display_server_headless.h 11 KB

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  1. /**************************************************************************/
  2. /* display_server_headless.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef DISPLAY_SERVER_HEADLESS_H
  31. #define DISPLAY_SERVER_HEADLESS_H
  32. #include "servers/display_server.h"
  33. #include "servers/rendering/dummy/rasterizer_dummy.h"
  34. class DisplayServerHeadless : public DisplayServer {
  35. private:
  36. friend class DisplayServer;
  37. static Vector<String> get_rendering_drivers_func() {
  38. Vector<String> drivers;
  39. drivers.push_back("dummy");
  40. return drivers;
  41. }
  42. static DisplayServer *create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
  43. r_error = OK;
  44. RasterizerDummy::make_current();
  45. return memnew(DisplayServerHeadless());
  46. }
  47. NativeMenu *native_menu = nullptr;
  48. public:
  49. bool has_feature(Feature p_feature) const override { return false; }
  50. String get_name() const override { return "headless"; }
  51. // Stub implementations to prevent warnings from being printed for methods
  52. // that don't affect the project's behavior in headless mode.
  53. int get_screen_count() const override { return 0; }
  54. int get_primary_screen() const override { return 0; };
  55. Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return Point2i(); }
  56. Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return Size2i(); }
  57. Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return Rect2i(); }
  58. int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return 96; /* 0 might cause issues */ }
  59. float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return 1; }
  60. float screen_get_max_scale() const override { return 1; }
  61. float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return SCREEN_REFRESH_RATE_FALLBACK; }
  62. void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW) override {}
  63. void screen_set_keep_on(bool p_enable) override {}
  64. Vector<DisplayServer::WindowID> get_window_list() const override { return Vector<DisplayServer::WindowID>(); }
  65. WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()) override { return 0; }
  66. void show_window(WindowID p_id) override {}
  67. void delete_sub_window(WindowID p_id) override {}
  68. WindowID get_window_at_screen_position(const Point2i &p_position) const override { return 0; }
  69. void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override {}
  70. ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override { return ObjectID(); }
  71. void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {}
  72. void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {}
  73. void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {}
  74. void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {}
  75. void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {}
  76. void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override {}
  77. void window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window = MAIN_WINDOW_ID) override {}
  78. int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override { return -1; }
  79. void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override {}
  80. Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override { return Point2i(); }
  81. Point2i window_get_position_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override { return Point2i(); }
  82. void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override {}
  83. void window_set_transient(WindowID p_window, WindowID p_parent) override {}
  84. void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override {}
  85. Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override { return Size2i(); }
  86. void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override {}
  87. Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override { return Size2i(); }
  88. void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override {}
  89. Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override { return Size2i(); }
  90. Size2i window_get_size_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override { return Size2i(); }
  91. void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override {}
  92. WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override { return WINDOW_MODE_MINIMIZED; }
  93. void window_set_vsync_mode(VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override {}
  94. VSyncMode window_get_vsync_mode(WindowID p_window) const override { return VSyncMode::VSYNC_ENABLED; }
  95. bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override { return false; }
  96. void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override {}
  97. bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override { return false; }
  98. void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override {}
  99. void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override {}
  100. bool window_is_focused(WindowID p_window = MAIN_WINDOW_ID) const override { return true; };
  101. bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const override { return false; }
  102. bool can_any_window_draw() const override { return false; }
  103. void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID) override {}
  104. void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID) override {}
  105. int64_t window_get_native_handle(HandleType p_handle_type, WindowID p_window = MAIN_WINDOW_ID) const override { return 0; }
  106. void process_events() override {}
  107. void set_native_icon(const String &p_filename) override {}
  108. void set_icon(const Ref<Image> &p_icon) override {}
  109. void help_set_search_callbacks(const Callable &p_search_callback = Callable(), const Callable &p_action_callback = Callable()) override {}
  110. bool tts_is_speaking() const override { return false; }
  111. bool tts_is_paused() const override { return false; }
  112. TypedArray<Dictionary> tts_get_voices() const override { return TypedArray<Dictionary>(); }
  113. void tts_speak(const String &p_text, const String &p_voice, int p_volume = 50, float p_pitch = 1.0f, float p_rate = 1.0f, int p_utterance_id = 0, bool p_interrupt = false) override {}
  114. void tts_pause() override {}
  115. void tts_resume() override {}
  116. void tts_stop() override {}
  117. void mouse_set_mode(MouseMode p_mode) override {}
  118. void clipboard_set(const String &p_text) override {}
  119. void clipboard_set_primary(const String &p_text) override {}
  120. void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), VirtualKeyboardType p_type = KEYBOARD_TYPE_DEFAULT, int p_max_length = -1, int p_cursor_start = -1, int p_cursor_end = -1) override {}
  121. void virtual_keyboard_hide() override {}
  122. void cursor_set_shape(CursorShape p_shape) override {}
  123. void cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) override {}
  124. Error dialog_show(String p_title, String p_description, Vector<String> p_buttons, const Callable &p_callback) override { return ERR_UNAVAILABLE; }
  125. Error dialog_input_text(String p_title, String p_description, String p_partial, const Callable &p_callback) override { return ERR_UNAVAILABLE; }
  126. Error file_dialog_show(const String &p_title, const String &p_current_directory, const String &p_filename, bool p_show_hidden, FileDialogMode p_mode, const Vector<String> &p_filters, const Callable &p_callback) override { return ERR_UNAVAILABLE; }
  127. Error file_dialog_with_options_show(const String &p_title, const String &p_current_directory, const String &p_root, const String &p_filename, bool p_show_hidden, FileDialogMode p_mode, const Vector<String> &p_filters, const TypedArray<Dictionary> &p_options, const Callable &p_callback) override { return ERR_UNAVAILABLE; }
  128. void release_rendering_thread() override {}
  129. void swap_buffers() override {}
  130. IndicatorID create_status_indicator(const Ref<Texture2D> &p_icon, const String &p_tooltip, const Callable &p_callback) override { return INVALID_INDICATOR_ID; }
  131. void status_indicator_set_icon(IndicatorID p_id, const Ref<Texture2D> &p_icon) override {}
  132. void status_indicator_set_tooltip(IndicatorID p_id, const String &p_tooltip) override {}
  133. void status_indicator_set_callback(IndicatorID p_id, const Callable &p_callback) override {}
  134. void delete_status_indicator(IndicatorID p_id) override {}
  135. DisplayServerHeadless() {
  136. native_menu = memnew(NativeMenu);
  137. }
  138. ~DisplayServerHeadless() {
  139. if (native_menu) {
  140. memdelete(native_menu);
  141. native_menu = nullptr;
  142. }
  143. }
  144. };
  145. #endif // DISPLAY_SERVER_HEADLESS_H