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- /**************************************************************************/
- /* gd_mono_cache.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GD_MONO_CACHE_H
- #define GD_MONO_CACHE_H
- #include "../csharp_script.h"
- #include "../interop_types.h"
- #include "../mono_gc_handle.h"
- #include "core/object/object.h"
- #include "core/string/string_name.h"
- #include "core/string/ustring.h"
- #include "core/variant/callable.h"
- #include "core/variant/dictionary.h"
- #include "core/variant/variant.h"
- #include <stdint.h>
- class CSharpScript;
- namespace GDMonoCache {
- #ifndef GD_CLR_STDCALL
- #ifdef WIN32
- #define GD_CLR_STDCALL __stdcall
- #else
- #define GD_CLR_STDCALL
- #endif
- #endif
- struct godotsharp_property_info {
- godot_string_name name; // Not owned
- godot_string hint_string;
- Variant::Type type;
- PropertyHint hint;
- PropertyUsageFlags usage;
- bool exported;
- };
- struct godotsharp_property_def_val_pair {
- godot_string_name name; // Not owned
- godot_variant value;
- };
- struct ManagedCallbacks {
- using Callback_ScriptManagerBridge_GetPropertyInfoList_Add = void(GD_CLR_STDCALL *)(CSharpScript *p_script, const String *, void *p_props, int32_t p_count);
- using Callback_ScriptManagerBridge_GetPropertyDefaultValues_Add = void(GD_CLR_STDCALL *)(CSharpScript *p_script, void *p_def_vals, int32_t p_count);
- using FuncSignalAwaiter_SignalCallback = void(GD_CLR_STDCALL *)(GCHandleIntPtr, const Variant **, int32_t, bool *);
- using FuncDelegateUtils_InvokeWithVariantArgs = void(GD_CLR_STDCALL *)(GCHandleIntPtr, void *, const Variant **, int32_t, const Variant *);
- using FuncDelegateUtils_DelegateEquals = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, GCHandleIntPtr);
- using FuncDelegateUtils_DelegateHash = int32_t(GD_CLR_STDCALL *)(GCHandleIntPtr);
- using FuncDelegateUtils_GetArgumentCount = int32_t(GD_CLR_STDCALL *)(GCHandleIntPtr, bool *);
- using FuncDelegateUtils_TrySerializeDelegateWithGCHandle = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, const Array *);
- using FuncDelegateUtils_TryDeserializeDelegateWithGCHandle = bool(GD_CLR_STDCALL *)(const Array *, GCHandleIntPtr *);
- using FuncScriptManagerBridge_FrameCallback = void(GD_CLR_STDCALL *)();
- using FuncScriptManagerBridge_CreateManagedForGodotObjectBinding = GCHandleIntPtr(GD_CLR_STDCALL *)(const StringName *, Object *);
- using FuncScriptManagerBridge_CreateManagedForGodotObjectScriptInstance = bool(GD_CLR_STDCALL *)(const CSharpScript *, Object *, const Variant **, int32_t);
- using FuncScriptManagerBridge_GetScriptNativeName = void(GD_CLR_STDCALL *)(const CSharpScript *, StringName *);
- using FuncScriptManagerBridge_GetGlobalClassName = void(GD_CLR_STDCALL *)(const String *, String *, String *, String *);
- using FuncScriptManagerBridge_SetGodotObjectPtr = void(GD_CLR_STDCALL *)(GCHandleIntPtr, Object *);
- using FuncScriptManagerBridge_RaiseEventSignal = void(GD_CLR_STDCALL *)(GCHandleIntPtr, const StringName *, const Variant **, int32_t, bool *);
- using FuncScriptManagerBridge_ScriptIsOrInherits = bool(GD_CLR_STDCALL *)(const CSharpScript *, const CSharpScript *);
- using FuncScriptManagerBridge_AddScriptBridge = bool(GD_CLR_STDCALL *)(const CSharpScript *, const String *);
- using FuncScriptManagerBridge_GetOrCreateScriptBridgeForPath = void(GD_CLR_STDCALL *)(const String *, Ref<CSharpScript> *);
- using FuncScriptManagerBridge_RemoveScriptBridge = void(GD_CLR_STDCALL *)(const CSharpScript *);
- using FuncScriptManagerBridge_TryReloadRegisteredScriptWithClass = bool(GD_CLR_STDCALL *)(const CSharpScript *);
- using FuncScriptManagerBridge_UpdateScriptClassInfo = void(GD_CLR_STDCALL *)(const CSharpScript *, CSharpScript::TypeInfo *, Array *, Dictionary *, Dictionary *, Ref<CSharpScript> *);
- using FuncScriptManagerBridge_SwapGCHandleForType = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, GCHandleIntPtr *, bool);
- using FuncScriptManagerBridge_GetPropertyInfoList = void(GD_CLR_STDCALL *)(CSharpScript *, Callback_ScriptManagerBridge_GetPropertyInfoList_Add);
- using FuncScriptManagerBridge_GetPropertyDefaultValues = void(GD_CLR_STDCALL *)(CSharpScript *, Callback_ScriptManagerBridge_GetPropertyDefaultValues_Add);
- using FuncScriptManagerBridge_CallStatic = bool(GD_CLR_STDCALL *)(const CSharpScript *, const StringName *, const Variant **, int32_t, Callable::CallError *, Variant *);
- using FuncCSharpInstanceBridge_Call = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, const StringName *, const Variant **, int32_t, Callable::CallError *, Variant *);
- using FuncCSharpInstanceBridge_Set = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, const StringName *, const Variant *);
- using FuncCSharpInstanceBridge_Get = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, const StringName *, Variant *);
- using FuncCSharpInstanceBridge_CallDispose = void(GD_CLR_STDCALL *)(GCHandleIntPtr, bool);
- using FuncCSharpInstanceBridge_CallToString = void(GD_CLR_STDCALL *)(GCHandleIntPtr, String *, bool *);
- using FuncCSharpInstanceBridge_HasMethodUnknownParams = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, const StringName *);
- using FuncCSharpInstanceBridge_SerializeState = void(GD_CLR_STDCALL *)(GCHandleIntPtr, const Dictionary *, const Dictionary *);
- using FuncCSharpInstanceBridge_DeserializeState = void(GD_CLR_STDCALL *)(GCHandleIntPtr, const Dictionary *, const Dictionary *);
- using FuncGCHandleBridge_FreeGCHandle = void(GD_CLR_STDCALL *)(GCHandleIntPtr);
- using FuncGCHandleBridge_GCHandleIsTargetCollectible = bool(GD_CLR_STDCALL *)(GCHandleIntPtr);
- using FuncDebuggingUtils_GetCurrentStackInfo = void(GD_CLR_STDCALL *)(Vector<ScriptLanguage::StackInfo> *);
- using FuncDisposablesTracker_OnGodotShuttingDown = void(GD_CLR_STDCALL *)();
- using FuncGD_OnCoreApiAssemblyLoaded = void(GD_CLR_STDCALL *)(bool);
- FuncSignalAwaiter_SignalCallback SignalAwaiter_SignalCallback;
- FuncDelegateUtils_InvokeWithVariantArgs DelegateUtils_InvokeWithVariantArgs;
- FuncDelegateUtils_DelegateEquals DelegateUtils_DelegateEquals;
- FuncDelegateUtils_DelegateHash DelegateUtils_DelegateHash;
- FuncDelegateUtils_GetArgumentCount DelegateUtils_GetArgumentCount;
- FuncDelegateUtils_TrySerializeDelegateWithGCHandle DelegateUtils_TrySerializeDelegateWithGCHandle;
- FuncDelegateUtils_TryDeserializeDelegateWithGCHandle DelegateUtils_TryDeserializeDelegateWithGCHandle;
- FuncScriptManagerBridge_FrameCallback ScriptManagerBridge_FrameCallback;
- FuncScriptManagerBridge_CreateManagedForGodotObjectBinding ScriptManagerBridge_CreateManagedForGodotObjectBinding;
- FuncScriptManagerBridge_CreateManagedForGodotObjectScriptInstance ScriptManagerBridge_CreateManagedForGodotObjectScriptInstance;
- FuncScriptManagerBridge_GetScriptNativeName ScriptManagerBridge_GetScriptNativeName;
- FuncScriptManagerBridge_GetGlobalClassName ScriptManagerBridge_GetGlobalClassName;
- FuncScriptManagerBridge_SetGodotObjectPtr ScriptManagerBridge_SetGodotObjectPtr;
- FuncScriptManagerBridge_RaiseEventSignal ScriptManagerBridge_RaiseEventSignal;
- FuncScriptManagerBridge_ScriptIsOrInherits ScriptManagerBridge_ScriptIsOrInherits;
- FuncScriptManagerBridge_AddScriptBridge ScriptManagerBridge_AddScriptBridge;
- FuncScriptManagerBridge_GetOrCreateScriptBridgeForPath ScriptManagerBridge_GetOrCreateScriptBridgeForPath;
- FuncScriptManagerBridge_RemoveScriptBridge ScriptManagerBridge_RemoveScriptBridge;
- FuncScriptManagerBridge_TryReloadRegisteredScriptWithClass ScriptManagerBridge_TryReloadRegisteredScriptWithClass;
- FuncScriptManagerBridge_UpdateScriptClassInfo ScriptManagerBridge_UpdateScriptClassInfo;
- FuncScriptManagerBridge_SwapGCHandleForType ScriptManagerBridge_SwapGCHandleForType;
- FuncScriptManagerBridge_GetPropertyInfoList ScriptManagerBridge_GetPropertyInfoList;
- FuncScriptManagerBridge_GetPropertyDefaultValues ScriptManagerBridge_GetPropertyDefaultValues;
- FuncScriptManagerBridge_CallStatic ScriptManagerBridge_CallStatic;
- FuncCSharpInstanceBridge_Call CSharpInstanceBridge_Call;
- FuncCSharpInstanceBridge_Set CSharpInstanceBridge_Set;
- FuncCSharpInstanceBridge_Get CSharpInstanceBridge_Get;
- FuncCSharpInstanceBridge_CallDispose CSharpInstanceBridge_CallDispose;
- FuncCSharpInstanceBridge_CallToString CSharpInstanceBridge_CallToString;
- FuncCSharpInstanceBridge_HasMethodUnknownParams CSharpInstanceBridge_HasMethodUnknownParams;
- FuncCSharpInstanceBridge_SerializeState CSharpInstanceBridge_SerializeState;
- FuncCSharpInstanceBridge_DeserializeState CSharpInstanceBridge_DeserializeState;
- FuncGCHandleBridge_FreeGCHandle GCHandleBridge_FreeGCHandle;
- FuncGCHandleBridge_GCHandleIsTargetCollectible GCHandleBridge_GCHandleIsTargetCollectible;
- FuncDebuggingUtils_GetCurrentStackInfo DebuggingUtils_GetCurrentStackInfo;
- FuncDisposablesTracker_OnGodotShuttingDown DisposablesTracker_OnGodotShuttingDown;
- FuncGD_OnCoreApiAssemblyLoaded GD_OnCoreApiAssemblyLoaded;
- };
- extern ManagedCallbacks managed_callbacks;
- extern bool godot_api_cache_updated;
- void update_godot_api_cache(const ManagedCallbacks &p_managed_callbacks);
- } // namespace GDMonoCache
- #endif // GD_MONO_CACHE_H
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