xr_vrs.h 3.0 KB

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  1. /**************************************************************************/
  2. /* xr_vrs.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef XR_VRS_H
  31. #define XR_VRS_H
  32. #include "core/object/class_db.h"
  33. #include "core/object/object.h"
  34. #include "core/templates/rid.h"
  35. #include "core/variant/variant.h"
  36. /* This is a helper class for generating stereoscopic VRS images */
  37. class XRVRS : public Object {
  38. GDCLASS(XRVRS, Object);
  39. private:
  40. float vrs_min_radius = 20.0;
  41. float vrs_strength = 1.0;
  42. bool vrs_dirty = true;
  43. RID vrs_texture;
  44. Size2i target_size;
  45. PackedVector2Array eye_foci;
  46. protected:
  47. static void _bind_methods();
  48. public:
  49. ~XRVRS();
  50. float get_vrs_min_radius() const;
  51. void set_vrs_min_radius(float p_vrs_min_radius);
  52. float get_vrs_strength() const;
  53. void set_vrs_strength(float p_vrs_strength);
  54. RID make_vrs_texture(const Size2 &p_target_size, const PackedVector2Array &p_eye_foci);
  55. };
  56. #endif // XR_VRS_H