godot_broad_phase_3d.h 3.9 KB

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  1. /**************************************************************************/
  2. /* godot_broad_phase_3d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GODOT_BROAD_PHASE_3D_H
  31. #define GODOT_BROAD_PHASE_3D_H
  32. #include "core/math/aabb.h"
  33. #include "core/math/math_funcs.h"
  34. class GodotCollisionObject3D;
  35. class GodotBroadPhase3D {
  36. public:
  37. typedef GodotBroadPhase3D *(*CreateFunction)();
  38. static CreateFunction create_func;
  39. typedef uint32_t ID;
  40. typedef void *(*PairCallback)(GodotCollisionObject3D *A, int p_subindex_A, GodotCollisionObject3D *B, int p_subindex_B, void *p_userdata);
  41. typedef void (*UnpairCallback)(GodotCollisionObject3D *A, int p_subindex_A, GodotCollisionObject3D *B, int p_subindex_B, void *p_data, void *p_userdata);
  42. // 0 is an invalid ID
  43. virtual ID create(GodotCollisionObject3D *p_object_, int p_subindex = 0, const AABB &p_aabb = AABB(), bool p_static = false) = 0;
  44. virtual void move(ID p_id, const AABB &p_aabb) = 0;
  45. virtual void set_static(ID p_id, bool p_static) = 0;
  46. virtual void remove(ID p_id) = 0;
  47. virtual GodotCollisionObject3D *get_object(ID p_id) const = 0;
  48. virtual bool is_static(ID p_id) const = 0;
  49. virtual int get_subindex(ID p_id) const = 0;
  50. virtual int cull_point(const Vector3 &p_point, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices = nullptr) = 0;
  51. virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices = nullptr) = 0;
  52. virtual int cull_aabb(const AABB &p_aabb, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices = nullptr) = 0;
  53. virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata) = 0;
  54. virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) = 0;
  55. virtual void update() = 0;
  56. virtual ~GodotBroadPhase3D();
  57. };
  58. #endif // GODOT_BROAD_PHASE_3D_H