12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879 |
- /**************************************************************************/
- /* openxr_platform_inc.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef OPENXR_PLATFORM_INC_H
- #define OPENXR_PLATFORM_INC_H
- // In various places we need to include platform definitions but we can't
- // include these in our normal header files as we'll end up with issues.
- #ifdef VULKAN_ENABLED
- #define XR_USE_GRAPHICS_API_VULKAN
- #include "drivers/vulkan/rendering_context_driver_vulkan.h"
- #endif // VULKAN_ENABLED
- #if defined(GLES3_ENABLED) && !defined(MACOS_ENABLED)
- #ifdef ANDROID_ENABLED
- #define XR_USE_GRAPHICS_API_OPENGL_ES
- #include <EGL/egl.h>
- #include <EGL/eglext.h>
- #include <GLES3/gl3.h>
- #include <GLES3/gl3ext.h>
- #else
- #define XR_USE_GRAPHICS_API_OPENGL
- #endif // ANDROID_ENABLED
- #ifdef X11_ENABLED
- #define GL_GLEXT_PROTOTYPES 1
- #define GL3_PROTOTYPES 1
- #include "thirdparty/glad/glad/gl.h"
- #include "thirdparty/glad/glad/glx.h"
- #endif // X11_ENABLED
- #endif // defined(GLES3_ENABLED) && !defined(MACOS_ENABLED)
- #ifdef X11_ENABLED
- #include <X11/Xlib.h>
- #endif // X11_ENABLED
- #ifdef WINDOWS_ENABLED
- // Including windows.h here is absolutely evil, we shouldn't be doing this outside of platform
- // however due to the way the openxr headers are put together, we have no choice.
- #include <windows.h>
- #endif // WINDOWS_ENABLED
- #ifdef ANDROID_ENABLED
- // The jobject type from jni.h is used by openxr_platform.h on Android.
- #include <jni.h>
- #endif // ANDROID_ENABLED
- // Include platform dependent structs.
- #include <openxr/openxr_platform.h>
- #endif // OPENXR_PLATFORM_INC_H
|