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- /**************************************************************************/
- /* godot_window.mm */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "godot_window.h"
- #include "display_server_macos.h"
- @implementation GodotWindow
- - (id)init {
- self = [super init];
- window_id = DisplayServer::INVALID_WINDOW_ID;
- anim_duration = -1.0f;
- return self;
- }
- - (void)setAnimDuration:(NSTimeInterval)duration {
- anim_duration = duration;
- }
- - (NSTimeInterval)animationResizeTime:(NSRect)newFrame {
- if (anim_duration > 0) {
- return anim_duration;
- } else {
- return [super animationResizeTime:newFrame];
- }
- }
- - (void)setWindowID:(DisplayServerMacOS::WindowID)wid {
- window_id = wid;
- }
- - (BOOL)canBecomeKeyWindow {
- // Required for NSWindowStyleMaskBorderless windows.
- DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
- if (!ds || !ds->has_window(window_id)) {
- return YES;
- }
- DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
- return !wd.no_focus;
- }
- - (BOOL)canBecomeMainWindow {
- // Required for NSWindowStyleMaskBorderless windows.
- DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
- if (!ds || !ds->has_window(window_id)) {
- return YES;
- }
- DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
- return !wd.no_focus && !wd.is_popup;
- }
- @end
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