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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="GodotSharp" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
- <brief_description>
- Bridge between Godot and the Mono runtime (Mono-enabled builds only).
- </brief_description>
- <description>
- This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.
- See also [CSharpScript].
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="is_runtime_initialized">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if the .NET runtime is initialized, [code]false[/code] otherwise.
- </description>
- </method>
- </methods>
- </class>
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