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- /**************************************************************************/
- /* path_utils.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "path_utils.h"
- #include "core/config/project_settings.h"
- #include "core/io/dir_access.h"
- #include "core/io/file_access.h"
- #include "core/os/os.h"
- #include <stdlib.h>
- #ifdef WINDOWS_ENABLED
- #define WIN32_LEAN_AND_MEAN
- #include <windows.h>
- #define ENV_PATH_SEP ";"
- #else
- #include <limits.h>
- #include <unistd.h>
- #define ENV_PATH_SEP ":"
- #endif
- namespace path {
- String find_executable(const String &p_name) {
- #ifdef WINDOWS_ENABLED
- Vector<String> exts = OS::get_singleton()->get_environment("PATHEXT").split(ENV_PATH_SEP, false);
- #endif
- Vector<String> env_path = OS::get_singleton()->get_environment("PATH").split(ENV_PATH_SEP, false);
- if (env_path.is_empty()) {
- return String();
- }
- for (int i = 0; i < env_path.size(); i++) {
- String p = path::join(env_path[i], p_name);
- #ifdef WINDOWS_ENABLED
- for (int j = 0; j < exts.size(); j++) {
- String p2 = p + exts[j].to_lower(); // lowercase to reduce risk of case mismatch warning
- if (FileAccess::exists(p2)) {
- return p2;
- }
- }
- #else
- if (FileAccess::exists(p)) {
- return p;
- }
- #endif
- }
- return String();
- }
- String cwd() {
- #ifdef WINDOWS_ENABLED
- const DWORD expected_size = ::GetCurrentDirectoryW(0, nullptr);
- Char16String buffer;
- buffer.resize((int)expected_size);
- if (::GetCurrentDirectoryW(expected_size, (wchar_t *)buffer.ptrw()) == 0) {
- return ".";
- }
- String result;
- result.parse_utf16(buffer.ptr());
- if (result.is_empty()) {
- return ".";
- }
- return result.simplify_path();
- #else
- char buffer[PATH_MAX];
- if (::getcwd(buffer, sizeof(buffer)) == nullptr) {
- return ".";
- }
- String result;
- if (result.parse_utf8(buffer) != OK) {
- return ".";
- }
- return result.simplify_path();
- #endif
- }
- String abspath(const String &p_path) {
- if (p_path.is_absolute_path()) {
- return p_path.simplify_path();
- } else {
- return path::join(path::cwd(), p_path).simplify_path();
- }
- }
- String realpath(const String &p_path) {
- #ifdef WINDOWS_ENABLED
- // Open file without read/write access
- HANDLE hFile = ::CreateFileW((LPCWSTR)(p_path.utf16().get_data()), 0,
- FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE,
- nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
- if (hFile == INVALID_HANDLE_VALUE) {
- return p_path;
- }
- const DWORD expected_size = ::GetFinalPathNameByHandleW(hFile, nullptr, 0, FILE_NAME_NORMALIZED);
- if (expected_size == 0) {
- ::CloseHandle(hFile);
- return p_path;
- }
- Char16String buffer;
- buffer.resize((int)expected_size);
- ::GetFinalPathNameByHandleW(hFile, (wchar_t *)buffer.ptrw(), expected_size, FILE_NAME_NORMALIZED);
- ::CloseHandle(hFile);
- String result;
- result.parse_utf16(buffer.ptr());
- if (result.is_empty()) {
- return p_path;
- }
- return result.simplify_path();
- #elif defined(UNIX_ENABLED)
- char *resolved_path = ::realpath(p_path.utf8().get_data(), nullptr);
- if (!resolved_path) {
- return p_path;
- }
- String result;
- Error parse_ok = result.parse_utf8(resolved_path);
- ::free(resolved_path);
- if (parse_ok != OK) {
- return p_path;
- }
- return result.simplify_path();
- #endif
- }
- String join(const String &p_a, const String &p_b) {
- if (p_a.is_empty()) {
- return p_b;
- }
- const char32_t a_last = p_a[p_a.length() - 1];
- if ((a_last == '/' || a_last == '\\') ||
- (p_b.size() > 0 && (p_b[0] == '/' || p_b[0] == '\\'))) {
- return p_a + p_b;
- }
- return p_a + "/" + p_b;
- }
- String join(const String &p_a, const String &p_b, const String &p_c) {
- return path::join(path::join(p_a, p_b), p_c);
- }
- String join(const String &p_a, const String &p_b, const String &p_c, const String &p_d) {
- return path::join(path::join(path::join(p_a, p_b), p_c), p_d);
- }
- String relative_to_impl(const String &p_path, const String &p_relative_to) {
- // This function assumes arguments are normalized and absolute paths
- if (p_path.begins_with(p_relative_to)) {
- return p_path.substr(p_relative_to.length() + 1);
- } else {
- String base_dir = p_relative_to.get_base_dir();
- if (base_dir.length() <= 2 && (base_dir.is_empty() || base_dir.ends_with(":"))) {
- return p_path;
- }
- return String("..").path_join(relative_to_impl(p_path, base_dir));
- }
- }
- #ifdef WINDOWS_ENABLED
- String get_drive_letter(const String &p_norm_path) {
- int idx = p_norm_path.find(":/");
- if (idx != -1 && idx < p_norm_path.find("/")) {
- return p_norm_path.substr(0, idx + 1);
- }
- return String();
- }
- #endif
- String relative_to(const String &p_path, const String &p_relative_to) {
- String relative_to_abs_norm = abspath(p_relative_to);
- String path_abs_norm = abspath(p_path);
- #ifdef WINDOWS_ENABLED
- if (get_drive_letter(relative_to_abs_norm) != get_drive_letter(path_abs_norm)) {
- return path_abs_norm;
- }
- #endif
- return relative_to_impl(path_abs_norm, relative_to_abs_norm);
- }
- const Vector<String> reserved_assembly_names = { "GodotSharp", "GodotSharpEditor", "Godot.SourceGenerators" };
- String get_csharp_project_name() {
- String name = GLOBAL_GET("dotnet/project/assembly_name");
- if (name.is_empty()) {
- name = GLOBAL_GET("application/config/name");
- Vector<String> invalid_chars = Vector<String>({ //
- // Windows reserved filename chars.
- ":", "*", "?", "\"", "<", ">", "|",
- // Directory separators.
- "/", "\\",
- // Other chars that have been found to break assembly loading.
- ";", "'", "=", "," });
- name = name.strip_edges();
- for (int i = 0; i < invalid_chars.size(); i++) {
- name = name.replace(invalid_chars[i], "-");
- }
- }
- if (name.is_empty()) {
- name = "UnnamedProject";
- }
- // Avoid reserved names that conflict with Godot assemblies.
- if (reserved_assembly_names.has(name)) {
- name += "_";
- }
- return name;
- }
- } // namespace path
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