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- /**************************************************************************/
- /* editor_internal_calls.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "editor_internal_calls.h"
- #include "../csharp_script.h"
- #include "../godotsharp_dirs.h"
- #include "../interop_types.h"
- #include "../utils/macos_utils.h"
- #include "../utils/path_utils.h"
- #include "code_completion.h"
- #include "core/config/project_settings.h"
- #include "core/os/os.h"
- #include "core/version.h"
- #include "editor/debugger/editor_debugger_node.h"
- #include "editor/editor_node.h"
- #include "editor/editor_paths.h"
- #include "editor/editor_settings.h"
- #include "editor/gui/editor_run_bar.h"
- #include "editor/plugins/script_editor_plugin.h"
- #include "editor/themes/editor_scale.h"
- #include "main/main.h"
- #ifdef UNIX_ENABLED
- #include <unistd.h> // access
- #endif
- #ifdef __cplusplus
- extern "C" {
- #endif
- void godot_icall_GodotSharpDirs_ResMetadataDir(godot_string *r_dest) {
- memnew_placement(r_dest, String(GodotSharpDirs::get_res_metadata_dir()));
- }
- void godot_icall_GodotSharpDirs_MonoUserDir(godot_string *r_dest) {
- memnew_placement(r_dest, String(GodotSharpDirs::get_mono_user_dir()));
- }
- void godot_icall_GodotSharpDirs_BuildLogsDirs(godot_string *r_dest) {
- #ifdef TOOLS_ENABLED
- memnew_placement(r_dest, String(GodotSharpDirs::get_build_logs_dir()));
- #else
- return nullptr;
- #endif
- }
- void godot_icall_GodotSharpDirs_DataEditorToolsDir(godot_string *r_dest) {
- #ifdef TOOLS_ENABLED
- memnew_placement(r_dest, String(GodotSharpDirs::get_data_editor_tools_dir()));
- #else
- return nullptr;
- #endif
- }
- void godot_icall_GodotSharpDirs_CSharpProjectName(godot_string *r_dest) {
- memnew_placement(r_dest, String(path::get_csharp_project_name()));
- }
- void godot_icall_EditorProgress_Create(const godot_string *p_task, const godot_string *p_label, int32_t p_amount, bool p_can_cancel) {
- String task = *reinterpret_cast<const String *>(p_task);
- String label = *reinterpret_cast<const String *>(p_label);
- EditorNode::progress_add_task(task, label, p_amount, (bool)p_can_cancel);
- }
- void godot_icall_EditorProgress_Dispose(const godot_string *p_task) {
- String task = *reinterpret_cast<const String *>(p_task);
- EditorNode::progress_end_task(task);
- }
- bool godot_icall_EditorProgress_Step(const godot_string *p_task, const godot_string *p_state, int32_t p_step, bool p_force_refresh) {
- String task = *reinterpret_cast<const String *>(p_task);
- String state = *reinterpret_cast<const String *>(p_state);
- return EditorNode::progress_task_step(task, state, p_step, (bool)p_force_refresh);
- }
- void godot_icall_Internal_FullExportTemplatesDir(godot_string *r_dest) {
- String full_templates_dir = EditorPaths::get_singleton()->get_export_templates_dir().path_join(VERSION_FULL_CONFIG);
- memnew_placement(r_dest, String(full_templates_dir));
- }
- bool godot_icall_Internal_IsMacOSAppBundleInstalled(const godot_string *p_bundle_id) {
- #ifdef MACOS_ENABLED
- String bundle_id = *reinterpret_cast<const String *>(p_bundle_id);
- return (bool)macos_is_app_bundle_installed(bundle_id);
- #else
- (void)p_bundle_id; // UNUSED
- return (bool)false;
- #endif
- }
- bool godot_icall_Internal_GodotIs32Bits() {
- return sizeof(void *) == 4;
- }
- bool godot_icall_Internal_GodotIsRealTDouble() {
- #ifdef REAL_T_IS_DOUBLE
- return (bool)true;
- #else
- return (bool)false;
- #endif
- }
- void godot_icall_Internal_GodotMainIteration() {
- Main::iteration();
- }
- bool godot_icall_Internal_IsAssembliesReloadingNeeded() {
- #ifdef GD_MONO_HOT_RELOAD
- return (bool)CSharpLanguage::get_singleton()->is_assembly_reloading_needed();
- #else
- return (bool)false;
- #endif
- }
- void godot_icall_Internal_ReloadAssemblies(bool p_soft_reload) {
- #ifdef GD_MONO_HOT_RELOAD
- mono_bind::GodotSharp::get_singleton()->call_deferred(SNAME("_reload_assemblies"), (bool)p_soft_reload);
- #endif
- }
- void godot_icall_Internal_EditorDebuggerNodeReloadScripts() {
- EditorDebuggerNode::get_singleton()->reload_all_scripts();
- }
- bool godot_icall_Internal_ScriptEditorEdit(Resource *p_resource, int32_t p_line, int32_t p_col, bool p_grab_focus) {
- Ref<Resource> resource = p_resource;
- return (bool)ScriptEditor::get_singleton()->edit(resource, p_line, p_col, (bool)p_grab_focus);
- }
- void godot_icall_Internal_EditorNodeShowScriptScreen() {
- EditorNode::get_singleton()->editor_select(EditorNode::EDITOR_SCRIPT);
- }
- void godot_icall_Internal_EditorRunPlay() {
- EditorRunBar::get_singleton()->play_main_scene();
- }
- void godot_icall_Internal_EditorRunStop() {
- EditorRunBar::get_singleton()->stop_playing();
- }
- void godot_icall_Internal_EditorPlugin_AddControlToEditorRunBar(Control *p_control) {
- EditorRunBar::get_singleton()->get_buttons_container()->add_child(p_control);
- }
- void godot_icall_Internal_ScriptEditorDebugger_ReloadScripts() {
- EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- if (ed) {
- ed->reload_all_scripts();
- }
- }
- void godot_icall_Internal_CodeCompletionRequest(int32_t p_kind, const godot_string *p_script_file, godot_packed_array *r_ret) {
- String script_file = *reinterpret_cast<const String *>(p_script_file);
- PackedStringArray suggestions = gdmono::get_code_completion((gdmono::CompletionKind)p_kind, script_file);
- memnew_placement(r_ret, PackedStringArray(suggestions));
- }
- float godot_icall_Globals_EditorScale() {
- return EDSCALE;
- }
- void godot_icall_Globals_GlobalDef(const godot_string *p_setting, const godot_variant *p_default_value, bool p_restart_if_changed, godot_variant *r_result) {
- String setting = *reinterpret_cast<const String *>(p_setting);
- Variant default_value = *reinterpret_cast<const Variant *>(p_default_value);
- Variant result = _GLOBAL_DEF(setting, default_value, (bool)p_restart_if_changed);
- memnew_placement(r_result, Variant(result));
- }
- void godot_icall_Globals_EditorDef(const godot_string *p_setting, const godot_variant *p_default_value, bool p_restart_if_changed, godot_variant *r_result) {
- String setting = *reinterpret_cast<const String *>(p_setting);
- Variant default_value = *reinterpret_cast<const Variant *>(p_default_value);
- Variant result = _EDITOR_DEF(setting, default_value, (bool)p_restart_if_changed);
- memnew_placement(r_result, Variant(result));
- }
- void godot_icall_Globals_EditorDefShortcut(const godot_string *p_setting, const godot_string *p_name, Key p_keycode, bool p_physical, godot_variant *r_result) {
- String setting = *reinterpret_cast<const String *>(p_setting);
- String name = *reinterpret_cast<const String *>(p_name);
- Ref<Shortcut> result = ED_SHORTCUT(setting, name, p_keycode, p_physical);
- memnew_placement(r_result, Variant(result));
- }
- void godot_icall_Globals_EditorGetShortcut(const godot_string *p_setting, Ref<Shortcut> *r_result) {
- String setting = *reinterpret_cast<const String *>(p_setting);
- Ref<Shortcut> result = ED_GET_SHORTCUT(setting);
- memnew_placement(r_result, Variant(result));
- }
- void godot_icall_Globals_EditorShortcutOverride(const godot_string *p_setting, const godot_string *p_feature, Key p_keycode, bool p_physical) {
- String setting = *reinterpret_cast<const String *>(p_setting);
- String feature = *reinterpret_cast<const String *>(p_feature);
- ED_SHORTCUT_OVERRIDE(setting, feature, p_keycode, p_physical);
- }
- void godot_icall_Globals_TTR(const godot_string *p_text, godot_string *r_dest) {
- String text = *reinterpret_cast<const String *>(p_text);
- memnew_placement(r_dest, String(TTR(text)));
- }
- void godot_icall_Utils_OS_GetPlatformName(godot_string *r_dest) {
- String os_name = OS::get_singleton()->get_name();
- memnew_placement(r_dest, String(os_name));
- }
- bool godot_icall_Utils_OS_UnixFileHasExecutableAccess(const godot_string *p_file_path) {
- #ifdef UNIX_ENABLED
- String file_path = *reinterpret_cast<const String *>(p_file_path);
- return access(file_path.utf8().get_data(), X_OK) == 0;
- #else
- ERR_FAIL_V(false);
- #endif
- }
- #ifdef __cplusplus
- }
- #endif
- // The order in this array must match the declaration order of
- // the methods in 'GodotTools/Internals/Internal.cs'.
- static const void *unmanaged_callbacks[]{
- (void *)godot_icall_GodotSharpDirs_ResMetadataDir,
- (void *)godot_icall_GodotSharpDirs_MonoUserDir,
- (void *)godot_icall_GodotSharpDirs_BuildLogsDirs,
- (void *)godot_icall_GodotSharpDirs_DataEditorToolsDir,
- (void *)godot_icall_GodotSharpDirs_CSharpProjectName,
- (void *)godot_icall_EditorProgress_Create,
- (void *)godot_icall_EditorProgress_Dispose,
- (void *)godot_icall_EditorProgress_Step,
- (void *)godot_icall_Internal_FullExportTemplatesDir,
- (void *)godot_icall_Internal_IsMacOSAppBundleInstalled,
- (void *)godot_icall_Internal_GodotIs32Bits,
- (void *)godot_icall_Internal_GodotIsRealTDouble,
- (void *)godot_icall_Internal_GodotMainIteration,
- (void *)godot_icall_Internal_IsAssembliesReloadingNeeded,
- (void *)godot_icall_Internal_ReloadAssemblies,
- (void *)godot_icall_Internal_EditorDebuggerNodeReloadScripts,
- (void *)godot_icall_Internal_ScriptEditorEdit,
- (void *)godot_icall_Internal_EditorNodeShowScriptScreen,
- (void *)godot_icall_Internal_EditorRunPlay,
- (void *)godot_icall_Internal_EditorRunStop,
- (void *)godot_icall_Internal_EditorPlugin_AddControlToEditorRunBar,
- (void *)godot_icall_Internal_ScriptEditorDebugger_ReloadScripts,
- (void *)godot_icall_Internal_CodeCompletionRequest,
- (void *)godot_icall_Globals_EditorScale,
- (void *)godot_icall_Globals_GlobalDef,
- (void *)godot_icall_Globals_EditorDef,
- (void *)godot_icall_Globals_EditorDefShortcut,
- (void *)godot_icall_Globals_EditorGetShortcut,
- (void *)godot_icall_Globals_EditorShortcutOverride,
- (void *)godot_icall_Globals_TTR,
- (void *)godot_icall_Utils_OS_GetPlatformName,
- (void *)godot_icall_Utils_OS_UnixFileHasExecutableAccess,
- };
- const void **godotsharp::get_editor_interop_funcs(int32_t &r_size) {
- r_size = sizeof(unmanaged_callbacks);
- return unmanaged_callbacks;
- }
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