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- /**************************************************************************/
- /* godot_physics_server_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "godot_physics_server_3d.h"
- #include "godot_body_direct_state_3d.h"
- #include "godot_broad_phase_3d_bvh.h"
- #include "joints/godot_cone_twist_joint_3d.h"
- #include "joints/godot_generic_6dof_joint_3d.h"
- #include "joints/godot_hinge_joint_3d.h"
- #include "joints/godot_pin_joint_3d.h"
- #include "joints/godot_slider_joint_3d.h"
- #include "core/debugger/engine_debugger.h"
- #include "core/os/os.h"
- #define FLUSH_QUERY_CHECK(m_object) \
- ERR_FAIL_COND_MSG(m_object->get_space() && flushing_queries, "Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead.");
- RID GodotPhysicsServer3D::world_boundary_shape_create() {
- GodotShape3D *shape = memnew(GodotWorldBoundaryShape3D);
- RID rid = shape_owner.make_rid(shape);
- shape->set_self(rid);
- return rid;
- }
- RID GodotPhysicsServer3D::separation_ray_shape_create() {
- GodotShape3D *shape = memnew(GodotSeparationRayShape3D);
- RID rid = shape_owner.make_rid(shape);
- shape->set_self(rid);
- return rid;
- }
- RID GodotPhysicsServer3D::sphere_shape_create() {
- GodotShape3D *shape = memnew(GodotSphereShape3D);
- RID rid = shape_owner.make_rid(shape);
- shape->set_self(rid);
- return rid;
- }
- RID GodotPhysicsServer3D::box_shape_create() {
- GodotShape3D *shape = memnew(GodotBoxShape3D);
- RID rid = shape_owner.make_rid(shape);
- shape->set_self(rid);
- return rid;
- }
- RID GodotPhysicsServer3D::capsule_shape_create() {
- GodotShape3D *shape = memnew(GodotCapsuleShape3D);
- RID rid = shape_owner.make_rid(shape);
- shape->set_self(rid);
- return rid;
- }
- RID GodotPhysicsServer3D::cylinder_shape_create() {
- GodotShape3D *shape = memnew(GodotCylinderShape3D);
- RID rid = shape_owner.make_rid(shape);
- shape->set_self(rid);
- return rid;
- }
- RID GodotPhysicsServer3D::convex_polygon_shape_create() {
- GodotShape3D *shape = memnew(GodotConvexPolygonShape3D);
- RID rid = shape_owner.make_rid(shape);
- shape->set_self(rid);
- return rid;
- }
- RID GodotPhysicsServer3D::concave_polygon_shape_create() {
- GodotShape3D *shape = memnew(GodotConcavePolygonShape3D);
- RID rid = shape_owner.make_rid(shape);
- shape->set_self(rid);
- return rid;
- }
- RID GodotPhysicsServer3D::heightmap_shape_create() {
- GodotShape3D *shape = memnew(GodotHeightMapShape3D);
- RID rid = shape_owner.make_rid(shape);
- shape->set_self(rid);
- return rid;
- }
- RID GodotPhysicsServer3D::custom_shape_create() {
- ERR_FAIL_V(RID());
- }
- void GodotPhysicsServer3D::shape_set_data(RID p_shape, const Variant &p_data) {
- GodotShape3D *shape = shape_owner.get_or_null(p_shape);
- ERR_FAIL_NULL(shape);
- shape->set_data(p_data);
- };
- void GodotPhysicsServer3D::shape_set_custom_solver_bias(RID p_shape, real_t p_bias) {
- GodotShape3D *shape = shape_owner.get_or_null(p_shape);
- ERR_FAIL_NULL(shape);
- shape->set_custom_bias(p_bias);
- }
- PhysicsServer3D::ShapeType GodotPhysicsServer3D::shape_get_type(RID p_shape) const {
- const GodotShape3D *shape = shape_owner.get_or_null(p_shape);
- ERR_FAIL_NULL_V(shape, SHAPE_CUSTOM);
- return shape->get_type();
- };
- Variant GodotPhysicsServer3D::shape_get_data(RID p_shape) const {
- const GodotShape3D *shape = shape_owner.get_or_null(p_shape);
- ERR_FAIL_NULL_V(shape, Variant());
- ERR_FAIL_COND_V(!shape->is_configured(), Variant());
- return shape->get_data();
- };
- void GodotPhysicsServer3D::shape_set_margin(RID p_shape, real_t p_margin) {
- }
- real_t GodotPhysicsServer3D::shape_get_margin(RID p_shape) const {
- return 0.0;
- }
- real_t GodotPhysicsServer3D::shape_get_custom_solver_bias(RID p_shape) const {
- const GodotShape3D *shape = shape_owner.get_or_null(p_shape);
- ERR_FAIL_NULL_V(shape, 0);
- return shape->get_custom_bias();
- }
- RID GodotPhysicsServer3D::space_create() {
- GodotSpace3D *space = memnew(GodotSpace3D);
- RID id = space_owner.make_rid(space);
- space->set_self(id);
- RID area_id = area_create();
- GodotArea3D *area = area_owner.get_or_null(area_id);
- ERR_FAIL_NULL_V(area, RID());
- space->set_default_area(area);
- area->set_space(space);
- area->set_priority(-1);
- RID sgb = body_create();
- body_set_space(sgb, id);
- body_set_mode(sgb, BODY_MODE_STATIC);
- space->set_static_global_body(sgb);
- return id;
- };
- void GodotPhysicsServer3D::space_set_active(RID p_space, bool p_active) {
- GodotSpace3D *space = space_owner.get_or_null(p_space);
- ERR_FAIL_NULL(space);
- if (p_active) {
- active_spaces.insert(space);
- } else {
- active_spaces.erase(space);
- }
- }
- bool GodotPhysicsServer3D::space_is_active(RID p_space) const {
- const GodotSpace3D *space = space_owner.get_or_null(p_space);
- ERR_FAIL_NULL_V(space, false);
- return active_spaces.has(space);
- }
- void GodotPhysicsServer3D::space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) {
- GodotSpace3D *space = space_owner.get_or_null(p_space);
- ERR_FAIL_NULL(space);
- space->set_param(p_param, p_value);
- }
- real_t GodotPhysicsServer3D::space_get_param(RID p_space, SpaceParameter p_param) const {
- const GodotSpace3D *space = space_owner.get_or_null(p_space);
- ERR_FAIL_NULL_V(space, 0);
- return space->get_param(p_param);
- }
- PhysicsDirectSpaceState3D *GodotPhysicsServer3D::space_get_direct_state(RID p_space) {
- GodotSpace3D *space = space_owner.get_or_null(p_space);
- ERR_FAIL_NULL_V(space, nullptr);
- ERR_FAIL_COND_V_MSG((using_threads && !doing_sync) || space->is_locked(), nullptr, "Space state is inaccessible right now, wait for iteration or physics process notification.");
- return space->get_direct_state();
- }
- void GodotPhysicsServer3D::space_set_debug_contacts(RID p_space, int p_max_contacts) {
- GodotSpace3D *space = space_owner.get_or_null(p_space);
- ERR_FAIL_NULL(space);
- space->set_debug_contacts(p_max_contacts);
- }
- Vector<Vector3> GodotPhysicsServer3D::space_get_contacts(RID p_space) const {
- GodotSpace3D *space = space_owner.get_or_null(p_space);
- ERR_FAIL_NULL_V(space, Vector<Vector3>());
- return space->get_debug_contacts();
- }
- int GodotPhysicsServer3D::space_get_contact_count(RID p_space) const {
- GodotSpace3D *space = space_owner.get_or_null(p_space);
- ERR_FAIL_NULL_V(space, 0);
- return space->get_debug_contact_count();
- }
- RID GodotPhysicsServer3D::area_create() {
- GodotArea3D *area = memnew(GodotArea3D);
- RID rid = area_owner.make_rid(area);
- area->set_self(rid);
- return rid;
- }
- void GodotPhysicsServer3D::area_set_space(RID p_area, RID p_space) {
- GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_NULL(area);
- GodotSpace3D *space = nullptr;
- if (p_space.is_valid()) {
- space = space_owner.get_or_null(p_space);
- ERR_FAIL_NULL(space);
- }
- if (area->get_space() == space) {
- return; //pointless
- }
- area->clear_constraints();
- area->set_space(space);
- }
- RID GodotPhysicsServer3D::area_get_space(RID p_area) const {
- GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_NULL_V(area, RID());
- GodotSpace3D *space = area->get_space();
- if (!space) {
- return RID();
- }
- return space->get_self();
- }
- void GodotPhysicsServer3D::area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform, bool p_disabled) {
- GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_NULL(area);
- GodotShape3D *shape = shape_owner.get_or_null(p_shape);
- ERR_FAIL_NULL(shape);
- area->add_shape(shape, p_transform, p_disabled);
- }
- void GodotPhysicsServer3D::area_set_shape(RID p_area, int p_shape_idx, RID p_shape) {
- GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_NULL(area);
- GodotShape3D *shape = shape_owner.get_or_null(p_shape);
- ERR_FAIL_NULL(shape);
- ERR_FAIL_COND(!shape->is_configured());
- area->set_shape(p_shape_idx, shape);
- }
- void GodotPhysicsServer3D::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) {
- GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_NULL(area);
- area->set_shape_transform(p_shape_idx, p_transform);
- }
- int GodotPhysicsServer3D::area_get_shape_count(RID p_area) const {
- GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_NULL_V(area, -1);
- return area->get_shape_count();
- }
- RID GodotPhysicsServer3D::area_get_shape(RID p_area, int p_shape_idx) const {
- GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_NULL_V(area, RID());
- GodotShape3D *shape = area->get_shape(p_shape_idx);
- ERR_FAIL_NULL_V(shape, RID());
- return shape->get_self();
- }
- Transform3D GodotPhysicsServer3D::area_get_shape_transform(RID p_area, int p_shape_idx) const {
- GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_NULL_V(area, Transform3D());
- return area->get_shape_transform(p_shape_idx);
- }
- void GodotPhysicsServer3D::area_remove_shape(RID p_area, int p_shape_idx) {
- GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_NULL(area);
- area->remove_shape(p_shape_idx);
- }
- void GodotPhysicsServer3D::area_clear_shapes(RID p_area) {
- GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_NULL(area);
- while (area->get_shape_count()) {
- area->remove_shape(0);
- }
- }
- void GodotPhysicsServer3D::area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) {
- GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_NULL(area);
- ERR_FAIL_INDEX(p_shape_idx, area->get_shape_count());
- FLUSH_QUERY_CHECK(area);
- area->set_shape_disabled(p_shape_idx, p_disabled);
- }
- void GodotPhysicsServer3D::area_attach_object_instance_id(RID p_area, ObjectID p_id) {
- if (space_owner.owns(p_area)) {
- GodotSpace3D *space = space_owner.get_or_null(p_area);
- p_area = space->get_default_area()->get_self();
- }
- GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_NULL(area);
- area->set_instance_id(p_id);
- }
- ObjectID GodotPhysicsServer3D::area_get_object_instance_id(RID p_area) const {
- if (space_owner.owns(p_area)) {
- GodotSpace3D *space = space_owner.get_or_null(p_area);
- p_area = space->get_default_area()->get_self();
- }
- GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_NULL_V(area, ObjectID());
- return area->get_instance_id();
- }
- void GodotPhysicsServer3D::area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) {
- if (space_owner.owns(p_area)) {
- GodotSpace3D *space = space_owner.get_or_null(p_area);
- p_area = space->get_default_area()->get_self();
- }
- GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_NULL(area);
- area->set_param(p_param, p_value);
- };
- void GodotPhysicsServer3D::area_set_transform(RID p_area, const Transform3D &p_transform) {
- GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_NULL(area);
- area->set_transform(p_transform);
- };
- Variant GodotPhysicsServer3D::area_get_param(RID p_area, AreaParameter p_param) const {
- if (space_owner.owns(p_area)) {
- GodotSpace3D *space = space_owner.get_or_null(p_area);
- p_area = space->get_default_area()->get_self();
- }
- GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_NULL_V(area, Variant());
- return area->get_param(p_param);
- };
- Transform3D GodotPhysicsServer3D::area_get_transform(RID p_area) const {
- GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_NULL_V(area, Transform3D());
- return area->get_transform();
- };
- void GodotPhysicsServer3D::area_set_collision_layer(RID p_area, uint32_t p_layer) {
- GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_NULL(area);
- area->set_collision_layer(p_layer);
- }
- uint32_t GodotPhysicsServer3D::area_get_collision_layer(RID p_area) const {
- GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_NULL_V(area, 0);
- return area->get_collision_layer();
- }
- void GodotPhysicsServer3D::area_set_collision_mask(RID p_area, uint32_t p_mask) {
- GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_NULL(area);
- area->set_collision_mask(p_mask);
- }
- uint32_t GodotPhysicsServer3D::area_get_collision_mask(RID p_area) const {
- GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_NULL_V(area, 0);
- return area->get_collision_mask();
- }
- void GodotPhysicsServer3D::area_set_monitorable(RID p_area, bool p_monitorable) {
- GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_NULL(area);
- FLUSH_QUERY_CHECK(area);
- area->set_monitorable(p_monitorable);
- }
- void GodotPhysicsServer3D::area_set_monitor_callback(RID p_area, const Callable &p_callback) {
- GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_NULL(area);
- area->set_monitor_callback(p_callback.is_valid() ? p_callback : Callable());
- }
- void GodotPhysicsServer3D::area_set_ray_pickable(RID p_area, bool p_enable) {
- GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_NULL(area);
- area->set_ray_pickable(p_enable);
- }
- void GodotPhysicsServer3D::area_set_area_monitor_callback(RID p_area, const Callable &p_callback) {
- GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_NULL(area);
- area->set_area_monitor_callback(p_callback.is_valid() ? p_callback : Callable());
- }
- /* BODY API */
- RID GodotPhysicsServer3D::body_create() {
- GodotBody3D *body = memnew(GodotBody3D);
- RID rid = body_owner.make_rid(body);
- body->set_self(rid);
- return rid;
- };
- void GodotPhysicsServer3D::body_set_space(RID p_body, RID p_space) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- GodotSpace3D *space = nullptr;
- if (p_space.is_valid()) {
- space = space_owner.get_or_null(p_space);
- ERR_FAIL_NULL(space);
- }
- if (body->get_space() == space) {
- return; //pointless
- }
- body->clear_constraint_map();
- body->set_space(space);
- };
- RID GodotPhysicsServer3D::body_get_space(RID p_body) const {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(body, RID());
- GodotSpace3D *space = body->get_space();
- if (!space) {
- return RID();
- }
- return space->get_self();
- };
- void GodotPhysicsServer3D::body_set_mode(RID p_body, BodyMode p_mode) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- body->set_mode(p_mode);
- };
- PhysicsServer3D::BodyMode GodotPhysicsServer3D::body_get_mode(RID p_body) const {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(body, BODY_MODE_STATIC);
- return body->get_mode();
- };
- void GodotPhysicsServer3D::body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform, bool p_disabled) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- GodotShape3D *shape = shape_owner.get_or_null(p_shape);
- ERR_FAIL_NULL(shape);
- body->add_shape(shape, p_transform, p_disabled);
- }
- void GodotPhysicsServer3D::body_set_shape(RID p_body, int p_shape_idx, RID p_shape) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- GodotShape3D *shape = shape_owner.get_or_null(p_shape);
- ERR_FAIL_NULL(shape);
- ERR_FAIL_COND(!shape->is_configured());
- body->set_shape(p_shape_idx, shape);
- }
- void GodotPhysicsServer3D::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- body->set_shape_transform(p_shape_idx, p_transform);
- }
- int GodotPhysicsServer3D::body_get_shape_count(RID p_body) const {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(body, -1);
- return body->get_shape_count();
- }
- RID GodotPhysicsServer3D::body_get_shape(RID p_body, int p_shape_idx) const {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(body, RID());
- GodotShape3D *shape = body->get_shape(p_shape_idx);
- ERR_FAIL_NULL_V(shape, RID());
- return shape->get_self();
- }
- void GodotPhysicsServer3D::body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count());
- FLUSH_QUERY_CHECK(body);
- body->set_shape_disabled(p_shape_idx, p_disabled);
- }
- Transform3D GodotPhysicsServer3D::body_get_shape_transform(RID p_body, int p_shape_idx) const {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(body, Transform3D());
- return body->get_shape_transform(p_shape_idx);
- }
- void GodotPhysicsServer3D::body_remove_shape(RID p_body, int p_shape_idx) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- body->remove_shape(p_shape_idx);
- }
- void GodotPhysicsServer3D::body_clear_shapes(RID p_body) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- while (body->get_shape_count()) {
- body->remove_shape(0);
- }
- }
- void GodotPhysicsServer3D::body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- body->set_continuous_collision_detection(p_enable);
- }
- bool GodotPhysicsServer3D::body_is_continuous_collision_detection_enabled(RID p_body) const {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(body, false);
- return body->is_continuous_collision_detection_enabled();
- }
- void GodotPhysicsServer3D::body_set_collision_layer(RID p_body, uint32_t p_layer) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- body->set_collision_layer(p_layer);
- }
- uint32_t GodotPhysicsServer3D::body_get_collision_layer(RID p_body) const {
- const GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(body, 0);
- return body->get_collision_layer();
- }
- void GodotPhysicsServer3D::body_set_collision_mask(RID p_body, uint32_t p_mask) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- body->set_collision_mask(p_mask);
- }
- uint32_t GodotPhysicsServer3D::body_get_collision_mask(RID p_body) const {
- const GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(body, 0);
- return body->get_collision_mask();
- }
- void GodotPhysicsServer3D::body_set_collision_priority(RID p_body, real_t p_priority) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- body->set_collision_priority(p_priority);
- }
- real_t GodotPhysicsServer3D::body_get_collision_priority(RID p_body) const {
- const GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(body, 0);
- return body->get_collision_priority();
- }
- void GodotPhysicsServer3D::body_attach_object_instance_id(RID p_body, ObjectID p_id) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- if (body) {
- body->set_instance_id(p_id);
- return;
- }
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- if (soft_body) {
- soft_body->set_instance_id(p_id);
- return;
- }
- ERR_FAIL_MSG("Invalid ID.");
- }
- ObjectID GodotPhysicsServer3D::body_get_object_instance_id(RID p_body) const {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(body, ObjectID());
- return body->get_instance_id();
- }
- void GodotPhysicsServer3D::body_set_user_flags(RID p_body, uint32_t p_flags) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- }
- uint32_t GodotPhysicsServer3D::body_get_user_flags(RID p_body) const {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(body, 0);
- return 0;
- }
- void GodotPhysicsServer3D::body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- body->set_param(p_param, p_value);
- }
- Variant GodotPhysicsServer3D::body_get_param(RID p_body, BodyParameter p_param) const {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(body, 0);
- return body->get_param(p_param);
- }
- void GodotPhysicsServer3D::body_reset_mass_properties(RID p_body) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- return body->reset_mass_properties();
- }
- void GodotPhysicsServer3D::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- body->set_state(p_state, p_variant);
- }
- Variant GodotPhysicsServer3D::body_get_state(RID p_body, BodyState p_state) const {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(body, Variant());
- return body->get_state(p_state);
- }
- void GodotPhysicsServer3D::body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- _update_shapes();
- body->apply_central_impulse(p_impulse);
- body->wakeup();
- }
- void GodotPhysicsServer3D::body_apply_impulse(RID p_body, const Vector3 &p_impulse, const Vector3 &p_position) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- _update_shapes();
- body->apply_impulse(p_impulse, p_position);
- body->wakeup();
- }
- void GodotPhysicsServer3D::body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- _update_shapes();
- body->apply_torque_impulse(p_impulse);
- body->wakeup();
- }
- void GodotPhysicsServer3D::body_apply_central_force(RID p_body, const Vector3 &p_force) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- body->apply_central_force(p_force);
- body->wakeup();
- }
- void GodotPhysicsServer3D::body_apply_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- body->apply_force(p_force, p_position);
- body->wakeup();
- }
- void GodotPhysicsServer3D::body_apply_torque(RID p_body, const Vector3 &p_torque) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- body->apply_torque(p_torque);
- body->wakeup();
- }
- void GodotPhysicsServer3D::body_add_constant_central_force(RID p_body, const Vector3 &p_force) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- body->add_constant_central_force(p_force);
- body->wakeup();
- }
- void GodotPhysicsServer3D::body_add_constant_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- body->add_constant_force(p_force, p_position);
- body->wakeup();
- }
- void GodotPhysicsServer3D::body_add_constant_torque(RID p_body, const Vector3 &p_torque) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- body->add_constant_torque(p_torque);
- body->wakeup();
- }
- void GodotPhysicsServer3D::body_set_constant_force(RID p_body, const Vector3 &p_force) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- body->set_constant_force(p_force);
- if (!p_force.is_zero_approx()) {
- body->wakeup();
- }
- }
- Vector3 GodotPhysicsServer3D::body_get_constant_force(RID p_body) const {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(body, Vector3());
- return body->get_constant_force();
- }
- void GodotPhysicsServer3D::body_set_constant_torque(RID p_body, const Vector3 &p_torque) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- body->set_constant_torque(p_torque);
- if (!p_torque.is_zero_approx()) {
- body->wakeup();
- }
- }
- Vector3 GodotPhysicsServer3D::body_get_constant_torque(RID p_body) const {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(body, Vector3());
- return body->get_constant_torque();
- }
- void GodotPhysicsServer3D::body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- _update_shapes();
- Vector3 v = body->get_linear_velocity();
- Vector3 axis = p_axis_velocity.normalized();
- v -= axis * axis.dot(v);
- v += p_axis_velocity;
- body->set_linear_velocity(v);
- body->wakeup();
- }
- void GodotPhysicsServer3D::body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- body->set_axis_lock(p_axis, p_lock);
- body->wakeup();
- }
- bool GodotPhysicsServer3D::body_is_axis_locked(RID p_body, BodyAxis p_axis) const {
- const GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(body, 0);
- return body->is_axis_locked(p_axis);
- }
- void GodotPhysicsServer3D::body_add_collision_exception(RID p_body, RID p_body_b) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- body->add_exception(p_body_b);
- body->wakeup();
- };
- void GodotPhysicsServer3D::body_remove_collision_exception(RID p_body, RID p_body_b) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- body->remove_exception(p_body_b);
- body->wakeup();
- };
- void GodotPhysicsServer3D::body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- for (int i = 0; i < body->get_exceptions().size(); i++) {
- p_exceptions->push_back(body->get_exceptions()[i]);
- }
- };
- void GodotPhysicsServer3D::body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- };
- real_t GodotPhysicsServer3D::body_get_contacts_reported_depth_threshold(RID p_body) const {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(body, 0);
- return 0;
- };
- void GodotPhysicsServer3D::body_set_omit_force_integration(RID p_body, bool p_omit) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- body->set_omit_force_integration(p_omit);
- };
- bool GodotPhysicsServer3D::body_is_omitting_force_integration(RID p_body) const {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(body, false);
- return body->get_omit_force_integration();
- };
- void GodotPhysicsServer3D::body_set_max_contacts_reported(RID p_body, int p_contacts) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- body->set_max_contacts_reported(p_contacts);
- }
- int GodotPhysicsServer3D::body_get_max_contacts_reported(RID p_body) const {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(body, -1);
- return body->get_max_contacts_reported();
- }
- void GodotPhysicsServer3D::body_set_state_sync_callback(RID p_body, const Callable &p_callable) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- body->set_state_sync_callback(p_callable);
- }
- void GodotPhysicsServer3D::body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- body->set_force_integration_callback(p_callable, p_udata);
- }
- void GodotPhysicsServer3D::body_set_ray_pickable(RID p_body, bool p_enable) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(body);
- body->set_ray_pickable(p_enable);
- }
- bool GodotPhysicsServer3D::body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result) {
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(body, false);
- ERR_FAIL_NULL_V(body->get_space(), false);
- ERR_FAIL_COND_V(body->get_space()->is_locked(), false);
- _update_shapes();
- return body->get_space()->test_body_motion(body, p_parameters, r_result);
- }
- PhysicsDirectBodyState3D *GodotPhysicsServer3D::body_get_direct_state(RID p_body) {
- ERR_FAIL_COND_V_MSG((using_threads && !doing_sync), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
- if (!body_owner.owns(p_body)) {
- return nullptr;
- }
- GodotBody3D *body = body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(body, nullptr);
- if (!body->get_space()) {
- return nullptr;
- }
- ERR_FAIL_COND_V_MSG(body->get_space()->is_locked(), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
- return body->get_direct_state();
- }
- /* SOFT BODY */
- RID GodotPhysicsServer3D::soft_body_create() {
- GodotSoftBody3D *soft_body = memnew(GodotSoftBody3D);
- RID rid = soft_body_owner.make_rid(soft_body);
- soft_body->set_self(rid);
- return rid;
- }
- void GodotPhysicsServer3D::soft_body_update_rendering_server(RID p_body, PhysicsServer3DRenderingServerHandler *p_rendering_server_handler) {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(soft_body);
- soft_body->update_rendering_server(p_rendering_server_handler);
- }
- void GodotPhysicsServer3D::soft_body_set_space(RID p_body, RID p_space) {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(soft_body);
- GodotSpace3D *space = nullptr;
- if (p_space.is_valid()) {
- space = space_owner.get_or_null(p_space);
- ERR_FAIL_NULL(space);
- }
- if (soft_body->get_space() == space) {
- return;
- }
- soft_body->set_space(space);
- }
- RID GodotPhysicsServer3D::soft_body_get_space(RID p_body) const {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(soft_body, RID());
- GodotSpace3D *space = soft_body->get_space();
- if (!space) {
- return RID();
- }
- return space->get_self();
- }
- void GodotPhysicsServer3D::soft_body_set_collision_layer(RID p_body, uint32_t p_layer) {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(soft_body);
- soft_body->set_collision_layer(p_layer);
- }
- uint32_t GodotPhysicsServer3D::soft_body_get_collision_layer(RID p_body) const {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(soft_body, 0);
- return soft_body->get_collision_layer();
- }
- void GodotPhysicsServer3D::soft_body_set_collision_mask(RID p_body, uint32_t p_mask) {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(soft_body);
- soft_body->set_collision_mask(p_mask);
- }
- uint32_t GodotPhysicsServer3D::soft_body_get_collision_mask(RID p_body) const {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(soft_body, 0);
- return soft_body->get_collision_mask();
- }
- void GodotPhysicsServer3D::soft_body_add_collision_exception(RID p_body, RID p_body_b) {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(soft_body);
- soft_body->add_exception(p_body_b);
- }
- void GodotPhysicsServer3D::soft_body_remove_collision_exception(RID p_body, RID p_body_b) {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(soft_body);
- soft_body->remove_exception(p_body_b);
- }
- void GodotPhysicsServer3D::soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(soft_body);
- for (int i = 0; i < soft_body->get_exceptions().size(); i++) {
- p_exceptions->push_back(soft_body->get_exceptions()[i]);
- }
- }
- void GodotPhysicsServer3D::soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(soft_body);
- soft_body->set_state(p_state, p_variant);
- }
- Variant GodotPhysicsServer3D::soft_body_get_state(RID p_body, BodyState p_state) const {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(soft_body, Variant());
- return soft_body->get_state(p_state);
- }
- void GodotPhysicsServer3D::soft_body_set_transform(RID p_body, const Transform3D &p_transform) {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(soft_body);
- soft_body->set_state(BODY_STATE_TRANSFORM, p_transform);
- }
- void GodotPhysicsServer3D::soft_body_set_ray_pickable(RID p_body, bool p_enable) {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(soft_body);
- soft_body->set_ray_pickable(p_enable);
- }
- void GodotPhysicsServer3D::soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(soft_body);
- soft_body->set_iteration_count(p_simulation_precision);
- }
- int GodotPhysicsServer3D::soft_body_get_simulation_precision(RID p_body) const {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(soft_body, 0.f);
- return soft_body->get_iteration_count();
- }
- void GodotPhysicsServer3D::soft_body_set_total_mass(RID p_body, real_t p_total_mass) {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(soft_body);
- soft_body->set_total_mass(p_total_mass);
- }
- real_t GodotPhysicsServer3D::soft_body_get_total_mass(RID p_body) const {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(soft_body, 0.f);
- return soft_body->get_total_mass();
- }
- void GodotPhysicsServer3D::soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(soft_body);
- soft_body->set_linear_stiffness(p_stiffness);
- }
- real_t GodotPhysicsServer3D::soft_body_get_linear_stiffness(RID p_body) const {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(soft_body, 0.f);
- return soft_body->get_linear_stiffness();
- }
- void GodotPhysicsServer3D::soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(soft_body);
- soft_body->set_pressure_coefficient(p_pressure_coefficient);
- }
- real_t GodotPhysicsServer3D::soft_body_get_pressure_coefficient(RID p_body) const {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(soft_body, 0.f);
- return soft_body->get_pressure_coefficient();
- }
- void GodotPhysicsServer3D::soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(soft_body);
- soft_body->set_damping_coefficient(p_damping_coefficient);
- }
- real_t GodotPhysicsServer3D::soft_body_get_damping_coefficient(RID p_body) const {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(soft_body, 0.f);
- return soft_body->get_damping_coefficient();
- }
- void GodotPhysicsServer3D::soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(soft_body);
- soft_body->set_drag_coefficient(p_drag_coefficient);
- }
- real_t GodotPhysicsServer3D::soft_body_get_drag_coefficient(RID p_body) const {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(soft_body, 0.f);
- return soft_body->get_drag_coefficient();
- }
- void GodotPhysicsServer3D::soft_body_set_mesh(RID p_body, RID p_mesh) {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(soft_body);
- soft_body->set_mesh(p_mesh);
- }
- AABB GodotPhysicsServer3D::soft_body_get_bounds(RID p_body) const {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(soft_body, AABB());
- return soft_body->get_bounds();
- }
- void GodotPhysicsServer3D::soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(soft_body);
- soft_body->set_vertex_position(p_point_index, p_global_position);
- }
- Vector3 GodotPhysicsServer3D::soft_body_get_point_global_position(RID p_body, int p_point_index) const {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(soft_body, Vector3());
- return soft_body->get_vertex_position(p_point_index);
- }
- void GodotPhysicsServer3D::soft_body_remove_all_pinned_points(RID p_body) {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(soft_body);
- soft_body->unpin_all_vertices();
- }
- void GodotPhysicsServer3D::soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL(soft_body);
- if (p_pin) {
- soft_body->pin_vertex(p_point_index);
- } else {
- soft_body->unpin_vertex(p_point_index);
- }
- }
- bool GodotPhysicsServer3D::soft_body_is_point_pinned(RID p_body, int p_point_index) const {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_NULL_V(soft_body, false);
- return soft_body->is_vertex_pinned(p_point_index);
- }
- /* JOINT API */
- RID GodotPhysicsServer3D::joint_create() {
- GodotJoint3D *joint = memnew(GodotJoint3D);
- RID rid = joint_owner.make_rid(joint);
- joint->set_self(rid);
- return rid;
- }
- void GodotPhysicsServer3D::joint_clear(RID p_joint) {
- GodotJoint3D *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL(joint);
- if (joint->get_type() != JOINT_TYPE_MAX) {
- GodotJoint3D *empty_joint = memnew(GodotJoint3D);
- empty_joint->copy_settings_from(joint);
- joint_owner.replace(p_joint, empty_joint);
- memdelete(joint);
- }
- }
- void GodotPhysicsServer3D::joint_make_pin(RID p_joint, RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) {
- GodotBody3D *body_A = body_owner.get_or_null(p_body_A);
- ERR_FAIL_NULL(body_A);
- if (!p_body_B.is_valid()) {
- ERR_FAIL_NULL(body_A->get_space());
- p_body_B = body_A->get_space()->get_static_global_body();
- }
- GodotBody3D *body_B = body_owner.get_or_null(p_body_B);
- ERR_FAIL_NULL(body_B);
- ERR_FAIL_COND(body_A == body_B);
- GodotJoint3D *prev_joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL(prev_joint);
- GodotJoint3D *joint = memnew(GodotPinJoint3D(body_A, p_local_A, body_B, p_local_B));
- joint->copy_settings_from(prev_joint);
- joint_owner.replace(p_joint, joint);
- memdelete(prev_joint);
- }
- void GodotPhysicsServer3D::pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) {
- GodotJoint3D *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL(joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_PIN);
- GodotPinJoint3D *pin_joint = static_cast<GodotPinJoint3D *>(joint);
- pin_joint->set_param(p_param, p_value);
- }
- real_t GodotPhysicsServer3D::pin_joint_get_param(RID p_joint, PinJointParam p_param) const {
- GodotJoint3D *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL_V(joint, 0);
- ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_PIN, 0);
- GodotPinJoint3D *pin_joint = static_cast<GodotPinJoint3D *>(joint);
- return pin_joint->get_param(p_param);
- }
- void GodotPhysicsServer3D::pin_joint_set_local_a(RID p_joint, const Vector3 &p_A) {
- GodotJoint3D *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL(joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_PIN);
- GodotPinJoint3D *pin_joint = static_cast<GodotPinJoint3D *>(joint);
- pin_joint->set_pos_a(p_A);
- }
- Vector3 GodotPhysicsServer3D::pin_joint_get_local_a(RID p_joint) const {
- GodotJoint3D *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL_V(joint, Vector3());
- ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_PIN, Vector3());
- GodotPinJoint3D *pin_joint = static_cast<GodotPinJoint3D *>(joint);
- return pin_joint->get_position_a();
- }
- void GodotPhysicsServer3D::pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) {
- GodotJoint3D *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL(joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_PIN);
- GodotPinJoint3D *pin_joint = static_cast<GodotPinJoint3D *>(joint);
- pin_joint->set_pos_b(p_B);
- }
- Vector3 GodotPhysicsServer3D::pin_joint_get_local_b(RID p_joint) const {
- GodotJoint3D *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL_V(joint, Vector3());
- ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_PIN, Vector3());
- GodotPinJoint3D *pin_joint = static_cast<GodotPinJoint3D *>(joint);
- return pin_joint->get_position_b();
- }
- void GodotPhysicsServer3D::joint_make_hinge(RID p_joint, RID p_body_A, const Transform3D &p_frame_A, RID p_body_B, const Transform3D &p_frame_B) {
- GodotBody3D *body_A = body_owner.get_or_null(p_body_A);
- ERR_FAIL_NULL(body_A);
- if (!p_body_B.is_valid()) {
- ERR_FAIL_NULL(body_A->get_space());
- p_body_B = body_A->get_space()->get_static_global_body();
- }
- GodotBody3D *body_B = body_owner.get_or_null(p_body_B);
- ERR_FAIL_NULL(body_B);
- ERR_FAIL_COND(body_A == body_B);
- GodotJoint3D *prev_joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL(prev_joint);
- GodotJoint3D *joint = memnew(GodotHingeJoint3D(body_A, body_B, p_frame_A, p_frame_B));
- joint->copy_settings_from(prev_joint);
- joint_owner.replace(p_joint, joint);
- memdelete(prev_joint);
- }
- void GodotPhysicsServer3D::joint_make_hinge_simple(RID p_joint, RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) {
- GodotBody3D *body_A = body_owner.get_or_null(p_body_A);
- ERR_FAIL_NULL(body_A);
- if (!p_body_B.is_valid()) {
- ERR_FAIL_NULL(body_A->get_space());
- p_body_B = body_A->get_space()->get_static_global_body();
- }
- GodotBody3D *body_B = body_owner.get_or_null(p_body_B);
- ERR_FAIL_NULL(body_B);
- ERR_FAIL_COND(body_A == body_B);
- GodotJoint3D *prev_joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL(prev_joint);
- GodotJoint3D *joint = memnew(GodotHingeJoint3D(body_A, body_B, p_pivot_A, p_pivot_B, p_axis_A, p_axis_B));
- joint->copy_settings_from(prev_joint);
- joint_owner.replace(p_joint, joint);
- memdelete(prev_joint);
- }
- void GodotPhysicsServer3D::hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) {
- GodotJoint3D *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL(joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_HINGE);
- GodotHingeJoint3D *hinge_joint = static_cast<GodotHingeJoint3D *>(joint);
- hinge_joint->set_param(p_param, p_value);
- }
- real_t GodotPhysicsServer3D::hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const {
- GodotJoint3D *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL_V(joint, 0);
- ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_HINGE, 0);
- GodotHingeJoint3D *hinge_joint = static_cast<GodotHingeJoint3D *>(joint);
- return hinge_joint->get_param(p_param);
- }
- void GodotPhysicsServer3D::hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_enabled) {
- GodotJoint3D *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL(joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_HINGE);
- GodotHingeJoint3D *hinge_joint = static_cast<GodotHingeJoint3D *>(joint);
- hinge_joint->set_flag(p_flag, p_enabled);
- }
- bool GodotPhysicsServer3D::hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const {
- GodotJoint3D *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL_V(joint, false);
- ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_HINGE, false);
- GodotHingeJoint3D *hinge_joint = static_cast<GodotHingeJoint3D *>(joint);
- return hinge_joint->get_flag(p_flag);
- }
- void GodotPhysicsServer3D::joint_set_solver_priority(RID p_joint, int p_priority) {
- GodotJoint3D *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL(joint);
- joint->set_priority(p_priority);
- }
- int GodotPhysicsServer3D::joint_get_solver_priority(RID p_joint) const {
- GodotJoint3D *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL_V(joint, 0);
- return joint->get_priority();
- }
- void GodotPhysicsServer3D::joint_disable_collisions_between_bodies(RID p_joint, bool p_disable) {
- GodotJoint3D *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL(joint);
- joint->disable_collisions_between_bodies(p_disable);
- if (2 == joint->get_body_count()) {
- GodotBody3D *body_a = *joint->get_body_ptr();
- GodotBody3D *body_b = *(joint->get_body_ptr() + 1);
- if (p_disable) {
- body_add_collision_exception(body_a->get_self(), body_b->get_self());
- body_add_collision_exception(body_b->get_self(), body_a->get_self());
- } else {
- body_remove_collision_exception(body_a->get_self(), body_b->get_self());
- body_remove_collision_exception(body_b->get_self(), body_a->get_self());
- }
- }
- }
- bool GodotPhysicsServer3D::joint_is_disabled_collisions_between_bodies(RID p_joint) const {
- GodotJoint3D *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL_V(joint, true);
- return joint->is_disabled_collisions_between_bodies();
- }
- GodotPhysicsServer3D::JointType GodotPhysicsServer3D::joint_get_type(RID p_joint) const {
- GodotJoint3D *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL_V(joint, JOINT_TYPE_PIN);
- return joint->get_type();
- }
- void GodotPhysicsServer3D::joint_make_slider(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) {
- GodotBody3D *body_A = body_owner.get_or_null(p_body_A);
- ERR_FAIL_NULL(body_A);
- if (!p_body_B.is_valid()) {
- ERR_FAIL_NULL(body_A->get_space());
- p_body_B = body_A->get_space()->get_static_global_body();
- }
- GodotBody3D *body_B = body_owner.get_or_null(p_body_B);
- ERR_FAIL_NULL(body_B);
- ERR_FAIL_COND(body_A == body_B);
- GodotJoint3D *prev_joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL(prev_joint);
- GodotJoint3D *joint = memnew(GodotSliderJoint3D(body_A, body_B, p_local_frame_A, p_local_frame_B));
- joint->copy_settings_from(prev_joint);
- joint_owner.replace(p_joint, joint);
- memdelete(prev_joint);
- }
- void GodotPhysicsServer3D::slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) {
- GodotJoint3D *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL(joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_SLIDER);
- GodotSliderJoint3D *slider_joint = static_cast<GodotSliderJoint3D *>(joint);
- slider_joint->set_param(p_param, p_value);
- }
- real_t GodotPhysicsServer3D::slider_joint_get_param(RID p_joint, SliderJointParam p_param) const {
- GodotJoint3D *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL_V(joint, 0);
- ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_CONE_TWIST, 0);
- GodotSliderJoint3D *slider_joint = static_cast<GodotSliderJoint3D *>(joint);
- return slider_joint->get_param(p_param);
- }
- void GodotPhysicsServer3D::joint_make_cone_twist(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) {
- GodotBody3D *body_A = body_owner.get_or_null(p_body_A);
- ERR_FAIL_NULL(body_A);
- if (!p_body_B.is_valid()) {
- ERR_FAIL_NULL(body_A->get_space());
- p_body_B = body_A->get_space()->get_static_global_body();
- }
- GodotBody3D *body_B = body_owner.get_or_null(p_body_B);
- ERR_FAIL_NULL(body_B);
- ERR_FAIL_COND(body_A == body_B);
- GodotJoint3D *prev_joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL(prev_joint);
- GodotJoint3D *joint = memnew(GodotConeTwistJoint3D(body_A, body_B, p_local_frame_A, p_local_frame_B));
- joint->copy_settings_from(prev_joint);
- joint_owner.replace(p_joint, joint);
- memdelete(prev_joint);
- }
- void GodotPhysicsServer3D::cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) {
- GodotJoint3D *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL(joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_CONE_TWIST);
- GodotConeTwistJoint3D *cone_twist_joint = static_cast<GodotConeTwistJoint3D *>(joint);
- cone_twist_joint->set_param(p_param, p_value);
- }
- real_t GodotPhysicsServer3D::cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const {
- GodotJoint3D *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL_V(joint, 0);
- ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_CONE_TWIST, 0);
- GodotConeTwistJoint3D *cone_twist_joint = static_cast<GodotConeTwistJoint3D *>(joint);
- return cone_twist_joint->get_param(p_param);
- }
- void GodotPhysicsServer3D::joint_make_generic_6dof(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) {
- GodotBody3D *body_A = body_owner.get_or_null(p_body_A);
- ERR_FAIL_NULL(body_A);
- if (!p_body_B.is_valid()) {
- ERR_FAIL_NULL(body_A->get_space());
- p_body_B = body_A->get_space()->get_static_global_body();
- }
- GodotBody3D *body_B = body_owner.get_or_null(p_body_B);
- ERR_FAIL_NULL(body_B);
- ERR_FAIL_COND(body_A == body_B);
- GodotJoint3D *prev_joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL(prev_joint);
- GodotJoint3D *joint = memnew(GodotGeneric6DOFJoint3D(body_A, body_B, p_local_frame_A, p_local_frame_B, true));
- joint->copy_settings_from(prev_joint);
- joint_owner.replace(p_joint, joint);
- memdelete(prev_joint);
- }
- void GodotPhysicsServer3D::generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param, real_t p_value) {
- GodotJoint3D *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL(joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_6DOF);
- GodotGeneric6DOFJoint3D *generic_6dof_joint = static_cast<GodotGeneric6DOFJoint3D *>(joint);
- generic_6dof_joint->set_param(p_axis, p_param, p_value);
- }
- real_t GodotPhysicsServer3D::generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param) const {
- GodotJoint3D *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL_V(joint, 0);
- ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_6DOF, 0);
- GodotGeneric6DOFJoint3D *generic_6dof_joint = static_cast<GodotGeneric6DOFJoint3D *>(joint);
- return generic_6dof_joint->get_param(p_axis, p_param);
- }
- void GodotPhysicsServer3D::generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag, bool p_enable) {
- GodotJoint3D *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL(joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_6DOF);
- GodotGeneric6DOFJoint3D *generic_6dof_joint = static_cast<GodotGeneric6DOFJoint3D *>(joint);
- generic_6dof_joint->set_flag(p_axis, p_flag, p_enable);
- }
- bool GodotPhysicsServer3D::generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag) const {
- GodotJoint3D *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_NULL_V(joint, false);
- ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_6DOF, false);
- GodotGeneric6DOFJoint3D *generic_6dof_joint = static_cast<GodotGeneric6DOFJoint3D *>(joint);
- return generic_6dof_joint->get_flag(p_axis, p_flag);
- }
- void GodotPhysicsServer3D::free(RID p_rid) {
- _update_shapes(); //just in case
- if (shape_owner.owns(p_rid)) {
- GodotShape3D *shape = shape_owner.get_or_null(p_rid);
- while (shape->get_owners().size()) {
- GodotShapeOwner3D *so = shape->get_owners().begin()->key;
- so->remove_shape(shape);
- }
- shape_owner.free(p_rid);
- memdelete(shape);
- } else if (body_owner.owns(p_rid)) {
- GodotBody3D *body = body_owner.get_or_null(p_rid);
- body->set_space(nullptr);
- while (body->get_shape_count()) {
- body->remove_shape(0);
- }
- body_owner.free(p_rid);
- memdelete(body);
- } else if (soft_body_owner.owns(p_rid)) {
- GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_rid);
- soft_body->set_space(nullptr);
- soft_body_owner.free(p_rid);
- memdelete(soft_body);
- } else if (area_owner.owns(p_rid)) {
- GodotArea3D *area = area_owner.get_or_null(p_rid);
- area->set_space(nullptr);
- while (area->get_shape_count()) {
- area->remove_shape(0);
- }
- area_owner.free(p_rid);
- memdelete(area);
- } else if (space_owner.owns(p_rid)) {
- GodotSpace3D *space = space_owner.get_or_null(p_rid);
- while (space->get_objects().size()) {
- GodotCollisionObject3D *co = static_cast<GodotCollisionObject3D *>(*space->get_objects().begin());
- co->set_space(nullptr);
- }
- active_spaces.erase(space);
- free(space->get_default_area()->get_self());
- free(space->get_static_global_body());
- space_owner.free(p_rid);
- memdelete(space);
- } else if (joint_owner.owns(p_rid)) {
- GodotJoint3D *joint = joint_owner.get_or_null(p_rid);
- joint_owner.free(p_rid);
- memdelete(joint);
- } else {
- ERR_FAIL_MSG("Invalid ID.");
- }
- }
- void GodotPhysicsServer3D::set_active(bool p_active) {
- active = p_active;
- }
- void GodotPhysicsServer3D::init() {
- stepper = memnew(GodotStep3D);
- }
- void GodotPhysicsServer3D::step(real_t p_step) {
- #ifndef _3D_DISABLED
- if (!active) {
- return;
- }
- _update_shapes();
- island_count = 0;
- active_objects = 0;
- collision_pairs = 0;
- for (const GodotSpace3D *E : active_spaces) {
- stepper->step(const_cast<GodotSpace3D *>(E), p_step);
- island_count += E->get_island_count();
- active_objects += E->get_active_objects();
- collision_pairs += E->get_collision_pairs();
- }
- #endif
- }
- void GodotPhysicsServer3D::sync() {
- doing_sync = true;
- }
- void GodotPhysicsServer3D::flush_queries() {
- #ifndef _3D_DISABLED
- if (!active) {
- return;
- }
- flushing_queries = true;
- uint64_t time_beg = OS::get_singleton()->get_ticks_usec();
- for (const GodotSpace3D *E : active_spaces) {
- GodotSpace3D *space = const_cast<GodotSpace3D *>(E);
- space->call_queries();
- }
- flushing_queries = false;
- if (EngineDebugger::is_profiling("servers")) {
- uint64_t total_time[GodotSpace3D::ELAPSED_TIME_MAX];
- static const char *time_name[GodotSpace3D::ELAPSED_TIME_MAX] = {
- "integrate_forces",
- "generate_islands",
- "setup_constraints",
- "solve_constraints",
- "integrate_velocities"
- };
- for (int i = 0; i < GodotSpace3D::ELAPSED_TIME_MAX; i++) {
- total_time[i] = 0;
- }
- for (const GodotSpace3D *E : active_spaces) {
- for (int i = 0; i < GodotSpace3D::ELAPSED_TIME_MAX; i++) {
- total_time[i] += E->get_elapsed_time(GodotSpace3D::ElapsedTime(i));
- }
- }
- Array values;
- values.resize(GodotSpace3D::ELAPSED_TIME_MAX * 2);
- for (int i = 0; i < GodotSpace3D::ELAPSED_TIME_MAX; i++) {
- values[i * 2 + 0] = time_name[i];
- values[i * 2 + 1] = USEC_TO_SEC(total_time[i]);
- }
- values.push_back("flush_queries");
- values.push_back(USEC_TO_SEC(OS::get_singleton()->get_ticks_usec() - time_beg));
- values.push_front("physics_3d");
- EngineDebugger::profiler_add_frame_data("servers", values);
- }
- #endif
- }
- void GodotPhysicsServer3D::end_sync() {
- doing_sync = false;
- }
- void GodotPhysicsServer3D::finish() {
- memdelete(stepper);
- }
- int GodotPhysicsServer3D::get_process_info(ProcessInfo p_info) {
- switch (p_info) {
- case INFO_ACTIVE_OBJECTS: {
- return active_objects;
- } break;
- case INFO_COLLISION_PAIRS: {
- return collision_pairs;
- } break;
- case INFO_ISLAND_COUNT: {
- return island_count;
- } break;
- }
- return 0;
- }
- void GodotPhysicsServer3D::_update_shapes() {
- while (pending_shape_update_list.first()) {
- pending_shape_update_list.first()->self()->_shape_changed();
- pending_shape_update_list.remove(pending_shape_update_list.first());
- }
- }
- void GodotPhysicsServer3D::_shape_col_cbk(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, const Vector3 &normal, void *p_userdata) {
- CollCbkData *cbk = static_cast<CollCbkData *>(p_userdata);
- if (cbk->max == 0) {
- return;
- }
- if (cbk->amount == cbk->max) {
- //find least deep
- real_t min_depth = 1e20;
- int min_depth_idx = 0;
- for (int i = 0; i < cbk->amount; i++) {
- real_t d = cbk->ptr[i * 2 + 0].distance_squared_to(cbk->ptr[i * 2 + 1]);
- if (d < min_depth) {
- min_depth = d;
- min_depth_idx = i;
- }
- }
- real_t d = p_point_A.distance_squared_to(p_point_B);
- if (d < min_depth) {
- return;
- }
- cbk->ptr[min_depth_idx * 2 + 0] = p_point_A;
- cbk->ptr[min_depth_idx * 2 + 1] = p_point_B;
- } else {
- cbk->ptr[cbk->amount * 2 + 0] = p_point_A;
- cbk->ptr[cbk->amount * 2 + 1] = p_point_B;
- cbk->amount++;
- }
- }
- GodotPhysicsServer3D *GodotPhysicsServer3D::godot_singleton = nullptr;
- GodotPhysicsServer3D::GodotPhysicsServer3D(bool p_using_threads) {
- godot_singleton = this;
- GodotBroadPhase3D::create_func = GodotBroadPhase3DBVH::_create;
- using_threads = p_using_threads;
- };
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