rendering_context_driver_vulkan_macos.mm 3.3 KB

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  1. /**************************************************************************/
  2. /* rendering_context_driver_vulkan_macos.mm */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "rendering_context_driver_vulkan_macos.h"
  31. #ifdef VULKAN_ENABLED
  32. #ifdef USE_VOLK
  33. #include <volk.h>
  34. #else
  35. #include <vulkan/vulkan_metal.h>
  36. #endif
  37. const char *RenderingContextDriverVulkanMacOS::_get_platform_surface_extension() const {
  38. return VK_EXT_METAL_SURFACE_EXTENSION_NAME;
  39. }
  40. RenderingContextDriver::SurfaceID RenderingContextDriverVulkanMacOS::surface_create(const void *p_platform_data) {
  41. const WindowPlatformData *wpd = (const WindowPlatformData *)(p_platform_data);
  42. VkMetalSurfaceCreateInfoEXT create_info = {};
  43. create_info.sType = VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT;
  44. create_info.pLayer = *wpd->layer_ptr;
  45. VkSurfaceKHR vk_surface = VK_NULL_HANDLE;
  46. VkResult err = vkCreateMetalSurfaceEXT(instance_get(), &create_info, nullptr, &vk_surface);
  47. ERR_FAIL_COND_V(err != VK_SUCCESS, SurfaceID());
  48. Surface *surface = memnew(Surface);
  49. surface->vk_surface = vk_surface;
  50. return SurfaceID(surface);
  51. }
  52. RenderingContextDriverVulkanMacOS::RenderingContextDriverVulkanMacOS() {
  53. // Does nothing.
  54. }
  55. RenderingContextDriverVulkanMacOS::~RenderingContextDriverVulkanMacOS() {
  56. // Does nothing.
  57. }
  58. #endif // VULKAN_ENABLED