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- /**************************************************************************/
- /* godot_broad_phase_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GODOT_BROAD_PHASE_3D_H
- #define GODOT_BROAD_PHASE_3D_H
- #include "core/math/aabb.h"
- #include "core/math/math_funcs.h"
- class GodotCollisionObject3D;
- class GodotBroadPhase3D {
- public:
- typedef GodotBroadPhase3D *(*CreateFunction)();
- static CreateFunction create_func;
- typedef uint32_t ID;
- typedef void *(*PairCallback)(GodotCollisionObject3D *A, int p_subindex_A, GodotCollisionObject3D *B, int p_subindex_B, void *p_userdata);
- typedef void (*UnpairCallback)(GodotCollisionObject3D *A, int p_subindex_A, GodotCollisionObject3D *B, int p_subindex_B, void *p_data, void *p_userdata);
- // 0 is an invalid ID
- virtual ID create(GodotCollisionObject3D *p_object_, int p_subindex = 0, const AABB &p_aabb = AABB(), bool p_static = false) = 0;
- virtual void move(ID p_id, const AABB &p_aabb) = 0;
- virtual void set_static(ID p_id, bool p_static) = 0;
- virtual void remove(ID p_id) = 0;
- virtual GodotCollisionObject3D *get_object(ID p_id) const = 0;
- virtual bool is_static(ID p_id) const = 0;
- virtual int get_subindex(ID p_id) const = 0;
- virtual int cull_point(const Vector3 &p_point, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices = nullptr) = 0;
- virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices = nullptr) = 0;
- virtual int cull_aabb(const AABB &p_aabb, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices = nullptr) = 0;
- virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata) = 0;
- virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) = 0;
- virtual void update() = 0;
- virtual ~GodotBroadPhase3D();
- };
- #endif // GODOT_BROAD_PHASE_3D_H
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