godot_window.mm 3.3 KB

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  1. /**************************************************************************/
  2. /* godot_window.mm */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "godot_window.h"
  31. #include "display_server_macos.h"
  32. @implementation GodotWindow
  33. - (id)init {
  34. self = [super init];
  35. window_id = DisplayServer::INVALID_WINDOW_ID;
  36. anim_duration = -1.0f;
  37. return self;
  38. }
  39. - (void)setAnimDuration:(NSTimeInterval)duration {
  40. anim_duration = duration;
  41. }
  42. - (NSTimeInterval)animationResizeTime:(NSRect)newFrame {
  43. if (anim_duration > 0) {
  44. return anim_duration;
  45. } else {
  46. return [super animationResizeTime:newFrame];
  47. }
  48. }
  49. - (void)setWindowID:(DisplayServerMacOS::WindowID)wid {
  50. window_id = wid;
  51. }
  52. - (BOOL)canBecomeKeyWindow {
  53. // Required for NSWindowStyleMaskBorderless windows.
  54. DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
  55. if (!ds || !ds->has_window(window_id)) {
  56. return YES;
  57. }
  58. DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
  59. return !wd.no_focus;
  60. }
  61. - (BOOL)canBecomeMainWindow {
  62. // Required for NSWindowStyleMaskBorderless windows.
  63. DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
  64. if (!ds || !ds->has_window(window_id)) {
  65. return YES;
  66. }
  67. DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
  68. return !wd.no_focus && !wd.is_popup;
  69. }
  70. @end