, 10));
- query_parameters->set_target_position(Vector3(0, 0, 0));
- query_parameters->set_metadata_flags(0);
- Ref<NavigationPathQueryResult3D> query_result = memnew(NavigationPathQueryResult3D);
- navigation_server->query_path(query_parameters, query_result);
- CHECK_NE(query_result->get_path().size(), 0);
- CHECK_EQ(query_result->get_path_types().size(), 0);
- CHECK_EQ(query_result->get_path_rids().size(), 0);
- CHECK_EQ(query_result->get_path_owner_ids().size(), 0);
- }
- navigation_server->free(region);
- navigation_server->free(map);
- navigation_server->process(0.0); // Give server some cycles to commit.
- }
- // FIXME: The race condition mentioned below is actually a problem and fails on CI (GH-90613).
- /*
- TEST_CASE("[NavigationServer3D] Server should be able to bake asynchronously") {
- NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
- Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh);
- Ref<NavigationMeshSourceGeometryData3D> source_geometry = memnew(NavigationMeshSourceGeometryData3D);
- Array arr;
- arr.resize(RS::ARRAY_MAX);
- BoxMesh::create_mesh_array(arr, Vector3(10.0, 0.001, 10.0));
- source_geometry->add_mesh_array(arr, Transform3D());
- // Race condition is present below, but baking should take many orders of magnitude
- // longer than basic checks on the main thread, so it's fine.
- navigation_server->bake_from_source_geometry_data_async(navigation_mesh, source_geometry, Callable());
- CHECK(navigation_server->is_baking_navigation_mesh(navigation_mesh));
- CHECK_EQ(navigation_mesh->get_polygon_count(), 0);
- CHECK_EQ(navigation_mesh->get_vertices().size(), 0);
- }
- */
- }
- } //namespace TestNavigationServer3D
- #endif // TEST_NAVIGATION_SERVER_3D_H
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