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- /**************************************************************************/
- /* godot_area_pair_2d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "godot_area_pair_2d.h"
- #include "godot_collision_solver_2d.h"
- bool GodotAreaPair2D::setup(real_t p_step) {
- bool result = false;
- if (area->collides_with(body) && GodotCollisionSolver2D::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), nullptr, this)) {
- result = true;
- }
- process_collision = false;
- has_space_override = false;
- if (result != colliding) {
- if ((int)area->get_param(PhysicsServer2D::AREA_PARAM_GRAVITY_OVERRIDE_MODE) != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
- has_space_override = true;
- } else if ((int)area->get_param(PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE) != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
- has_space_override = true;
- } else if ((int)area->get_param(PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE) != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
- has_space_override = true;
- }
- process_collision = has_space_override;
- if (area->has_monitor_callback()) {
- process_collision = true;
- }
- colliding = result;
- }
- return process_collision;
- }
- bool GodotAreaPair2D::pre_solve(real_t p_step) {
- if (!process_collision) {
- return false;
- }
- if (colliding) {
- if (has_space_override) {
- body_has_attached_area = true;
- body->add_area(area);
- }
- if (area->has_monitor_callback()) {
- area->add_body_to_query(body, body_shape, area_shape);
- }
- } else {
- if (has_space_override) {
- body_has_attached_area = false;
- body->remove_area(area);
- }
- if (area->has_monitor_callback()) {
- area->remove_body_from_query(body, body_shape, area_shape);
- }
- }
- return false; // Never do any post solving.
- }
- void GodotAreaPair2D::solve(real_t p_step) {
- // Nothing to do.
- }
- GodotAreaPair2D::GodotAreaPair2D(GodotBody2D *p_body, int p_body_shape, GodotArea2D *p_area, int p_area_shape) {
- body = p_body;
- area = p_area;
- body_shape = p_body_shape;
- area_shape = p_area_shape;
- body->add_constraint(this, 0);
- area->add_constraint(this);
- if (p_body->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC) { //need to be active to process pair
- p_body->set_active(true);
- }
- }
- GodotAreaPair2D::~GodotAreaPair2D() {
- if (colliding) {
- if (body_has_attached_area) {
- body_has_attached_area = false;
- body->remove_area(area);
- }
- if (area->has_monitor_callback()) {
- area->remove_body_from_query(body, body_shape, area_shape);
- }
- }
- body->remove_constraint(this, 0);
- area->remove_constraint(this);
- }
- //////////////////////////////////
- bool GodotArea2Pair2D::setup(real_t p_step) {
- bool result_a = area_a->collides_with(area_b);
- bool result_b = area_b->collides_with(area_a);
- if ((result_a || result_b) && !GodotCollisionSolver2D::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), nullptr, this)) {
- result_a = false;
- result_b = false;
- }
- bool process_collision = false;
- process_collision_a = false;
- if (result_a != colliding_a) {
- if (area_a->has_area_monitor_callback() && area_b_monitorable) {
- process_collision_a = true;
- process_collision = true;
- }
- colliding_a = result_a;
- }
- process_collision_b = false;
- if (result_b != colliding_b) {
- if (area_b->has_area_monitor_callback() && area_a_monitorable) {
- process_collision_b = true;
- process_collision = true;
- }
- colliding_b = result_b;
- }
- return process_collision;
- }
- bool GodotArea2Pair2D::pre_solve(real_t p_step) {
- if (process_collision_a) {
- if (colliding_a) {
- area_a->add_area_to_query(area_b, shape_b, shape_a);
- } else {
- area_a->remove_area_from_query(area_b, shape_b, shape_a);
- }
- }
- if (process_collision_b) {
- if (colliding_b) {
- area_b->add_area_to_query(area_a, shape_a, shape_b);
- } else {
- area_b->remove_area_from_query(area_a, shape_a, shape_b);
- }
- }
- return false; // Never do any post solving.
- }
- void GodotArea2Pair2D::solve(real_t p_step) {
- // Nothing to do.
- }
- GodotArea2Pair2D::GodotArea2Pair2D(GodotArea2D *p_area_a, int p_shape_a, GodotArea2D *p_area_b, int p_shape_b) {
- area_a = p_area_a;
- area_b = p_area_b;
- shape_a = p_shape_a;
- shape_b = p_shape_b;
- area_a_monitorable = area_a->is_monitorable();
- area_b_monitorable = area_b->is_monitorable();
- area_a->add_constraint(this);
- area_b->add_constraint(this);
- }
- GodotArea2Pair2D::~GodotArea2Pair2D() {
- if (colliding_a) {
- if (area_a->has_area_monitor_callback() && area_b_monitorable) {
- area_a->remove_area_from_query(area_b, shape_b, shape_a);
- }
- }
- if (colliding_b) {
- if (area_b->has_area_monitor_callback() && area_a_monitorable) {
- area_b->remove_area_from_query(area_a, shape_a, shape_b);
- }
- }
- area_a->remove_constraint(this);
- area_b->remove_constraint(this);
- }
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