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- /**************************************************************************/
- /* gl_manager_macos_angle.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GL_MANAGER_MACOS_ANGLE_H
- #define GL_MANAGER_MACOS_ANGLE_H
- #if defined(MACOS_ENABLED) && defined(GLES3_ENABLED)
- #include "core/error/error_list.h"
- #include "core/os/os.h"
- #include "core/templates/local_vector.h"
- #include "drivers/egl/egl_manager.h"
- #include "servers/display_server.h"
- #include <AppKit/AppKit.h>
- #include <ApplicationServices/ApplicationServices.h>
- #include <CoreVideo/CoreVideo.h>
- class GLManagerANGLE_MacOS : public EGLManager {
- private:
- virtual const char *_get_platform_extension_name() const override;
- virtual EGLenum _get_platform_extension_enum() const override;
- virtual EGLenum _get_platform_api_enum() const override;
- virtual Vector<EGLAttrib> _get_platform_display_attributes() const override;
- virtual Vector<EGLint> _get_platform_context_attribs() const override;
- public:
- void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {}
- GLManagerANGLE_MacOS() {}
- ~GLManagerANGLE_MacOS() {}
- };
- #endif // MACOS_ENABLED && GLES3_ENABLED
- #endif // GL_MANAGER_MACOS_ANGLE_H
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