GodotSharp.xml 788 B

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="GodotSharp" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
  3. <brief_description>
  4. Bridge between Godot and the Mono runtime (Mono-enabled builds only).
  5. </brief_description>
  6. <description>
  7. This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.
  8. See also [CSharpScript].
  9. </description>
  10. <tutorials>
  11. </tutorials>
  12. <methods>
  13. <method name="is_runtime_initialized">
  14. <return type="bool" />
  15. <description>
  16. Returns [code]true[/code] if the .NET runtime is initialized, [code]false[/code] otherwise.
  17. </description>
  18. </method>
  19. </methods>
  20. </class>