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- /**************************************************************************/
- /* xr_interface_extension.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "xr_interface_extension.h"
- #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
- #include "servers/rendering/rendering_server_globals.h"
- void XRInterfaceExtension::_bind_methods() {
- GDVIRTUAL_BIND(_get_name);
- GDVIRTUAL_BIND(_get_capabilities);
- GDVIRTUAL_BIND(_is_initialized);
- GDVIRTUAL_BIND(_initialize);
- GDVIRTUAL_BIND(_uninitialize);
- GDVIRTUAL_BIND(_get_system_info);
- GDVIRTUAL_BIND(_supports_play_area_mode, "mode");
- GDVIRTUAL_BIND(_get_play_area_mode);
- GDVIRTUAL_BIND(_set_play_area_mode, "mode");
- GDVIRTUAL_BIND(_get_play_area);
- GDVIRTUAL_BIND(_get_render_target_size);
- GDVIRTUAL_BIND(_get_view_count);
- GDVIRTUAL_BIND(_get_camera_transform);
- GDVIRTUAL_BIND(_get_transform_for_view, "view", "cam_transform");
- GDVIRTUAL_BIND(_get_projection_for_view, "view", "aspect", "z_near", "z_far");
- GDVIRTUAL_BIND(_get_vrs_texture);
- GDVIRTUAL_BIND(_process);
- GDVIRTUAL_BIND(_pre_render);
- GDVIRTUAL_BIND(_pre_draw_viewport, "render_target");
- GDVIRTUAL_BIND(_post_draw_viewport, "render_target", "screen_rect");
- GDVIRTUAL_BIND(_end_frame);
- /** input and output **/
- GDVIRTUAL_BIND(_get_suggested_tracker_names);
- GDVIRTUAL_BIND(_get_suggested_pose_names, "tracker_name");
- GDVIRTUAL_BIND(_get_tracking_status);
- GDVIRTUAL_BIND(_trigger_haptic_pulse, "action_name", "tracker_name", "frequency", "amplitude", "duration_sec", "delay_sec");
- // we don't have any properties specific to VR yet....
- // but we do have properties specific to AR....
- GDVIRTUAL_BIND(_get_anchor_detection_is_enabled);
- GDVIRTUAL_BIND(_set_anchor_detection_is_enabled, "enabled");
- GDVIRTUAL_BIND(_get_camera_feed_id);
- // override output methods
- GDVIRTUAL_BIND(_get_color_texture);
- GDVIRTUAL_BIND(_get_depth_texture);
- GDVIRTUAL_BIND(_get_velocity_texture);
- ClassDB::bind_method(D_METHOD("get_color_texture"), &XRInterfaceExtension::get_color_texture);
- ClassDB::bind_method(D_METHOD("get_depth_texture"), &XRInterfaceExtension::get_depth_texture);
- ClassDB::bind_method(D_METHOD("get_velocity_texture"), &XRInterfaceExtension::get_velocity_texture);
- // helper methods
- ClassDB::bind_method(D_METHOD("add_blit", "render_target", "src_rect", "dst_rect", "use_layer", "layer", "apply_lens_distortion", "eye_center", "k1", "k2", "upscale", "aspect_ratio"), &XRInterfaceExtension::add_blit);
- ClassDB::bind_method(D_METHOD("get_render_target_texture", "render_target"), &XRInterfaceExtension::get_render_target_texture);
- // ClassDB::bind_method(D_METHOD("get_render_target_depth", "render_target"), &XRInterfaceExtension::get_render_target_depth);
- }
- StringName XRInterfaceExtension::get_name() const {
- StringName name;
- if (GDVIRTUAL_CALL(_get_name, name)) {
- return name;
- }
- return "Unknown";
- }
- uint32_t XRInterfaceExtension::get_capabilities() const {
- uint32_t capabilities = 0;
- GDVIRTUAL_CALL(_get_capabilities, capabilities);
- return capabilities;
- }
- bool XRInterfaceExtension::is_initialized() const {
- bool initialized = false;
- GDVIRTUAL_CALL(_is_initialized, initialized);
- return initialized;
- }
- bool XRInterfaceExtension::initialize() {
- bool initialized = false;
- GDVIRTUAL_CALL(_initialize, initialized);
- return initialized;
- }
- void XRInterfaceExtension::uninitialize() {
- GDVIRTUAL_CALL(_uninitialize);
- }
- Dictionary XRInterfaceExtension::get_system_info() {
- Dictionary dict;
- GDVIRTUAL_CALL(_get_system_info, dict);
- return dict;
- }
- PackedStringArray XRInterfaceExtension::get_suggested_tracker_names() const {
- PackedStringArray arr;
- GDVIRTUAL_CALL(_get_suggested_tracker_names, arr);
- return arr;
- }
- PackedStringArray XRInterfaceExtension::get_suggested_pose_names(const StringName &p_tracker_name) const {
- PackedStringArray arr;
- GDVIRTUAL_CALL(_get_suggested_pose_names, p_tracker_name, arr);
- return arr;
- }
- XRInterface::TrackingStatus XRInterfaceExtension::get_tracking_status() const {
- XRInterface::TrackingStatus status = XR_UNKNOWN_TRACKING;
- GDVIRTUAL_CALL(_get_tracking_status, status);
- return status;
- }
- void XRInterfaceExtension::trigger_haptic_pulse(const String &p_action_name, const StringName &p_tracker_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec) {
- GDVIRTUAL_CALL(_trigger_haptic_pulse, p_action_name, p_tracker_name, p_frequency, p_amplitude, p_duration_sec, p_delay_sec);
- }
- bool XRInterfaceExtension::supports_play_area_mode(XRInterface::PlayAreaMode p_mode) {
- bool is_supported = false;
- GDVIRTUAL_CALL(_supports_play_area_mode, p_mode, is_supported);
- return is_supported;
- }
- XRInterface::PlayAreaMode XRInterfaceExtension::get_play_area_mode() const {
- XRInterface::PlayAreaMode mode = XR_PLAY_AREA_UNKNOWN;
- GDVIRTUAL_CALL(_get_play_area_mode, mode);
- return mode;
- }
- bool XRInterfaceExtension::set_play_area_mode(XRInterface::PlayAreaMode p_mode) {
- bool success = false;
- GDVIRTUAL_CALL(_set_play_area_mode, p_mode, success);
- return success;
- }
- PackedVector3Array XRInterfaceExtension::get_play_area() const {
- PackedVector3Array arr;
- GDVIRTUAL_CALL(_get_play_area, arr);
- return arr;
- }
- /** these will only be implemented on AR interfaces, so we want dummies for VR **/
- bool XRInterfaceExtension::get_anchor_detection_is_enabled() const {
- bool enabled = false;
- GDVIRTUAL_CALL(_get_anchor_detection_is_enabled, enabled);
- return enabled;
- }
- void XRInterfaceExtension::set_anchor_detection_is_enabled(bool p_enable) {
- // don't do anything here, this needs to be implemented on AR interface to enable/disable things like plane detection etc.
- GDVIRTUAL_CALL(_set_anchor_detection_is_enabled, p_enable);
- }
- int XRInterfaceExtension::get_camera_feed_id() {
- int feed_id = 0;
- GDVIRTUAL_CALL(_get_camera_feed_id, feed_id);
- return feed_id;
- }
- Size2 XRInterfaceExtension::get_render_target_size() {
- Size2 size;
- GDVIRTUAL_CALL(_get_render_target_size, size);
- return size;
- }
- uint32_t XRInterfaceExtension::get_view_count() {
- uint32_t view_count = 1;
- GDVIRTUAL_CALL(_get_view_count, view_count);
- return view_count;
- }
- Transform3D XRInterfaceExtension::get_camera_transform() {
- Transform3D transform;
- GDVIRTUAL_CALL(_get_camera_transform, transform);
- return transform;
- }
- Transform3D XRInterfaceExtension::get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) {
- Transform3D transform;
- GDVIRTUAL_CALL(_get_transform_for_view, p_view, p_cam_transform, transform);
- return transform;
- }
- Projection XRInterfaceExtension::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) {
- Projection cm;
- PackedFloat64Array arr;
- if (GDVIRTUAL_CALL(_get_projection_for_view, p_view, p_aspect, p_z_near, p_z_far, arr)) {
- ERR_FAIL_COND_V_MSG(arr.size() != 16, Projection(), "Projection matrix must contain 16 floats");
- real_t *m = (real_t *)cm.columns;
- for (int i = 0; i < 16; i++) {
- m[i] = arr[i];
- }
- return cm;
- }
- return Projection();
- }
- RID XRInterfaceExtension::get_vrs_texture() {
- RID vrs_texture;
- if (GDVIRTUAL_CALL(_get_vrs_texture, vrs_texture)) {
- return vrs_texture;
- } else {
- return XRInterface::get_vrs_texture();
- }
- }
- RID XRInterfaceExtension::get_color_texture() {
- RID texture;
- GDVIRTUAL_CALL(_get_color_texture, texture);
- return texture;
- }
- RID XRInterfaceExtension::get_depth_texture() {
- RID texture;
- GDVIRTUAL_CALL(_get_depth_texture, texture);
- return texture;
- }
- RID XRInterfaceExtension::get_velocity_texture() {
- RID texture;
- GDVIRTUAL_CALL(_get_velocity_texture, texture);
- return texture;
- }
- void XRInterfaceExtension::add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer, uint32_t p_layer, bool p_apply_lens_distortion, Vector2 p_eye_center, double p_k1, double p_k2, double p_upscale, double p_aspect_ratio) {
- BlitToScreen blit;
- ERR_FAIL_COND_MSG(!can_add_blits, "add_blit can only be called from an XR plugin from within _post_draw_viewport!");
- blit.render_target = p_render_target;
- blit.src_rect = p_src_rect;
- blit.dst_rect = p_dst_rect;
- blit.multi_view.use_layer = p_use_layer;
- blit.multi_view.layer = p_layer;
- blit.lens_distortion.apply = p_apply_lens_distortion;
- blit.lens_distortion.eye_center = p_eye_center;
- blit.lens_distortion.k1 = p_k1;
- blit.lens_distortion.k2 = p_k2;
- blit.lens_distortion.upscale = p_upscale;
- blit.lens_distortion.aspect_ratio = p_aspect_ratio;
- blits.push_back(blit);
- }
- void XRInterfaceExtension::process() {
- GDVIRTUAL_CALL(_process);
- }
- void XRInterfaceExtension::pre_render() {
- GDVIRTUAL_CALL(_pre_render);
- }
- bool XRInterfaceExtension::pre_draw_viewport(RID p_render_target) {
- bool do_render = true;
- GDVIRTUAL_CALL(_pre_draw_viewport, p_render_target, do_render);
- return do_render; // If not implemented we're returning true.
- }
- Vector<BlitToScreen> XRInterfaceExtension::post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) {
- // This is just so our XR plugin can add blits...
- blits.clear();
- can_add_blits = true;
- if (GDVIRTUAL_CALL(_post_draw_viewport, p_render_target, p_screen_rect)) {
- return blits;
- }
- can_add_blits = false;
- return blits;
- }
- void XRInterfaceExtension::end_frame() {
- GDVIRTUAL_CALL(_end_frame);
- }
- RID XRInterfaceExtension::get_render_target_texture(RID p_render_target) {
- // In due time this will need to be enhance to return the correct INTERNAL RID for the chosen rendering engine.
- // So once a GLES driver is implemented we'll return that and the implemented plugin needs to handle this correctly too.
- RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
- ERR_FAIL_NULL_V_MSG(texture_storage, RID(), "Texture storage not setup");
- return texture_storage->render_target_get_rd_texture(p_render_target);
- }
- /*
- RID XRInterfaceExtension::get_render_target_depth(RID p_render_target) {
- // TODO implement this, the problem is that our depth texture isn't part of our render target as it is used for 3D rendering only
- // but we don't have access to our render buffers from here....
- }
- */
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