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- /**************************************************************************/
- /* godot_area_pair_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GODOT_AREA_PAIR_3D_H
- #define GODOT_AREA_PAIR_3D_H
- #include "godot_area_3d.h"
- #include "godot_body_3d.h"
- #include "godot_constraint_3d.h"
- #include "godot_soft_body_3d.h"
- class GodotAreaPair3D : public GodotConstraint3D {
- GodotBody3D *body = nullptr;
- GodotArea3D *area = nullptr;
- int body_shape;
- int area_shape;
- bool colliding = false;
- bool process_collision = false;
- bool has_space_override = false;
- bool body_has_attached_area = false;
- public:
- virtual bool setup(real_t p_step) override;
- virtual bool pre_solve(real_t p_step) override;
- virtual void solve(real_t p_step) override;
- GodotAreaPair3D(GodotBody3D *p_body, int p_body_shape, GodotArea3D *p_area, int p_area_shape);
- ~GodotAreaPair3D();
- };
- class GodotArea2Pair3D : public GodotConstraint3D {
- GodotArea3D *area_a = nullptr;
- GodotArea3D *area_b = nullptr;
- int shape_a;
- int shape_b;
- bool colliding_a = false;
- bool colliding_b = false;
- bool process_collision_a = false;
- bool process_collision_b = false;
- bool area_a_monitorable;
- bool area_b_monitorable;
- public:
- virtual bool setup(real_t p_step) override;
- virtual bool pre_solve(real_t p_step) override;
- virtual void solve(real_t p_step) override;
- GodotArea2Pair3D(GodotArea3D *p_area_a, int p_shape_a, GodotArea3D *p_area_b, int p_shape_b);
- ~GodotArea2Pair3D();
- };
- class GodotAreaSoftBodyPair3D : public GodotConstraint3D {
- GodotSoftBody3D *soft_body = nullptr;
- GodotArea3D *area = nullptr;
- int soft_body_shape;
- int area_shape;
- bool colliding = false;
- bool process_collision = false;
- bool has_space_override = false;
- bool body_has_attached_area = false;
- public:
- virtual bool setup(real_t p_step) override;
- virtual bool pre_solve(real_t p_step) override;
- virtual void solve(real_t p_step) override;
- GodotAreaSoftBodyPair3D(GodotSoftBody3D *p_sof_body, int p_soft_body_shape, GodotArea3D *p_area, int p_area_shape);
- ~GodotAreaSoftBodyPair3D();
- };
- #endif // GODOT_AREA_PAIR_3D_H
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