123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114 |
- /**************************************************************************/
- /* godot_menu_delegate.mm */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "godot_menu_delegate.h"
- #include "display_server_macos.h"
- #include "godot_menu_item.h"
- #include "key_mapping_macos.h"
- #include "native_menu_macos.h"
- @implementation GodotMenuDelegate
- - (void)doNothing:(id)sender {
- }
- - (void)menuNeedsUpdate:(NSMenu *)menu {
- if (NativeMenu::get_singleton()) {
- NativeMenuMacOS *nmenu = (NativeMenuMacOS *)NativeMenu::get_singleton();
- nmenu->_menu_open(menu);
- }
- }
- - (void)menuDidClose:(NSMenu *)menu {
- if (NativeMenu::get_singleton()) {
- NativeMenuMacOS *nmenu = (NativeMenuMacOS *)NativeMenu::get_singleton();
- nmenu->_menu_close(menu);
- }
- }
- - (void)menu:(NSMenu *)menu willHighlightItem:(NSMenuItem *)item {
- if (item) {
- GodotMenuItem *value = [item representedObject];
- if (value && value->hover_callback.is_valid()) {
- // If custom callback is set, use it.
- Variant ret;
- Callable::CallError ce;
- const Variant *args[1] = { &value->meta };
- value->hover_callback.callp(args, 1, ret, ce);
- if (ce.error != Callable::CallError::CALL_OK) {
- ERR_PRINT(vformat("Failed to execute menu hover callback: %s.", Variant::get_callable_error_text(value->hover_callback, args, 1, ce)));
- }
- }
- }
- }
- - (BOOL)menuHasKeyEquivalent:(NSMenu *)menu forEvent:(NSEvent *)event target:(id *)target action:(SEL *)action {
- NSString *ev_key = [[event charactersIgnoringModifiers] lowercaseString];
- NSUInteger ev_modifiers = [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask;
- for (int i = 0; i < [menu numberOfItems]; i++) {
- const NSMenuItem *menu_item = [menu itemAtIndex:i];
- if ([menu_item isEnabled] && [[menu_item keyEquivalent] compare:ev_key] == NSOrderedSame) {
- NSUInteger item_modifiers = [menu_item keyEquivalentModifierMask];
- if (ev_modifiers == item_modifiers) {
- GodotMenuItem *value = [menu_item representedObject];
- if (value) {
- if (value->key_callback.is_valid()) {
- // If custom callback is set, use it.
- Variant ret;
- Callable::CallError ce;
- const Variant *args[1] = { &value->meta };
- value->key_callback.callp(args, 1, ret, ce);
- if (ce.error != Callable::CallError::CALL_OK) {
- ERR_PRINT(vformat("Failed to execute menu key callback: %s.", Variant::get_callable_error_text(value->key_callback, args, 1, ce)));
- }
- } else {
- // Otherwise redirect event to the engine.
- if (DisplayServer::get_singleton()) {
- [[[NSApplication sharedApplication] keyWindow] sendEvent:event];
- }
- }
- // Suppress default menu action.
- *target = self;
- *action = @selector(doNothing:);
- }
- return YES;
- }
- }
- }
- return NO;
- }
- @end
|