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- /**************************************************************************/
- /* register_server_types.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "register_server_types.h"
- #include "core/config/engine.h"
- #include "core/config/project_settings.h"
- #include "audio/audio_effect.h"
- #include "audio/audio_stream.h"
- #include "audio/effects/audio_effect_amplify.h"
- #include "audio/effects/audio_effect_capture.h"
- #include "audio/effects/audio_effect_chorus.h"
- #include "audio/effects/audio_effect_compressor.h"
- #include "audio/effects/audio_effect_delay.h"
- #include "audio/effects/audio_effect_distortion.h"
- #include "audio/effects/audio_effect_eq.h"
- #include "audio/effects/audio_effect_filter.h"
- #include "audio/effects/audio_effect_hard_limiter.h"
- #include "audio/effects/audio_effect_limiter.h"
- #include "audio/effects/audio_effect_panner.h"
- #include "audio/effects/audio_effect_phaser.h"
- #include "audio/effects/audio_effect_pitch_shift.h"
- #include "audio/effects/audio_effect_record.h"
- #include "audio/effects/audio_effect_reverb.h"
- #include "audio/effects/audio_effect_spectrum_analyzer.h"
- #include "audio/effects/audio_effect_stereo_enhance.h"
- #include "audio/effects/audio_stream_generator.h"
- #include "audio_server.h"
- #include "camera/camera_feed.h"
- #include "camera_server.h"
- #include "debugger/servers_debugger.h"
- #include "display/native_menu.h"
- #include "display_server.h"
- #include "movie_writer/movie_writer.h"
- #include "movie_writer/movie_writer_mjpeg.h"
- #include "movie_writer/movie_writer_pngwav.h"
- #include "rendering/renderer_compositor.h"
- #include "rendering/renderer_rd/framebuffer_cache_rd.h"
- #include "rendering/renderer_rd/storage_rd/render_data_rd.h"
- #include "rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h"
- #include "rendering/renderer_rd/storage_rd/render_scene_data_rd.h"
- #include "rendering/renderer_rd/uniform_set_cache_rd.h"
- #include "rendering/rendering_device.h"
- #include "rendering/rendering_device_binds.h"
- #include "rendering/storage/render_data.h"
- #include "rendering/storage/render_scene_buffers.h"
- #include "rendering/storage/render_scene_data.h"
- #include "rendering_server.h"
- #include "servers/rendering/shader_types.h"
- #include "text/text_server_dummy.h"
- #include "text/text_server_extension.h"
- #include "text_server.h"
- // 2D physics and navigation.
- #include "navigation_server_2d.h"
- #include "physics_2d/godot_physics_server_2d.h"
- #include "physics_server_2d.h"
- #include "physics_server_2d_wrap_mt.h"
- #include "servers/extensions/physics_server_2d_extension.h"
- // 3D physics and navigation (3D navigation is needed for 2D).
- #include "navigation_server_3d.h"
- #ifndef _3D_DISABLED
- #include "physics_3d/godot_physics_server_3d.h"
- #include "physics_server_3d.h"
- #include "physics_server_3d_wrap_mt.h"
- #include "servers/extensions/physics_server_3d_extension.h"
- #include "xr/xr_body_tracker.h"
- #include "xr/xr_controller_tracker.h"
- #include "xr/xr_face_tracker.h"
- #include "xr/xr_hand_tracker.h"
- #include "xr/xr_interface.h"
- #include "xr/xr_interface_extension.h"
- #include "xr/xr_positional_tracker.h"
- #include "xr_server.h"
- #endif // _3D_DISABLED
- ShaderTypes *shader_types = nullptr;
- #ifndef _3D_DISABLED
- static PhysicsServer3D *_createGodotPhysics3DCallback() {
- #ifdef THREADS_ENABLED
- bool using_threads = GLOBAL_GET("physics/3d/run_on_separate_thread");
- #else
- bool using_threads = false;
- #endif
- PhysicsServer3D *physics_server_3d = memnew(GodotPhysicsServer3D(using_threads));
- return memnew(PhysicsServer3DWrapMT(physics_server_3d, using_threads));
- }
- #endif // _3D_DISABLED
- static PhysicsServer2D *_createGodotPhysics2DCallback() {
- #ifdef THREADS_ENABLED
- bool using_threads = GLOBAL_GET("physics/2d/run_on_separate_thread");
- #else
- bool using_threads = false;
- #endif
- PhysicsServer2D *physics_server_2d = memnew(GodotPhysicsServer2D(using_threads));
- return memnew(PhysicsServer2DWrapMT(physics_server_2d, using_threads));
- }
- static bool has_server_feature_callback(const String &p_feature) {
- if (RenderingServer::get_singleton()) {
- if (RenderingServer::get_singleton()->has_os_feature(p_feature)) {
- return true;
- }
- }
- return false;
- }
- static MovieWriterMJPEG *writer_mjpeg = nullptr;
- static MovieWriterPNGWAV *writer_pngwav = nullptr;
- void register_server_types() {
- OS::get_singleton()->benchmark_begin_measure("Servers", "Register Extensions");
- shader_types = memnew(ShaderTypes);
- GDREGISTER_CLASS(TextServerManager);
- GDREGISTER_ABSTRACT_CLASS(TextServer);
- GDREGISTER_CLASS(TextServerExtension);
- GDREGISTER_CLASS(TextServerDummy);
- GDREGISTER_NATIVE_STRUCT(Glyph, "int start = -1;int end = -1;uint8_t count = 0;uint8_t repeat = 1;uint16_t flags = 0;float x_off = 0.f;float y_off = 0.f;float advance = 0.f;RID font_rid;int font_size = 0;int32_t index = 0");
- GDREGISTER_NATIVE_STRUCT(CaretInfo, "Rect2 leading_caret;Rect2 trailing_caret;TextServer::Direction leading_direction;TextServer::Direction trailing_direction");
- Engine::get_singleton()->add_singleton(Engine::Singleton("TextServerManager", TextServerManager::get_singleton(), "TextServerManager"));
- OS::get_singleton()->set_has_server_feature_callback(has_server_feature_callback);
- GDREGISTER_ABSTRACT_CLASS(DisplayServer);
- GDREGISTER_ABSTRACT_CLASS(RenderingServer);
- GDREGISTER_CLASS(AudioServer);
- GDREGISTER_CLASS(NativeMenu);
- GDREGISTER_CLASS(CameraServer);
- GDREGISTER_ABSTRACT_CLASS(RenderingDevice);
- GDREGISTER_CLASS(AudioStream);
- GDREGISTER_CLASS(AudioStreamPlayback);
- GDREGISTER_VIRTUAL_CLASS(AudioStreamPlaybackResampled);
- GDREGISTER_CLASS(AudioStreamMicrophone);
- GDREGISTER_CLASS(AudioStreamRandomizer);
- GDREGISTER_VIRTUAL_CLASS(AudioEffect);
- GDREGISTER_VIRTUAL_CLASS(AudioEffectInstance);
- GDREGISTER_CLASS(AudioEffectEQ);
- GDREGISTER_CLASS(AudioEffectFilter);
- GDREGISTER_CLASS(AudioBusLayout);
- GDREGISTER_CLASS(AudioStreamGenerator);
- GDREGISTER_ABSTRACT_CLASS(AudioStreamGeneratorPlayback);
- {
- //audio effects
- GDREGISTER_CLASS(AudioEffectAmplify);
- GDREGISTER_CLASS(AudioEffectReverb);
- GDREGISTER_CLASS(AudioEffectLowPassFilter);
- GDREGISTER_CLASS(AudioEffectHighPassFilter);
- GDREGISTER_CLASS(AudioEffectBandPassFilter);
- GDREGISTER_CLASS(AudioEffectNotchFilter);
- GDREGISTER_CLASS(AudioEffectBandLimitFilter);
- GDREGISTER_CLASS(AudioEffectLowShelfFilter);
- GDREGISTER_CLASS(AudioEffectHighShelfFilter);
- GDREGISTER_CLASS(AudioEffectEQ6);
- GDREGISTER_CLASS(AudioEffectEQ10);
- GDREGISTER_CLASS(AudioEffectEQ21);
- GDREGISTER_CLASS(AudioEffectDistortion);
- GDREGISTER_CLASS(AudioEffectStereoEnhance);
- GDREGISTER_CLASS(AudioEffectPanner);
- GDREGISTER_CLASS(AudioEffectChorus);
- GDREGISTER_CLASS(AudioEffectDelay);
- GDREGISTER_CLASS(AudioEffectCompressor);
- GDREGISTER_CLASS(AudioEffectLimiter);
- GDREGISTER_CLASS(AudioEffectHardLimiter);
- GDREGISTER_CLASS(AudioEffectPitchShift);
- GDREGISTER_CLASS(AudioEffectPhaser);
- GDREGISTER_CLASS(AudioEffectRecord);
- GDREGISTER_CLASS(AudioEffectSpectrumAnalyzer);
- GDREGISTER_ABSTRACT_CLASS(AudioEffectSpectrumAnalyzerInstance);
- GDREGISTER_CLASS(AudioEffectCapture);
- }
- GDREGISTER_ABSTRACT_CLASS(RenderingDevice);
- GDREGISTER_CLASS(RDTextureFormat);
- GDREGISTER_CLASS(RDTextureView);
- GDREGISTER_CLASS(RDAttachmentFormat);
- GDREGISTER_CLASS(RDFramebufferPass);
- GDREGISTER_CLASS(RDSamplerState);
- GDREGISTER_CLASS(RDVertexAttribute);
- GDREGISTER_CLASS(RDUniform);
- GDREGISTER_CLASS(RDPipelineRasterizationState);
- GDREGISTER_CLASS(RDPipelineMultisampleState);
- GDREGISTER_CLASS(RDPipelineDepthStencilState);
- GDREGISTER_CLASS(RDPipelineColorBlendStateAttachment);
- GDREGISTER_CLASS(RDPipelineColorBlendState);
- GDREGISTER_CLASS(RDShaderSource);
- GDREGISTER_CLASS(RDShaderSPIRV);
- GDREGISTER_CLASS(RDShaderFile);
- GDREGISTER_CLASS(RDPipelineSpecializationConstant);
- GDREGISTER_ABSTRACT_CLASS(RenderData);
- GDREGISTER_CLASS(RenderDataExtension);
- GDREGISTER_CLASS(RenderDataRD);
- GDREGISTER_ABSTRACT_CLASS(RenderSceneData);
- GDREGISTER_CLASS(RenderSceneDataExtension);
- GDREGISTER_CLASS(RenderSceneDataRD);
- GDREGISTER_CLASS(RenderSceneBuffersConfiguration);
- GDREGISTER_ABSTRACT_CLASS(RenderSceneBuffers);
- GDREGISTER_CLASS(RenderSceneBuffersExtension);
- GDREGISTER_CLASS(RenderSceneBuffersRD);
- GDREGISTER_CLASS(FramebufferCacheRD);
- GDREGISTER_CLASS(UniformSetCacheRD);
- GDREGISTER_CLASS(CameraFeed);
- GDREGISTER_VIRTUAL_CLASS(MovieWriter);
- ServersDebugger::initialize();
- // Physics 2D
- GDREGISTER_CLASS(PhysicsServer2DManager);
- Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer2DManager", PhysicsServer2DManager::get_singleton(), "PhysicsServer2DManager"));
- GDREGISTER_ABSTRACT_CLASS(PhysicsServer2D);
- GDREGISTER_VIRTUAL_CLASS(PhysicsServer2DExtension);
- GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState2DExtension);
- GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState2DExtension);
- GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionRayResult, "Vector2 position;Vector2 normal;RID rid;ObjectID collider_id;Object *collider;int shape");
- GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionShapeResult, "RID rid;ObjectID collider_id;Object *collider;int shape");
- GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionShapeRestInfo, "Vector2 point;Vector2 normal;RID rid;ObjectID collider_id;int shape;Vector2 linear_velocity");
- GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionMotionResult, "Vector2 travel;Vector2 remainder;Vector2 collision_point;Vector2 collision_normal;Vector2 collider_velocity;real_t collision_depth;real_t collision_safe_fraction;real_t collision_unsafe_fraction;int collision_local_shape;ObjectID collider_id;RID collider;int collider_shape");
- GDREGISTER_ABSTRACT_CLASS(PhysicsDirectBodyState2D);
- GDREGISTER_ABSTRACT_CLASS(PhysicsDirectSpaceState2D);
- GDREGISTER_CLASS(PhysicsRayQueryParameters2D);
- GDREGISTER_CLASS(PhysicsPointQueryParameters2D);
- GDREGISTER_CLASS(PhysicsShapeQueryParameters2D);
- GDREGISTER_CLASS(PhysicsTestMotionParameters2D);
- GDREGISTER_CLASS(PhysicsTestMotionResult2D);
- GLOBAL_DEF(PropertyInfo(Variant::STRING, PhysicsServer2DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"), "DEFAULT");
- PhysicsServer2DManager::get_singleton()->register_server("GodotPhysics2D", callable_mp_static(_createGodotPhysics2DCallback));
- PhysicsServer2DManager::get_singleton()->set_default_server("GodotPhysics2D");
- GDREGISTER_ABSTRACT_CLASS(NavigationServer2D);
- GDREGISTER_CLASS(NavigationPathQueryParameters2D);
- GDREGISTER_CLASS(NavigationPathQueryResult2D);
- #ifndef _3D_DISABLED
- // Physics 3D
- GDREGISTER_CLASS(PhysicsServer3DManager);
- Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3DManager", PhysicsServer3DManager::get_singleton(), "PhysicsServer3DManager"));
- GDREGISTER_ABSTRACT_CLASS(PhysicsServer3D);
- GDREGISTER_VIRTUAL_CLASS(PhysicsServer3DExtension);
- GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState3DExtension);
- GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState3DExtension)
- GDREGISTER_VIRTUAL_CLASS(PhysicsServer3DRenderingServerHandler)
- GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionRayResult, "Vector3 position;Vector3 normal;RID rid;ObjectID collider_id;Object *collider;int shape;int face_index");
- GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeResult, "RID rid;ObjectID collider_id;Object *collider;int shape");
- GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeRestInfo, "Vector3 point;Vector3 normal;RID rid;ObjectID collider_id;int shape;Vector3 linear_velocity");
- GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionCollision, "Vector3 position;Vector3 normal;Vector3 collider_velocity;Vector3 collider_angular_velocity;real_t depth;int local_shape;ObjectID collider_id;RID collider;int collider_shape");
- GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionResult, "Vector3 travel;Vector3 remainder;real_t collision_depth;real_t collision_safe_fraction;real_t collision_unsafe_fraction;PhysicsServer3DExtensionMotionCollision collisions[32];int collision_count");
- GDREGISTER_ABSTRACT_CLASS(PhysicsDirectBodyState3D);
- GDREGISTER_ABSTRACT_CLASS(PhysicsDirectSpaceState3D);
- GDREGISTER_CLASS(PhysicsRayQueryParameters3D);
- GDREGISTER_CLASS(PhysicsPointQueryParameters3D);
- GDREGISTER_CLASS(PhysicsShapeQueryParameters3D);
- GDREGISTER_CLASS(PhysicsTestMotionParameters3D);
- GDREGISTER_CLASS(PhysicsTestMotionResult3D);
- GLOBAL_DEF(PropertyInfo(Variant::STRING, PhysicsServer3DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"), "DEFAULT");
- PhysicsServer3DManager::get_singleton()->register_server("GodotPhysics3D", callable_mp_static(_createGodotPhysics3DCallback));
- PhysicsServer3DManager::get_singleton()->set_default_server("GodotPhysics3D");
- GDREGISTER_ABSTRACT_CLASS(XRInterface);
- GDREGISTER_CLASS(XRVRS);
- GDREGISTER_CLASS(XRBodyTracker);
- GDREGISTER_CLASS(XRControllerTracker);
- GDREGISTER_CLASS(XRFaceTracker);
- GDREGISTER_CLASS(XRHandTracker);
- GDREGISTER_CLASS(XRInterfaceExtension); // can't register this as virtual because we need a creation function for our extensions.
- GDREGISTER_CLASS(XRPose);
- GDREGISTER_CLASS(XRPositionalTracker);
- GDREGISTER_CLASS(XRServer);
- GDREGISTER_ABSTRACT_CLASS(XRTracker);
- #endif // _3D_DISABLED
- GDREGISTER_ABSTRACT_CLASS(NavigationServer3D);
- GDREGISTER_CLASS(NavigationPathQueryParameters3D);
- GDREGISTER_CLASS(NavigationPathQueryResult3D);
- writer_mjpeg = memnew(MovieWriterMJPEG);
- MovieWriter::add_writer(writer_mjpeg);
- writer_pngwav = memnew(MovieWriterPNGWAV);
- MovieWriter::add_writer(writer_pngwav);
- OS::get_singleton()->benchmark_end_measure("Servers", "Register Extensions");
- }
- void unregister_server_types() {
- OS::get_singleton()->benchmark_begin_measure("Servers", "Unregister Extensions");
- ServersDebugger::deinitialize();
- memdelete(shader_types);
- memdelete(writer_mjpeg);
- memdelete(writer_pngwav);
- OS::get_singleton()->benchmark_end_measure("Servers", "Unregister Extensions");
- }
- void register_server_singletons() {
- OS::get_singleton()->benchmark_begin_measure("Servers", "Register Singletons");
- Engine::get_singleton()->add_singleton(Engine::Singleton("AudioServer", AudioServer::get_singleton(), "AudioServer"));
- Engine::get_singleton()->add_singleton(Engine::Singleton("CameraServer", CameraServer::get_singleton(), "CameraServer"));
- Engine::get_singleton()->add_singleton(Engine::Singleton("DisplayServer", DisplayServer::get_singleton(), "DisplayServer"));
- Engine::get_singleton()->add_singleton(Engine::Singleton("NativeMenu", NativeMenu::get_singleton(), "NativeMenu"));
- Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer2D", NavigationServer2D::get_singleton(), "NavigationServer2D"));
- Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer3D", NavigationServer3D::get_singleton(), "NavigationServer3D"));
- Engine::get_singleton()->add_singleton(Engine::Singleton("RenderingServer", RenderingServer::get_singleton(), "RenderingServer"));
- Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer2D", PhysicsServer2D::get_singleton(), "PhysicsServer2D"));
- #ifndef _3D_DISABLED
- Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3D", PhysicsServer3D::get_singleton(), "PhysicsServer3D"));
- Engine::get_singleton()->add_singleton(Engine::Singleton("XRServer", XRServer::get_singleton(), "XRServer"));
- #endif // _3D_DISABLED
- OS::get_singleton()->benchmark_end_measure("Servers", "Register Singletons");
- }
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