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- /**************************************************************************/
- /* physics_server_2d_wrap_mt.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef PHYSICS_SERVER_2D_WRAP_MT_H
- #define PHYSICS_SERVER_2D_WRAP_MT_H
- #include "core/config/project_settings.h"
- #include "core/object/worker_thread_pool.h"
- #include "core/os/thread.h"
- #include "core/templates/command_queue_mt.h"
- #include "core/templates/safe_refcount.h"
- #include "servers/physics_server_2d.h"
- #ifdef DEBUG_SYNC
- #define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__));
- #else
- #define SYNC_DEBUG
- #endif
- #ifdef DEBUG_ENABLED
- #define MAIN_THREAD_SYNC_WARN WARN_PRINT("Call to " + String(__FUNCTION__) + " causing PhysicsServer2D synchronizations on every frame. This significantly affects performance.");
- #endif
- class PhysicsServer2DWrapMT : public PhysicsServer2D {
- mutable PhysicsServer2D *physics_server_2d = nullptr;
- mutable CommandQueueMT command_queue;
- Thread::ID server_thread = Thread::UNASSIGNED_ID;
- WorkerThreadPool::TaskID server_task_id = WorkerThreadPool::INVALID_TASK_ID;
- bool exit = false;
- bool create_thread = false;
- void _assign_mt_ids(WorkerThreadPool::TaskID p_pump_task_id);
- void _thread_exit();
- void _thread_loop();
- public:
- #define ServerName PhysicsServer2D
- #define ServerNameWrapMT PhysicsServer2DWrapMT
- #define server_name physics_server_2d
- #define WRITE_ACTION
- #include "servers/server_wrap_mt_common.h"
- //FUNC1RID(shape,ShapeType); todo fix
- FUNCRID(world_boundary_shape)
- FUNCRID(separation_ray_shape)
- FUNCRID(segment_shape)
- FUNCRID(circle_shape)
- FUNCRID(rectangle_shape)
- FUNCRID(capsule_shape)
- FUNCRID(convex_polygon_shape)
- FUNCRID(concave_polygon_shape)
- FUNC2(shape_set_data, RID, const Variant &);
- FUNC2(shape_set_custom_solver_bias, RID, real_t);
- FUNC1RC(ShapeType, shape_get_type, RID);
- FUNC1RC(Variant, shape_get_data, RID);
- FUNC1RC(real_t, shape_get_custom_solver_bias, RID);
- //these work well, but should be used from the main thread only
- bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) override {
- ERR_FAIL_COND_V(!Thread::is_main_thread(), false);
- return physics_server_2d->shape_collide(p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, r_result_count);
- }
- /* SPACE API */
- FUNCRID(space);
- FUNC2(space_set_active, RID, bool);
- FUNC1RC(bool, space_is_active, RID);
- FUNC3(space_set_param, RID, SpaceParameter, real_t);
- FUNC2RC(real_t, space_get_param, RID, SpaceParameter);
- // this function only works on physics process, errors and returns null otherwise
- PhysicsDirectSpaceState2D *space_get_direct_state(RID p_space) override {
- ERR_FAIL_COND_V(!Thread::is_main_thread(), nullptr);
- return physics_server_2d->space_get_direct_state(p_space);
- }
- FUNC2(space_set_debug_contacts, RID, int);
- virtual Vector<Vector2> space_get_contacts(RID p_space) const override {
- ERR_FAIL_COND_V(!Thread::is_main_thread(), Vector<Vector2>());
- return physics_server_2d->space_get_contacts(p_space);
- }
- virtual int space_get_contact_count(RID p_space) const override {
- ERR_FAIL_COND_V(!Thread::is_main_thread(), 0);
- return physics_server_2d->space_get_contact_count(p_space);
- }
- /* AREA API */
- //FUNC0RID(area);
- FUNCRID(area);
- FUNC2(area_set_space, RID, RID);
- FUNC1RC(RID, area_get_space, RID);
- FUNC4(area_add_shape, RID, RID, const Transform2D &, bool);
- FUNC3(area_set_shape, RID, int, RID);
- FUNC3(area_set_shape_transform, RID, int, const Transform2D &);
- FUNC3(area_set_shape_disabled, RID, int, bool);
- FUNC1RC(int, area_get_shape_count, RID);
- FUNC2RC(RID, area_get_shape, RID, int);
- FUNC2RC(Transform2D, area_get_shape_transform, RID, int);
- FUNC2(area_remove_shape, RID, int);
- FUNC1(area_clear_shapes, RID);
- FUNC2(area_attach_object_instance_id, RID, ObjectID);
- FUNC1RC(ObjectID, area_get_object_instance_id, RID);
- FUNC2(area_attach_canvas_instance_id, RID, ObjectID);
- FUNC1RC(ObjectID, area_get_canvas_instance_id, RID);
- FUNC3(area_set_param, RID, AreaParameter, const Variant &);
- FUNC2(area_set_transform, RID, const Transform2D &);
- FUNC2RC(Variant, area_get_param, RID, AreaParameter);
- FUNC1RC(Transform2D, area_get_transform, RID);
- FUNC2(area_set_collision_layer, RID, uint32_t);
- FUNC1RC(uint32_t, area_get_collision_layer, RID);
- FUNC2(area_set_collision_mask, RID, uint32_t);
- FUNC1RC(uint32_t, area_get_collision_mask, RID);
- FUNC2(area_set_monitorable, RID, bool);
- FUNC2(area_set_pickable, RID, bool);
- FUNC2(area_set_monitor_callback, RID, const Callable &);
- FUNC2(area_set_area_monitor_callback, RID, const Callable &);
- /* BODY API */
- //FUNC2RID(body,BodyMode,bool);
- FUNCRID(body)
- FUNC2(body_set_space, RID, RID);
- FUNC1RC(RID, body_get_space, RID);
- FUNC2(body_set_mode, RID, BodyMode);
- FUNC1RC(BodyMode, body_get_mode, RID);
- FUNC4(body_add_shape, RID, RID, const Transform2D &, bool);
- FUNC3(body_set_shape, RID, int, RID);
- FUNC3(body_set_shape_transform, RID, int, const Transform2D &);
- FUNC1RC(int, body_get_shape_count, RID);
- FUNC2RC(Transform2D, body_get_shape_transform, RID, int);
- FUNC2RC(RID, body_get_shape, RID, int);
- FUNC3(body_set_shape_disabled, RID, int, bool);
- FUNC4(body_set_shape_as_one_way_collision, RID, int, bool, real_t);
- FUNC2(body_remove_shape, RID, int);
- FUNC1(body_clear_shapes, RID);
- FUNC2(body_attach_object_instance_id, RID, ObjectID);
- FUNC1RC(ObjectID, body_get_object_instance_id, RID);
- FUNC2(body_attach_canvas_instance_id, RID, ObjectID);
- FUNC1RC(ObjectID, body_get_canvas_instance_id, RID);
- FUNC2(body_set_continuous_collision_detection_mode, RID, CCDMode);
- FUNC1RC(CCDMode, body_get_continuous_collision_detection_mode, RID);
- FUNC2(body_set_collision_layer, RID, uint32_t);
- FUNC1RC(uint32_t, body_get_collision_layer, RID);
- FUNC2(body_set_collision_mask, RID, uint32_t);
- FUNC1RC(uint32_t, body_get_collision_mask, RID);
- FUNC2(body_set_collision_priority, RID, real_t);
- FUNC1RC(real_t, body_get_collision_priority, RID);
- FUNC3(body_set_param, RID, BodyParameter, const Variant &);
- FUNC2RC(Variant, body_get_param, RID, BodyParameter);
- FUNC1(body_reset_mass_properties, RID);
- FUNC3(body_set_state, RID, BodyState, const Variant &);
- FUNC2RC(Variant, body_get_state, RID, BodyState);
- FUNC2(body_apply_central_impulse, RID, const Vector2 &);
- FUNC2(body_apply_torque_impulse, RID, real_t);
- FUNC3(body_apply_impulse, RID, const Vector2 &, const Vector2 &);
- FUNC2(body_apply_central_force, RID, const Vector2 &);
- FUNC3(body_apply_force, RID, const Vector2 &, const Vector2 &);
- FUNC2(body_apply_torque, RID, real_t);
- FUNC2(body_add_constant_central_force, RID, const Vector2 &);
- FUNC3(body_add_constant_force, RID, const Vector2 &, const Vector2 &);
- FUNC2(body_add_constant_torque, RID, real_t);
- FUNC2(body_set_constant_force, RID, const Vector2 &);
- FUNC1RC(Vector2, body_get_constant_force, RID);
- FUNC2(body_set_constant_torque, RID, real_t);
- FUNC1RC(real_t, body_get_constant_torque, RID);
- FUNC2(body_set_axis_velocity, RID, const Vector2 &);
- FUNC2(body_add_collision_exception, RID, RID);
- FUNC2(body_remove_collision_exception, RID, RID);
- FUNC2S(body_get_collision_exceptions, RID, List<RID> *);
- FUNC2(body_set_max_contacts_reported, RID, int);
- FUNC1RC(int, body_get_max_contacts_reported, RID);
- FUNC2(body_set_contacts_reported_depth_threshold, RID, real_t);
- FUNC1RC(real_t, body_get_contacts_reported_depth_threshold, RID);
- FUNC2(body_set_omit_force_integration, RID, bool);
- FUNC1RC(bool, body_is_omitting_force_integration, RID);
- FUNC2(body_set_state_sync_callback, RID, const Callable &);
- FUNC3(body_set_force_integration_callback, RID, const Callable &, const Variant &);
- bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override {
- return physics_server_2d->body_collide_shape(p_body, p_body_shape, p_shape, p_shape_xform, p_motion, r_results, p_result_max, r_result_count);
- }
- FUNC2(body_set_pickable, RID, bool);
- bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override {
- ERR_FAIL_COND_V(!Thread::is_main_thread(), false);
- return physics_server_2d->body_test_motion(p_body, p_parameters, r_result);
- }
- // this function only works on physics process, errors and returns null otherwise
- PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) override {
- ERR_FAIL_COND_V(!Thread::is_main_thread(), nullptr);
- return physics_server_2d->body_get_direct_state(p_body);
- }
- /* JOINT API */
- FUNCRID(joint)
- FUNC1(joint_clear, RID)
- FUNC3(joint_set_param, RID, JointParam, real_t);
- FUNC2RC(real_t, joint_get_param, RID, JointParam);
- FUNC2(joint_disable_collisions_between_bodies, RID, const bool);
- FUNC1RC(bool, joint_is_disabled_collisions_between_bodies, RID);
- ///FUNC3RID(pin_joint,const Vector2&,RID,RID);
- ///FUNC5RID(groove_joint,const Vector2&,const Vector2&,const Vector2&,RID,RID);
- ///FUNC4RID(damped_spring_joint,const Vector2&,const Vector2&,RID,RID);
- //TODO need to convert this to FUNCRID, but it's a hassle..
- FUNC4(joint_make_pin, RID, const Vector2 &, RID, RID);
- FUNC6(joint_make_groove, RID, const Vector2 &, const Vector2 &, const Vector2 &, RID, RID);
- FUNC5(joint_make_damped_spring, RID, const Vector2 &, const Vector2 &, RID, RID);
- FUNC3(pin_joint_set_param, RID, PinJointParam, real_t);
- FUNC2RC(real_t, pin_joint_get_param, RID, PinJointParam);
- FUNC3(pin_joint_set_flag, RID, PinJointFlag, bool);
- FUNC2RC(bool, pin_joint_get_flag, RID, PinJointFlag);
- FUNC3(damped_spring_joint_set_param, RID, DampedSpringParam, real_t);
- FUNC2RC(real_t, damped_spring_joint_get_param, RID, DampedSpringParam);
- FUNC1RC(JointType, joint_get_type, RID);
- /* MISC */
- FUNC1(free, RID);
- FUNC1(set_active, bool);
- virtual void init() override;
- virtual void step(real_t p_step) override;
- virtual void sync() override;
- virtual void end_sync() override;
- virtual void flush_queries() override;
- virtual void finish() override;
- virtual bool is_flushing_queries() const override {
- return physics_server_2d->is_flushing_queries();
- }
- int get_process_info(ProcessInfo p_info) override {
- return physics_server_2d->get_process_info(p_info);
- }
- PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool p_create_thread);
- ~PhysicsServer2DWrapMT();
- #undef ServerNameWrapMT
- #undef ServerName
- #undef server_name
- #undef WRITE_ACTION
- };
- #ifdef DEBUG_SYNC
- #undef DEBUG_SYNC
- #endif
- #undef SYNC_DEBUG
- #ifdef DEBUG_ENABLED
- #undef MAIN_THREAD_SYNC_WARN
- #endif
- #endif // PHYSICS_SERVER_2D_WRAP_MT_H
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