gl_manager_macos_angle.h 3.2 KB

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  1. /**************************************************************************/
  2. /* gl_manager_macos_angle.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GL_MANAGER_MACOS_ANGLE_H
  31. #define GL_MANAGER_MACOS_ANGLE_H
  32. #if defined(MACOS_ENABLED) && defined(GLES3_ENABLED)
  33. #include "core/error/error_list.h"
  34. #include "core/os/os.h"
  35. #include "core/templates/local_vector.h"
  36. #include "drivers/egl/egl_manager.h"
  37. #include "servers/display_server.h"
  38. #include <AppKit/AppKit.h>
  39. #include <ApplicationServices/ApplicationServices.h>
  40. #include <CoreVideo/CoreVideo.h>
  41. class GLManagerANGLE_MacOS : public EGLManager {
  42. private:
  43. virtual const char *_get_platform_extension_name() const override;
  44. virtual EGLenum _get_platform_extension_enum() const override;
  45. virtual EGLenum _get_platform_api_enum() const override;
  46. virtual Vector<EGLAttrib> _get_platform_display_attributes() const override;
  47. virtual Vector<EGLint> _get_platform_context_attribs() const override;
  48. public:
  49. void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {}
  50. GLManagerANGLE_MacOS() {}
  51. ~GLManagerANGLE_MacOS() {}
  52. };
  53. #endif // MACOS_ENABLED && GLES3_ENABLED
  54. #endif // GL_MANAGER_MACOS_ANGLE_H