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- /**************************************************************************/
- /* android_input_handler.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef ANDROID_INPUT_HANDLER_H
- #define ANDROID_INPUT_HANDLER_H
- #include "core/input/input.h"
- // This class encapsulates all the handling of input events that come from the Android UI thread.
- // Remarks:
- // - It's not thread-safe by itself, so its functions must only be called on a single thread, which is the Android UI thread.
- // - Its functions must only call thread-safe methods.
- class AndroidInputHandler {
- public:
- struct TouchPos {
- int id = 0;
- Point2 pos;
- };
- struct MouseEventInfo {
- bool valid = false;
- Point2 pos;
- };
- enum {
- JOY_EVENT_BUTTON = 0,
- JOY_EVENT_AXIS = 1,
- JOY_EVENT_HAT = 2
- };
- struct JoypadEvent {
- int device = 0;
- int type = 0;
- int index = 0; // Can be either JoyAxis or JoyButton.
- bool pressed = false;
- float value = 0;
- BitField<HatMask> hat;
- };
- private:
- bool alt_mem = false;
- bool shift_mem = false;
- bool control_mem = false;
- bool meta_mem = false;
- BitField<MouseButtonMask> buttons_state;
- Vector<TouchPos> touch;
- MouseEventInfo mouse_event_info;
- Point2 hover_prev_pos; // needed to calculate the relative position on hover events
- void _set_key_modifier_state(Ref<InputEventWithModifiers> ev, Key p_keycode);
- static MouseButton _button_index_from_mask(BitField<MouseButtonMask> button_mask);
- static BitField<MouseButtonMask> _android_button_mask_to_godot_button_mask(int android_button_mask);
- void _wheel_button_click(BitField<MouseButtonMask> event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor);
- void _parse_mouse_event_info(BitField<MouseButtonMask> event_buttons_mask, bool p_pressed, bool p_canceled, bool p_double_click, bool p_source_mouse_relative);
- void _release_mouse_event_info(bool p_source_mouse_relative = false);
- void _cancel_mouse_event_info(bool p_source_mouse_relative = false);
- void _parse_all_touch(bool p_pressed, bool p_canceled = false, bool p_double_tap = false);
- void _release_all_touch();
- void _cancel_all_touch();
- public:
- void process_mouse_event(int p_event_action, int p_event_android_buttons_mask, Point2 p_event_pos, Vector2 p_delta, bool p_double_click, bool p_source_mouse_relative, float p_pressure, Vector2 p_tilt);
- void process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points, bool p_double_tap);
- void process_magnify(Point2 p_pos, float p_factor);
- void process_pan(Point2 p_pos, Vector2 p_delta);
- void process_joy_event(JoypadEvent p_event);
- void process_key_event(int p_physical_keycode, int p_unicode, int p_key_label, bool p_pressed, bool p_echo);
- };
- #endif // ANDROID_INPUT_HANDLER_H
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