openxr_extension_wrapper.h 10 KB

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  1. /**************************************************************************/
  2. /* openxr_extension_wrapper.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef OPENXR_EXTENSION_WRAPPER_H
  31. #define OPENXR_EXTENSION_WRAPPER_H
  32. #include "core/error/error_macros.h"
  33. #include "core/math/projection.h"
  34. #include "core/templates/hash_map.h"
  35. #include "core/templates/rid.h"
  36. #include "core/variant/variant.h"
  37. #include <openxr/openxr.h>
  38. class OpenXRAPI;
  39. class OpenXRActionMap;
  40. // `OpenXRExtensionWrapper` allows us to implement OpenXR extensions.
  41. class OpenXRExtensionWrapper {
  42. public:
  43. // `get_requested_extensions` should return a list of OpenXR extensions related to this extension.
  44. // If the bool * is a nullptr this extension is mandatory
  45. // If the bool * points to a boolean, the boolean will be updated
  46. // to true if the extension is enabled.
  47. virtual HashMap<String, bool *> get_requested_extensions() = 0;
  48. // These functions allow an extension to add entries to a struct chain.
  49. // `p_next_pointer` points to the last struct that was created for this chain
  50. // and should be used as the value for the `pNext` pointer in the first struct you add.
  51. // You should return the pointer to the last struct you define as your result.
  52. // If you are not adding any structs, just return `p_next_pointer`.
  53. // See existing extensions for examples of this implementation.
  54. virtual void *set_system_properties_and_get_next_pointer(void *p_next_pointer) { return p_next_pointer; } // Add additional data structures when we interogate OpenXRS system abilities.
  55. virtual void *set_instance_create_info_and_get_next_pointer(void *p_next_pointer) { return p_next_pointer; } // Add additional data structures when we create our OpenXR instance.
  56. virtual void *set_session_create_and_get_next_pointer(void *p_next_pointer) { return p_next_pointer; } // Add additional data structures when we create our OpenXR session.
  57. virtual void *set_swapchain_create_info_and_get_next_pointer(void *p_next_pointer) { return p_next_pointer; } // Add additional data structures when creating OpenXR swap chains.
  58. virtual void *set_hand_joint_locations_and_get_next_pointer(int p_hand_index, void *p_next_pointer) { return p_next_pointer; }
  59. virtual PackedStringArray get_suggested_tracker_names() { return PackedStringArray(); }
  60. // `on_register_metadata` allows extensions to register additional controller metadata.
  61. // This function is called even when OpenXRApi is not constructured as the metadata
  62. // needs to be available to the editor.
  63. // Also extensions should provide metadata regardless of whether they are supported
  64. // on the host system as the controller data is used to setup action maps for users
  65. // who may have access to the relevant hardware.
  66. virtual void on_register_metadata() {}
  67. virtual void on_before_instance_created() {} // `on_before_instance_created` is called before we create our OpenXR instance.
  68. virtual void on_instance_created(const XrInstance p_instance) {} // `on_instance_created` is called right after we've successfully created our OpenXR instance.
  69. virtual void on_instance_destroyed() {} // `on_instance_destroyed` is called right before we destroy our OpenXR instance.
  70. virtual void on_session_created(const XrSession p_instance) {} // `on_session_created` is called right after we've successfully created our OpenXR session.
  71. virtual void on_session_destroyed() {} // `on_session_destroyed` is called right before we destroy our OpenXR session.
  72. // `on_process` is called as part of our OpenXR process handling,
  73. // this happens right before physics process and normal processing is run.
  74. // This is when controller data is queried and made available to game logic.
  75. virtual void on_process() {}
  76. virtual void on_pre_render() {} // `on_pre_render` is called right before we start rendering our XR viewports.
  77. virtual void on_pre_draw_viewport(RID p_render_target) {} // `on_pre_draw_viewport` is called right before we start rendering this viewport
  78. virtual void on_post_draw_viewport(RID p_render_target) {} // `on_port_draw_viewport` is called right after we start rendering this viewport (note that on Vulkan draw commands may only be queued)
  79. virtual void on_state_idle() {} // `on_state_idle` is called when the OpenXR session state is changed to idle.
  80. virtual void on_state_ready() {} // `on_state_ready` is called when the OpenXR session state is changed to ready, this means OpenXR is ready to setup our session.
  81. virtual void on_state_synchronized() {} // `on_state_synchronized` is called when the OpenXR session state is changed to synchronized, note that OpenXR also returns to this state when our application looses focus.
  82. virtual void on_state_visible() {} // `on_state_visible` is called when the OpenXR session state is changed to visible, OpenXR is now ready to receive frames.
  83. virtual void on_state_focused() {} // `on_state_focused` is called when the OpenXR session state is changed to focused, this state is the active state when our game runs.
  84. virtual void on_state_stopping() {} // `on_state_stopping` is called when the OpenXR session state is changed to stopping.
  85. virtual void on_state_loss_pending() {} // `on_state_loss_pending` is called when the OpenXR session state is changed to loss pending.
  86. virtual void on_state_exiting() {} // `on_state_exiting` is called when the OpenXR session state is changed to exiting.
  87. virtual void *set_viewport_composition_layer_and_get_next_pointer(const XrCompositionLayerBaseHeader *p_layer, Dictionary p_property_values, void *p_next_pointer) { return p_next_pointer; } // Add additional data structures to composition layers created via OpenXRCompositionLayer.
  88. virtual void on_viewport_composition_layer_destroyed(const XrCompositionLayerBaseHeader *p_layer) {} // `on_viewport_composition_layer_destroyed` is called when a composition layer created via OpenXRCompositionLayer is destroyed.
  89. virtual void get_viewport_composition_layer_extension_properties(List<PropertyInfo> *p_property_list) {} // Get additional property definitions for OpenXRCompositionLayer.
  90. virtual Dictionary get_viewport_composition_layer_extension_property_defaults() { return Dictionary(); } // Get the default values for the additional property definitions for OpenXRCompositionLayer.
  91. // `on_event_polled` is called when there is an OpenXR event to process.
  92. // Should return true if the event was handled, false otherwise.
  93. virtual bool on_event_polled(const XrEventDataBuffer &event) {
  94. return false;
  95. }
  96. OpenXRExtensionWrapper() = default;
  97. virtual ~OpenXRExtensionWrapper() = default;
  98. };
  99. // `OpenXRGraphicsExtensionWrapper` implements specific logic for each supported graphics API.
  100. class OpenXRGraphicsExtensionWrapper : public OpenXRExtensionWrapper {
  101. public:
  102. virtual void get_usable_swapchain_formats(Vector<int64_t> &p_usable_swap_chains) = 0; // `get_usable_swapchain_formats` should return a list of usable color formats.
  103. virtual void get_usable_depth_formats(Vector<int64_t> &p_usable_swap_chains) = 0; // `get_usable_depth_formats` should return a list of usable depth formats.
  104. virtual String get_swapchain_format_name(int64_t p_swapchain_format) const = 0; // `get_swapchain_format_name` should return the constant name of a given format.
  105. virtual bool get_swapchain_image_data(XrSwapchain p_swapchain, int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, void **r_swapchain_graphics_data) = 0; // `get_swapchain_image_data` extracts image IDs for the swapchain images and stores there in an implementation dependent data structure.
  106. virtual void cleanup_swapchain_graphics_data(void **p_swapchain_graphics_data) = 0; // `cleanup_swapchain_graphics_data` cleans up the data held in our implementation dependent data structure and should free up its memory.
  107. virtual bool create_projection_fov(const XrFovf p_fov, double p_z_near, double p_z_far, Projection &r_camera_matrix) = 0; // `create_projection_fov` creates a proper projection matrix based on asymmetric FOV data provided by OpenXR.
  108. virtual RID get_texture(void *p_swapchain_graphics_data, int p_image_index) = 0; // `get_texture` returns a Godot texture RID for the current active texture in our swapchain.
  109. };
  110. #endif // OPENXR_EXTENSION_WRAPPER_H